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Unit 30 - Design for Games



AO2 – Produce an Initial
    Game Concept
AO2 asks you to create an initial game concept.

         You are going to do this by:-

i) completing a standard form which summarise
                your game concept
 ii) supporting the information on your standard
      form with additional writing, design and
                     illustration
Elements of the Initial Game Concept
●Twenty-five word summary of the concept
●Genre and Audience

●Game Setting

●Game Story Idea

●Main Characters

●Game Structure and Levels

●Game Play including Game Mechanics

●Player Perspective

●Visual Design

●Success and Failure Criteria

●Multiplayer and Online Potential
Allow me to state the obvious...

 You've just completed AO1 on key concepts
               in game design.

 Use what you learned there in your design
                ideas here.

For example – a three act narrative structure?
And a bit more of the obvious...


In this unit you are working on your game –
the one you are designing. Not the games
 you wrote about in AO1. Not one example
               you've chosen.

     Your own game design ideas.
Twenty Five Word Summary
  Get the absolute
   basics down          A first person stealth
                     game, using shadows and
Genre POV Story       silence. In a steampunk
 Setting Gameplay        metropolis, a thief
                         trained by a secret
                         society undertakes
                          missions to steal
                              valuables.
Genre and Audience
       Name your genre and subgenre as
       appropriate
       Identify your core audience
       In the additional information:-
       ●   What narrative, iconographic, sound
           and game play conventions will
           identify your genre
       ●   Write a more detailed analysis of
           your core audience and identify
           secondary audiences, explaining how
           the game will appeal to them in
           different ways.
Game Setting
When and where is your
game set?
In the additional information:-
●   Describe the setting in more detail,
    including visual and/or audio visual
    material (a short film clip to
    illustrate what you want your world
    to look like?)
●   Justify your decision with reference
    to your genre and target audience
Game Story
     Not a 'blurb' but a full
     summary of the story of
     your game
     In the additional information:-
     ●   Three act structure
     ●   Scenes within acts
     ●   Interactive Narrative
Characters
What kind of character are they –
what is their role in the narrative?
In the additional information:-
For all playable characters and at least one NPC
What stereotypes do the characters embody?
What mythic role do the characters fulfill?
Visual and possibly Audio – Pictures of
character design and costumes, and possibly
theme music / voice / sound effects
Game Structure and Levels
        Describe the different levels of your
        game and explain how you progress
        through them
        In the additional information:-
        ●   A large scale map of the whole of your
            game's playing area
        ●   Detailed maps of key playing areas (at
            least one in each level – I suggest three
            levels)
        ●   Identify start and exit points in each level
        ●   Describe ways to fail within each level
        ●   Describe ways to succeed within each level
Game Play inc Game Mechanics
Describe the essentials of game play
– what is it like to play the game?
What do you do?
In the additional information:-
●   Use the 'game mechanics' headings
    from AO1 to analyse your game
    ideas. How will your game use luck
    – strategy and skill – diplomacy –
    resource management – territory
    control?
Player Perspective
    What do we see on screen – what
    view of the action do we have? 1st or
    3rd person? Can we control it? Are
    there map screens?
    In the additional information:-
    ●   Do we know more than we can see?
        How do we learn things about the
        game?
    ●
        If 3rd person is it omniscient or
        focussed? How?
    ●   Draw/Design a typical screenshot
        showing player perspective.
Visual Design
Describe the essential features of
your games visual design – what is it
going to look like.
In the additional information:-
●   What are your influences
●   How does your visual design fit the
    genre
●   Sketches and designs for different
    screens/levels
How can you fail?
       Describe the different ways
       you can lose
       In the additional information:-
       ●   Explain the general ways you can
           lose at any time
       ●   Explain the specific ways you can
           fail in the different levels
       ●   Explain how you can protect your
           progress with saving opportunities
       ●   How will the game tell you you've
           failed?
How can you win?
Describe the ultimate goal - what do
you have to do to win the game?
In the additional information:-
●   How do you succeed in each
    individual level?
●   How is your success rewarded
●   What potential is there for your
    ultimate 'win' to carry over to an
    expansion or a sequel?
Multiplayer and Online Gaming
         Explain what potential there is for
         multiplayer gaming and online
         gaming.
         In the additional information:-
          ●   How can your game use different styles of
              multiplayer gaming?
          ●   What opportunities are there for 'focussed'
              online gaming (XBox Live style) and for
              more general online gaming (on the web)
          ●   How else might your game make use of
              the possibilities of an online
              environment?
Presentation
 All of your work needs to be posted on your
                     blog.

  Some work will need to be scanned, with
    the .jpg files uploaded as images.

You can link to other images, audio and video
  content which is already online as well as
        uploading your own content.
Assessment

     All of the above work is required to complete AO2

Pass - Mostly complete
Merit – Competent, well thought through design. Creative
story, interesting characters, works as a game
Distinction – Outstanding originality and flair. Well
presented. Excelled in a number of areas.

