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Master Class Workshop
Designing for Conversation
SESSION LEADER
Paul Pangaro, CTO, CyberneticLifestyles.com
what!s all this about
“conversational marketing”?
what!s all this about
“conversational marketing”?
How do we design for conversation?

cybernetics of conversation
 what is it?
 so what?
the art of steering




                      w
                      in
                          d
                          or
                              tid
                               e
course set
the art of steering—heading toward a goal




                     w
                      in
                         d
                         or
                             tid
                              e
course set
the art of steering—getting blown off course




                      w
                       in
                          d
                          or
                              tid
                               e
course set
the art of steering—course correcting




                     w
                      in
                         d
                         or
                             tid
                              e
course set
                    correction of error
the art of steering




                       w
                        in
                           d
                           or
                               tid
                                e
course set
                      correction of error
the art of steering—constantly using feedback




                      w
                       in
                          d
                          or
                              tid
                               e
course set                          correction of error
                    correction of error
the art of steering




                       w
                        in
                           d
                           or
                               tid
                                e
course set                            correction of error
                      correction of error
the art of steering—achieving the goal




                      w
                       in
                          d
                          or
                              tid
                               e
course set                           correction of error
                     correction of error
How do we design for conversation?

applying cybernetics
 science of “getting what you want”
 helps to understand, navigate, and regulate complex systems
 encompasses human, social, and technical components
 includes a branch called “conversation theory”
How to design for conversation?

applying cybernetics—to design conversations
 what are the goals?
 how do we measure
 if we’re on course?
 what are the levers?
what is conversation?

     goal




            participant A   participant B




                                            14
a participant has a goal

     goal




            participant A   participant B




                                            15
chooses a context

     goal




            participant A             participant B




                            context


                                                      16
chooses a language
                            shared
                           language
    goal


                            interface


           participant A                participant B




                           context


                                                        17
begins an exchange
                                shared
                               language
       goal
                                                            evaluating
    learning


                                interface


               participant A                participant B


                       action

                               context


                                                                         18
evokes a reaction...
                                shared
                               language
       goal                                                 goal
                                                            yes!!
                                                            evaluating
    learning


                                interface


               participant A                participant B


                       action

                               context


                                                                         19
...that evokes a reaction
                                 shared
                                language
        goal                                                 goal
                                                             evaluating
     learning


                                 interface


                participant A                participant B


                        action          action
                                                                    exchange
  exchange

                                context


                                                                               20
agreement may be reached
                                 shared
                                language
        goal                                                 goal
                                agreement
                                                             evaluating
     learning


                                 interface


                participant A                participant B


                        action          action
                                                                    exchange
  exchange

                                 context


                                                                               21
a transaction may occur
                                 shared
                                language
        goal                                                 goal
                                agreement
                                                             evaluating
     learning


                                 interface


                participant A                participant B


                        action         (trans)action
                                                                    exchange
  exchange

                                 context


                                                                               22
why conversation is important
 brands want consumers to buy
 consumers need to believe that buying will get them what they want

 convincing consumers to buy = influencing what consumers believe
 conversation is the most effective means to influence beliefs.



these fundamentals do not change—
even as technology and marketing evolves.




                                                                      23
evolution of marketing
                                                                                 before                    after
                                                                          conversational                   conversational
                                                                                  media                    media
Marketing Era Emergent                                                        Consolidation               Reformation
                                                     Professional
                                        Creating presence Selling features Marketing benefits Branding 360 Communications
                                                                                         Positioning
                                                                                        Direct (DM) Viral/Guerrilla marketing
                                                                                      Segmentation Personalization
                                                                                         Account planning
                                                                                                   Google contextual ads
                                                                                                            Long tail
Media Era                                                                     Television                  Digital
                         Hi-speed printing           Radio
                                             Newspaper networks wield power                Consolidation
                                                                                             National papers/color
                                                                                       TV networks wield power
                                 Mass-circulation magazines       Photo magazines            Specialty magazines
                                                              Telephone                     Cable     Customization
                                                                                      Computing

Time                                                                          1950                        2000
                         1850                        1900
Advertising methods respond to social and economic changes
and to opportunities afforded by changing media.




