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Playing with people in the metaverse Or, How To Think Ethically When The Bombs Are Dropping and You’ve Got A Rocket Launcher Strapped To Your Back
 
 
Asking  personal  questions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Social Life of Virtual Worlds: what to remember going in ,[object Object],[object Object],[object Object],[object Object],[object Object]
Representativeness Men 80% in Fantasy titles 20-28 years old Students or techy-types Women 20% of Fantasy-based games 60% of The Sims Online 30-45 years old In a Relationship 70% play with partner
Social Virtual Worlds ,[object Object],[object Object],[object Object]
The Unbearable Lightness of Pseudonymity ,[object Object],[object Object]
Interdisciplinarity ,[object Object],[object Object]
It’s a big big big world out there
Public or Private? ,[object Object],[object Object],[object Object]
Online or Offline?
Community ,[object Object],[object Object],[object Object],[object Object]
Good Practice & Guidelines ,[object Object],[object Object],[object Object]
The end Aleks Krotoski University of Surrey [email_address]

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Playing With People In The Metaverse

  • 1. Playing with people in the metaverse Or, How To Think Ethically When The Bombs Are Dropping and You’ve Got A Rocket Launcher Strapped To Your Back
  • 2.  
  • 3.  
  • 4.
  • 5.
  • 6. Representativeness Men 80% in Fantasy titles 20-28 years old Students or techy-types Women 20% of Fantasy-based games 60% of The Sims Online 30-45 years old In a Relationship 70% play with partner
  • 7.
  • 8.
  • 9.
  • 10. It’s a big big big world out there
  • 11.
  • 13.
  • 14.
  • 15. The end Aleks Krotoski University of Surrey [email_address]