1. TRAINING/WORKSHOP ON RPG MAKER FOR GAME BASED
LEARNING TRAINING PROGRAM
Hatyai Technical College,
Hatyai, Thailand.
SEPTEMBER 5 - 9, 2011
SEAMEO Regional Open Learning Centre (SEAMOLEC)
Jakarta, Indonesia
Hatyai Technical College
Hatyai, Thailand
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2. TABLE OF CONTENTS
FOREWORD ..................................................................................................................... i
TABLE OF CONTENTS ...................................................................................................... ii
A. Background.............................................................................................................1
B. Objective ................................................................................................................1
C. Implementation Strategy .......................................................................................2
D. Coverage.................................................................................................................2
E. Material Description...............................................................................................2
F. Program Implementation .......................................................................................3
1. Time and Venue ..............................................................................................3
2. Participants.......................................................................................................3
3. Output ..............................................................................................................4
4. Instructors, Facilitators and Committee .........................................................5
5. Schedule ..........................................................................................................7
6. Evaluation ........................................................................................................8
7. Follow-Up Activity .........................................................................................10
Attachment ..................................................................................................................11
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3. TRAINING/WORKSHOP ON
RPG MAKER FOR GAME BASED LEARNING TRAINING PROGRAM
SEPTEMBER 5 – 9, 2011
A. Background
Many kind of medias and learning methods that have been implemented in order to
imrove the previous learning pattern, game learning is one of the recently developed
learning method. The essence of game that requires player to be independence and
active, consequences of risk when taking a decision, implementing the best strategy,
improve the motivasion and support the development of skills(Clark,2006).
RPG Maker, a software that it's solely purpose was to help people in creating a
game. Even for someone who doesn't know about programming language at all. The
software can be used by average people to help them creating a game that can be
used for learning media with the greatest of ease. SEAMOLEC Indonesia as a center
for Open and Distance Learning have seen its potential to integrate the games
created into the learning process in order to make the learners can enjoy the
learning process more, and at the same time make it more efficient.
B. Objective
The objectives of the program are:
1. To improve quality of learning through game based learning;
2. To be familiar with the use of RPG Maker sofware to build a RPG game based
learning;
3. To provide pathways for teachers/lecturer to create a new media of learning that
can be enjoyable by student;
4. To build a collaboration between SEAMOLEC with the School / University. And
5. To share knowledge, culture and values.
Training/Workshop on RPG MAKER for Game Based Learning 1
Hatyai Techical College, Hatyai
4. C. Implementation Strategy
The workshop is scheduled for 5 days, starts from 5th September 2011 until 9th
September 2011. SEAMOLEC will provide trainers to teach and assist for developing
RPG Game based learning to all participants (university/school).
Institutions are expected to be representative in developing similar programs for the
education offered to other institutions. For universities/schools, become as a local
campus, which is collaborated and managed with SEAMOLEC as partners .
Terms of participants are as follows:
Teachers / instructors / lecturers appointed by the principals.
IT students who can help teachers with their games
Bring a laptop or personal computer provided with minimal memory
specification 1GB.
Teachers or lecturers of particular subjects from participating universities or
schools need to bring learning materials for the specified learners.
D. Activities
To meet the objectives above, some possible activities could be put in the action
plan:
Collaborative learning in Game Based Learning Technology provided by
SEAMOLEC. In this activity, teachers or lecturers of particular subjects from
participating universities or schools need to bring learning materials for the
specified learners. Participating students will have the same standard of
learning and assessment.
Joint training for teachers, school principals, and other education personnel.
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Hatyai Techical College, Hatyai
5. E. Program Implementation
1. Time and Venue
The training/workshop activities were conducted in five effective days on
05 – 9 September 2011 at Hatyai Technical College, Hatyai, Thailand.
2. Training Facilities:
Meeting room/classroom
LCD projector, laptop computers, sound system, and CD Writer;
stationery: white board, white board marker, flip chart, A4 sized paper,
pencil, ball pen, eraser, ruler, and bag;
training material for participants (printed and softcopy).
