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Contents
Key takeaways

Chapter 1 - Mobile Duopolies:
The widening gap between the haves and the have nots

Chapter 2 - The Developer Tools Landscape:
The cogs and gears of the app economy


Chapter 3 - Rise of the Mega SDKs:
The developer tools landgrab




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                        © VisionMobile 2013 | www.DeveloperEconomics.com
About VisionMobile ™                                                          Contents
VisionMobile ™ is an ecosystems analyst firm working with                     Key takeaways
top-5 telcos and handset makers. We are best known for
Developer Economics, the de-facto knowledge hub of the                        Chapter 1: Mobile duopolies
app economy. We are also behind Innovation Economics,                         The widening gap between the haves and the have nots
the strategy workshops helping CxOs to define winning
innovation strategies. Our mantra: distilling market noise                    Chapter 2: The Developer Tools Landscape
into market sense.                                                            The cogs and gears of the app economy

VisionMobile Ltd.
90 Long Acre, Covent Garden,                                                  Chapter 3: The rise of the Mega SDKs vendors:
London WC2E 9RZ                                                               Consolidation in the developer tools land grab
+44 845 003 8742

www.visionmobile.com/blog
Follow us on twitter: @visionmobile


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Key messages
The following are based on VisionMobile’s recent survey of 3,460 developers across 95
countries, with a balanced sample across North America, Europe and Asia, plus
developer interviews and research insights.

Mobile market duopolies

Mobile handset Industry growing at 23% CAGR. Despite the doom and gloom
circling many mobile handset makers, the industry has been on a steady growth
trajectory achieving a 23% CAGR in revenues since 2009. Underlying this growth are
the increasing smartphone sales that now account for over 40% of all handset sales,
fuelled by low cost Android devices that are rapidly eating away feature phone market
share.

A game of duopolies. The 700 million smartphones shipped in 2012 are
underpinned by the Google / Apple duopoly in mobile platforms which jointly
commands 80% in mobile developer mindshare. This is underscored by the Samsung
and Apple handset maker duopoly, which combines a smartphone market share of 46%,
and accounts for 98% of handset industry profits across the top-8 handset OEMs.
Excluding Apple, total handset industry profits are at 2009 levels, implying that Apple
is reaping all of the added value out of the apps-based mobile computing paradigm
which it introduced. In this same period, Samsung captured the remaining value by
quickly transforming from a feature phone incumbent to a smartphone leader, eating
away the profits of the old guard Nokia who was slow to react to the changing basis of
competition - from the best phones, to the best apps.

Samsung’s profit recipe. As the top-selling handset OEM in 2012, Samsung’s stellar
success with Android smartphones is down to three differentiating elements: firstly in-
house ownership of the most expensive hardware components, ensuring both earliest
availability and lowest bill of materials. Secondly, fastest time to market in launching a
new smartphone based on the latest Android software release. Thirdly, a strong Galaxy
brand and marketing campaigns that differentiate Samsung from the crowd of tens of
Android handset makers.

Tablets are still outsold 3 to 1 by PCs, but they are expected to reach parity in the
next 1-2 years. This will be a critical inflection point for the PC duopoly of Microsoft
and Intel, who are seeing their once-dominant position in computing being severely
disrupted by mobility, where Android dominates platforms and ARM licensees
Qualcomm and Mediatek dominate chipsets.

Platform haves and have nots

Developers swarm around iOS/Android but keep looking for viable
alternatives. Having established a dominant position in consumer markets, Android
continues to lead mobile developer mindshare, with 72% of developers now developing
for the platform, a 4 percentage point increase compared to our 2012 survey. iOS shows
a 5 percentage point drop in Mindshare, which we attribute mostly to the influx of
Asian developers showing a clear preference towards Android. Developer mindshare
varies widely by region, with Android leading in Asia and Europe, while North America



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shows platform parity. The considerable share of mobile developers intending to adopt
Windows Phone (47%) and BB10 (15%) indicate that there is still developer interest in a
viable third app ecosystem.

HTML is the main technology co-opetitor to the Android-iOS duopoly.
HTML is the third most popular choice among mobile developers, 50% of whom use
the HTML-based set of technologies as a deployment platform (to create mobile web
apps) or as a development platform (to create hybrid apps or HTML code translated
into native apps). Overall, HTML is much more successful as a technology, not a
platform, with Firefox OS (and WebOS before that) being the main web-centric
attempts at creating a complete alternative to iOS and Android, including native
platform APIs, and a means to distribute and monetise apps. HTML should therefore
be seen not as competition, but rather as a complement to native platforms, and one
that reduces externalities by lowering barriers to entry and exit from these platforms.

Windows Phone: buy it and they will come. Windows Phone remains unchanged
in developer mindshare at 21% of developers despite the very high intention to adopt in
our previous 2012 survey. Developers seem to be waiting for the right market signals –
a critical mass of handsets - before investing in the platform. Despite Windows Phone
challenges, Microsoft has positioned Windows 8 as a tablet-too platform, and thanks to
strong Windows license renewals, the company is able to reposition mobile market
share figures to their advantage.

BlackBerry mobile mindshare remains stable at 16%, with developers being on
standby mode in anticipation of BB10 sales. Moreover, Intentshare, i.e. developer plans
to adopt BlackBerry, has not subsided since our 2012 survey, indicating that the major
outreach effort undertaken by RIM during the build-up to BB10 release is having some
positive impact. Symbian mindshare, on the other hand, is rapidly and predictably
disappearing, as is, Samsung’s Bada, despite outperforming Windows Phone sales in
Q3 2012.

74% of developers use 2+ platforms concurrently, but money is
concentrated in iOS/Android. At the same time, developer platform choices are
now narrowing. On average mobile developers use 2.6 mobile platforms in our latest
survey, compared to 2.7 in 2012 and 3.2 in our 2011 survey. 80% of respondents in our
sample develop for Android, iOS or both, making them the baseline in any platform
mix. Developers that do not develop for one of these two platforms generate, on
average, half the revenue of those developers that do, leaving little doubt as to the
concentration of power within these two major ecosystems.

Most developers are iOS-first. iOS is a clear winner in the shoot-out against
Android, with 42% of Apple/Google developers prioritising iOS, against 31% for
Android. Several other factors come into play when making a decision on the “lead
platform”, such as prior experience or local handset sales patterns, but iOS comes out
as a clear winner across all platform competitive points except cost and learning curve.

iOS, Android and BlackBerry are lead platforms. In our survey of 3,460
developers, iOS emerged as the highest priority platform, with 48% of iOS developers
using it as the lead platform among all others. iOS, Android and BlackBerry constitute
lead platforms, which are most often used as a main platform among their developers.
Windows Phone and HTML are extension platforms, as they are typically used by


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developers to extend their app footprint into customer segments or regions not
adequately covered by their lead platform. At the tail end of developer preference are
Symbian, Qt, Flash and JavaME ,the “gap fillers”, now used to address all remaining
market niches.

HTML5 needs better native platform APIs, and development environment.
HTML5 is becoming a viable alternative to native for developers working on app
categories such as Business & Productivity (used by 42% of HTML developers),
Enterprise (32%) and Media apps (28%). To compete with native, HTML5 needs better
native API access (35% of HTML developers), a better development environment
(34%), better debugging support (22%). More importantly, optimised HTML5 devices
were not seen as important as the native API access or dev environment. This leads us
to conclude that HTML proponents such as Facebook, Mozilla and Google should focus
on cross-platform tools and development environments on at least equal measures as
they focus on full platform efforts like Facebook Platform, Firefox OS and Chrome OS.

Tablets reaching developer mindshare parity with smartphones, but TVs
remain niche. The majority (86%) of 3,460 developers in our survey target
smartphones, while a large share of them also develop on tablets, led by iOS developers
(76%) indicating the attractiveness of the iPad as a development and monetisation
platform. TV development remains niche (6% of Android developers), as the hype cycle
around the “Smart TV” experience is yet at a very early stage.

The revenue haves and have nots

The steep learning curve of app entrepreneurship. Developers have a lot to
improve in planning their app business. 49% of developers in our sample build apps
they want to use themselves, but end up generating the least revenue. The most
revenue-generating app planning strategies are those that extend an app either into
verticals or different geographies. To some extent, these strategies rely on an already
established and successful business: apps that have been tried and proven in at least
one market and are generally less risky options or “low hanging fruit” for developers.

Advertising is now the most popular revenue model for apps, used by 38% of
developers in our global sample. At the same time, it is the monetisation model with the
least revenue per app. In-app purchases and Freemium are on the rise, having grown by
50% compared to our 2012 survey and are now used by more than a quarter of the
developers in our survey. In-app purchase is now the second most popular revenue
model on iOS, with 37% of developers using it, falling slightly behind Pay per download.

Lack of customer understanding in lean app development. We find it
remarkable that only 24% of developers in our sample plan their apps based on
discussions with users, a figure which does not change with development experience or
proficiency. This indicates that the bottleneck of the build-measure-learn cycle of lean
development is the “measuring”, or understanding customers. This highlights the need
for a frictionless two-way feedback channel between developers and users, much like
what GetSatisfaction pioneered for web apps, and which now HelpShift is pioneering
for mobile apps.




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The Developer Tools Landscape
Over 500 tools for today’s app developers, designers and entrepreneurs. In
the last 3 years, developers have moved from being coders, to innovators, designers and
makers - and a prized customer for the 100s of firms making up the SDK economy, part
of the bigger B2D (business to app developer) market. Developer expectations for tools
and services have changed in the recent years due to the flurry of startups, from
Appcelerator to Zong, which emerged. App developers today have over 500 third party
tools (APIs, SDKs, components) to choose from, catering to every stage along the
developer journey. Developer tools, from ad networks to user analytics SDKs are a core
part of the Android and iOS platform economics, and a major platform differentiator.

Ad services mainstream, other tools use is fragmented. 90% of the nearly
3,460 developers we surveyed use at least one third-party tool or service, with an
average of 1.47 tools used concurrently. Among those developer services that we
benchmarked the most popular is ad networks and exchanges (34% of developers),
reflecting the widespread popularity of advertising as a revenue model. Advertising is
the most popular revenue model, while ads can also act as a promotion channel that
facilitates app discovery. User analytics (28%) and cross platform tools (27%) follow in
popularity with a longer tail formed by developers of crash analytics, BaaS, cross
promotion networks and voice services.

Google’s AdMob, is clearly the dominant mobile ad platform, adopted by
65% of developers that use ad services. AdMob has recently expanded to ad
exchange services, a move that aims to counter the threat that ad exchanges pose for
Google. Second runners, each used by 12% of developers in our sample, are Inneractive,
an ad-exchange/mediation service and InMobi, an ad network growing out of India to
become a major player in emerging markets. Apple’s iAd service comes fourth overall
with 11%, and despite being quite popular among iOS developers, AdMob is the leading
ad service on iOS, used by 66% of iOS developers that we surveyed.

PhoneGap and Appcelerator lead developer mindshare across 100+ cross
platform tools. PhoneGap tops CPT rankings, used by 34% of developers, followed by
Appcelerator and Adobe Air with 21% and 19% developer mindshare respectively. With
over 100+ cross platform tools available, the choice for developers can be a challenge.
Amidst differentiating features for CPTs are access to native APIs, performance
optimisation and the ability to reproduce native UI elements on each platform.

The user analytics duopoly: Google (69%) and Flurry (49%) are well ahead
of competition. User analytics services are becoming increasingly important as a tool
to optimise app engagement and reach, and act as a proxy for user feedback. User
analytics services are significantly more important for iOS developers - used by 39% of
iOS developers in our survey vs. 28% for Android, 25% for WP and 15% for BlackBerry.
Usage of analytics serves as an indicator of the level of competition among developers
on different platforms.

Parse leads with 28% mindshare in Backend-as-a-Service tools but
competition for second spot is heating up as BaaS rises in popularity. As mobile apps
become more sophisticated, so the need increases for back-end features like managing
users, introducing social features, or synchronizing cloud data. Mindshare leader Parse
is followed by enterprise-focused CloudMine (11%). Sencha.io and ACS, both


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commanding a 10% share among developers using BaaS, are solutions that are well
integrated with their corresponding development frameworks (Sencha and
Appcelerator) and therefore do not directly compete with services such as Parse or
StackMob. The Backend-as-a-service market is in early stages, crowded with over 30
vendors that strive to differentiate by constant innovation and additions to their feature
sets - we have yet to see any service dominating the sector to the extent observed in
other developer tools sectors, such as ad services or user analytics tools.

TapJoy (53%) is the leader in cross-promotion network mindshare,
according to our survey of 3,460 developers, with Flurry AppCircle (20%) and
Chartboost (18%) following behind. Cross-promotion networks (CPNs) are used by
developers both as a means for promoting their apps by means of free traffic exchange
across apps, ads paid by cost-per-app-install or in some cases incentivised installs.
CPNs are also used as a revenue model, for developer acting as inventory publishers.

Voice APIs have not made the transition from web to mobile. While voice
services cater to diverse use cases, their mobile developer mindshare is limited to single
digits, as voice APIs are still tied to the developer perception of telephony, a long way
from the future voice-enabled apps. Voice-enablement leaders Twilio and Voxeo have
been much popular within web developer circles, with Twilio rising once in late 2011 to
a top-10 API provider ahead of Facebook, as tracked by ProgrammableWeb. Yet these
voice services are yet to make a major impact in mobile apps. Skype (telephony URIs)
and Microsoft (speech recognition and transcription) are often used, followed by Twilio
and Tropo API users who focus on conference calls, inbound/outbound calling and
voice portal services. Telcos like AT&T, Verizon, Telefonica and Deutsche Telekom have
also released voice APIs in 2012 in a move to extend telephony assets into new revenue-
generating voice use cases.