                                                                                                                           24
                                                                               after Dubberly Design Office 2008
what changes
                         before    after
                  conversational   conversational
                          media    media
      mostly 1-to-many & 1-way     easily any-to-any & all-way

slow feedback—few consumers        fast feedback—many consumers
main metric = sales transactions   possible metrics = every action
   marketers talk to consumers,    “consumers in control”,
           control conversation    overwhelm marketing messages
marketers are “brand stewards”     marketers host brand conversations




                                                                     25
marketing is changed forever
 “consumers with voices”   ignore at your peril




                                                  26
marketing is changed forever




                               26
what can we do?
 join the conversation with consumers
 understand which conversations can be influenced
 facilitate productive conversations




                                                   27
shared
                              language
      goal                                                 goal
                              agreement
                                                           evaluating
   learning


                               interface


              participant A                participant B


                      action         (trans)action
                                                                  exchange
exchange

                               context


                                                                             28
shared
                                                                               language
                                                       goal                                                 goal
                                                                               agreement
                                                                                                            evaluating
                                                    learning


                                                                                interface




I. Context
                                                               participant A                participant B


                                                                       action         (trans)action
                                                                                                                   exchange
                                               exchange

                                                                                context



finding the right moment to open an exchange
  consumer must be receptive
  when and where is “reasonable”?

digital media has created an explosion of contexts
  email
  search engine results
                                                                                            cafe metro tweets
  web page banners, contextual ads
  mobile phones, geo-location, context-sensing
  ... plus, traditional media are “going digital”
                                                                                                                         29
I. Context




             30
I. Context




             30
shared
                                                                          language
                                                  goal                                                 goal
                                                                          agreement
                                                                                                       evaluating
                                               learning


                                                                           interface




II. Shared Language
                                                          participant A                participant B


                                                                  action         (trans)action
                                                                                                              exchange
                                            exchange

                                                                           context

defines what we can converse about
  starts with vocabulary and ideas that resonate
  speaks in customer terms
  tunes into consumer need-states, wants, and desires
  creates a “language system” that begins to build a connection




                                                                                                                    31
II. Shared Language




                      32
II. Shared Language




                      32
II. Shared Language




                      32
shared
                                                                             language
                                                     goal                                                 goal
                                                                             agreement
                                                                                                          evaluating
                                                  learning


                                                                              interface




III. Exchange
                                                             participant A                participant B


                                                                     action         (trans)action
                                                                                                                 exchange
                                             exchange

                                                                              context



2-way co-evolution of ideas
  should be what we mean by “interactive”
  must involve listening, offering, questioning
  must offer some value to keep engagement going
  may be broken off at any time (by either participant)


useful to both sides in learning about the other                                             iPod colors


  consumer learns what is possible
  marketer learns what consumers think, feel, and want
                                                                                                                       33
III. Exchange




                34
III. Exchange




                34
III. Exchange




                34
III. Exchange




                34
shared
                                                                   language
                                           goal                                                 goal
                                                                   agreement
                                                                                                evaluating
                                        learning


                                                                    interface




IV. Agreement
                                                   participant A                participant B


                                                           action         (trans)action
                                                                                                       exchange
                                     exchange

                                                                    context



shared understanding
  common history is created
  trust is built
  beliefs are validated or changed




                                                                                                             35
changing beliefs requires conversation



            questions and testing understanding



                   conveying new ideas



         brand                              consumer


                                                       36
a lot of conversation is internal




                  conversation & feedback
                  mostly internal




          brand                       consumer


                                                 37
P2P conversation is more influential


                         change of belief


                 open connection




         brand                         consumer


                                                  38
internal and P2P conversations
are needed to agree on shared beliefs


                         change of belief


                 open connection




         brand                         consumer


                                                  39
shared
                                                                          language
                                                  goal                                                 goal
                                                                          agreement
                                                                                                       evaluating
                                               learning


                                                                           interface




IV. Agreement
                                                          participant A                participant B


                                                                  action         (trans)action
                                                                                                              exchange
                                           exchange

                                                                           context



shared understanding
  common history is created
  trust is built
  beliefs are validated or changed


trust is established (or not)
  enough history to ensure compatible goals
  sets expectations for future conversations
  trust = lower risk and saving time

                                                                                                                    40
IV. Agreement




                41
IV. Agreement




                41
IV. Agreement




                41
shared
                                                                                 language
                                                         goal                                                 goal
                                                                                 agreement
                                                                                                              evaluating
                                                      learning


                                                                                  interface


                                                                 participant A                participant B




V. Actions or Transactions
                                                                         action         (trans)action
                                                                                                                     exchange
                                                   exchange

                                                                                  context




coordinate about shared beliefs and shared goals
  stay connected, continue the conversation
  participate in communities, social networks, real-world f2f
  demonstrate commitment
  BUY product or service




                                                                                                                     42
V. Actions or Transactions




                             43
V. Actions or Transactions




                             43
V. Actions or Transactions




                             43
CONVERSATION REDUX
                                 shared
                                language
        goal                                                 goal
                                agreement
                                                             evaluating
     learning