3. Participants
The training was participated by 31 (thirty-one) lecturers from Hatyai Technical
College, Songkhla Vocational College, Chana Technical College, Singhanakorn
Technology and Management Foundation, Nathawee Indrustial and Community
Education College as follows:
List of Participants
No Name School Email
1 Somnuek Kunagornpisut Hatyai Technical College ksomnuek@gmail.com
2 Amnuay Homkhao Hatyai Technical College nuaymachanics@hotmail.com
3 Sulaksanee Rattana Songkhla Vocational College sulaksanee@gmail.com
4 Anan Pongprayoon Hatyai Technical College anan@htc.ac.th
5 Siriporn Pulkerd Songkhla Vocational College pullkerd@gmail.com
6 Attapol Kanchanathep Hatyai Technical College attadatum@gmail.com
7 Nipon Bunsakan Hatyai Technical College niponbo@gmail.com
8 Puttan Prommoon Hatyai Technical College put_hatyaitech@hotmail.com
9 Suwalee Jitnual Hatyai Technical College koysuwalee@gmail.com
10 Thanida Lekanukit Chana Technical College thanida1759@hotmail.com
11 Napaporn Kosaksri Chana Technical College thanida1759@hotmail.com
12 Chairote Angkura Hatyai Technical College chairote@htc.ac.th
13 Kowit Songsee Hatyai Technical College sk_kowit@hotmail.com
14 Sawaddee Suwanbandit Hatyai Technical College
15 Sompong Nontapan Hatyai Technical College mc2513@hotmail.com
16 Chalermporn Choosri Hatyai Technical College chalermpornch@gmail.com
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6. 17 Thana Nijaranond Hatyai Technical College thana_automech@hotmail.com
18 Nipon Phuaknimit Hatyai Technical College hatyaitc@gmail.com
Singhanakorn Technology
and Management
19 Venusra Jatupongsakul Foundation venusra07@hotmail.com
Singhanakorn Technology
and Management
20 Nuchanat Kwanseng Foundation nungnun_med@hotmail.com
21 Bowonsak Kongsen Hatyai Technical College bowonsakko@hotmail.com
22 Roched Jehsan Hatyai Technical College roched@htc.ac.th
23 Thanongsak Thongchai Hatyai Technical College cat4_ever@hotmail.com
24 Somsak Rodnoon Hatyai Technical College r_somsak1979@hotmail.com
25 Sasiwimon Thongnilpak Hatyai Technical College sasiwimon_aa@hotmail.com
Kampol
26 Chanchoengpanit Hatyai Technical College kampol@htc.ac.th
27 Sakda Lhourlhem Hatyai Technical College android1@hotmail.co.th
Nathawee Indrustial and
Community Education
28 Naphathara Inuthai College n_pnmp@hotmail.com
Nathawee Indrustial and
Community Education
29 Sawarut Khongsuk College krunoy_17@hotmail.com
30 SUWANNA THIRAWIKARN Hatyai Technical College
31 THAWATCHAI NOO-IN Hatyai Technical College
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7. 4. Output
After having participated in the training, there were:
31 (thirty-one) educators (lecturers) skillful and knowledgeable in use
developing Game Based Learning using RPG Maker software.
15 (fifteen) scenario to be used as a guides for creating game based learning
using RPG Maker software
15 (fifteen) Game based learning using RPG Maker software.
5. Instructors, Facilitators and Committee
The instructors, facilitators, and committee for this training consisted of 3 (three)
persons with quality of having concept of learning process and skill in developing
game based learning.
List of Instructors and Facilitators
No. Name Institution
Research and Development Staff,
1. Anti Rismayanti
SEAMOLEC
Research and Development Staff,
2. Haritz Cahya Nugraha
SEAMOLEC
3. Abdul Rizal Training Staff, SEAMOLEC
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8. 6. Schedule
Time 1st Day 2nd Day 3rd Day 4th Day 5th Day
Session 5:
Opening Ceremony, Session 9: Session 13: Advanced Technique
08.00 – 10.00 Starting project and
Training Overview Create a quiz Database (additional)
creating maps
10.00 – 10.30 Refreshment Refreshment Refreshment Refreshment Refreshment
Session 2:
Session 6: Session 10: Session 14: Wrap up &
10.30 – 12.00 Introduction to game
Creating maps Create a quest Database Closing Ceremony
for learning
12.00 – 13.00 Break Break Break Break
Session 3:
Developing scenario Session 7: Session 11: Session 15:
13.00 – 15.00
for RPG based Events State and Item Graphic Resources
learning
15.00 – 15.30 Refreshment Refreshment Refreshment Refreshment
Session 4:
Session 12: Session 16:
15.30 – 17.00 Developing scenario Session 8:
State and Item Graphic Resources
for RPG based Events
learning
9. 7. Evaluation
SEAMOLEC conducted evaluation for overall implementation of the training at the
end of the session. The evaluation focused on the managerial issues of the training
and also substance of the training. In addition, participants were evaluated on the
results of their assignments. Results of evaluation were used for internal purposes of
SEAMOLEC as a formative evaluation to improve the future quality of training. The
complete result of the evaluation is as follows:
Result of Overall Training Evaluation
Average
No Indicators
Points
1.
How knowledgeable were the resource persons? 3.00
2.
How prepared were the resource persons? 3.23
3.
How helpful were the resource persons? 3.18
4.
How well-planned was the content? 2.95
5.
How useful was the content? 3.18
6.
How well-planned was the workshop? 3.32
7.
How significant was the workshop? 3.09
8.
How close the workshop was met your expectation? 3.09
9.
How well-planned was the use of media in the material
2.91
presentation?
10.
How was the duration of the workshop? 3.18
11.
How would you recommend the workshop to others? 3.00
Note: 1=Poor; 2=Fair; 3=Good; 4=Excellent
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Hatyai Techical College, Hatyai
10. Success Criteria for participation
1. 80% of attendances;
2. participants completed the individual and group assignments;
3. quality of the products as determined by evaluator;
4. active participation during the training.
Certification
At the fifth day, participant were required to present the games they create, as well
as the storyboard. Certificates will be given to those who have completed the game
and also the storyboard. The certificates were signed by Head of National
Polytechnic Institute of Cambodia and Director of SEAMEO SEAMOLEC.
8. Follow-Up Activity
The instructor will look further into the game, and giving some comments to make
the game better, then the participant were expected to repair the game and also
develop another game with their students.
Each participant was to be a resource person to disseminate their knowledge and
skills to their colleagues in their respective institution Attachment
1. Training Activities
Training Session Training Session
Training/Workshop on RPG MAKER for Game Based Learning 8
Hatyai Techical College, Hatyai
11. Training Session Training Session
Training Session Training Session
2. Products
Atomus game Linda Adventure
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Hatyai Techical College, Hatyai