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MPM107
RESEARCH FOR EXPERIENCE DESIGN

Lecture 2: Some definitions
HISTORICAL DEFINITION #1:
MCLUHAN (1960S)
   New Media = "extensions" of our
    human senses, bodies and minds,
    which will form large media
    ecologies (McLuhan, 1964).
   These ecologies would become
    Mediated Public Spheres
    enabled the public to become
    actors of social change.
   He believed that the wide
    adoption of these new media       McLuhan introduced a different way of
                                      thinking about media design
    would participate in major        Traditional visual culture: media are
    changes in how “man” viewed the   objects that are consumed as cultural
    world and would eventually lead   artifacts
    humans to find a new type of      New Media Culture: media extends
    spirituality based on a           human activities far beyond creative
                                      industries. New Media became about
    technological collective          facilitating mediated social and cultural
    consciousness (Teall and          innovations of makers, which included the
    Carpenter, 2001).                 public.
POPULAR DEFINITION: 80’S AND 90’S
   1980s: ”digital revolution” and the 90s “digital
    convergence”: reshaping of contemporary
    experiences through the mass introduction of
    computers.

    The digitization of mass media raised questions
    about intellectual property, competition and
    monopolies, which required new ways of
    looking at mass media production.

    The popular definition of “new media” became
    synonymous to emerging digital mass media.
NEW MEDIA BECOMES AT THE CROSS ROADS
OF THREE DISTINCT INDUSTRIAL CONTEXTS
NM BECOMES A SPECIFIC MOMENT
IN A MEDIA LIFE CYCLE
NEW MEDIA IS UNDERSTOOD AS A
PERSPECTIVE

   All media was once a new media
     photography    --> in relation to Painting
     film --> photo and theater
     video --> film
     computing
 Nm = a phase of evolution where an innovation
  becomes a medium
 nm practices= diverse contexts that all celebrate
  experimenting with innovations.
EARLY 2000S

   definition moves away from ICT to encompass
    other technologies (robotics, biotech, etc)

   new media art standard practice is “to take up the
    products of the technology industries (...) and apply
    them to its own diverse ends, in a cultural domain.
    “ (Whitelaw, 2004)
PRE WEB 2.0 MEDIA LIFE CYCLE
MID 2000S WEB 2.0 REVOLUTION
   Social media are different than Visual Media
POST WEB 2.0 MEDIA LIFE CYCLE
NEW MEDIA REPRESENTS THE
ACTIVITIES OF SPECIFIC PEOPLE
WITH DIFFERENT ACTIVITIES
NEW MEDIA CHARACTERISTICS
 Technologies that
 Facilitate Communication/Information
     Amongst themselves
     With humans
     Amongst Humans
   Extend/mediate human experiences via
    hybrid (virtual/physical/mobile/biological)
    spaces.
2010S NEW MEDIA SOCIAL
ECOLOGIES
WHAT IS NEW MEDIA?
   New media is a cultural and social
    innovation framework that is technology
    independent

 100 years ago: film was new media
  20 years ago: the Internet and digital processes
  were new media
 Today: Extension of life and experiences via
  media ecologies
New Media Extend synthetic, human and hybrid social and cultural
life
TOWARDS SUPERHUMANS
TRANSHUMANS CYBORGS
AND DIGITAL PLANKTON LAYER

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Lecture2 newmediacontext 2012

  • 1. MPM107 RESEARCH FOR EXPERIENCE DESIGN Lecture 2: Some definitions
  • 2. HISTORICAL DEFINITION #1: MCLUHAN (1960S)  New Media = "extensions" of our human senses, bodies and minds, which will form large media ecologies (McLuhan, 1964).  These ecologies would become Mediated Public Spheres enabled the public to become actors of social change.  He believed that the wide adoption of these new media McLuhan introduced a different way of thinking about media design would participate in major Traditional visual culture: media are changes in how “man” viewed the objects that are consumed as cultural world and would eventually lead artifacts humans to find a new type of New Media Culture: media extends spirituality based on a human activities far beyond creative industries. New Media became about technological collective facilitating mediated social and cultural consciousness (Teall and innovations of makers, which included the Carpenter, 2001). public.
  • 3. POPULAR DEFINITION: 80’S AND 90’S  1980s: ”digital revolution” and the 90s “digital convergence”: reshaping of contemporary experiences through the mass introduction of computers. The digitization of mass media raised questions about intellectual property, competition and monopolies, which required new ways of looking at mass media production. The popular definition of “new media” became synonymous to emerging digital mass media.
  • 4. NEW MEDIA BECOMES AT THE CROSS ROADS OF THREE DISTINCT INDUSTRIAL CONTEXTS
  • 5. NM BECOMES A SPECIFIC MOMENT IN A MEDIA LIFE CYCLE
  • 6. NEW MEDIA IS UNDERSTOOD AS A PERSPECTIVE  All media was once a new media  photography --> in relation to Painting  film --> photo and theater  video --> film  computing  Nm = a phase of evolution where an innovation becomes a medium  nm practices= diverse contexts that all celebrate experimenting with innovations.
  • 7. EARLY 2000S  definition moves away from ICT to encompass other technologies (robotics, biotech, etc)  new media art standard practice is “to take up the products of the technology industries (...) and apply them to its own diverse ends, in a cultural domain. “ (Whitelaw, 2004)
  • 8. PRE WEB 2.0 MEDIA LIFE CYCLE
  • 9. MID 2000S WEB 2.0 REVOLUTION  Social media are different than Visual Media
  • 10. POST WEB 2.0 MEDIA LIFE CYCLE
  • 11. NEW MEDIA REPRESENTS THE ACTIVITIES OF SPECIFIC PEOPLE
  • 13. NEW MEDIA CHARACTERISTICS  Technologies that  Facilitate Communication/Information  Amongst themselves  With humans  Amongst Humans  Extend/mediate human experiences via hybrid (virtual/physical/mobile/biological) spaces.
  • 14. 2010S NEW MEDIA SOCIAL ECOLOGIES
  • 15. WHAT IS NEW MEDIA?  New media is a cultural and social innovation framework that is technology independent  100 years ago: film was new media 20 years ago: the Internet and digital processes were new media  Today: Extension of life and experiences via media ecologies
  • 16. New Media Extend synthetic, human and hybrid social and cultural life