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© 20 0 1 Andre a L. Am e s /Uce ntrics (© 1 9 9 5-20 0 0 ve rbalim ag e ry) 1
Interaction Design
Communicating Effectively
with Interaction
Andrea L. Ames
Owner/Consultant, Ucentrics
Region 8 Director-Sponsor, STC
Certificate Coordinator and Instructor, UCSC
Ext.
Principal Technical Writer, Vertical Networks
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 2
About Andrea
 Technical communicator since 1983
 Online information presentation focus since 1989
 Consultant since 1995
 User-centered design and development process and start-
to-finish usability—analysis, design, testing
 Focus primarily on software product user interfaces and
interactive information systems, including Web
 Coordinator of two University of California, Santa
Cruz, Extension technical communication
certificates
 Society for Technical Communication Board of
Directors
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 3
Discussion Topics
 Why you should care about interaction
 How interaction fits into a user-centered process
 User-interface design principles
 Characteristics of interaction
 Common interaction mechanisms
 Things that bug us
 Web-based interaction technologies
 Where to go from here: Skills and knowledge
 Resources
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 4
Why You Should Be
Concerned With
Interaction
 Shouldn’t be a big surprise—you’ve probably been
concerned with interaction for a long time
 Communicates the organization, access, and
meaning of text
 Develop structures to make this easier
 How?
 Approach online-information design
as user interface design
 Adopt a dynamic, participative model of
user interface design
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 5
Prerequisite: A User-
Centered Process, Esp.
Audience Analysis
 Be fo re design
 User and task analysis: Observing,
interviewing, surveys/questionnaires
 Contextual inquiry (aka, Jared Spool’s
“Users in the Mist,” site visits, field studies)
 Users
 Goals and tasks
 Environment
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 6
User-Centered Design and
Development Process
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 7
Designing Software and
Interactive Information
System Interfaces
Information: Architecture and design
Interaction: Navigation architecture
and interaction design
Visual: Layout/placement and
illustration
Algorithm: Behind-the-scenes support
for interactions, including file
architecture
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 8
GUI Design Principles
(Jeff Johnson, GUIBloopers)
 Focus on users and their tasks, not the
technology
 Consider function first, presentation later
 Conform to the users’ view of the task
 Don’t complicate the users’ task
 Promote learning
 Deliver information, not just data
 Design for responsiveness
 Try it out on users, then fix it
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 9
More GUI Design
Principles:
“The Humane Interface”
(Jef Raskin, TheHumanInterface)
Responsive to human needs
Considerate of human frailties
Users should set the pace of
interaction
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 10
Principles of Good Design
(of “Things”)
(Don Norman, TheDesignof EverydayThings, etc.)
 Visibility: User can tell
 State of the device
 Alternatives for action
 Good conceptual model
 Consistency in presentation of operations and
results
 Coherent, consistent system image
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 11
Principles of Good Design
(of “Things”) (cont.)
(Don Norman, TheDesignof EverydayThings, etc.)
 Good mappings: User can determine
relationships between
 Actions and results
 Controls and their effects
 System state and what is visible
 Feedback
 Good and continuous
 About results of actions
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 12
Interaction
Characteristics
Standards and heuristics
Conversational aspects
Informational/assisting aspects
 Minimizing error
 Responding
 Encouraging interaction
Organizational aspects: Navigation
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 13
Standards and Heuristics
A bit of a red herring
Know your users!
No real Web standards
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 14
Thinkof Interaction As
Conversation
 Make it useful, helpful, and “polite”
 Alan Cooper, The Inm ate s are Running the
Asylum
 H. Paul Grice (psychologist), regarding
conversation
 Quality: Say true things
 Quantity: Say neither too much
nor too little
 Relevance: Say things that relate to
the topic at hand
 Clarity: Say things clearly and well
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 15
Minimizing Error
Must validate (usability test) for this to
work
Watch for
 Errors made repeatedly when using for
the first time
 Things advanced users do to work around
design problems
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 16
Responding and
Encouraging Interaction
Really must understand audience well
(analysis) for this to work
Adaptive interfaces
 Interface changes as user learns and
uses it
 Example: MS Office “short” menus
Controversial
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 17
Navigation
Avoid it (the fewer clicks, the better)
Provides a way for users to make
choices, refining content
Suggests structure and
organization; closely
linked with information
architecture and file
architecture
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 18
Navigation Provides
Context
Tells me:
Where I am
Where I’ve been and how I can get
back
Where I can go from here and how I
can get there
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 19
Hypertext Navigation
Systems: Hierarchy
 Most navigation
systems begin this
way or are this way
throughout
 Typical
(strict, linear)
 Radial
(hub-and-spoke)
First Level
Second Level
Third Level
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 20
Fundamental Hierarchical
Linking
(Dave Farkas)
 Systematic secondary links
 Associative secondary links
 Converging primary links
 Fundamental links may be
 Upward-pointing to home page or higher-level
node
 Links to utility pages (help, search, site map, etc.)
