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Produced By: Mohammed Al-Tobi
             Suleiman Al-Subeihi
Moodle: Modular Object-Oriented
Dynamic Learning Environment is a
free and open-source e-learning
software platform, also known as a
Course      Management       System,
Learning Management System, or
Virtual Learning Environment
Second Life (SL) is a virtual world.
A free client program called the
Second Life Viewer enables its users,
called Residents, to interact with
each other through avatars.
Sloodle is an open source experiment
that maps the Moodle structure to
Second Life activities so course
designers may experiment with
effective and engaging 3D immersion
for learning.
Why we use SLOODLE?
Gaming has sprung a leak. The
social web and immersive
game technology are fusing.
Features
•Scaffold learning, assessment
•Web 2.0 tools framework
•Compatible open community
partners
•Rigorous structure, Rabid
Engagement
Advantages & limitation
Time flexibility:
You could access to sloodle in your own pace of
time to view lessons and recorded meetings.
Habits:
The habit you will experience is virtual
environment but with the integration of Moodle
features.
Feedback:
You can either receive feedback from your
instructor, friends, support staff immedietly in
the virtual world or receive help through e-mail
and other normal channels.
Advantages & limitation
Reinforcement:
The enforcement is, also, could be gained
through virtual environment or via e-mail
and other usual channels.
Interactivity:
Sloodle provides the highest level of
interaction between learners, instructors
and other parts of the community in the
virtual environment.
Advantages & limitation
Complexity:
The complexity fall in the area of
installing and setting up the software and
its other components but after the
program is settled by time the job will be
easy and very helpful and effective for
providing a professional learning
environment.
Control:
The control over the content and the provided
materials is easy because it is similar to the video
games environment.
Features
•   Formal and Informal Learning
•   Co-presence
•   Problem based learning
•   Simulation
•   Construction
•   Identity exploration
•   Experiential learning
• Like other learning technologies,
  it is ultimately up to tutors and
  students to decide how tools
  should be used in class.

• There are many possibilities to
   do that:
1- Web-intercom. A chat-room that
  brings Moodle chatroom and Second
  Life chats together.
2- Registration booth. Identity
  management for Second Life and
  Moodle. Link students’ avatars

3- Quiz tool and 3D Drop Box. Assess in
   Second Life – grade in Moodle.

4- Choice tool. Allow students to vote
   (and see results) in Second Life as
   well as in Moodle. And more tools
For more information:

www.simteach.com
www.sloodle.com
See you
  There

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Sloodle(68703 & 82915)

  • 1. Produced By: Mohammed Al-Tobi Suleiman Al-Subeihi
  • 2. Moodle: Modular Object-Oriented Dynamic Learning Environment is a free and open-source e-learning software platform, also known as a Course Management System, Learning Management System, or Virtual Learning Environment
  • 3. Second Life (SL) is a virtual world. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars.
  • 4.
  • 5.
  • 6. Sloodle is an open source experiment that maps the Moodle structure to Second Life activities so course designers may experiment with effective and engaging 3D immersion for learning.
  • 7.
  • 8.
  • 9. Why we use SLOODLE? Gaming has sprung a leak. The social web and immersive game technology are fusing.
  • 10. Features •Scaffold learning, assessment •Web 2.0 tools framework •Compatible open community partners •Rigorous structure, Rabid Engagement
  • 11. Advantages & limitation Time flexibility: You could access to sloodle in your own pace of time to view lessons and recorded meetings. Habits: The habit you will experience is virtual environment but with the integration of Moodle features. Feedback: You can either receive feedback from your instructor, friends, support staff immedietly in the virtual world or receive help through e-mail and other normal channels.
  • 12. Advantages & limitation Reinforcement: The enforcement is, also, could be gained through virtual environment or via e-mail and other usual channels. Interactivity: Sloodle provides the highest level of interaction between learners, instructors and other parts of the community in the virtual environment.
  • 13. Advantages & limitation Complexity: The complexity fall in the area of installing and setting up the software and its other components but after the program is settled by time the job will be easy and very helpful and effective for providing a professional learning environment. Control: The control over the content and the provided materials is easy because it is similar to the video games environment.
  • 14. Features • Formal and Informal Learning • Co-presence • Problem based learning • Simulation • Construction • Identity exploration • Experiential learning
  • 15. • Like other learning technologies, it is ultimately up to tutors and students to decide how tools should be used in class. • There are many possibilities to do that: 1- Web-intercom. A chat-room that brings Moodle chatroom and Second Life chats together.
  • 16. 2- Registration booth. Identity management for Second Life and Moodle. Link students’ avatars 3- Quiz tool and 3D Drop Box. Assess in Second Life – grade in Moodle. 4- Choice tool. Allow students to vote (and see results) in Second Life as well as in Moodle. And more tools
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24. See you There