The Developer tools universe expands and consolidates. The Business to
Developer (B2D) market, has seen a continual expansion in the last three years, with a
flurry of B2D startups emerging to address the ever increasing developer needs. For
every 1,000 app startups, there is a developer tools startup. In parallel, there is
consolidation taking place via organic expansion (e.g. Flurry, Papaya expanding
services organically) and via mergers and acquisitions (e.g. Appcelerator acquired
Aptana, Cocoafish, Particle Code and Nodeable, Apigee acquired Usergrid and Instaops,
Burstly acquired TestFlight and Flurry acquired Trestle).

Consolidation to continue to 2015, led by mobile marketing and enterprise.
We expect the trend of consolidation of the tools landscape to continue unabated until
2015, six years after the B2D market for apps was born, while expansion will focus only
on unaddressed developer tools sectors in the post-launch phase of the developer
journey. We expect two main clusters of developer tools to lead the consolidation:
firstly, marketing tools, as the discovery bottleneck will only worsen as we go from 1.5M
to 10M apps, and while the Apple and Google stores continue to dominate app
distribution. Secondly, Enterprise Mobile Services, which are creating revenue demand
for vendors to mobilise their intranets, and to allow employees to bring their own
device (BYOD) to work. Unlike the consumer apps space, enterprises have a substantial
IT budget per employee, and very stringent requirements for data security, identity
management, backend systems integration, and support-level agreements.




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About Developer Economics
Welcome to Developer Economics 2013, the fourth in our de-facto research series of the
developer economy. This report focuses on developer tools, examining six developer
sectors: ad-networks and mediation engines, backend-as-a-service, cross-platform
tools, cross-promotion networks, user analytics, and voice services.

We also take a close look at many of the critical issues for developers today, such as
most popular platforms, opportunities and challenges with HTML5, cross-screen
development, app revenue models, monetisation potential and much more.

The findings of this report are based on an online survey of over 3,400 developers, as
well as 20 qualitative interviews, conducted in October 2012. Our sample was truly
global, with a balanced sample across North America, Europe and Asia, but also
significant minorities of developers from Africa, Oceania and Latin America.

We hope this report gives you insight into the latest trends on mobile development and
an understanding of the rules of the new app economy emerging around apps and
ecosystems. We hope you enjoy reading it - as much as we enjoyed writing it!

AndreasP, Matos, Christina, AndreasC, Mark, Vanessa, Chris, Michael and
Stijn at VisionMobile.

@visionmobile
www.visionmobile.com/blog




Thank you!
We'd like to thank all the people and organizations that helped us make this project
possible. Special thanks go to:

Our sponsors, without whom we wouldn't have been able to complete this project:
AT&T, Mozilla, Nokia, BlackBerry, BrightCove and Telefonica.

Our Marketing and Regional partners that helped us reach an unprecedented 3,460
developers across the globe, breaking new records for the largest, global mobile
developer survey.

The developers and mobile insiders that took the time and interest to share their
experience with us.

Alexey Sazonov, Christopher Kassulke, George Karavias, Raj Singh, Maximiliano
Firtman, Tzach Hadar in our Developer Advisory Board that provided valuable
feedback throughout this research.

And finally, Kinvey and SoundCloud for their input during the preparation of the
research.



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Research methodology
The Developer Economics January 2013 research is based on a large-scale online
developer survey and one-to-one interviews with app developers.

The online survey was designed, produced and carried out by VisionMobile over a
period of five weeks between October and early November 2012. One to one interviews
were conducted from November to December 2012. The online survey received over
3,400 responses, more than double the number of our previous 2012 survey.

Respondents came from 95 countries. The online survey was available in 7
languages (English, French, German, Korean, Portuguese, Russian and Spanish) and
promoted by 25 marketing and regional partners within the app development
industry. As a result, the survey reached a substantial number of respondents across all
continents. The survey respondents were balanced across Europe (39%), Asia
(27%) and North America (24%). We also gathered a developer sample from Africa
(4%) and South America (4%). In terms of countries, respondents came primarily from
the US (18.7%), India (13.9%) and the UK (5.6%) followed by Russia, Germany and
France. We also received responses from Venezuela, Uruguay, Vietnam and Kazakhstan
to name a few of the 95 countries in total, making this report truly reflective of the new,
global, mobile app economy.




Respondents were asked to indicate the main platform they use for development among
14 mobile and desktop platforms. To minimise the sampling bias for platform
distribution, we compared the distribution across a number of different developer
outreach channels and identified statistically significant channels that exhibited the



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lowest variability from the platform medians across our whole sample base. We derived
a representative platform distribution based on these channels and weighted our
results based on this distribution, as depicted in the graph below. In order to exclude
outliers in our sampling, we derived median rather than mean values where
appropriate. Re-calibrating and adjusting our research methodology was deemed
necessary as we strive to capture trends across an ever growing, diverse and widely
distributed developer population.




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CHAPTER ONE



Mobile duopolies
The widening gap between the haves and the have nots
Despite the doom and gloom circling the mobile handset industry, and the slowdown in
handset shipments observed in Q3 2012, the industry has been in fact on a steady
growth trajectory achieving a 23% CAGR in revenues since 2009. Underlying
this growth are the increasing smartphone sales that now account for over 40% of all
handset sales, a massive 12.5 percentage point rise since Q3 2011. The growth in
smartphone sales, is fuelled by low cost Android devices that rapidly eat away feature
phone market share.




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2012 was the year that established Android’s dominance in the smartphone market. In
Q3 2012 Android accounted for 74% of all smartphones sold and 30 % of all handsets
sold.

Propelled by Android, Samsung became the top-selling mobile handset OEM,
starting in Q1 2012, and ending a 14-year reign by Nokia. Samsung’s success
with Android is down to three differentiating elements, as we covered in our Mobile
Insider note on The Apple and Samsung Profit Recipe (www.visionmobile.com/insider)
- ownership of the most expensive hardware components, including screens, memory
and processors, ensuring both earliest availability and lowest bill of materials.
- fast time to market in launching a new Android handset based on the latest
Android software release, beating all other handset makers to early adopter profits.
- strong Galaxy brand and marketing campaigns that differentiate Samsung from
the crowd of tens of Android handset makers.

Samsung has led not just the Android race, but has also challenged the iPhone on a
single handset basis: for the first time, an Android handset, Samsung’s flagship Galaxy
S3, became the top selling smartphone, outselling the iPhone 4S during Q3 2012.




Meanwhile Apple experienced a slump in sales during most of the year, despite having a
very successful Q4 2011. At the same time, Apple is expected to recover in Q4 2012



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following a strong performance by the iPhone 5. Industry analyst consensus forecasts
record iPhone sales, in the region of 43 to 63 million units; a wide range indeed, but
higher than any previous quarterly actuals.

Handset industry profits grew thanks to Apple
The booming handset industry is underpinned by the Google / Apple duopoly in
mobile platforms; a duopoly that, in turn sustains the handset maker duopoly of
Apple and Samsung. With a combined smartphone market share of 46%, Samsung and
Apple account for nearly all handset industry profit – in Q3 2012 Apple and Samsung
took 60% and 38%, respectively of all profits across the top-8 handset OEMs.

Excluding Apple, total handset industry 2012 profits are at 2009 levels,
implying that Apple is reaping all of the added value out of the apps-based mobile
computing paradigm which it introduced. In this same period, Samsung captured the
remaining value by quickly transforming from a feature phone incumbent to a
smartphone leader, eating away the profits of the once dominant Nokia who was slow
to react to the changing basis of competition - from the best phones, to the best apps.

To sustain its profits Apple needs to refresh its unique product experiences which are
challenged by the Galaxy S3, and to continue spearheading new unique product
experiences in TVs, e-readers, watches and beyond.




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The lack of profitability among established handset vendors is not a sign of an
unhealthy industry but of an industry in transformation. As mobile devices become
mobile computers the value will be increasingly shifting towards apps and third party
developers, a similar path to that tracked by the PC industry. In this new paradigm only
those who are offering integrated experiences through a tailored value chain will
remain profitable, as shown by Apple and Samsung, and much like Harvard Professor
Michael Porter has observed in every other industry.

Tablets challenge the PC status quo
Google has raised the bar on the tablet front by releasing a high quality device (Nexus 7)
at a low price-point ($199 for the basic version), putting its weight behind the low-end
disruption of the tablet status quo and the rise of the 7-inch tablet. Apple’s reaction,
releasing a less expensive iPad, is a clear sign that the Android threat in tablets is a
valid one, and a rare concession in Apple’s recent history. While Apple’s iOS remains
the dominant platform in tablets with a powerful ecosystem fuelled by a steady supply
of apps, the iPad will be challenged by the Nexus, much like the iPhone 4S sales were
challenged by the Galaxy S3.

Tablets are still outsold 3 to 1 by PCs, but they are expected to reach parity in the
next 1-2 years. This will be a critical inflection point for the likes of Microsoft and Intel
who are seeing their once-dominant position in computing being disrupted by mobility,
where the Android platform and ARM-licensed Qualcomm and MediaTek chipsets
dominate. While smartphones can barely be seen as competitors to PCs and notebooks,
tablets present a real PC substitute for the majority of consumer use-cases. The danger
for Microsoft and Intel is not just the dwindling size of the PC market relative to mobile
computing, but also the threat of being uprooted from their dominant position in their
own (PC) market.

The economics of apps
Developers and publishers mostly value reach and revenue opportunities, in that order.
This is directly reflected in the choice of platforms they develop on – iOS and Android –
which offer the widest reach, as we will see in the next section. The choices that
developers make, translate into consumer demand via the added value created by apps,
which then translates into developer supply. This cycle of consumer demand and
developer supply is known as the network effects that have transformed the mobile
industry in recent years.

Consumer choices are extensively reported and tracked by handset vendors and
analysts alike. In Developer Economics we examine the less known and understood
“developer” part of the equation. In the Developer Economics 2013 survey, attracting
more than 3,400 respondents, we asked developers about their choice of platforms and
screens, revenue models, third party services they use and many other important
elements of the app economy.

In doing so we aim to understand how developer choices, together with consumers’
choices will affect the future of the mobile industry, an industry that now attracts VC
funding that exceeds the R&D expenditure of each of Google, IBM, Apple or Nokia
according to investment firm Rutberg & Co. With 30% of that funding going to mobile
applications, developers are now at the centre stage of the mobile industry dollars.




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Developers Driving Ecosystems

HTML is the main technology alternative to the Android-iOS duopoly
for mobile developer mindshare




    Having established a dominant position in consumer markets, Android continues to
    lead mobile developer mindshare, with 72% of developers now developing for the
    platform, a 4 percentage point increase compared to our 2012 survey. While Android is
    still perceived by developers as a less profitable platform compared to iOS (as we shall
    see), its market share offers the potential for unprecedented reach into smartphone
    users.

    The long term health of the Android ecosystem will depend on Google’s ability to
    manage API and screen fragmentation especially as the majority of the Android
    installed base is running an API version that was introduced at least two years before
    the latest version of the API, as of January 2013. Android developers must also consider
    different ways to engage with a demographically diverse and fragmented user base, the
    average purchasing power of which is significantly diluted by rock-bottom priced
    Android devices attracting low-income consumers.

    iOS shows a 5 percentage point drop in Mindshare, which we attribute mostly to the
    influx of Asian developers showing a clear preference towards Android.

    Developer mindshare varies widely by region: for example mobile mindshare
    for iOS in Asia is 48% vs. 76% for Android, while in North America the two platforms
    command an equal mindshare of 65%. Platform mindshare varies also between mobile



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and desktop developers, i.e. developers who develop only on mobile, versus those that
also develop apps for desktop platforms.

HTML is the third most popular choice among mobile developers, 50% of whom use
the HTML-based set of technologies as a deployment platform (to create mobile
web apps) or as a development platform (to create hybrid apps or HTML code
translated into native apps). Note that we have not compared our HTML mindshare
results to the earlier 2012 survey, as the latter looked only at mobile web as a
deployment platform.

Overall, HTML is much more successful as a technology, rather than a
platform, with Firefox OS (and before it WebOS) being the only attempt at creating a
complete, web-centric alternative to iOS and Android, including native APIs, and a
means to distribute and monetise apps. With Firefox OS in early commercialisation
stages, HTML should be seen not as competition, but rather as a complement to native
platforms, and one that reduces externalities by lowering barriers to entry and exit from
these platforms.

Windows Phone mindshare remains unchanged despite the very high Intentshare score
in our previous Developer Economics survey. Developers seem to be waiting for the
right market signals – a critical mass of handsets - before adopting the platform. The
release of Windows 8 could help Windows developers make the leap into mobile
development however there are only anecdotal signs to this effect as sales of Windows
Phone 8 devices have been lacklustre. Microsoft’s attempt to harmonise the user and
developer experience across screens is the right strategy for protecting their existing PC
revenue streams and establishing a foothold on the mobile computing market.
Moreover, Microsoft has positioned Windows 8 as a tablet-too platform, and thanks to
strong Windows license renewals, the company is able to reposition mobile market
share figures to their advantage. To provide a fighting chance for their mobile strategy
to succeed, Microsoft must iterate fast both its platform and own hardware (Surface) in
order to reach the right product-market fit.