                                 interface


                participant A                participant B


                        action         (trans)action
                                                                    exchange
  exchange

                                 context


                                                                               44
CONVERSATION REDUX
I. context
II. language
III. exchange
IV. agreement
V. transaction


context—language—exchange—agreement—transaction


cleat = conversational traction


                                                  45
conversation is
        the infrastructure              LIFETIME
                                         VALUE
        of commerce
value




                                TRUST

                             HISTORY

                       RELATIONSHIP

        CONVERSATION
                       time                        46
Long-term business success             LIFETIME
                                        VALUE
requires
On-going transactions
need                           TRUST
On-going trust
                           HISTORY
is built through
On-going relationship
                        RELATIONSHIP
is possible only via
CONVERSATION
                        time                      47
from...
          C
          CUSTOMER
          R
          RELATIONSHIP
          M
          MANAGEMENT




                         48
to...
        CONVERSATION
        C
        RELATIONSHIP
        R
        MANAGEMENT
        M




                       49
putting conversation to work
              design for a campaign
 context



language



exchange



agreement



transaction



                                      50
putting conversation to work
              DOVE Campaign for Real Beauty
              2% of women think they’re beautiful
 context



              what is beauty? inner—natural—feeling so—feeling good about self
language



              among women everywhere—”tick” campaign
exchange


              the world would be a better place if women were allowed to feel
agreement
              good about themselves

              Dove sales increased by $500M in 3 years
transaction



                                                                                 51
putting conversation to work
              your campaign here
 context



language



exchange



agreement



transaction



                                   53
summary
  conversation will always occur—you better be good at it.
  changes in technology force us to evolve.
  all successful evolution is co-evolution—
  each participant must change in response to the other.
  conversation is the most efficient means to co-evolution.


design for conversation = viability today and tomorrow.




                                                             54
Master Class Workshop
Designing for Conversation

Paul Pangaro, Paul@CyberneticLifestyles.com




(c) 2009 Paul Pangaro.
Appendix
1. invest in understanding conversation
  evaluate prior campaigns in terms of conversations
    for C-L-E-A-T, how could the conversations have been improved?

  look at each technology in terms of conversations
    what does a given technology do better?

    less well?

  think in terms of conversations when developing new campaigns
    what’s the goal?

    what’s the best technology for each of conversation?


can we design directly to increase trust?

                                                                     56
Appendix
2. track trends, tools, and technologies
...that will change marketing conversations in the next 5 years

   beyond social networks

   beyond mobility

   context-awareness




                                                                  57
Appendix
3. design for conversation
 embrace every consumer as a participant
 define specific goals for each exchange
  for the brand
  for the consumer
 work such that conversation leads design
  context...
  language...
  exchange...
  agreement...
  transaction...



                                            58
Appendix
4. prototype the conversations you want
  prototype conversations,
  not web sites or marketing campaigns

  instill continuous sensing and testing as a process for
     understanding the market

     defining and delivering the offering

     increasing customer satisfaction.


remember that productive conversation is iterative.
it requires trial-and-error. it gets more efficient over time.



                                                                59
Appendix
           another model of consumer conversations
           Hugh Dubberly & Shelley Levenson 2008
                                                                                                     Connect & attract
                                                                                                     The initial connection with
                                                              Compelling                             the person and using that
                                                                                                     contact to make an effective
                                                         Captures the users’
                                                                                                     and affective impression
                                                            imagination




                                                                                 Orientating
                                      Reverberating
                  Advocate                                                                           Orient
                                                                               Help users navigate
                                       “you just have
             The person actively                                                                     The overview or preview of
                                                                                    the world
                                         to try this”
             communicates their                                                                      what’s available or possible,
            satisfaction to others                                                                   allowing exploration and
                                                                                                     supporting the early stages
                                                                                                     of learning




                                               Generative                 Embedded
        Extend & retain                                                                              Interact
                                               Promise more               Become part of
                                                good things                users’ lives
The person comes back for more                                                                       The person may begin to
as their expectations are raised—                                                                    interact with or customize
    at the same time a significant                                                                   products after learning new
 level of loyalty and leverageable                                                                   options through promotions,
         relationships are achieved                                                                  by hearing other customers
                                                                                                     order, and by sharing
                                                                                                     preferences with friends.