 External links to pages outside the site
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 21
Hierarchical Linking:
Systematic Secondary
Links (Dave Farkas)
First Level
Second Level
Third Level
Systematic Secondary
Links
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 22
Hierarchical Linking:
Associative Secondary
Links (Dave Farkas)
First Level
Second Level
Third Level
Systematic Secondary
Links
A
ssociative
Secondary
Link
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 23
Hierarchical Linking:
Converging Primary
Links (Dave Farkas)
First Level
Second Level
Third Level
Systematic Secondary
Links
Converging
Primary Links
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 24
Opportunistic Linking
(Dave Farkas)
Used to spotlight content
 Shortcut links
 Duplicate links
 Ad hoc links
Ad Hoc
Link
Shortcut
Link
Duplicate
Link
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 25
Navigation By Any Other
Name…
 Global/site: Employs standard rules and typically
complements hierarchical navigation systems
(systematic secondary linking)
 Local/sub-site: Used on a collection of pages within
a larger site with a common style and shared
navigation mechanism unique to those pages
(systematic linking on tertiary pages)
 Editorial (links embedded within text): Editorial vs.
architectural; editor/content specialist determines
appropriate places for these (associative linking)
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 26
Linear, like tutorials
Matrix, like fatbrain
Multipath, like wizards
Web, like chaos 
Alternatives to
Hierarchies
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 27
Matrix Example:
fatbrain
Bestsellers
New Titles
Monthly Promotions
All Subjects
Computing& Internet
Business
Engineering & Science
Medicine & Biotech
Training &
Certification
General Interest
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 28
Navigation Design
Principles
(JenniferFleming, WebNavigation)
Navigation should
Be easy to learn
Remain consistent
Provide feedback
Appear in context
Offer alternatives
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 29
Navigation Design
Principles (cont.)
(JenniferFleming, WebNavigation)
Navigation should also
Require an economy of action and
time (“Are we there, yet?”)
Provide clear visual messages (not
just “lipstick on the pig”)
Use clear and understandable labels
(information)
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 30
Navigation Design
Principles (cont.)
(JenniferFleming, WebNavigation)
Finally, navigation should
Be appropriate to the site’s purpose
(know your user!)
Support users’ goals and behaviors
(know your user!)
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 31
Common Interaction
Mechanisms
Navigation mechanisms
Hiding and showing—or expanding
and contracting—text
Form elements
“Pop-ups” or opening
a new window
Non-scrolling regions
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 32
Navigation Mechanisms
 “Traditional” access methods
e.g., TOCs, indexes, etc.