BlackBerry mobile mindshare remains unchanged at 16%, with BlackBerry
developers being on standby mode in anticipation of BB10 sales. Moreover,
Intentshare, i.e. interest in BlackBerry has not
subsided since our last Developer Economics
survey, indicating that the huge outreach             “We try to address 90% of all
effort undertaken by RIM during the build-up          Android users. This includes
to BB10 release is having some positive               about 60% of users who are 5
impact. Symbian mindshare, on the other               versions behind.”
hand, is rapidly but predictably disappearing,           Founder
as is, Samsung’s Bada, despite outperforming             App development house
Windows Phone sales in Q3 2012.




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Windows Phone: buy it and they will come

Mobile developer Intenshare shows 47% of developers plan to adopt
Windows Phone but poor consumer adoption is holding them back




    Microsoft’s Windows 8 & Phone 8 strategy brings a unified Metro interface to all
    devices and enables significant code sharing between apps across PCs, tablets and
    smartphones. However these synergies have yet to pay off and Windows Phone is facing
    a bootstrapping issue despite Microsoft’s multi-billion-dollar investment in the
    platform. Lack of developer interest is not the issue here, as highlighted by the high
    levels of Intentshare. Developers seem to be on standby, waiting for the market signals
    – the consumer adoption - that justify an investment in the platform. Moreover,
    Microsoft’s attempt to fund development of Windows Phone apps created
    misalignment of developer incentives. Instead of focusing on consumers, developers
    were focused on getting the easy money, which resulted in sub-par apps. As we said
    earlier, you can’t buy developer love.

    The majority of mobile developers have already adopted iOS and Android, hence the
    relatively low Intentshare among those platforms. Beyond iOS and Android, mobile
    developers are showing interest in Facebook, with 23% of mobile developers indicating
    that they plan to adopt the platform. Facebook offers little in terms of mobile app
    development at present but it provides unprecedented reach. With around 1Bn active
    users, it is one of the widest reaching digital platforms on the planet.




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The considerable levels of Intentshare for Windows Phone (47%) and BB10 (15%)
indicate that there is still developer interest in a viable third app ecosystem.




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Multi-platform developers are better off

74% of developers use two or more platforms concurrently




    74% of developers use two or more platforms concurrently. At the same time,
    developer platform choices are now narrowing. On average mobile developers use 2.6
    mobile platforms in our latest research, compared to 2.7 in 2012 and 3.2 in our 2011
    research. The Android-iOS duopoly in smartphone sales is gradually creating a
    concentration of developers around these two platforms: 80% of respondents in our
    sample develop for Android, iOS or both, making them the baseline in any
    platform mix. Developers that do not develop for one of these two platforms
    generate, on average, half the revenue of those developers that do, leaving little doubt
    as to the concentration of power within these two major ecosystems.

    In our Developer Economics 2013 survey of over 3,400 developers we found that 49%
    of developers use just one or two mobile platforms concurrently and 75% use up to
    three mobile platforms. The number of platforms developers use depends to some
    extent on which is their lead platform. In mobile development, loyalty to one platform
    is not something that pays off. Our research shows that the revenues are higher when
    using more platforms. For example, an iOS developer porting an app on Android is
    likely to experience some growth in revenue. At the same time, for developers working
    on four or more platforms, higher revenues are probably the result of extending an
    already successful app to more platforms. Obviously, this is not something that all
    developers can afford to do; it is a strategy more suited to large publishers or
    commissioned developer teams that are large enough to support a number of platforms.



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iOS vs Android shoot-out

iOS is the best platform for generating revenue but Android provides a
better learning curve and lower cost




    With iOS and Android forming the baseline for mobile app development, the obvious
    question is: which is best for app discovery, learning curve, cost and revenue
    potential? The shoot-out between the platforms favours iOS, which was ranked higher
    on four out of the seven platform aspects, with a clear advantage on app discovery (50%
    iOS vs. 23% Android) and revenue potential (66% iOS vs. 12% Android). The perception
    that iOS provides better monetisation opportunities is well established with developers
    as evidenced by our survey data. The iOS platform also leads, but with a smaller margin
    on development environment and documentation. On the other hand, Android has a
    clear advantage on cost (32% Android vs. 14% iOS) and a small lead on learning curve.

    For most developers, the platform perceptions boil down to a decision about which
    platform to prioritise, or which of the two platforms to develop for first, where iOS
    clearly comes on top with 42% against 31% for Android. Several other factors
    may come into play when making a decision on the “lead platform”, such as prior
    experience or regional platform mix, but it is fair to say that iOS comes out as the
    winner in developer perceptions.



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Most mobile developers are iOS-first

48% of iOS developers prioritise Apple against all other platforms. They
are followed by Android and BlackBerry developers




    In our survey of over 3,400 developers, we compared platform preference, by asking
    developers which is their main platform among all the platforms they are using. iOS
    emerged as the highest priority platform, with 48% of iOS developers using it as the
    lead platform among all others. Among Android developers, 44% use it as a lead
    platform. BlackBerry developers also tend to prioritise their platform: 38% of those
    using BlackBerry, use it a their lead platform. Together iOS, Android and
    BlackBerry constitute the lead platforms.

    Besides lead platforms, Windows Phone and HTML are seen as a main platform by
    about a quarter of all developers that use them. We call these extension platforms,
    as they are typically used by developers to extend their app footprint into customer
    segments or regions that are not adequately covered by their lead platform.

    At the tail end of developer preference are Symbian, Qt, Flash and JavaME , which we
    call “gap fillers”. These are mainly older-generation platforms that are now used to
    address all remaining mobile market niches, but cannot survive as lead platforms on
    their own. Symbian for example, still has a large installed base, almost double that of
    BlackBerry, but given the expiry date set on Symbian handset production, few
    developers will invest much effort on the platform.




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HTML5 trades off capability for portability

HTML5 wins in code portability and low cost development but needs a
better dev environment and native API access to compete with native




    HTML5 is becoming a viable alternative to native development across a number of app
    categories. In Developer Economics January 2013 we found that HTML developers
    mainly focus on specific app categories such as Business & Productivity (42% of HTML
    developers), Enterprise (32%) and Media apps (28%). On the other hand, Games are
    not a common category among HTML developers (12%).

    We asked developers that use or are planning to use HTML about the reasons for
    platform selection. The majority indicated code
    portability as the main incentive for using HTML5.
    Low cost development is the second driving force         “Multi-platforms development is a
    for HTML5 adoption, highlighted by 51% of                major challenge. For a solo
    developers.                                              developer there is so much they
                                                             need to look at. You can use cross-
    HTML is still an “extension platform” as we saw          platform tools like PhoneGap but
    earlier. We asked developers that use, have used or      it’s not that simple, there is a lot of
    are planning to use HTML what they think HTML5           tweaking to be done. Going native
    needs to compete with native platforms. Access to        can also be hard, it takes a lot of
    native APIs is a top challenge with 35% of               time and patience. HTML5 will help
    developers indicating this as a critical success         things go in the right direction.”
    factor. HTML5 will always be a step behind in
                                                             Glenn Stein
    support for native APIs, given that platform             Java developer and
                                                               Maker of PhraZapp


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                                © VisionMobile 2013 | www.DeveloperEconomics.com
vendors are always a step ahead of cross platform tools and browser vendors. In
addition, the HTML5 development experience is subpar, with developers indicating
that a better development environment (34%) and better debugging support (22%) are
needed. More importantly, optimised HTML5 devices were not seen as important as
the native API access or dev environment. This leads us to conclude that HTML
proponents such as Facebook, Mozilla and Google should focus on cross-
platform tools and development environments on at least equal levels as
they focus on full platform efforts like Facebook Platform, Firefox OS and
Chrome OS.




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Tablets go mainstream, TV apps still niche

64% of developers now develop for tablets, while HTML is equally used
across smartphones, tablets and desktop




    The majority (86%) of 3,460 developers in our survey develop on
    smartphones, while a large share of them also develop on tablets, led by iOS
    developers (76%) indicating the attractiveness of the iPad as a development and
    monetisation platform. Despite the rise in Android tablet share during 2012, we did not
    observe a significant increase in the share of Android developers targeting tablets (64%
    vs. 62% in our Q1 2012 survey) although we believe this is likely to change in the near
    future.

    HTML developers take a more platform-agnostic approach, as they develop across
    smartphones, tablets and PCs almost equally, according to our survey, a testament to
    the use of HTML as cross-screen app development technology. At the same time,
    HTML limitations, such as lack of support for
    native APIs, tooling and device optimizations,             “The next 6 months will be about the
    prevent it from becoming a swiss-army knife for            tablet war. As cheaper models enter
    cross-platform development.                                the market, consumption of both the
                                                                devices and the apps that run on
    TV development remains niche, at the same                   them will increase tremendously.”
    levels reported in Developer Economics 2012, as
                                                                George Karavias
    the hype cycle around the “Smart TV” experience
                                                                Developer and CEO
    is yet at a very early stage. This seems in line with       Anlock
    findings from research firm NPD, who reports that




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                                 © VisionMobile 2013 | www.DeveloperEconomics.com
only 15% of Smart TVs are connected to the internet, limiting their appeal to app
developers.

It is also worth noting the trend of using phones or tablets as a remote control for other
smart, connected appliances in home automation, in-car entertainment, health
monitoring, retail, logistics and even industrial monitoring.




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Advertising is the most popular revenue model

Advertising used by 38% of developers but is the monetisation model
with the least revenue per app




    Advertising has increased in popularity over the past year and has now
    overtaken pay-per-download as the most popular revenue model, used by
    38% of mobile developers in our survey. Advertising is particularly popular on Android
    and Windows Phone, used by 45% and 53% of developers respectively. This is
    consistent with the view that consumer spending on Android is generally lower than on
    iOS, leading developers to select alternative means for monetising their apps. However,
    advertising lags behind all other revenue models when it comes to monetisation,
    bringing on average of around $1,000 per app-month, considerably lower than other
    revenue models. Advertising is particularly popular in Asia (50% of developers in Asia),
    in Africa (42%) and South America (41%). These are mainly emerging economies where
    direct consumer spending on apps may be lower than more affluent regions.

    Pay-per-download (PPD) remains popular, used by 34% of the developer population in
    our survey. However, it is still the dominant revenue model on BlackBerry and iOS,
    with 53% and 38% of developers of those platforms using it. In terms of revenue, PPD
    fares better than advertising, generating about 30% more revenue per app-month,



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                                © VisionMobile 2013 | www.DeveloperEconomics.com
however it comes second to last among all revenue models. PPD is more frequently
used by developers in Europe (33%) and the US (32%).

In-app purchases and Freemium are on the rise, having grown by 50%
compared to our 2012 survey and are now used by more than a quarter of the
developers in our survey. In-app purchase is now the second most popular revenue
model on iOS, with 37% of developers using it, falling slightly behind PPD. After
subscriptions, IAP brings in the highest average app-month revenue at $1,835. IAP and
Freemium are used much more widely in Asia than in any other region (30% and 31%
respectively, of developers in Asia).

Subscription-based models, while not very popular (used by just 12% of developers),
come out on top in terms of revenue per app-month, at an average of $2,649.
As mentioned in our previous Developer Economics report, while the subscription
model is more lucrative than other revenue models, it is not a model that any developer
can use as it requires significant investment in ongoing, engaging content that
consumers will pay for an a regular basis.




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Revenue haves and have nots

For developers interested in making money, 67% earn less than $500
per app per month and are below the app poverty line.




    Around 18% of 3,460 respondents in the Developer Economics 2013 survey indicated
    that they are not interested in making money from apps. Nevertheless, out of the vast
    majority of developers that are in it for the money, 67% are not making enough to
    sustain them or their business, i.e. they are below the “app poverty line” of $500 per
    app per month. For the majority of developers, app development is not financially
    rewarding.

    Overall, less than 1 in 5 Blackberry developers make more than $500 per app-month.
    The situation is almost as challenging on Windows Phone where just 19% of developers
    generate more than $500 per app-month, with 61% below the poverty line. The findings
    of our survey are somewhat better for Android and iOS although these platforms too,
    are far from a developer paradise: 55% of iOS and 54% of Android developers are below
    the poverty line. Excluding developers that are not interested in profit, 62% of iOS
    developers and 67% of Android developers are not making more than $500 per month
    per app.




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                                © VisionMobile 2013 | www.DeveloperEconomics.com
HTML seems a surprise here with just 45% of HTML developers under the poverty line,
far lower than any other platform. However, there are fundamental differences between
HTML and native platforms which are responsible for the differences observed here:
developers using HTML for web development have access to a much larger user base
comprising desktop and mobile users, irrespective of platform. Among HTML
developers, subscription-based revenue models are much more popular than on native
platforms pointing to established online content or service businesses that have
expanded on to mobile.




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The steep learning curve of app entrepreneurship

49% of developers build apps they want to use themselves, but end up
generating the least revenue




    Almost half of developers (49%) in our survey decide which apps to develop based on
    their own needs. Those same developers end up generating the least amount of revenue
    per app per month, indicating that they have a lot to learn in how they plan their app
    business. Naturally, planning a business based on own needs may yield a good
    customer understanding, but lacks the rigor of market research or of extending proven
    app recipes into new countries or verticals.