These tasks are designed so that if you complete them in full
           you should be working to Distinction

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Game Concept - Stealth Thief in Steampunk City

  • 1. Unit 30 - Design for Games AO2 – Produce an Initial Game Concept
  • 2. AO2 asks you to create an initial game concept. You are going to do this by:- i) completing a standard form which summarise your game concept ii) supporting the information on your standard form with additional writing, design and illustration
  • 3. Elements of the Initial Game Concept ●Twenty-five word summary of the concept ●Genre and Audience ●Game Setting ●Game Story Idea ●Main Characters ●Game Structure and Levels ●Game Play including Game Mechanics ●Player Perspective ●Visual Design ●Success and Failure Criteria ●Multiplayer and Online Potential
  • 4. Allow me to state the obvious... You've just completed AO1 on key concepts in game design. Use what you learned there in your design ideas here. For example – a three act narrative structure?
  • 5. And a bit more of the obvious... In this unit you are working on your game – the one you are designing. Not the games you wrote about in AO1. Not one example you've chosen. Your own game design ideas.
  • 6. Twenty Five Word Summary Get the absolute basics down A first person stealth game, using shadows and Genre POV Story silence. In a steampunk Setting Gameplay metropolis, a thief trained by a secret society undertakes missions to steal valuables.
  • 7. Genre and Audience Name your genre and subgenre as appropriate Identify your core audience In the additional information:- ● What narrative, iconographic, sound and game play conventions will identify your genre ● Write a more detailed analysis of your core audience and identify secondary audiences, explaining how the game will appeal to them in different ways.
  • 8. Game Setting When and where is your game set? In the additional information:- ● Describe the setting in more detail, including visual and/or audio visual material (a short film clip to illustrate what you want your world to look like?) ● Justify your decision with reference to your genre and target audience
  • 9. Game Story Not a 'blurb' but a full summary of the story of your game In the additional information:- ● Three act structure ● Scenes within acts ● Interactive Narrative
  • 10. Characters What kind of character are they – what is their role in the narrative? In the additional information:- For all playable characters and at least one NPC What stereotypes do the characters embody? What mythic role do the characters fulfill? Visual and possibly Audio – Pictures of character design and costumes, and possibly theme music / voice / sound effects
  • 11. Game Structure and Levels Describe the different levels of your game and explain how you progress through them In the additional information:- ● A large scale map of the whole of your game's playing area ● Detailed maps of key playing areas (at least one in each level – I suggest three levels) ● Identify start and exit points in each level ● Describe ways to fail within each level ● Describe ways to succeed within each level
  • 12. Game Play inc Game Mechanics Describe the essentials of game play – what is it like to play the game? What do you do? In the additional information:- ● Use the 'game mechanics' headings from AO1 to analyse your game ideas. How will your game use luck – strategy and skill – diplomacy – resource management – territory control?
  • 13. Player Perspective What do we see on screen – what view of the action do we have? 1st or 3rd person? Can we control it? Are there map screens? In the additional information:- ● Do we know more than we can see? How do we learn things about the game? ● If 3rd person is it omniscient or focussed? How? ● Draw/Design a typical screenshot showing player perspective.
  • 14. Visual Design Describe the essential features of your games visual design – what is it going to look like. In the additional information:- ● What are your influences ● How does your visual design fit the genre ● Sketches and designs for different screens/levels
  • 15. How can you fail? Describe the different ways you can lose In the additional information:- ● Explain the general ways you can lose at any time ● Explain the specific ways you can fail in the different levels ● Explain how you can protect your progress with saving opportunities ● How will the game tell you you've failed?
  • 16. How can you win? Describe the ultimate goal - what do you have to do to win the game? In the additional information:- ● How do you succeed in each individual level? ● How is your success rewarded ● What potential is there for your ultimate 'win' to carry over to an expansion or a sequel?
  • 17. Multiplayer and Online Gaming Explain what potential there is for multiplayer gaming and online gaming. In the additional information:- ● How can your game use different styles of multiplayer gaming? ● What opportunities are there for 'focussed' online gaming (XBox Live style) and for more general online gaming (on the web) ● How else might your game make use of the possibilities of an online environment?
  • 18. Presentation All of your work needs to be posted on your blog. Some work will need to be scanned, with the .jpg files uploaded as images. You can link to other images, audio and video content which is already online as well as uploading your own content.
  • 19. Assessment All of the above work is required to complete AO2 Pass - Mostly complete Merit – Competent, well thought through design. Creative story, interesting characters, works as a game Distinction – Outstanding originality and flair. Well presented. Excelled in a number of areas. These tasks are designed so that if you complete them in full you should be working to Distinction