This document discusses embedding game-based learning in the classroom. It notes that games offer a sense of achievement, teamwork, and learning to overcome problems. The document emphasizes that embedding games is about learning, not just educational games or gamification. It recommends that teachers play games themselves to start small, consult their community, watch related shows, and collaborate with others to incorporate game-based learning.
4. “Digital media brings a continuing
change to one’s understanding and
learning.”
“Games offer a sense of
achievement, teamwork and
learning to overcome
problems.”
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12. • It is NOT about
embedding
educational games
• It is NOT about
interactive quizzes
• It is NOT gamification
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17. (1) What was the storyline in the game?
(2) What was the goal in the game?
(3) How did you know you were doing a
good job in the game?
(4) How do you know you weren’t doing
a good job in the game?
(5) How does the game make you do a
good job?
(6) How can you use this game in the
classroom?
18. • It’s about LEARNING
• Play games yourself
• Start small
• Consult your community
• Watch Good Game Spawn Point
• Collaborate with others – Twitter, Yammer, etc
Notas del editor
Kinect Sports was used learn about average speed. Spore was used to learn about evolution. Angry birds was used to learn about projectile motion.