    We find it remarkable that only 24% of
                                                            “The developer learning curve is
    developers in our sample plan their apps based
                                                            far steeper on the business side
    on discussions with users, a figure which does
                                                            than on the coding side, and its
    not change with development experience or
                                                            getting steeper.”
    proficiency. This indicates that the
    bottleneck of the build-measure-learn                   George Karavias
                                                            Developer & CEO
    cycle of lean development is the                        Anlock
    “measuring”, or listening in to user
    needs. This highlights the need for a frictionless
    2-way feedback channel between developers and
    users, much like what GetSatisfaction pioneered



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                                 © VisionMobile 2013 | www.DeveloperEconomics.com
for web apps, and which now HelpShift is                   “Competitive analysis is the key
pioneering for mobile apps.                                when it comes to decide what app
                                                           to develop next.
To decide which apps to build, a sizeable share of
developers uses market research and competitive            Jai Jaisimha
                                                           CEO
intelligence. Market research and competitive              Open Mobile Solutions
intelligence are well-established practices in
business development and we expect that the
increasingly business-savvy developer population
will, in the near future, invest more effort in these
elements when designing a product strategy.

Developers that publish more apps per year tend to make decisions based on different
criteria than those publishing only a few apps per year. For developers publishing 16+
apps, the decision mainly lies with clients or management - these are mostly
professional developers that work on commissioned apps or as employees of larger
publishers where the decision on which app to work on is mainly based on a defendable
business case. Developers publishing more apps also tend to rely on market research
more, whether that is purchased research or own research through app store
monitoring and analytics services.

The most successful strategies are those that extend an app into markets,
either into verticals or different geographies. To some extent these strategies
rely on an already established and successful business: these are apps that have been
tried and proven in at least one market and are generally less risky options or “low
hanging fruit” for developers.




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© VisionMobile 2013 | www.DeveloperEconomics.com
CHAPTER TWO



The Developer Tools Landscape
The cogs and gears of the app economy
App developers have witnessed many, radical changes since the creation of the apps
economy. In 2008, app developers were the engineers and geeks experimenting with
new mobile software platforms. In the next two years to 2010, developers transitioned
from engineers to entrepreneurs, and the mobile industry moved from “developers will
come to us” to “we must go to them”. Developers moved from being coders, to
innovators, entrepreneurs, designers and marketers. Today the developer is not just an
engineer, entrepreneur, designer or marketers - developers are a prized customer
for the 100s of firms making up the SDK economy, part of the bigger B2D
(business to app developer) market.

Developer needs have grown, too, to cover the entire lifecycle of an app, across
planning, development, reach, monetisation and customer support. The focus of
developer attention has moved from coding to marketing and to supporting customers.

We model developer needs based on “jobs to be done”, from the seminal work
of Harvard Professor Clayton Christensen in understanding user incentives as a way to
design products.

Developers are called to answer key questions such as: How do I select a platform? How
do I identify my target market and which devices are my customers using? How do I
monetise my apps? What is the best way to promote my apps? How do I beta test with
real users? How do I go about setting a pricing strategy? How do I get user feedback
and manage reputation in the marketplace?

All these questions correspond to the numerous “jobs to be done” for developers,
mapping to the needs that developers have to address along the app lifecycle. These
same jobs create opportunities for SDK and tools vendors. The jobs to be done and
opportunities for SDK vendors are best illustrated by the Developer
Journey, a concept we first introduced in our Developer Economics 2010 report,
shown on the next page.

The structure of the Developer Journey
                                                  “Tool and libraries significantly
hasn’t changed much in the last three
                                                  changed the way apps are
years; what has changed is the flurry of
                                                  developed today. Primarily saving
startups that emerged to cater to those
                                                  time on coding and influencing
needs, making the developer journey
                                                  the way one decides about features
concept a compass for opportunities in the
                                                  (based on availability of libraries)
SDK economy. This SDK economy,
                                                  and new capabilities.”
popularised by the likes of Appcelerator
and Zong, has emerged to support the              Shai Levy
                                                  Freelance Android developer
diverse and growing range of developer            Israel
needs.




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                            © VisionMobile 2013 | www.DeveloperEconomics.com
App developers today have over 500 third party tools (APIs, SDKs, components) to
choose from, catering to every stage along the developer journey. These tools lower
barriers to entry, reducing development costs,
smoothing the learning curve, multiplying go to
                                                            “Searching for developer tools on
market channels and streamlining marketing.
                                                            Google isn’t effective – it’s not the
Developer tools, from ad networks to user                   results, I just don’t know how to
analytics SDKs are a core part of the Android and           describe the tools I am looking
iOS platform economics. Such tools augment the              for.”
networks effects present in platform ecosystems by           Raj Singh
accelerating app creation and reducing developer             Founder & CEO
                                                             Tempo AI, Inc
costs and risks. At the same time, lack of such tools
on competing platforms like Windows Phone or
HTML is a serious handicap making competition
with the incumbent duopoly even harder. While
leading platforms like Apple often divide and                “Having presence in 12 countries
conquer among SDK vendors with changes to API                meant that localisation has been a
or app store policies, follower platforms like               real challenge during app
Windows Phone often subsidize and bundle                     development. Adapting content
developer tools within their marketing campaigns.            and ensuring that everything is
Developer tools have become a major                          right for the particular audience
platform differentiator and a developer                      required significant effort.”
attractor.
                                                             Alexander Löffler
                                                             Senior Product Manager (mobile)
Developers today have at their disposal an                   Yelster digital
abundance of tools including app store analytics,



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                             © VisionMobile 2013 | www.DeveloperEconomics.com
user analytics, cross-platform tools, crash analytics, marketing and monetisation tools,
        all of them with zero entry-level pricing. We have been researching the SDK economy
        for the past few years, and have been tracking a growing number of (currently) over 20
        developer tools categories. For detailed tool listings see our developer portal on
        build.DeveloperEconomics.com.

Table: Developer Tools and Services

Name                          Description                                    Example of vendors

A/B testing tools             Allow developers to measure user reactions     Pathmapp, Swrve, Amazon A/B Testing
                              and performance when introducing new app
                              features.
Ad exchanges                  Technology platforms for buying and selling    Inneractive, MobClix, Burstly
                              online ad impressions
Ad networks                   Ad networks connect advertisers to in-app      AdMob, InMobi, Leadbolt
                              inventory.
App discovery services        Tools to facilitate discovery of mobile apps   AppCarousel, Appsfire, Chomp (now Apple)
                              through search or recommendations.
App factories                 Code-free, visual design tools for easily      Mobile Roadie, Appflight, Red foundry,
                              building mobile applications, aimed at non-    iBuildApp
                              coders
App store analytics           Tools to analyse app downloads and sales       Distimo, App Annie, AppFigures
App testing & certification   Mobile application testing and certification   Apkudo, TRUSTe, uTest
                              services.
Back-end as a Service         Cloud services providing data storage, user    Parse, CloudMine, Sencha.io
                              management and messaging services
Beta-testing tools            Platforms facilitating app testing by end      TestFlight, The Beta Family, Mob4Hire
                              users

Crash analytics tools         Tools for app crash analytics, bug tracking,   BugSence, TestFlight, Crittercism
                              beta distribution, performance analysis.
Cross platform tools          Tools to create applications for multiple      PhoneGap, Appcelerator, Adobe Air
                              platforms from almost the same codebase or
                              design tool.
Cross-promotion services      Ad networks, or promotion channels that        Tapjoy, Flurry, Chartboost
                              allow the promotion of apps within other
                              apps
Customer support              Streamlined customer feedback and support      HelpShift

In-app purchase tools         Allow developers to monetise by in-app         Boku, PapayaMobile, Fortumo
                              selling of additional content, features or
                              virtual goods
Performance management        Tools monitoring and managing the app          Soasta, New Relic (web), Compuware
                              performance and availability
Project management            Tools & services used to manage app            Microsoft Project, Basecamp, Pivotal Tracker,
                              development projects, both for agile and       Assembla, Redmine
                              traditional structured methodologies
Push notifications            Enables pushed message to be sent to an        warp.ly, Urban Airship
                              app as part of notifications or marketing
                              campaigns
Source code management        Configuration management and code              Git, Mercurial, SVN, GitHub, BitBucket, Kiln
                              collaboration tools, either self-hosted or
                              cloud-based
Translation / localisation    Translation services and localisation tools    Transifex, Applingua, Localeyes
tools                         for apps
UI prototyping tools          Tools to prototype the user interface of an    Balsamiq, InVision app
                              application
User Analytics                Tools that track app usage in order to         Google, Flurry, Apsalar, Tapstream
                              optimize user engagement.


                                                                                         Source: VisionMobile




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In Developer Economics 2013 we surveyed six                   “Marketing has been a steep
developer tools sectors: advertising, back-end as a           learning curve for us. When we
service, cross-platform tools, cross-promotion                started we knew nothing about
networks, user analytics and voice services. We ‘ll be        it.”
taking a closer look at these sectors next.
                                                              Duncan Steele
                                                              Co-Founder
We picked the key players in each sector and ranked           Valetta Ventures
them by their popularity among developers. We also
asked developers about the reasons they selected
each service and identified the top decision criteria
for each tool and sector. Finally, we found out how
popular each tool sector is and how its usage varies across the major mobile platforms.
In the next section we present our key findings for most of these sectors. We will be
dissecting these results even further on our developer portal at
build.DeveloperEconomics.com providing more detailed information on
individual tools, and what developers think about each one of them.




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Advertising is the most popular developer service

34% of developers integrate an advertising service within their app but
only 14% use a back-end service




    As part of the Developer Economics 2013 research, we found that 90% of the 3,460
    developers we surveyed use at least one 3rd-party tool or service, with an average of
    1.47 tools used concurrently. Among the top mobile platforms (Android, iOS, HTML,
    BlackBerry and WP), iOS developers tend to use third party tools and services more
    frequently, followed closely by Android, indicating the higher maturity of tools in the
    two main ecosystems. Usage of third party tools and services is highest among
    developers working on media apps (including news, sports, weather, magazines) and
    games developers, using on average 1.80 and 1.75 tools respectively.

    Use of third party tools and services rises with the number of apps developed and
    therefore the scale of the organisation which developers work for. Developers who have
    worked just on one app during the past 12 months use, on average, 1.27 of the developer
    tools in our survey, rising to 2 tools for developers working on 10 or more apps.
    However, usage does not increase with the number of apps for all the developer tools
    surveyed. For example, cross platform tool (CPT) usage is stable for developers working
    on 2+ apps. On the other hand, usage of advertising services rises with the number of
    apps a developer is working on.




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                                 © VisionMobile 2013 | www.DeveloperEconomics.com
Developers below the poverty line (less than $500 per app per month) use on average
1.55 tools; this creates a negative feedback cycle where revenue expectations can’t
justify an investment in tools to improve the app development or marketing process.
More affluent developers are using 1.94 tools on average, which indicates that they are
more sophisticated in their marketing and development process.

Among those developer services that we benchmarked the most popular is ad networks
and exchanges, reflecting the widespread popularity of advertising as a revenue model.
Advertising is the most popular revenue model but developers also use it as a
promotion channel that facilitates app discovery.

The next most popular tool category is user analytics, i.e. tools that track usage of and
user behaviour within an app. Visibility into user behaviour is essential for developers
that want to decide which modules and features are used most by end-users and
optimise their app accordingly. User analytics services also help developers understand
their user-base and improve user targeting. Cross-platform tools are almost as popular
as user-analytics overall, used by 27% of developers.

Crash analytics services help developers identify bugs in live apps by generating crash
reports and sending them to the developer. Despite the profound benefits that such
services can have on the quality and user experience, our survey shows that just 17% of
developers use crash analytics or bug tracking services.

A sector that has been on the rise lately is the Backend-as-a-Service, providing services
such as user management, remote data storage and push notifications to developers.
14% of developers in our survey employ BaaS services. Coming next in popularity are
cross-promotion networks, only used by 7% of our sample.

It is important to note that some of the developer tools we benchmarked compete
directly with services available by native platforms. For example, iOS provides crash
reporting and sales analytics, while Google provides user analytics. However native
platform services usually lack in terms of features or flexibility compared to dedicated
3rd party developer tools.




                                                                                            41
                             © VisionMobile 2013 | www.DeveloperEconomics.com
Cross Platform Tools

PhoneGap and Appcelerator lead developer mindshare across tens of
CPTs




    Cross-platform tools (CPTs) address real challenges for developers. Cross-platform
    tools allow developers to create applications for multiple platforms - usually mobile,
    but increasingly tablets or TV screens - from almost the same codebase or from within
    the same design tool. CPTs reduce the cost of platform fragmentation and allow
    developers to target new platforms at a small incremental cost. More importantly,
    cross-platform tools allow software companies targeting multiple platforms to reuse
    developer skills, share codebases, synchronise releases and reduce support costs.

    CPTs can be used to develop native, hybrid and web apps and come in several
    technology flavours: JavaScript frameworks, App factories, Web-to-native wrappers,
    Runtimes and Source code translators. There are over 100 CPTs that we identified in
    our Cross Platform Tools report published in February 2012.