 Rollovers
e.g., STC Region 8 Web site
 Controlling the appearance of links
e.g., Dreamweaver help
 Pull-down or pop-up menus
e.g., fatbrain
 Navigation bars/buttonbars
e.g., Dreamweaver help, VNI training
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 33
Hiding/Showing,
Expanding/Contracting
 Resolves some topic-length issues
 Hides details until they’re needed
 Combines information for printing
 Mechanisms
 HTML Help Active X control
e.g., Online Help Journal
 <iframe> tag + JavaScript
e.g., AutoCAD Help (Polar command)
 Layers (<DIV> and <SPAN> tags) + JavaScript
e.g., Visio Help (Close Window topic in Favorites)
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 34
FormElements
 Take advantage of GUI
standards/heuristics
 May be very familiar to
users of particular
software/OS platform (e.g.,
Mac or Windows)
 Mechanisms
 Typical user-interface widgets
implemented in HTML
 Back-end functionality requires
server-side scripts/programs
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 35
Pop-Ups or
Opening a New Window
 Helps manage screen real estate
 Indicates sub-processes
 Hides details until they’re needed
 Mechanisms
 Can be done with HTML only
 IE does it one way 
 Navigator does it another 
 Pretty simple JavaScript
e.g., Visio Help (Creating Flowcharts topic in Favorites:
Example link)
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 36
Non-Scrolling Regions
Supports navigation
Keeps menus, etc., persistent (always
visible)
Mechanisms
 HTML only
e.g., Dreamweaver Help navigation bar
 Easiest way is with frames
 Can also use layers (<DIV> and <SPAN>
tags)
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 37
Things That Bug Us
Blinking
Gratuitous animation and multimedia
Rude, obscure, and
inconsistent behavior
Interrupting tasks
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 38
More Things That Bug Us
 “Too much” scrolling
 “Too many” clicks
 Frames
 Might take up screen real estate
 Might slow display speed
 Don’t fit with page/screen model—confusing
 Add layer of complexity
 Can’t bookmark content pages within frames
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 39
Web-Based Interaction
Technolgies: DHTML
 Components
 HTML: Markup language and its
Document Object Model (DOM)
 JavaScript, VBScript, etc.: Scripting
language
 Cascading Style Sheets (CSS): Style
language
 No client installation
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 40
HTML DOM
A hierarchy
Window (optional)
Document
Form (if present)
Object
Property (attribute)/method
Value/action
Provides mechanism to name and
locate objects
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 41
Web-Based Interaction
Technolgies: Flash
 Developed by
Macromedia
 Requires installing
Flash
 Animation tool
 Develop interfaces like
interactive film/movie
 Macromedia Director
was precursor
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 42
Where to Go From Here:
Skills and Knowledge
 Focus on technologies, no t tools
 Cognitive psychology (how people learn
and remember)
 Human factors, usability (including usability
testing), and user-centered development
processes
 Audience analysis—esp. contextual inquiry
 Visual design
 User-interface design
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 43
What About Writing and
Information??
Information architecture
Online document design
Interaction design
Modular writing
Minimalism
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 44
Resources:
Learning the Skills and
Gaining the Knowledge
 HTML Writers Guide (HWG) online courses in Web-
based technologies: www.hwg.org
 Bentley College online courses in information
design: www.bentley.edu
 University of California, Los Angeles, Extension
program in technical communication:
www.unex.ucla.edu
 Christchurch (NZ) Polytechnic Institute
of Technology’s Graduate Diploma of
Technical Communication:
courseweb.chchpoly.ac.nz:8083/techwrit/
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 45
Resources:
Print Books and Articles
 Beyer, Hugh and Karen Holtzblatt,
Co nte xtualDe sig n: ACusto m e r-Ce nte re d
Appro ach to Syste m s De sig n
 Constantine, Larry and Lucy
Lockwood, So ftware fo r Use :
APracticalGuide to the Mo de ls
and Me tho ds o f Usag e -Ce nte re d De sig n
 Cooper, Alan The Inm ate s Are Running the
Asylum
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 46
Resources:
Print Books and
Articles (cont.)
 Farkas, David and Jean, Principle s o f
We bsite De sig n (to be released late in 2001)
 Fleming, Jennifer, We b Navig atio n
 Hackos, JoAnn and Janice (Ginny) Redish,
Use r and Task Analysis fo r Inte rface De sig n
 Johnson, Jeff, GUIBlo o pe rs: Do n’ts and
Do s fo r So ftware De ve lo pe rs and We b
De sig ne rs.
 Nielsen, Jakob, De sig ning We b Usability:
The Practice o f Sim plicity
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 47
Resources:
Print Books and
Articles (cont.)
 Normal, Don, The De sig n o f Eve ryday
Thing s and The Psycho lo g y o f Eve ryday
Thing s
 Raskin, Jef, The Hum ane Inte rface
 Redish, Janice C. and Judith A. Ramey,
“Special section: Measuring the value added
by professional technical communicators.”
Te chnicalCo m m unicatio n, 42(1), 2/95
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 48
Resources:
Web Sites
 IBM’s Ease of Use site: www.ibm.com/easy/
 uidesign.net Interaction Design
Webzine: www.uidesign.net
 Usable Web: www.usableweb.com
 Jakob Nielsen’s site: www.useit.com
 Ask Tog: www.asktog.com
 C|Net Builder’s cool tools: www.builder.com
 Search for Javascript using your favorite
search engine
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 49
Resources:
Professional
Organizations
Usability Professionals’ Association
(www.upassoc.org)
STC’s Usability SIG
(www.stc.org/pics/usability/)
ACM’s SIGCHI
(www.acm.org/chi/)
© 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 50
Contacting Andrea
Web: www.ucentrics.com (coming
soon!)