                                                                                                                                    60

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Master Class on Designing for Conversation

  • 1. Master Class Workshop Designing for Conversation SESSION LEADER Paul Pangaro, CTO, CyberneticLifestyles.com
  • 2. what!s all this about “conversational marketing”?
  • 3. what!s all this about “conversational marketing”?
  • 4. How do we design for conversation? cybernetics of conversation what is it? so what?
  • 5. the art of steering w in d or tid e course set
  • 6. the art of steering—heading toward a goal w in d or tid e course set
  • 7. the art of steering—getting blown off course w in d or tid e course set
  • 8. the art of steering—course correcting w in d or tid e course set correction of error
  • 9. the art of steering w in d or tid e course set correction of error
  • 10. the art of steering—constantly using feedback w in d or tid e course set correction of error correction of error
  • 11. the art of steering w in d or tid e course set correction of error correction of error
  • 12. the art of steering—achieving the goal w in d or tid e course set correction of error correction of error
  • 13. How do we design for conversation? applying cybernetics science of “getting what you want” helps to understand, navigate, and regulate complex systems encompasses human, social, and technical components includes a branch called “conversation theory”
  • 14. How to design for conversation? applying cybernetics—to design conversations what are the goals? how do we measure if we’re on course? what are the levers?
  • 15. what is conversation? goal participant A participant B 14
  • 16. a participant has a goal goal participant A participant B 15
  • 17. chooses a context goal participant A participant B context 16
  • 18. chooses a language shared language goal interface participant A participant B context 17
  • 19. begins an exchange shared language goal evaluating learning interface participant A participant B action context 18
  • 20. evokes a reaction... shared language goal goal yes!! evaluating learning interface participant A participant B action context 19
  • 21. ...that evokes a reaction shared language goal goal evaluating learning interface participant A participant B action action exchange exchange context 20
  • 22. agreement may be reached shared language goal goal agreement evaluating learning interface participant A participant B action action exchange exchange context 21
  • 23. a transaction may occur shared language goal goal agreement evaluating learning interface participant A participant B action (trans)action exchange exchange context 22
  • 24. why conversation is important brands want consumers to buy consumers need to believe that buying will get them what they want convincing consumers to buy = influencing what consumers believe conversation is the most effective means to influence beliefs. these fundamentals do not change— even as technology and marketing evolves. 23
  • 25. evolution of marketing before after conversational conversational media media Marketing Era Emergent Consolidation Reformation Professional Creating presence Selling features Marketing benefits Branding 360 Communications Positioning Direct (DM) Viral/Guerrilla marketing Segmentation Personalization Account planning Google contextual ads Long tail Media Era Television Digital Hi-speed printing Radio Newspaper networks wield power Consolidation National papers/color TV networks wield power Mass-circulation magazines Photo magazines Specialty magazines Telephone Cable Customization Computing Time 1950 2000 1850 1900 Advertising methods respond to social and economic changes and to opportunities afforded by changing media. 24 after Dubberly Design Office 2008
  • 26. what changes before after conversational conversational media media mostly 1-to-many & 1-way easily any-to-any & all-way slow feedback—few consumers fast feedback—many consumers main metric = sales transactions possible metrics = every action marketers talk to consumers, “consumers in control”, control conversation overwhelm marketing messages marketers are “brand stewards” marketers host brand conversations 25
  • 27. marketing is changed forever “consumers with voices” ignore at your peril 26
  • 28. marketing is changed forever 26
  • 29. what can we do? join the conversation with consumers understand which conversations can be influenced facilitate productive conversations 27
  • 30. shared language goal goal agreement evaluating learning interface participant A participant B action (trans)action exchange exchange context 28
  • 31. shared language goal goal agreement evaluating learning interface I. Context participant A participant B action (trans)action exchange exchange context finding the right moment to open an exchange consumer must be receptive when and where is “reasonable”? digital media has created an explosion of contexts email search engine results cafe metro tweets web page banners, contextual ads mobile phones, geo-location, context-sensing ... plus, traditional media are “going digital” 29
  • 34. shared language goal goal agreement evaluating learning interface II. Shared Language participant A participant B action (trans)action exchange exchange context defines what we can converse about starts with vocabulary and ideas that resonate speaks in customer terms tunes into consumer need-states, wants, and desires creates a “language system” that begins to build a connection 31
  • 38. shared language goal goal agreement evaluating learning interface III. Exchange participant A participant B action (trans)action exchange exchange context 2-way co-evolution of ideas should be what we mean by “interactive” must involve listening, offering, questioning must offer some value to keep engagement going may be broken off at any time (by either participant) useful to both sides in learning about the other iPod colors consumer learns what is possible marketer learns what consumers think, feel, and want 33