    Developers most often use several cross-platform tools; on average CPT developers will
    use 1.91 CPTs, confirming the lack of maturity and niche nature of cross platform tools



                                                                                              42
                                © VisionMobile 2013 | www.DeveloperEconomics.com
much like we observed in our dedicated CPT survey just over a year ago. Moreover, we
found that one in four developers will use more than three cross platform tools. The
lack of a one-size-fits-all and immaturity in the CPT landscape is what is stalling cross
platform tools from shifting the balance of power in the iOS / Android duopoly towards
alternative platforms.

Cross platform tools are most popular for developers focusing on HTML development,
with 38% of of them using CPTs for development. CPTs and particularly JavaScript
frameworks and web-to-native wrappers (e.g. PhoneGap), provide a relatively smooth
transition to mobile apps for web developers: in our Cross-Platform Developer Tools
2012 report we found that 60% of developers using CPTs have over 5 years experience
in web development. Usage of CPTs is popular among iOS developers, while usage
among Windows Phone developers is much lower, presumably due to historical lack of
support for the iOS platform from CPT vendors and Microsoft’s financial incentives for
the creation of native apps.

PhoneGap tops CPT rankings, used by 34% of developers, followed by Appcelerator and
Adobe Air with 21% and 19% developer mindshare respectively. With over 100+ cross
platform tools available, the choice of which is “the right tool” for developers can be a
daunting challenge. Choosing between CPT technologies is not straightforward (i.e.
whether to go for a web-to-native wrapper or a JavaScript framework). Moreover,
developers need to try out a cross-platform tool to see if it aligns with their needs in
terms of performance, learning curve, access to native APIs or look & feel. It’s never a
black or white decision.

The most important selection criterion for CPTs is their availability across platforms.
Due to their deep platform integration, CPT tools support iOS/Android platforms first,
and others secondly. Beyond cross-platform availability, 38% of developers using CPTs
select their tools based on development speed and 33% based on the learning curve.
Since CPTs aim to expedite and facilitate development across platforms, they should
provide a clear advantage over native platforms when it comes to speed and ease of
development to justify their use. Amidst differentiating features for CPTs are access to
native APIs, performance optimisation and the ability to reproduce native UI elements
on each platform.




                                                                                            43
                             © VisionMobile 2013 | www.DeveloperEconomics.com
Ad networks and mediation engines

AdMob dominates ad networks (65%) and Inneractive leads among ad
exchanges (12%)




    With advertising being the most widely used revenue model among developers,
    advertising services attract considerable developer interest taking the top spot among
    the developer tools that we benchmarked. Providers of ad services monetise their
    service by taking a direct cut of advertising revenue generated by developers through
    revenue models like cost-per-click, cost-per-impression or cost-per-action. With 100+
    ad networks and exchanges, there is intense competition, regional specialisation and
    vertical-oriented solutions. In spite of this diversity, several ad services are not
    profitable.

    The ad services we benchmarked are either                  “Selecting an ad network is a
    advertising networks that provide direct access to         lottery. It’s easier if you have a
    their own pool of ads, or ad exchanges (also known         regional-centric app, but it’s a
    as mediation engines, but excluding real-time              challenge if you have a global app,
    bidding exchanges) that act as aggregators,                as there’s no best-performer
    automating access to a large number of individual          globally.”
    ad networks. Ad exchanges offer some flexibility to        John Cooper
                                                               Founder
                                                               Pyxis


                                                                                                     44
                                © VisionMobile 2013 | www.DeveloperEconomics.com
developers by allowing them to select between             “We're reviewing and changing
multiple ad networks through a single SDK -               the ad-networks we work with on
offering better fill rates and eCPMs. At the same         a monthly basis to get the best
time, ad network SDKs often provide access to             deals available.”
more features available, than the generic
features available through an ad exchange.                CTO
                                                          Games industry

Our survey of 3,460 developers indicates that,
among developers using ad services, 27% use an
exchange and on average use 1.59 ad services
providers. There is a large variance in the number of developers using ad services
depending on the scale of development: those developing less than 5 apps per year tend
to use ad-services much less than those developing more than 5 apps per year. Among
developers that develop more than 16 apps per year, most likely working for large
publishing houses, software services companies or agencies, about 60% use ad services
in their apps.

Ad services are most popular with those who develop primarily on Windows Phone and
Android (46% of WP developers and 43% of Android developers), and less so on iOS
and BlackBerry (35% and 31% respectively). This is in agreement with our findings on
revenue models being used on each platform, with developers on Android and
Windows Phone relying heavily on advertising to monetise their apps.

AdMob, a service acquired by Google in 2010 is clearly the dominant
platform in mobile ad services, adopted by 65% of developers that use ad
services. AdMob has recently expanded to ad exchange services, a move that aims to
counter the threat that ad exchanges pose for Google. Second runners, each used by
12% of developers, are Inneractive, an ad-exchange/mediation service and InMobi, an
ad network growing out of India to become a major player in emerging markets:
InMobi’s mindshare is 17% in Asia and 33% in Africa according to our survey. Apple’s
iAd service comes fourth overall with 11%, and despite being quite popular among iOS
developers, AdMob is the leading ad service on iOS, used by 66% of iOS developers that
we surveyed.

Ad exchanges are complementary to ad networks. For example, developers will use one
service with high eCPM but low fill rate and another with lower eCPM but nearly 100%
fill to plug the gaps in the better paying service. When selecting an ad network or
exchange, availability across platforms comes on top in both cases. Ease of integration
is also very important, particularly so for developers using ad networks. Supported ad
formats, revenue potential and fill rate are secondary selection criteria, and therefore
constitute differentiation factors across advertising services.




                                                                                            45
                             © VisionMobile 2013 | www.DeveloperEconomics.com
User Analytics

The user analytics duopoly: Google (69%) and Flurry (49%) are well
ahead of competition




    User analytics services are becoming increasingly important as competition for app
    users continues to rise. The ability to track how users interact with apps is extremely
    valuable for app developers, designers and product managers alike, and to some extent
    acts as a proxy for user feedback. The absence of a direct two-way communication
    channel between developers and users means that user analytics often provide the only
    feedback channel from user to developer. Our survey of 3,460 developers shows that
    28% of developers use user analytics services overall, and the usage rises with the
    number of apps developed, reaching 39% among developers working on more than 10
    apps per year.

    User analytics services are significantly more important for iOS developers that
    developers of other platforms - used by 39% of iOS developers in our survey vs. 28% for
    Android, 25% for WP and 15% for BlackBerry. Usage of analytics serves as an
    indicator of the level of competition among developers on different
    platforms. The greater the competition, the higher the need for insights on user




                                                                                              46
                                © VisionMobile 2013 | www.DeveloperEconomics.com
behaviour provided by user analytics services. The red ocean competition in the iOS
App Store pushes developers towards increased sophistication in tracking and
improving user engagement and retention efforts, and therefore greater use of user
analytics tools. In comparison, among the top platforms, user analytics tools are the
least popular with BlackBerry developers (15%), indicating lower levels of competition
among developers on this platform.

The picture in user analytics services is quite telling with two services dominating:
Google and Flurry. Google has traditionally been strong in web analytics but it has now
extended its stronghold on to mobile platforms commanding a 69% mindshare among
developers employing user analytics services. Its dominance is mainly observed among
HTML developers. Runner-up Flurry, is used by 49% of developers employing user
analytics services, particularly on iOS (64% vs. 58% for Google). Flurry, being one of
the pioneers in user analytics is the de-facto analytics platform for developers reaching
over 700 million devices each month. Beyond these two services, there are numerous
smaller players vying for third place, currently held by Testflight Live, a service recently
acquired by ad mediation service Burstly. Note that user analytics are a distinct tools
sector to app store analytics (e.g. AppAnnie, Distimo), which provide analysis of app
sales and downloads.

User Analytics services are mostly used in media and entertainment apps (36% of
developers). Google analytics is stronger overall across all these categories, with the
exception of Games where both Google and Flurry are equally strong.

Developers opt for analytics services that are easy to integrate within their apps or that
are available across several platforms as indicated by 51% and 49% of developers using
user analytics services, respectively.
Optimising analytics comes as third
priority, with 31% of developers using              “Mobile analytics help you understand
user analytics services being concerned             how users interact with the apps and what
with the depth of analytics, and 13%                customers really want. They are
being interested in real-time reports.              ultimately useful to UX specialists to help
Cost is also a deciding factor as pointed           them find out where to aim, how to give
out by 28% of developers employing user             real value to the user, which features to
analytics.                                          offer, and how to improve the overall
                                                    experience.”
                                                    Dimitris Makris
                                                    Co-Founder and Head of Mobile
                                                    Trebbble




                                                                                                  47
                              © VisionMobile 2013 | www.DeveloperEconomics.com
Backend-as-a-Service

Parse leads with 28% but competition for second spot is heating up as
BaaS rises in popularity




    As mobile apps become more sophisticated, so the need increases for back-end features
    like managing users, introducing social features, or synchronizing data with the cloud.
    App design and development is usually the focus of the initial app efforts, with back-
    end features lacking sophistication or scalability, until the very time when they are
    mostly needed. Off-the-shelf mobile Back-end-as-a-service (BaaS) services can save
    considerable time for developers that need backend support for their apps. At the very
    basic level, mobile BaaS services offer a managed, cloud-hosted database that scales as
    the user base grows. BaaS services provide additional functionality on top of this base
    layer that usually includes user management, push-notifications, social features and
    large-file cloud storage.

    Our survey of 3,460 developers indicates that backend services are currently used by
    14% of developers, and more frequently by developers working on 16+ apps per year
    (25%). Backend services are used slightly more on iOS (18% of iOS developers) than on




                                                                                              48
                                © VisionMobile 2013 | www.DeveloperEconomics.com
Android or WP (15%), while BlackBerry                    “Startups usually fail in the back-end
developers use these services much less (9%),            because they are more likely to go viral
as a result of limited support among these               very quickly and might not be able to scale
tools for BlackBerry.                                    their back-end fast enough. People don’t
                                                         perceive a failure of a back-end as a back-
The undisputed mindshare leader in mobile
                                                         end failure. They say that the game is too
BaaS is Parse, used by 28% of all BaaS users,
                                                         slow or doesn’t work pretty well.”
followed by enterprise-focused CloudMine
(11%). Sencha.io and ACS, both commanding a              Toli Lerios
                                                         Engineer (backend development)
10% share among developers using BaaS, are               Facebook
solutions that are well integrated with their
corresponding development frameworks
(Sencha and Appcelerator) and therefore do
not directly compete with services such as Parse or StackMob. The Backend-as-a-
service market is in early stages, crowded with over 30 vendors that strive to
differentiate by constant innovation and additions to their feature sets but we have yet
to see any service dominating the sector to the extent observed in other developer tools
sectors, such as ad services or user analytics tools.

Although core features are common among most BaaS providers, there are differences
between them that make the selection easier. For example, the ability to export data is
not offered by all services. Developers often find BaaS restrictive for their app
requirements, which has led to BaaS providers such as Parse, StackMob and Kinvey to
enable developers to implement custom business logic. At present however, our data
shows that developers frequently opt for a custom-built backend solution rather than a
BaaS for greater flexibility.

The main BaaS selection criterion for developers is, as in most third-party developer
services, availability across platforms. However, the richness of the feature set is almost
equally important, as is the flexibility of the service, e.g. the ability to implement
custom business logic. Ease of integration and use, stability and performance are
important to 25% of developers using backend services. Another important aspect of
backend services is pricing flexibility, i.e. the way costs scale with usage. Developers
whose apps experience a sudden surge in user base may find it challenging to scale their
costs as usage grows.

We also asked developers using backend services to highlight the most important BaaS
feature. 28% of developers using backend services indicated data management and 18%
indicated user management and authentication. Next most important features are push
notifications and content management, followed by e analytics (9%), file storage (7%),
cloud code (custom logic) (6%) and social graphs (3%).

The backend service sector is relatively young and expected to grow as developers
familiarise themselves with such services and realise their potential. At the same time,
there is much room for improvement as BaaS providers better understand and adapt
their services to developer needs such as flexible and customisable business logic. The
need for flexibility and relative feature parity points to the opportunity for an open
source back-end service that can be monetized like Github.




                                                                                                49
                             © VisionMobile 2013 | www.DeveloperEconomics.com
Cross Promotion Networks

TapJoy (53%) is the leader in cross-promotion promotion, with Flurry
(20%) and Chartboost (18%) following behind




    Cross-promotion networks (CPNs) are used by developers both as a means for
    promoting their apps and monetising apps. When used for promotion purposes, there
    are numerous revenue models, some offering free traffic exchange between apps,
    enabling developers to run low cost or free promotions. However, several CPNs operate
    on a cost-per-install basis, with developers paying for each user acquired. A special case
    of cross-promotion is incentivised installs, where the user gets rewarded for installing
    an app, a practice that Apple has been trying to restrict on the App Store.

    Used by 7% of developers overall, usage of cross-promotion services is not very high
    and does not vary significantly by platform. Usage is higher among developers that
    develop games (13% of all games developers) and higher than average among
    developers working on comms & social networking apps (9%), entertainment apps
    (10%) and music & video apps (10%). Overall, developers using CPNs will use 1.7 CPNs
    on average.