or www.verbal-imagery.com
E-mail: andrea@ucentrics.com
Phone: 650.365.7520

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Interaction Design: Communicating Effectively

  • 1. © 20 0 1 Andre a L. Am e s /Uce ntrics (© 1 9 9 5-20 0 0 ve rbalim ag e ry) 1 Interaction Design Communicating Effectively with Interaction Andrea L. Ames Owner/Consultant, Ucentrics Region 8 Director-Sponsor, STC Certificate Coordinator and Instructor, UCSC Ext. Principal Technical Writer, Vertical Networks
  • 2. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 2 About Andrea  Technical communicator since 1983  Online information presentation focus since 1989  Consultant since 1995  User-centered design and development process and start- to-finish usability—analysis, design, testing  Focus primarily on software product user interfaces and interactive information systems, including Web  Coordinator of two University of California, Santa Cruz, Extension technical communication certificates  Society for Technical Communication Board of Directors
  • 3. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 3 Discussion Topics  Why you should care about interaction  How interaction fits into a user-centered process  User-interface design principles  Characteristics of interaction  Common interaction mechanisms  Things that bug us  Web-based interaction technologies  Where to go from here: Skills and knowledge  Resources
  • 4. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 4 Why You Should Be Concerned With Interaction  Shouldn’t be a big surprise—you’ve probably been concerned with interaction for a long time  Communicates the organization, access, and meaning of text  Develop structures to make this easier  How?  Approach online-information design as user interface design  Adopt a dynamic, participative model of user interface design
  • 5. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 5 Prerequisite: A User- Centered Process, Esp. Audience Analysis  Be fo re design  User and task analysis: Observing, interviewing, surveys/questionnaires  Contextual inquiry (aka, Jared Spool’s “Users in the Mist,” site visits, field studies)  Users  Goals and tasks  Environment
  • 6. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 6 User-Centered Design and Development Process
  • 7. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 7 Designing Software and Interactive Information System Interfaces Information: Architecture and design Interaction: Navigation architecture and interaction design Visual: Layout/placement and illustration Algorithm: Behind-the-scenes support for interactions, including file architecture
  • 8. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 8 GUI Design Principles (Jeff Johnson, GUIBloopers)  Focus on users and their tasks, not the technology  Consider function first, presentation later  Conform to the users’ view of the task  Don’t complicate the users’ task  Promote learning  Deliver information, not just data  Design for responsiveness  Try it out on users, then fix it
  • 9. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 9 More GUI Design Principles: “The Humane Interface” (Jef Raskin, TheHumanInterface) Responsive to human needs Considerate of human frailties Users should set the pace of interaction
  • 10. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 10 Principles of Good Design (of “Things”) (Don Norman, TheDesignof EverydayThings, etc.)  Visibility: User can tell  State of the device  Alternatives for action  Good conceptual model  Consistency in presentation of operations and results  Coherent, consistent system image
  • 11. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 11 Principles of Good Design (of “Things”) (cont.) (Don Norman, TheDesignof EverydayThings, etc.)  Good mappings: User can determine relationships between  Actions and results  Controls and their effects  System state and what is visible  Feedback  Good and continuous  About results of actions
  • 12. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 12 Interaction Characteristics Standards and heuristics Conversational aspects Informational/assisting aspects  Minimizing error  Responding  Encouraging interaction Organizational aspects: Navigation
  • 13. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 13 Standards and Heuristics A bit of a red herring Know your users! No real Web standards
  • 14. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 14 Thinkof Interaction As Conversation  Make it useful, helpful, and “polite”  Alan Cooper, The Inm ate s are Running the Asylum  H. Paul Grice (psychologist), regarding conversation  Quality: Say true things  Quantity: Say neither too much nor too little  Relevance: Say things that relate to the topic at hand  Clarity: Say things clearly and well
  • 15. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 15 Minimizing Error Must validate (usability test) for this to work Watch for  Errors made repeatedly when using for the first time  Things advanced users do to work around design problems
  • 16. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 16 Responding and Encouraging Interaction Really must understand audience well (analysis) for this to work Adaptive interfaces  Interface changes as user learns and uses it  Example: MS Office “short” menus Controversial
