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21st Century Learning EnvironmentsA Vision for the Future MEETING THE NEEDS OF 21ST CENTURY LEARNERS Adam Garry Manager, Dell Global Professional Learning Adam_Garry@dell.com
Back Channel:todaysmeet.com/costa     Note takers Post links Action items Learning styles Back channel monitor
3 Confidential How are you defining 21st Century Learning?
4
5 It is important to use technology in school because…. For engagement To enhance the curriculum It is used in the real world For collaboration 14 of 30
The Partnership for 21st Century Skills (www.P21.org) Information/Media Literacy Communication and Collaboration Critical Thinking & Problem Solving Creativity and Innovation Self-Direction (added 2009) Outcomes Support
The most important 21st Century Skill is… 7 Information/Media Literacy Communication and Collaboration Critical Thinking & Problem Solving Creativity and Innovation Self-Direction 14 of 30
8 Source: www.tpack.org http://punya.educ.msu.edu/publications/journal_articles/mishra-koehler-tcr2006.pdf
MetLife Survey of the American Teacher: Career and College Ready Core skills and setting expectations were important to teachers 84% of students in survey say that graduating career and college ready is important Interdisciplinary skills were rated high Teachers, parents, and executives believe that higher-order, cross-disciplinary skills (such as writing, critical thinking, and problem solving), and self motivation and team skills are more important for college  preparation than higher-level content in mathematics and science. Executives place much greater emphasis than the other groups on the capacity for team work. 9
INFORMATION IS CHANGING LEARNING.
Purposeful Mash-ups(Mashing Media Together) USE CREATE REMIX EXAMPLES: Scary Mary, Shining, Auto-Tune
OUR CHILDREN ARE GROWING UP  IN THE DIGITAL  AGE 2009 Grades 3-5 ,[object Object]
54% Play Video or Online Games
32% Share Music, Videos, and Photos
51% Use the Internet for ResearchGrades 6-8 ,[object Object]
23% Have a Smart Phone w/Internet
32% Use Social Networking Site to Collaborate on School ProjectsGrades 9-12 ,[object Object]
31% Have a Smart Phone w/Internet
43% Use Social Networking Site to Collaborate on School Projects12
The “Connected Generation” typically disconnects when  they enter the classroom. 13
A Day 2.7 Billion searches ,[object Object]
Watch - 2billion video clips
Upload- 65,000
Upload 48 hours of content every minuteInternet Statistics
http://www.newsweek.com/feature/2010/by-the-numbers-how-the-digital-revolution-changed-our-world.html
http://www.newsweek.com/feature/2010/by-the-numbers-how-the-digital-revolution-changed-our-world.html
http://www.newsweek.com/feature/2010/by-the-numbers-how-the-digital-revolution-changed-our-world.html
18 http://holykaw.alltop.com/the-demographics-of-social-media-infographic The Demographics of Social Media
19 http://holykaw.alltop.com/the-demographics-of-social-media-infographic The Demographics of Social Media
20 750+ million active users (it would be the 3rd largest country in the world) People spend over 700 billion minutes per month Average user has 130 friends Average user spend 1 hour a day on FB 1 in 8 minutes online
Take the top half to full size.  Search should probably be a tile Change your settings
22
1 in 200 page views on the Internet (NY Times, 2007)  Page Views on the Internet Wikipedia, love it or hate it…97% only read it
How do learning environments change as  information gets larger, grows faster, and becomes more complex? Web 2.0 is version 1.0 for today’s learners 24

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21st century learning environments costa