                                                                                                 50
                                 © VisionMobile 2013 | www.DeveloperEconomics.com
Cross promotion network usage increases with the number of apps developed, rising to
15% among developers who work on more than 16 apps per year. For developers
working on several apps it makes sense to cross-promote within and across their app
portfolio, a strategy widely practiced by Facebook games market leader Zynga.

Based on our survey of 3,460 developers, TapJoy is leading in the cross-promotion
space, used by 53% of developers that use CPNs. Flurry AppCircle and Chartboost,
follow at some distance and are competing for second spot (20% and 18%), while there
are numerous other providers with over 5% mindshare.

In the competition among cross-promotion networks, the three most important
selection criteria are the number of users reached, cross-platform availability and ease
of integration. For developers who use CPNs for promotion purposes, cost is also
important. We found that, on average, the typical CPI (cost-per-install) was $0.60
among iOS and Android developers in our survey, with no notable difference between
these platforms. When used as a revenue source, the revenue potential becomes
important, as indicated by 25% of developers using CPNs.




                                                                                           51
                             © VisionMobile 2013 | www.DeveloperEconomics.com
Voice Services

Skype (39%) is leading, with Twilio (31%) following




    Voice APIs allow developers to integrate voice-call functionality within their apps,
    bypassing the telco services that traditionally provided these capabilities. Developers
    use voice services to enable a number of use cases such as voice calls, conference calls,
    video calls, voice transcription and voice portal services. Telcos are reacting to this
    trend for enabling use cases beyond classic telephony by opening up access to their
    services via APIs. The latest AT&T Call management API, powered by Voxeo Labs’
    Tropo Platform, allows users to link their mobile number to over-the-top voice services
    provided via AT&Ts API, avoiding the need for a new phone number. AT&T has also
    partnered with Twilio as part of their “Advanced Communications Suite” allowing
    businesses to manage a host of comms services, including SMS shortcodes and
    teleconferencing via the Twilio API.

    While voice services cater to a number of different use cases, their use is relatively low
    among developers due to lack of awareness. We believe that voice services are still tied
    to the developer perception of telephony, and have a long way to go to the future voice-
    enabled apps where voice will become a third medium for in-app user interaction



                                                                                                 52
                                 © VisionMobile 2013 | www.DeveloperEconomics.com
Mobile Duopolies Widen as Developers Seek Alternatives
Mobile Duopolies Widen as Developers Seek Alternatives
Mobile Duopolies Widen as Developers Seek Alternatives
Mobile Duopolies Widen as Developers Seek Alternatives
Mobile Duopolies Widen as Developers Seek Alternatives
Mobile Duopolies Widen as Developers Seek Alternatives
Mobile Duopolies Widen as Developers Seek Alternatives
Mobile Duopolies Widen as Developers Seek Alternatives

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Mobile Duopolies Widen as Developers Seek Alternatives