  • 17. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 17 Navigation Avoid it (the fewer clicks, the better) Provides a way for users to make choices, refining content Suggests structure and organization; closely linked with information architecture and file architecture
  • 18. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 18 Navigation Provides Context Tells me: Where I am Where I’ve been and how I can get back Where I can go from here and how I can get there
  • 19. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 19 Hypertext Navigation Systems: Hierarchy  Most navigation systems begin this way or are this way throughout  Typical (strict, linear)  Radial (hub-and-spoke) First Level Second Level Third Level
  • 20. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 20 Fundamental Hierarchical Linking (Dave Farkas)  Systematic secondary links  Associative secondary links  Converging primary links  Fundamental links may be  Upward-pointing to home page or higher-level node  Links to utility pages (help, search, site map, etc.)  External links to pages outside the site
  • 21. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 21 Hierarchical Linking: Systematic Secondary Links (Dave Farkas) First Level Second Level Third Level Systematic Secondary Links
  • 22. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 22 Hierarchical Linking: Associative Secondary Links (Dave Farkas) First Level Second Level Third Level Systematic Secondary Links A ssociative Secondary Link
  • 23. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 23 Hierarchical Linking: Converging Primary Links (Dave Farkas) First Level Second Level Third Level Systematic Secondary Links Converging Primary Links
  • 24. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 24 Opportunistic Linking (Dave Farkas) Used to spotlight content  Shortcut links  Duplicate links  Ad hoc links Ad Hoc Link Shortcut Link Duplicate Link
  • 25. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 25 Navigation By Any Other Name…  Global/site: Employs standard rules and typically complements hierarchical navigation systems (systematic secondary linking)  Local/sub-site: Used on a collection of pages within a larger site with a common style and shared navigation mechanism unique to those pages (systematic linking on tertiary pages)  Editorial (links embedded within text): Editorial vs. architectural; editor/content specialist determines appropriate places for these (associative linking)
  • 26. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 26 Linear, like tutorials Matrix, like fatbrain Multipath, like wizards Web, like chaos  Alternatives to Hierarchies
  • 27. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 27 Matrix Example: fatbrain Bestsellers New Titles Monthly Promotions All Subjects Computing& Internet Business Engineering & Science Medicine & Biotech Training & Certification General Interest
  • 28. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 28 Navigation Design Principles (JenniferFleming, WebNavigation) Navigation should Be easy to learn Remain consistent Provide feedback Appear in context Offer alternatives
  • 29. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 29 Navigation Design Principles (cont.) (JenniferFleming, WebNavigation) Navigation should also Require an economy of action and time (“Are we there, yet?”) Provide clear visual messages (not just “lipstick on the pig”) Use clear and understandable labels (information)
  • 30. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 30 Navigation Design Principles (cont.) (JenniferFleming, WebNavigation) Finally, navigation should Be appropriate to the site’s purpose (know your user!) Support users’ goals and behaviors (know your user!)
  • 31. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 31 Common Interaction Mechanisms Navigation mechanisms Hiding and showing—or expanding and contracting—text Form elements “Pop-ups” or opening a new window Non-scrolling regions
  • 32. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 32 Navigation Mechanisms  “Traditional” access methods e.g., TOCs, indexes, etc.  Rollovers e.g., STC Region 8 Web site  Controlling the appearance of links e.g., Dreamweaver help  Pull-down or pop-up menus e.g., fatbrain  Navigation bars/buttonbars e.g., Dreamweaver help, VNI training
  • 33. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 33 Hiding/Showing, Expanding/Contracting  Resolves some topic-length issues  Hides details until they’re needed  Combines information for printing  Mechanisms  HTML Help Active X control e.g., Online Help Journal  <iframe> tag + JavaScript e.g., AutoCAD Help (Polar command)  Layers (<DIV> and <SPAN> tags) + JavaScript e.g., Visio Help (Close Window topic in Favorites)
  • 34. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 34 FormElements  Take advantage of GUI standards/heuristics  May be very familiar to users of particular software/OS platform (e.g., Mac or Windows)  Mechanisms  Typical user-interface widgets implemented in HTML  Back-end functionality requires server-side scripts/programs