Notas del editor

  1. How Information is Changing the Teaching & Learning Environment: How do learning environments change as information gets larger, grows faster, and becomes more complex? The impact is that the “Connected Generation” typically has to disconnect when they enter the classroom.  This concept of disconnecting is a concern for many educators, who want to meet students where they are – and they are digital learners.
  2. Note takers use the back channel, post links140 characters like TwitterArtifact of todays session
  3. Common language and 21st Learning by the end of the day…
  4. 21st Century Skills slideP21 statesSkills for college and careers“Self-Direction” has been added in the last yearGreen is about core contentFramework is used by 15 statesCatalyst for the conversationProf development has fallen short because it’s at state level
  5. No correct answer
  6. What is TPACK?Technological Pedagogical Content Knowledge (TPACK) attempts to capture some of the essential qualities of knowledge required by teachers for technology integration in their teaching, while addressing the complex, multifaceted and situated nature of teacher knowledge. At the heart of the TPACK framework, is the complex interplay of three primary forms of knowledge: Content (CK), Pedagogy (PK), and Technology (TK).
  7. http://www.metlife.com/about/corporate-profile/citizenship/metlife-foundation/metlife-survey-of-the-american-teacher.html?WT.mc_id=vu1101
  8. How is information being looked at today?You can link the mashup to the “Shining” video on trailer mashup.Kids don’t think of information the same way, they don’t see it as static. They “mash” media together.“multi-tasking”Purposeful “mash-up”
  9. Our children are growing up in the digital age. They truly communicate and learn differently than past generations.The stats from Speak Up are striking:Students in Grades 3-5: regular use of technology outside of school  54% of both girls and boys play video or online games regularly 32% share music, videos and photos38% participate in virtual worlds (such as Webkinz, Club Penguin) 28% send emails, text messages or instant messages38% have a cell phone – 14% have smartphones Students in Grades 3-5: regular use of technology for schoolwork  34% take tests online7% have taken an online class52% play educational games24% check on their own grades51% use the Internet for research 33% practice writing   Students in Grades 6-12: regular use of technology outside of school  38% upload/download videos, podcasts and photos 23% create new work – mashup47% communicate via email/IM/Texting – additional 27% communicate through their social networking site40% update their social networking site20% use web tools to write collaboratively with others71% have a cell phone – 26% have a smartphone Students in Grades 6-12: regular use of technology for schoolwork 62% access grades and class information59% create slides shows, videos and web pages for assignments 32% take tests online15% use an online plagiarism checker 38% use their social networking site to collaborate with classmates on school projects 29% use online textbooks    Attribution: © Project TomorrowSpeak Up 2008 National Data Findings Speak Up is an annual research project of Project Tomorrow, a national education nonprofit organization (www.tomorrow.org) All rights reserved.    Yet, many of our schools are designed for the industrial age.-------------------Note: Re online games – includes portable and/or console players
  10. The impact is that the “Connected Generation” typically has to disconnect when they enter the classroom. This concept of disconnecting is a concern for many teachers, who want to meet children where they are – and they are digital learners.
  11. By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images
  12. By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images
  13. By Number 17, NYC and Nayeli E. RodriguezSources: Blogpulse, Google Official History, Reality Blurred, The NPD Group, NBC, Bowker, USPS, The Radicati Group, Forbes, World Clown Association, Nielsen, Newspaper Association of America, Digital Music News, Apple, Itunes (launched in 2001)Image credits, top to bottom, left to right: courtesy of Nintendo, Boris Roessler—DPA-Corbis, Corbis, courtesy of Nintendo, Miranda Penn Turin—courtesy of USA Network (2), Chairman Ting Creative—Getty Images, no credit, Martin Lee—Alamy, Nation Wong—Getty Images, Laurent Davoust-Age Fotostock, Fox, Don Farrall—Getty Images, Winston Davidian—Getty Images, no credit (5), no credit, Michael Ochs Archives—Getty Images
  14. How many of you went to FB training? You went to your community…
  15. http://www.theatlanticwire.com/technology/2011/05/tweet-broke-news-bin-ladens-death/37235/http://mashable.com/2011/05/02/osama-death-twitter/#13397White-House
  16. The impact is that the “Connected Generation” typically has to disconnect when they enter the classroom. This concept of disconnecting is a concern for many teachers, who want to meet children where they are – and they are digital learners.
  17. Wouldn’t it be great to use the tech to go deeper?WolframAlpha(x-2)(x+3)FOILCould we start with the answer and where does if fit into the real world?Bing will have it built in, Office 2010 will have it built in 3DIs this cheating?