  • 1. Contents Key takeaways Chapter 1 - Mobile Duopolies: The widening gap between the haves and the have nots Chapter 2 - The Developer Tools Landscape: The cogs and gears of the app economy Chapter 3 - Rise of the Mega SDKs: The developer tools landgrab Also by VisionMobile® Mobile Innovation Economics Workshop A strategy workshop introducing the new economic thinking necessary for successful innovation by telcos. Find out more visionmobile.com/strategy 1 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 2. About VisionMobile ™ Contents VisionMobile ™ is an ecosystems analyst firm working with Key takeaways top-5 telcos and handset makers. We are best known for Developer Economics, the de-facto knowledge hub of the Chapter 1: Mobile duopolies app economy. We are also behind Innovation Economics, The widening gap between the haves and the have nots the strategy workshops helping CxOs to define winning innovation strategies. Our mantra: distilling market noise Chapter 2: The Developer Tools Landscape into market sense. The cogs and gears of the app economy VisionMobile Ltd. 90 Long Acre, Covent Garden, Chapter 3: The rise of the Mega SDKs vendors: London WC2E 9RZ Consolidation in the developer tools land grab +44 845 003 8742 www.visionmobile.com/blog Follow us on twitter: @visionmobile Terms of re-use Also by VisionMobile 1. License Grant. Subject to the terms and conditions of this License, VisionMobile™ hereby grants you a worldwide, royalty- Mobile Innovation Economics Workshop free, non-exclusive license to reproduce the Report or to incorporate parts of the Report (so long as this is no more than five pages) into A strategy workshop introducing the new economic one or more documents or publications. thinking necessary for successful innovation by telcos. 2. Restrictions. The license granted above is subject to and limited by the following restrictions. You must not distribute the Report on any website or publicly accessible Internet website (such Find out more visionmobile.com/strategy as Dropbox or Slideshare) and you may distribute the Report only under the terms of this License. You may not sublicense the Report. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Report you distribute. If you incorporate parts of the Report (so long as this is no more than five pages) into an adaptation or collection, you must keep intact all copyright, trademark and confidentiality notices for the Report and provide attribution to VisionMobile™ in all distributions, reproductions, adaptations or incorporations which the Report is used (attribution requirement). You must not modify or alter the Report in any way, including providing translations of the Report. 3. Representations, Warranties and Disclaimer VisionMobile™ believes the statements contained in this publication to be based upon information that we consider reliable, but we do not represent that it is accurate or complete and it should not be relied upon as such. Opinions expressed are current opinions as of the date appearing on this publication only and the information, including the opinions contained herein, are subject to change without notice. Use of this publication by any third party for whatever purpose should not and does not absolve such third party from using due diligence in verifying the publication’s contents. VisionMobile disclaims all implied warranties, including, without limitation, warranties of merchantability or fitness for a particular purpose. 4. Limitation on Liability: VisionMobile™, its affiliates and representatives shall have no liability for any direct, incidental, special, or consequential damages or lost profits, if any, suffered by any third party as a result of decisions made, or not made, or actions taken, or not taken, based on this publication. 5. Termination: This License and the rights granted hereunder will terminate automatically upon any breach by you of the terms of this License. Copyright © VisionMobile 2013 v.016 2 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 3. Key messages The following are based on VisionMobile’s recent survey of 3,460 developers across 95 countries, with a balanced sample across North America, Europe and Asia, plus developer interviews and research insights. Mobile market duopolies Mobile handset Industry growing at 23% CAGR. Despite the doom and gloom circling many mobile handset makers, the industry has been on a steady growth trajectory achieving a 23% CAGR in revenues since 2009. Underlying this growth are the increasing smartphone sales that now account for over 40% of all handset sales, fuelled by low cost Android devices that are rapidly eating away feature phone market share. A game of duopolies. The 700 million smartphones shipped in 2012 are underpinned by the Google / Apple duopoly in mobile platforms which jointly commands 80% in mobile developer mindshare. This is underscored by the Samsung and Apple handset maker duopoly, which combines a smartphone market share of 46%, and accounts for 98% of handset industry profits across the top-8 handset OEMs. Excluding Apple, total handset industry profits are at 2009 levels, implying that Apple is reaping all of the added value out of the apps-based mobile computing paradigm which it introduced. In this same period, Samsung captured the remaining value by quickly transforming from a feature phone incumbent to a smartphone leader, eating away the profits of the old guard Nokia who was slow to react to the changing basis of competition - from the best phones, to the best apps. Samsung’s profit recipe. As the top-selling handset OEM in 2012, Samsung’s stellar success with Android smartphones is down to three differentiating elements: firstly in- house ownership of the most expensive hardware components, ensuring both earliest availability and lowest bill of materials. Secondly, fastest time to market in launching a new smartphone based on the latest Android software release. Thirdly, a strong Galaxy brand and marketing campaigns that differentiate Samsung from the crowd of tens of Android handset makers. Tablets are still outsold 3 to 1 by PCs, but they are expected to reach parity in the next 1-2 years. This will be a critical inflection point for the PC duopoly of Microsoft and Intel, who are seeing their once-dominant position in computing being severely disrupted by mobility, where Android dominates platforms and ARM licensees Qualcomm and Mediatek dominate chipsets. Platform haves and have nots Developers swarm around iOS/Android but keep looking for viable alternatives. Having established a dominant position in consumer markets, Android continues to lead mobile developer mindshare, with 72% of developers now developing for the platform, a 4 percentage point increase compared to our 2012 survey. iOS shows a 5 percentage point drop in Mindshare, which we attribute mostly to the influx of Asian developers showing a clear preference towards Android. Developer mindshare varies widely by region, with Android leading in Asia and Europe, while North America 3 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 4. shows platform parity. The considerable share of mobile developers intending to adopt Windows Phone (47%) and BB10 (15%) indicate that there is still developer interest in a viable third app ecosystem. HTML is the main technology co-opetitor to the Android-iOS duopoly. HTML is the third most popular choice among mobile developers, 50% of whom use the HTML-based set of technologies as a deployment platform (to create mobile web apps) or as a development platform (to create hybrid apps or HTML code translated into native apps). Overall, HTML is much more successful as a technology, not a platform, with Firefox OS (and WebOS before that) being the main web-centric attempts at creating a complete alternative to iOS and Android, including native platform APIs, and a means to distribute and monetise apps. HTML should therefore be seen not as competition, but rather as a complement to native platforms, and one that reduces externalities by lowering barriers to entry and exit from these platforms. Windows Phone: buy it and they will come. Windows Phone remains unchanged in developer mindshare at 21% of developers despite the very high intention to adopt in our previous 2012 survey. Developers seem to be waiting for the right market signals – a critical mass of handsets - before investing in the platform. Despite Windows Phone challenges, Microsoft has positioned Windows 8 as a tablet-too platform, and thanks to strong Windows license renewals, the company is able to reposition mobile market share figures to their advantage. BlackBerry mobile mindshare remains stable at 16%, with developers being on standby mode in anticipation of BB10 sales. Moreover, Intentshare, i.e. developer plans to adopt BlackBerry, has not subsided since our 2012 survey, indicating that the major outreach effort undertaken by RIM during the build-up to BB10 release is having some positive impact. Symbian mindshare, on the other hand, is rapidly and predictably disappearing, as is, Samsung’s Bada, despite outperforming Windows Phone sales in Q3 2012. 74% of developers use 2+ platforms concurrently, but money is concentrated in iOS/Android. At the same time, developer platform choices are now narrowing. On average mobile developers use 2.6 mobile platforms in our latest survey, compared to 2.7 in 2012 and 3.2 in our 2011 survey. 80% of respondents in our sample develop for Android, iOS or both, making them the baseline in any platform mix. Developers that do not develop for one of these two platforms generate, on average, half the revenue of those developers that do, leaving little doubt as to the concentration of power within these two major ecosystems. Most developers are iOS-first. iOS is a clear winner in the shoot-out against Android, with 42% of Apple/Google developers prioritising iOS, against 31% for Android. Several other factors come into play when making a decision on the “lead platform”, such as prior experience or local handset sales patterns, but iOS comes out as a clear winner across all platform competitive points except cost and learning curve. iOS, Android and BlackBerry are lead platforms. In our survey of 3,460 developers, iOS emerged as the highest priority platform, with 48% of iOS developers using it as the lead platform among all others. iOS, Android and BlackBerry constitute lead platforms, which are most often used as a main platform among their developers. Windows Phone and HTML are extension platforms, as they are typically used by 4 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 5. developers to extend their app footprint into customer segments or regions not adequately covered by their lead platform. At the tail end of developer preference are Symbian, Qt, Flash and JavaME ,the “gap fillers”, now used to address all remaining market niches. HTML5 needs better native platform APIs, and development environment. HTML5 is becoming a viable alternative to native for developers working on app categories such as Business & Productivity (used by 42% of HTML developers), Enterprise (32%) and Media apps (28%). To compete with native, HTML5 needs better native API access (35% of HTML developers), a better development environment (34%), better debugging support (22%). More importantly, optimised HTML5 devices were not seen as important as the native API access or dev environment. This leads us to conclude that HTML proponents such as Facebook, Mozilla and Google should focus on cross-platform tools and development environments on at least equal measures as they focus on full platform efforts like Facebook Platform, Firefox OS and Chrome OS. Tablets reaching developer mindshare parity with smartphones, but TVs remain niche. The majority (86%) of 3,460 developers in our survey target smartphones, while a large share of them also develop on tablets, led by iOS developers (76%) indicating the attractiveness of the iPad as a development and monetisation platform. TV development remains niche (6% of Android developers), as the hype cycle around the “Smart TV” experience is yet at a very early stage. The revenue haves and have nots The steep learning curve of app entrepreneurship. Developers have a lot to improve in planning their app business. 49% of developers in our sample build apps they want to use themselves, but end up generating the least revenue. The most revenue-generating app planning strategies are those that extend an app either into verticals or different geographies. To some extent, these strategies rely on an already established and successful business: apps that have been tried and proven in at least one market and are generally less risky options or “low hanging fruit” for developers. Advertising is now the most popular revenue model for apps, used by 38% of developers in our global sample. At the same time, it is the monetisation model with the least revenue per app. In-app purchases and Freemium are on the rise, having grown by 50% compared to our 2012 survey and are now used by more than a quarter of the developers in our survey. In-app purchase is now the second most popular revenue model on iOS, with 37% of developers using it, falling slightly behind Pay per download. Lack of customer understanding in lean app development. We find it remarkable that only 24% of developers in our sample plan their apps based on discussions with users, a figure which does not change with development experience or proficiency. This indicates that the bottleneck of the build-measure-learn cycle of lean development is the “measuring”, or understanding customers. This highlights the need for a frictionless two-way feedback channel between developers and users, much like what GetSatisfaction pioneered for web apps, and which now HelpShift is pioneering for mobile apps. 5 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 6. The Developer Tools Landscape Over 500 tools for today’s app developers, designers and entrepreneurs. In the last 3 years, developers have moved from being coders, to innovators, designers and makers - and a prized customer for the 100s of firms making up the SDK economy, part of the bigger B2D (business to app developer) market. Developer expectations for tools and services have changed in the recent years due to the flurry of startups, from Appcelerator to Zong, which emerged. App developers today have over 500 third party tools (APIs, SDKs, components) to choose from, catering to every stage along the developer journey. Developer tools, from ad networks to user analytics SDKs are a core part of the Android and iOS platform economics, and a major platform differentiator. Ad services mainstream, other tools use is fragmented. 90% of the nearly 3,460 developers we surveyed use at least one third-party tool or service, with an average of 1.47 tools used concurrently. Among those developer services that we benchmarked the most popular is ad networks and exchanges (34% of developers), reflecting the widespread popularity of advertising as a revenue model. Advertising is the most popular revenue model, while ads can also act as a promotion channel that facilitates app discovery. User analytics (28%) and cross platform tools (27%) follow in popularity with a longer tail formed by developers of crash analytics, BaaS, cross promotion networks and voice services. Google’s AdMob, is clearly the dominant mobile ad platform, adopted by 65% of developers that use ad services. AdMob has recently expanded to ad exchange services, a move that aims to counter the threat that ad exchanges pose for Google. Second runners, each used by 12% of developers in our sample, are Inneractive, an ad-exchange/mediation service and InMobi, an ad network growing out of India to become a major player in emerging markets. Apple’s iAd service comes fourth overall with 11%, and despite being quite popular among iOS developers, AdMob is the leading ad service on iOS, used by 66% of iOS developers that we surveyed. PhoneGap and Appcelerator lead developer mindshare across 100+ cross platform tools. PhoneGap tops CPT rankings, used by 34% of developers, followed by Appcelerator and Adobe Air with 21% and 19% developer mindshare respectively. With over 100+ cross platform tools available, the choice for developers can be a challenge. Amidst differentiating features for CPTs are access to native APIs, performance optimisation and the ability to reproduce native UI elements on each platform. The user analytics duopoly: Google (69%) and Flurry (49%) are well ahead of competition. User analytics services are becoming increasingly important as a tool to optimise app engagement and reach, and act as a proxy for user feedback. User analytics services are significantly more important for iOS developers - used by 39% of iOS developers in our survey vs. 28% for Android, 25% for WP and 15% for BlackBerry. Usage of analytics serves as an indicator of the level of competition among developers on different platforms. Parse leads with 28% mindshare in Backend-as-a-Service tools but competition for second spot is heating up as BaaS rises in popularity. As mobile apps become more sophisticated, so the need increases for back-end features like managing users, introducing social features, or synchronizing cloud data. Mindshare leader Parse is followed by enterprise-focused CloudMine (11%). Sencha.io and ACS, both 6 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 7. commanding a 10% share among developers using BaaS, are solutions that are well integrated with their corresponding development frameworks (Sencha and Appcelerator) and therefore do not directly compete with services such as Parse or StackMob. The Backend-as-a-service market is in early stages, crowded with over 30 vendors that strive to differentiate by constant innovation and additions to their feature sets - we have yet to see any service dominating the sector to the extent observed in other developer tools sectors, such as ad services or user analytics tools. TapJoy (53%) is the leader in cross-promotion network mindshare, according to our survey of 3,460 developers, with Flurry AppCircle (20%) and Chartboost (18%) following behind. Cross-promotion networks (CPNs) are used by developers both as a means for promoting their apps by means of free traffic exchange across apps, ads paid by cost-per-app-install or in some cases incentivised installs. CPNs are also used as a revenue model, for developer acting as inventory publishers. Voice APIs have not made the transition from web to mobile. While voice services cater to diverse use cases, their mobile developer mindshare is limited to single digits, as voice APIs are still tied to the developer perception of telephony, a long way from the future voice-enabled apps. Voice-enablement leaders Twilio and Voxeo have been much popular within web developer circles, with Twilio rising once in late 2011 to a top-10 API provider ahead of Facebook, as tracked by ProgrammableWeb. Yet these voice services are yet to make a major impact in mobile apps. Skype (telephony URIs) and Microsoft (speech recognition and transcription) are often used, followed by Twilio and Tropo API users who focus on conference calls, inbound/outbound calling and voice portal services. Telcos like AT&T, Verizon, Telefonica and Deutsche Telekom have also released voice APIs in 2012 in a move to extend telephony assets into new revenue- generating voice use cases. The Developer tools universe expands and consolidates. The Business to Developer (B2D) market, has seen a continual expansion in the last three years, with a flurry of B2D startups emerging to address the ever increasing developer needs. For every 1,000 app startups, there is a developer tools startup. In parallel, there is consolidation taking place via organic expansion (e.g. Flurry, Papaya expanding services organically) and via mergers and acquisitions (e.g. Appcelerator acquired Aptana, Cocoafish, Particle Code and Nodeable, Apigee acquired Usergrid and Instaops, Burstly acquired TestFlight and Flurry acquired Trestle). Consolidation to continue to 2015, led by mobile marketing and enterprise. We expect the trend of consolidation of the tools landscape to continue unabated until 2015, six years after the B2D market for apps was born, while expansion will focus only on unaddressed developer tools sectors in the post-launch phase of the developer journey. We expect two main clusters of developer tools to lead the consolidation: firstly, marketing tools, as the discovery bottleneck will only worsen as we go from 1.5M to 10M apps, and while the Apple and Google stores continue to dominate app distribution. Secondly, Enterprise Mobile Services, which are creating revenue demand for vendors to mobilise their intranets, and to allow employees to bring their own device (BYOD) to work. Unlike the consumer apps space, enterprises have a substantial IT budget per employee, and very stringent requirements for data security, identity management, backend systems integration, and support-level agreements. 7 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 8. About Developer Economics Welcome to Developer Economics 2013, the fourth in our de-facto research series of the developer economy. This report focuses on developer tools, examining six developer sectors: ad-networks and mediation engines, backend-as-a-service, cross-platform tools, cross-promotion networks, user analytics, and voice services. We also take a close look at many of the critical issues for developers today, such as most popular platforms, opportunities and challenges with HTML5, cross-screen development, app revenue models, monetisation potential and much more. The findings of this report are based on an online survey of over 3,400 developers, as well as 20 qualitative interviews, conducted in October 2012. Our sample was truly global, with a balanced sample across North America, Europe and Asia, but also significant minorities of developers from Africa, Oceania and Latin America. We hope this report gives you insight into the latest trends on mobile development and an understanding of the rules of the new app economy emerging around apps and ecosystems. We hope you enjoy reading it - as much as we enjoyed writing it! AndreasP, Matos, Christina, AndreasC, Mark, Vanessa, Chris, Michael and Stijn at VisionMobile. @visionmobile www.visionmobile.com/blog Thank you! We'd like to thank all the people and organizations that helped us make this project possible. Special thanks go to: Our sponsors, without whom we wouldn't have been able to complete this project: AT&T, Mozilla, Nokia, BlackBerry, BrightCove and Telefonica. Our Marketing and Regional partners that helped us reach an unprecedented 3,460 developers across the globe, breaking new records for the largest, global mobile developer survey. The developers and mobile insiders that took the time and interest to share their experience with us. Alexey Sazonov, Christopher Kassulke, George Karavias, Raj Singh, Maximiliano Firtman, Tzach Hadar in our Developer Advisory Board that provided valuable feedback throughout this research. And finally, Kinvey and SoundCloud for their input during the preparation of the research. 8 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 9. 9 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 10. Research methodology The Developer Economics January 2013 research is based on a large-scale online developer survey and one-to-one interviews with app developers. The online survey was designed, produced and carried out by VisionMobile over a period of five weeks between October and early November 2012. One to one interviews were conducted from November to December 2012. The online survey received over 3,400 responses, more than double the number of our previous 2012 survey. Respondents came from 95 countries. The online survey was available in 7 languages (English, French, German, Korean, Portuguese, Russian and Spanish) and promoted by 25 marketing and regional partners within the app development industry. As a result, the survey reached a substantial number of respondents across all continents. The survey respondents were balanced across Europe (39%), Asia (27%) and North America (24%). We also gathered a developer sample from Africa (4%) and South America (4%). In terms of countries, respondents came primarily from the US (18.7%), India (13.9%) and the UK (5.6%) followed by Russia, Germany and France. We also received responses from Venezuela, Uruguay, Vietnam and Kazakhstan to name a few of the 95 countries in total, making this report truly reflective of the new, global, mobile app economy. Respondents were asked to indicate the main platform they use for development among 14 mobile and desktop platforms. To minimise the sampling bias for platform distribution, we compared the distribution across a number of different developer outreach channels and identified statistically significant channels that exhibited the 10 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 11. lowest variability from the platform medians across our whole sample base. We derived a representative platform distribution based on these channels and weighted our results based on this distribution, as depicted in the graph below. In order to exclude outliers in our sampling, we derived median rather than mean values where appropriate. Re-calibrating and adjusting our research methodology was deemed necessary as we strive to capture trends across an ever growing, diverse and widely distributed developer population. 11 © VisionMobile 2013 | www.DeveloperEconomics.com