  • 43. shared language goal goal agreement evaluating learning interface IV. Agreement participant A participant B action (trans)action exchange exchange context shared understanding common history is created trust is built beliefs are validated or changed 35
  • 44. changing beliefs requires conversation questions and testing understanding conveying new ideas brand consumer 36
  • 45. a lot of conversation is internal conversation & feedback mostly internal brand consumer 37
  • 46. P2P conversation is more influential change of belief open connection brand consumer 38
  • 47. internal and P2P conversations are needed to agree on shared beliefs change of belief open connection brand consumer 39
  • 48. shared language goal goal agreement evaluating learning interface IV. Agreement participant A participant B action (trans)action exchange exchange context shared understanding common history is created trust is built beliefs are validated or changed trust is established (or not) enough history to ensure compatible goals sets expectations for future conversations trust = lower risk and saving time 40
  • 52. shared language goal goal agreement evaluating learning interface participant A participant B V. Actions or Transactions action (trans)action exchange exchange context coordinate about shared beliefs and shared goals stay connected, continue the conversation participate in communities, social networks, real-world f2f demonstrate commitment BUY product or service 42
  • 53. V. Actions or Transactions 43
  • 54. V. Actions or Transactions 43
  • 55. V. Actions or Transactions 43
  • 56. CONVERSATION REDUX shared language goal goal agreement evaluating learning interface participant A participant B action (trans)action exchange exchange context 44
  • 57. CONVERSATION REDUX I. context II. language III. exchange IV. agreement V. transaction context—language—exchange—agreement—transaction cleat = conversational traction 45
  • 58. conversation is the infrastructure LIFETIME VALUE of commerce value TRUST HISTORY RELATIONSHIP CONVERSATION time 46
  • 59. Long-term business success LIFETIME VALUE requires On-going transactions need TRUST On-going trust HISTORY is built through On-going relationship RELATIONSHIP is possible only via CONVERSATION time 47
  • 60. from... C CUSTOMER R RELATIONSHIP M MANAGEMENT 48
  • 61. to... CONVERSATION C RELATIONSHIP R MANAGEMENT M 49
  • 62. putting conversation to work design for a campaign context language exchange agreement transaction 50
  • 63. putting conversation to work DOVE Campaign for Real Beauty 2% of women think they’re beautiful context what is beauty? inner—natural—feeling so—feeling good about self language among women everywhere—”tick” campaign exchange the world would be a better place if women were allowed to feel agreement good about themselves Dove sales increased by $500M in 3 years transaction 51
  • 64. putting conversation to work your campaign here context language exchange agreement transaction 53
  • 65. summary conversation will always occur—you better be good at it. changes in technology force us to evolve. all successful evolution is co-evolution— each participant must change in response to the other. conversation is the most efficient means to co-evolution. design for conversation = viability today and tomorrow. 54
  • 66. Master Class Workshop Designing for Conversation Paul Pangaro, Paul@CyberneticLifestyles.com (c) 2009 Paul Pangaro.
  • 67. Appendix 1. invest in understanding conversation evaluate prior campaigns in terms of conversations for C-L-E-A-T, how could the conversations have been improved? look at each technology in terms of conversations what does a given technology do better? less well? think in terms of conversations when developing new campaigns what’s the goal? what’s the best technology for each of conversation? can we design directly to increase trust? 56
  • 68. Appendix 2. track trends, tools, and technologies ...that will change marketing conversations in the next 5 years beyond social networks beyond mobility context-awareness 57
  • 69. Appendix 3. design for conversation embrace every consumer as a participant define specific goals for each exchange for the brand for the consumer work such that conversation leads design context... language... exchange... agreement... transaction... 58
  • 70. Appendix 4. prototype the conversations you want prototype conversations, not web sites or marketing campaigns instill continuous sensing and testing as a process for understanding the market defining and delivering the offering increasing customer satisfaction. remember that productive conversation is iterative. it requires trial-and-error. it gets more efficient over time. 59
  • 71. Appendix another model of consumer conversations Hugh Dubberly & Shelley Levenson 2008 Connect & attract The initial connection with Compelling the person and using that contact to make an effective Captures the users’ and affective impression imagination Orientating Reverberating Advocate Orient Help users navigate “you just have The person actively The overview or preview of the world to try this” communicates their what’s available or possible, satisfaction to others allowing exploration and supporting the early stages of learning Generative Embedded Extend & retain Interact Promise more Become part of good things users’ lives The person comes back for more The person may begin to as their expectations are raised— interact with or customize at the same time a significant products after learning new level of loyalty and leverageable options through promotions, relationships are achieved by hearing other customers order, and by sharing preferences with friends. 60