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Crazy Story
Level: Any Level
This is an activity that will make your students speak in class and be creative.
 Ask students to write a word on a piece of paper and tell them not to show
anyone. This word should be a verb (or whatever you'd like to rewiew).
 The teacher starts telling a story, then stops and chooses a student.
 That student will continue the story and must use his/her word. This student
then chooses the next student to continue the story.
 The last student must end the story.
After the story is over, the students then try to guess what words each student has
written on his/her paper. The student who guesses the most words wins
Words Beginning with a Given Letter
Level: Medium to Difficult
The teacher chooses a letter from the alphabet. Then each
student must say a word that begins with that letter. If a
student repeats a word that has already been said, then he/she
is out of the game. The game ends when only one student
remains. That student is the winner. In high level classes
students lose if they say a past form of the verb. Example:see-
saw. You can increase the difficulty by adding a timer. Only
allow each student 5 seconds to think of a word.
Words Beginning with a Given Letter
Level: Medium to Difficult
The teacher chooses a letter from the alphabet. Then each
student must say a word that begins with that letter. If a
student repeats a word that has already been said, then he/she
is out of the game. The game ends when only one student
remains. That student is the winner. In high level classes
students lose if they say a past form of the verb. Example:see-
saw. You can increase the difficulty by adding a timer. Only
allow each student 5 seconds to think of a word.
acting Adverbs
Level: Easy to Medium
This activity is a great way to introduce the idea of how adverbs affect the way a verb
action is done. Divide the blackboard in two and write as many verbs on one side and as
many adverbs on the other as you can (get the class to come up with them). At this stage
you can also teach how adjectives 'turn into' adverbs by writing down adjectives e.g.
angry, happy, and adding the 'ily'. Then divide the class into two teams and perhaps give
them goofy team names (I find they enjoy giving each other names). Then get one team
to choose a verb and adverb combination and the other team has to act it out, e.g. talk
crazily.
My experience with this activity has been with younger learners where some kind of
reward is offered at the end like stamps or being the first team to leave at the end of
class. You can think of your own reward (or penalty) to motivate your class. It can be a
lot of fun with both the actors and the 'directors' enjoying making fools out of
themselves or watching others make fools of themselves.
Submitted by: Thomas Jackson
Hidden animals
Find the animals hidden in each sentence.The first one has
been done for you.
1. If you don’t go at ten, you’ll be late.
2. I abhor selfish people who thinks only of themselves.
3. We knew Bob was nervous because of his fanatic attitude.
4. A rabbi taught me Hebrew.
5. What’s in the first aid kit? Ten bandaids, some antiseptic,
and some iodine.
6. After the collision Fred was pretty shaken up.
7. Don’t tell me the teacher came late again!
8. I’m broke this weekend: be a real pal and lend me 100
Dinars.
Hidden animals
Find the animals hidden in each sentence.The first one has been done for you.
1. If you don’t go at ten, you’ll be late.
2. I abhor selfish people who thinks only of themselves.
3. We knew Bob was nervous because of his fanatic attitude.
4. A rabbi taught me Hebrew.
5. What’s in the first aid kit? Ten bandaids, some antiseptic,
and some iodine.
6. After the collision Fred was pretty shaken up.
7. Don’t tell me the teacher came late again!
8. I’m broke this weekend: be a real pal and lend me 100
Dinars.
Hangman Game
move smoothly over a surface
S . . . D
S L I D E
speak very loudly
S . . . T
shout
not remember
F . . . . T
FORGET
act as a result of or in
answer to
R . . . T
REACT
free from danger or evil
R . . . . E
RESCUE
make dead; to cause to
die
K . . L
KILL
hold ; to include
C . . . . . N
CONTAIN
heat food before eating it.
C . . K
COOK
suffer or die from a lack of
food.
S . . . . E

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Games powerpoint hangman game

  • 1. Crazy Story Level: Any Level This is an activity that will make your students speak in class and be creative.  Ask students to write a word on a piece of paper and tell them not to show anyone. This word should be a verb (or whatever you'd like to rewiew).  The teacher starts telling a story, then stops and chooses a student.  That student will continue the story and must use his/her word. This student then chooses the next student to continue the story.  The last student must end the story. After the story is over, the students then try to guess what words each student has written on his/her paper. The student who guesses the most words wins
  • 2. Words Beginning with a Given Letter Level: Medium to Difficult The teacher chooses a letter from the alphabet. Then each student must say a word that begins with that letter. If a student repeats a word that has already been said, then he/she is out of the game. The game ends when only one student remains. That student is the winner. In high level classes students lose if they say a past form of the verb. Example:see- saw. You can increase the difficulty by adding a timer. Only allow each student 5 seconds to think of a word.
  • 3. Words Beginning with a Given Letter Level: Medium to Difficult The teacher chooses a letter from the alphabet. Then each student must say a word that begins with that letter. If a student repeats a word that has already been said, then he/she is out of the game. The game ends when only one student remains. That student is the winner. In high level classes students lose if they say a past form of the verb. Example:see- saw. You can increase the difficulty by adding a timer. Only allow each student 5 seconds to think of a word.
  • 4. acting Adverbs Level: Easy to Medium This activity is a great way to introduce the idea of how adverbs affect the way a verb action is done. Divide the blackboard in two and write as many verbs on one side and as many adverbs on the other as you can (get the class to come up with them). At this stage you can also teach how adjectives 'turn into' adverbs by writing down adjectives e.g. angry, happy, and adding the 'ily'. Then divide the class into two teams and perhaps give them goofy team names (I find they enjoy giving each other names). Then get one team to choose a verb and adverb combination and the other team has to act it out, e.g. talk crazily. My experience with this activity has been with younger learners where some kind of reward is offered at the end like stamps or being the first team to leave at the end of class. You can think of your own reward (or penalty) to motivate your class. It can be a lot of fun with both the actors and the 'directors' enjoying making fools out of themselves or watching others make fools of themselves. Submitted by: Thomas Jackson
  • 5. Hidden animals Find the animals hidden in each sentence.The first one has been done for you. 1. If you don’t go at ten, you’ll be late. 2. I abhor selfish people who thinks only of themselves. 3. We knew Bob was nervous because of his fanatic attitude. 4. A rabbi taught me Hebrew. 5. What’s in the first aid kit? Ten bandaids, some antiseptic, and some iodine. 6. After the collision Fred was pretty shaken up. 7. Don’t tell me the teacher came late again! 8. I’m broke this weekend: be a real pal and lend me 100 Dinars.
  • 6. Hidden animals Find the animals hidden in each sentence.The first one has been done for you. 1. If you don’t go at ten, you’ll be late. 2. I abhor selfish people who thinks only of themselves. 3. We knew Bob was nervous because of his fanatic attitude. 4. A rabbi taught me Hebrew. 5. What’s in the first aid kit? Ten bandaids, some antiseptic, and some iodine. 6. After the collision Fred was pretty shaken up. 7. Don’t tell me the teacher came late again! 8. I’m broke this weekend: be a real pal and lend me 100 Dinars.
  • 7. Hangman Game move smoothly over a surface S . . . D
  • 8. S L I D E
  • 10. shout
  • 11. not remember F . . . . T
  • 13. act as a result of or in answer to R . . . T
  • 14. REACT
  • 15. free from danger or evil R . . . . E
  • 17. make dead; to cause to die K . . L
  • 18. KILL
  • 19. hold ; to include C . . . . . N
  • 21. heat food before eating it. C . . K
  • 22. COOK
  • 23. suffer or die from a lack of food. S . . . . E