  • 35. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 35 Pop-Ups or Opening a New Window  Helps manage screen real estate  Indicates sub-processes  Hides details until they’re needed  Mechanisms  Can be done with HTML only  IE does it one way   Navigator does it another   Pretty simple JavaScript e.g., Visio Help (Creating Flowcharts topic in Favorites: Example link)
  • 36. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 36 Non-Scrolling Regions Supports navigation Keeps menus, etc., persistent (always visible) Mechanisms  HTML only e.g., Dreamweaver Help navigation bar  Easiest way is with frames  Can also use layers (<DIV> and <SPAN> tags)
  • 37. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 37 Things That Bug Us Blinking Gratuitous animation and multimedia Rude, obscure, and inconsistent behavior Interrupting tasks
  • 38. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 38 More Things That Bug Us  “Too much” scrolling  “Too many” clicks  Frames  Might take up screen real estate  Might slow display speed  Don’t fit with page/screen model—confusing  Add layer of complexity  Can’t bookmark content pages within frames
  • 39. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 39 Web-Based Interaction Technolgies: DHTML  Components  HTML: Markup language and its Document Object Model (DOM)  JavaScript, VBScript, etc.: Scripting language  Cascading Style Sheets (CSS): Style language  No client installation
  • 40. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 40 HTML DOM A hierarchy Window (optional) Document Form (if present) Object Property (attribute)/method Value/action Provides mechanism to name and locate objects
  • 41. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 41 Web-Based Interaction Technolgies: Flash  Developed by Macromedia  Requires installing Flash  Animation tool  Develop interfaces like interactive film/movie  Macromedia Director was precursor
  • 42. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 42 Where to Go From Here: Skills and Knowledge  Focus on technologies, no t tools  Cognitive psychology (how people learn and remember)  Human factors, usability (including usability testing), and user-centered development processes  Audience analysis—esp. contextual inquiry  Visual design  User-interface design
  • 43. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 43 What About Writing and Information?? Information architecture Online document design Interaction design Modular writing Minimalism
  • 44. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 44 Resources: Learning the Skills and Gaining the Knowledge  HTML Writers Guide (HWG) online courses in Web- based technologies: www.hwg.org  Bentley College online courses in information design: www.bentley.edu  University of California, Los Angeles, Extension program in technical communication: www.unex.ucla.edu  Christchurch (NZ) Polytechnic Institute of Technology’s Graduate Diploma of Technical Communication: courseweb.chchpoly.ac.nz:8083/techwrit/
  • 45. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 45 Resources: Print Books and Articles  Beyer, Hugh and Karen Holtzblatt, Co nte xtualDe sig n: ACusto m e r-Ce nte re d Appro ach to Syste m s De sig n  Constantine, Larry and Lucy Lockwood, So ftware fo r Use : APracticalGuide to the Mo de ls and Me tho ds o f Usag e -Ce nte re d De sig n  Cooper, Alan The Inm ate s Are Running the Asylum
  • 46. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 46 Resources: Print Books and Articles (cont.)  Farkas, David and Jean, Principle s o f We bsite De sig n (to be released late in 2001)  Fleming, Jennifer, We b Navig atio n  Hackos, JoAnn and Janice (Ginny) Redish, Use r and Task Analysis fo r Inte rface De sig n  Johnson, Jeff, GUIBlo o pe rs: Do n’ts and Do s fo r So ftware De ve lo pe rs and We b De sig ne rs.  Nielsen, Jakob, De sig ning We b Usability: The Practice o f Sim plicity
  • 47. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 47 Resources: Print Books and Articles (cont.)  Normal, Don, The De sig n o f Eve ryday Thing s and The Psycho lo g y o f Eve ryday Thing s  Raskin, Jef, The Hum ane Inte rface  Redish, Janice C. and Judith A. Ramey, “Special section: Measuring the value added by professional technical communicators.” Te chnicalCo m m unicatio n, 42(1), 2/95
  • 48. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 48 Resources: Web Sites  IBM’s Ease of Use site: www.ibm.com/easy/  uidesign.net Interaction Design Webzine: www.uidesign.net  Usable Web: www.usableweb.com  Jakob Nielsen’s site: www.useit.com  Ask Tog: www.asktog.com  C|Net Builder’s cool tools: www.builder.com  Search for Javascript using your favorite search engine
  • 49. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 49 Resources: Professional Organizations Usability Professionals’ Association (www.upassoc.org) STC’s Usability SIG (www.stc.org/pics/usability/) ACM’s SIGCHI (www.acm.org/chi/)
  • 50. © 2001 Andrea L. Ames/Ucentrics (© 1995-2000 verbal imagery) 50 Contacting Andrea Web: www.ucentrics.com (coming soon!) or www.verbal-imagery.com E-mail: andrea@ucentrics.com Phone: 650.365.7520

Notas del editor

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