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  • 14. CHAPTER ONE Mobile duopolies The widening gap between the haves and the have nots Despite the doom and gloom circling the mobile handset industry, and the slowdown in handset shipments observed in Q3 2012, the industry has been in fact on a steady growth trajectory achieving a 23% CAGR in revenues since 2009. Underlying this growth are the increasing smartphone sales that now account for over 40% of all handset sales, a massive 12.5 percentage point rise since Q3 2011. The growth in smartphone sales, is fuelled by low cost Android devices that rapidly eat away feature phone market share. 14 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 15. 2012 was the year that established Android’s dominance in the smartphone market. In Q3 2012 Android accounted for 74% of all smartphones sold and 30 % of all handsets sold. Propelled by Android, Samsung became the top-selling mobile handset OEM, starting in Q1 2012, and ending a 14-year reign by Nokia. Samsung’s success with Android is down to three differentiating elements, as we covered in our Mobile Insider note on The Apple and Samsung Profit Recipe (www.visionmobile.com/insider) - ownership of the most expensive hardware components, including screens, memory and processors, ensuring both earliest availability and lowest bill of materials. - fast time to market in launching a new Android handset based on the latest Android software release, beating all other handset makers to early adopter profits. - strong Galaxy brand and marketing campaigns that differentiate Samsung from the crowd of tens of Android handset makers. Samsung has led not just the Android race, but has also challenged the iPhone on a single handset basis: for the first time, an Android handset, Samsung’s flagship Galaxy S3, became the top selling smartphone, outselling the iPhone 4S during Q3 2012. Meanwhile Apple experienced a slump in sales during most of the year, despite having a very successful Q4 2011. At the same time, Apple is expected to recover in Q4 2012 15 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 16. following a strong performance by the iPhone 5. Industry analyst consensus forecasts record iPhone sales, in the region of 43 to 63 million units; a wide range indeed, but higher than any previous quarterly actuals. Handset industry profits grew thanks to Apple The booming handset industry is underpinned by the Google / Apple duopoly in mobile platforms; a duopoly that, in turn sustains the handset maker duopoly of Apple and Samsung. With a combined smartphone market share of 46%, Samsung and Apple account for nearly all handset industry profit – in Q3 2012 Apple and Samsung took 60% and 38%, respectively of all profits across the top-8 handset OEMs. Excluding Apple, total handset industry 2012 profits are at 2009 levels, implying that Apple is reaping all of the added value out of the apps-based mobile computing paradigm which it introduced. In this same period, Samsung captured the remaining value by quickly transforming from a feature phone incumbent to a smartphone leader, eating away the profits of the once dominant Nokia who was slow to react to the changing basis of competition - from the best phones, to the best apps. To sustain its profits Apple needs to refresh its unique product experiences which are challenged by the Galaxy S3, and to continue spearheading new unique product experiences in TVs, e-readers, watches and beyond. 16 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 17. The lack of profitability among established handset vendors is not a sign of an unhealthy industry but of an industry in transformation. As mobile devices become mobile computers the value will be increasingly shifting towards apps and third party developers, a similar path to that tracked by the PC industry. In this new paradigm only those who are offering integrated experiences through a tailored value chain will remain profitable, as shown by Apple and Samsung, and much like Harvard Professor Michael Porter has observed in every other industry. Tablets challenge the PC status quo Google has raised the bar on the tablet front by releasing a high quality device (Nexus 7) at a low price-point ($199 for the basic version), putting its weight behind the low-end disruption of the tablet status quo and the rise of the 7-inch tablet. Apple’s reaction, releasing a less expensive iPad, is a clear sign that the Android threat in tablets is a valid one, and a rare concession in Apple’s recent history. While Apple’s iOS remains the dominant platform in tablets with a powerful ecosystem fuelled by a steady supply of apps, the iPad will be challenged by the Nexus, much like the iPhone 4S sales were challenged by the Galaxy S3. Tablets are still outsold 3 to 1 by PCs, but they are expected to reach parity in the next 1-2 years. This will be a critical inflection point for the likes of Microsoft and Intel who are seeing their once-dominant position in computing being disrupted by mobility, where the Android platform and ARM-licensed Qualcomm and MediaTek chipsets dominate. While smartphones can barely be seen as competitors to PCs and notebooks, tablets present a real PC substitute for the majority of consumer use-cases. The danger for Microsoft and Intel is not just the dwindling size of the PC market relative to mobile computing, but also the threat of being uprooted from their dominant position in their own (PC) market. The economics of apps Developers and publishers mostly value reach and revenue opportunities, in that order. This is directly reflected in the choice of platforms they develop on – iOS and Android – which offer the widest reach, as we will see in the next section. The choices that developers make, translate into consumer demand via the added value created by apps, which then translates into developer supply. This cycle of consumer demand and developer supply is known as the network effects that have transformed the mobile industry in recent years. Consumer choices are extensively reported and tracked by handset vendors and analysts alike. In Developer Economics we examine the less known and understood “developer” part of the equation. In the Developer Economics 2013 survey, attracting more than 3,400 respondents, we asked developers about their choice of platforms and screens, revenue models, third party services they use and many other important elements of the app economy. In doing so we aim to understand how developer choices, together with consumers’ choices will affect the future of the mobile industry, an industry that now attracts VC funding that exceeds the R&D expenditure of each of Google, IBM, Apple or Nokia according to investment firm Rutberg & Co. With 30% of that funding going to mobile applications, developers are now at the centre stage of the mobile industry dollars. 17 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 18. Developers Driving Ecosystems HTML is the main technology alternative to the Android-iOS duopoly for mobile developer mindshare Having established a dominant position in consumer markets, Android continues to lead mobile developer mindshare, with 72% of developers now developing for the platform, a 4 percentage point increase compared to our 2012 survey. While Android is still perceived by developers as a less profitable platform compared to iOS (as we shall see), its market share offers the potential for unprecedented reach into smartphone users. The long term health of the Android ecosystem will depend on Google’s ability to manage API and screen fragmentation especially as the majority of the Android installed base is running an API version that was introduced at least two years before the latest version of the API, as of January 2013. Android developers must also consider different ways to engage with a demographically diverse and fragmented user base, the average purchasing power of which is significantly diluted by rock-bottom priced Android devices attracting low-income consumers. iOS shows a 5 percentage point drop in Mindshare, which we attribute mostly to the influx of Asian developers showing a clear preference towards Android. Developer mindshare varies widely by region: for example mobile mindshare for iOS in Asia is 48% vs. 76% for Android, while in North America the two platforms command an equal mindshare of 65%. Platform mindshare varies also between mobile 18 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 19. and desktop developers, i.e. developers who develop only on mobile, versus those that also develop apps for desktop platforms. HTML is the third most popular choice among mobile developers, 50% of whom use the HTML-based set of technologies as a deployment platform (to create mobile web apps) or as a development platform (to create hybrid apps or HTML code translated into native apps). Note that we have not compared our HTML mindshare results to the earlier 2012 survey, as the latter looked only at mobile web as a deployment platform. Overall, HTML is much more successful as a technology, rather than a platform, with Firefox OS (and before it WebOS) being the only attempt at creating a complete, web-centric alternative to iOS and Android, including native APIs, and a means to distribute and monetise apps. With Firefox OS in early commercialisation stages, HTML should be seen not as competition, but rather as a complement to native platforms, and one that reduces externalities by lowering barriers to entry and exit from these platforms. Windows Phone mindshare remains unchanged despite the very high Intentshare score in our previous Developer Economics survey. Developers seem to be waiting for the right market signals – a critical mass of handsets - before adopting the platform. The release of Windows 8 could help Windows developers make the leap into mobile development however there are only anecdotal signs to this effect as sales of Windows Phone 8 devices have been lacklustre. Microsoft’s attempt to harmonise the user and developer experience across screens is the right strategy for protecting their existing PC revenue streams and establishing a foothold on the mobile computing market. Moreover, Microsoft has positioned Windows 8 as a tablet-too platform, and thanks to strong Windows license renewals, the company is able to reposition mobile market share figures to their advantage. To provide a fighting chance for their mobile strategy to succeed, Microsoft must iterate fast both its platform and own hardware (Surface) in order to reach the right product-market fit. BlackBerry mobile mindshare remains unchanged at 16%, with BlackBerry developers being on standby mode in anticipation of BB10 sales. Moreover, Intentshare, i.e. interest in BlackBerry has not subsided since our last Developer Economics survey, indicating that the huge outreach “We try to address 90% of all effort undertaken by RIM during the build-up Android users. This includes to BB10 release is having some positive about 60% of users who are 5 impact. Symbian mindshare, on the other versions behind.” hand, is rapidly but predictably disappearing, Founder as is, Samsung’s Bada, despite outperforming App development house Windows Phone sales in Q3 2012. 19 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 20. Windows Phone: buy it and they will come Mobile developer Intenshare shows 47% of developers plan to adopt Windows Phone but poor consumer adoption is holding them back Microsoft’s Windows 8 & Phone 8 strategy brings a unified Metro interface to all devices and enables significant code sharing between apps across PCs, tablets and smartphones. However these synergies have yet to pay off and Windows Phone is facing a bootstrapping issue despite Microsoft’s multi-billion-dollar investment in the platform. Lack of developer interest is not the issue here, as highlighted by the high levels of Intentshare. Developers seem to be on standby, waiting for the market signals – the consumer adoption - that justify an investment in the platform. Moreover, Microsoft’s attempt to fund development of Windows Phone apps created misalignment of developer incentives. Instead of focusing on consumers, developers were focused on getting the easy money, which resulted in sub-par apps. As we said earlier, you can’t buy developer love. The majority of mobile developers have already adopted iOS and Android, hence the relatively low Intentshare among those platforms. Beyond iOS and Android, mobile developers are showing interest in Facebook, with 23% of mobile developers indicating that they plan to adopt the platform. Facebook offers little in terms of mobile app development at present but it provides unprecedented reach. With around 1Bn active users, it is one of the widest reaching digital platforms on the planet. 20 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 21. The considerable levels of Intentshare for Windows Phone (47%) and BB10 (15%) indicate that there is still developer interest in a viable third app ecosystem. 21 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 22. Multi-platform developers are better off 74% of developers use two or more platforms concurrently 74% of developers use two or more platforms concurrently. At the same time, developer platform choices are now narrowing. On average mobile developers use 2.6 mobile platforms in our latest research, compared to 2.7 in 2012 and 3.2 in our 2011 research. The Android-iOS duopoly in smartphone sales is gradually creating a concentration of developers around these two platforms: 80% of respondents in our sample develop for Android, iOS or both, making them the baseline in any platform mix. Developers that do not develop for one of these two platforms generate, on average, half the revenue of those developers that do, leaving little doubt as to the concentration of power within these two major ecosystems. In our Developer Economics 2013 survey of over 3,400 developers we found that 49% of developers use just one or two mobile platforms concurrently and 75% use up to three mobile platforms. The number of platforms developers use depends to some extent on which is their lead platform. In mobile development, loyalty to one platform is not something that pays off. Our research shows that the revenues are higher when using more platforms. For example, an iOS developer porting an app on Android is likely to experience some growth in revenue. At the same time, for developers working on four or more platforms, higher revenues are probably the result of extending an already successful app to more platforms. Obviously, this is not something that all developers can afford to do; it is a strategy more suited to large publishers or commissioned developer teams that are large enough to support a number of platforms. 22 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 23. iOS vs Android shoot-out iOS is the best platform for generating revenue but Android provides a better learning curve and lower cost With iOS and Android forming the baseline for mobile app development, the obvious question is: which is best for app discovery, learning curve, cost and revenue potential? The shoot-out between the platforms favours iOS, which was ranked higher on four out of the seven platform aspects, with a clear advantage on app discovery (50% iOS vs. 23% Android) and revenue potential (66% iOS vs. 12% Android). The perception that iOS provides better monetisation opportunities is well established with developers as evidenced by our survey data. The iOS platform also leads, but with a smaller margin on development environment and documentation. On the other hand, Android has a clear advantage on cost (32% Android vs. 14% iOS) and a small lead on learning curve. For most developers, the platform perceptions boil down to a decision about which platform to prioritise, or which of the two platforms to develop for first, where iOS clearly comes on top with 42% against 31% for Android. Several other factors may come into play when making a decision on the “lead platform”, such as prior experience or regional platform mix, but it is fair to say that iOS comes out as the winner in developer perceptions. 23 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 24. Most mobile developers are iOS-first 48% of iOS developers prioritise Apple against all other platforms. They are followed by Android and BlackBerry developers In our survey of over 3,400 developers, we compared platform preference, by asking developers which is their main platform among all the platforms they are using. iOS emerged as the highest priority platform, with 48% of iOS developers using it as the lead platform among all others. Among Android developers, 44% use it as a lead platform. BlackBerry developers also tend to prioritise their platform: 38% of those using BlackBerry, use it a their lead platform. Together iOS, Android and BlackBerry constitute the lead platforms. Besides lead platforms, Windows Phone and HTML are seen as a main platform by about a quarter of all developers that use them. We call these extension platforms, as they are typically used by developers to extend their app footprint into customer segments or regions that are not adequately covered by their lead platform. At the tail end of developer preference are Symbian, Qt, Flash and JavaME , which we call “gap fillers”. These are mainly older-generation platforms that are now used to address all remaining mobile market niches, but cannot survive as lead platforms on their own. Symbian for example, still has a large installed base, almost double that of BlackBerry, but given the expiry date set on Symbian handset production, few developers will invest much effort on the platform. 24 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 25. HTML5 trades off capability for portability HTML5 wins in code portability and low cost development but needs a better dev environment and native API access to compete with native HTML5 is becoming a viable alternative to native development across a number of app categories. In Developer Economics January 2013 we found that HTML developers mainly focus on specific app categories such as Business & Productivity (42% of HTML developers), Enterprise (32%) and Media apps (28%). On the other hand, Games are not a common category among HTML developers (12%). We asked developers that use or are planning to use HTML about the reasons for platform selection. The majority indicated code portability as the main incentive for using HTML5. Low cost development is the second driving force “Multi-platforms development is a for HTML5 adoption, highlighted by 51% of major challenge. For a solo developers. developer there is so much they need to look at. You can use cross- HTML is still an “extension platform” as we saw platform tools like PhoneGap but earlier. We asked developers that use, have used or it’s not that simple, there is a lot of are planning to use HTML what they think HTML5 tweaking to be done. Going native needs to compete with native platforms. Access to can also be hard, it takes a lot of native APIs is a top challenge with 35% of time and patience. HTML5 will help developers indicating this as a critical success things go in the right direction.” factor. HTML5 will always be a step behind in Glenn Stein support for native APIs, given that platform Java developer and Maker of PhraZapp 25 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 26. vendors are always a step ahead of cross platform tools and browser vendors. In addition, the HTML5 development experience is subpar, with developers indicating that a better development environment (34%) and better debugging support (22%) are needed. More importantly, optimised HTML5 devices were not seen as important as the native API access or dev environment. This leads us to conclude that HTML proponents such as Facebook, Mozilla and Google should focus on cross- platform tools and development environments on at least equal levels as they focus on full platform efforts like Facebook Platform, Firefox OS and Chrome OS. 26 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 27. Tablets go mainstream, TV apps still niche 64% of developers now develop for tablets, while HTML is equally used across smartphones, tablets and desktop The majority (86%) of 3,460 developers in our survey develop on smartphones, while a large share of them also develop on tablets, led by iOS developers (76%) indicating the attractiveness of the iPad as a development and monetisation platform. Despite the rise in Android tablet share during 2012, we did not observe a significant increase in the share of Android developers targeting tablets (64% vs. 62% in our Q1 2012 survey) although we believe this is likely to change in the near future. HTML developers take a more platform-agnostic approach, as they develop across smartphones, tablets and PCs almost equally, according to our survey, a testament to the use of HTML as cross-screen app development technology. At the same time, HTML limitations, such as lack of support for native APIs, tooling and device optimizations, “The next 6 months will be about the prevent it from becoming a swiss-army knife for tablet war. As cheaper models enter cross-platform development. the market, consumption of both the devices and the apps that run on TV development remains niche, at the same them will increase tremendously.” levels reported in Developer Economics 2012, as George Karavias the hype cycle around the “Smart TV” experience Developer and CEO is yet at a very early stage. This seems in line with Anlock findings from research firm NPD, who reports that 27 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 28. only 15% of Smart TVs are connected to the internet, limiting their appeal to app developers. It is also worth noting the trend of using phones or tablets as a remote control for other smart, connected appliances in home automation, in-car entertainment, health monitoring, retail, logistics and even industrial monitoring. 28 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 29. Advertising is the most popular revenue model Advertising used by 38% of developers but is the monetisation model with the least revenue per app Advertising has increased in popularity over the past year and has now overtaken pay-per-download as the most popular revenue model, used by 38% of mobile developers in our survey. Advertising is particularly popular on Android and Windows Phone, used by 45% and 53% of developers respectively. This is consistent with the view that consumer spending on Android is generally lower than on iOS, leading developers to select alternative means for monetising their apps. However, advertising lags behind all other revenue models when it comes to monetisation, bringing on average of around $1,000 per app-month, considerably lower than other revenue models. Advertising is particularly popular in Asia (50% of developers in Asia), in Africa (42%) and South America (41%). These are mainly emerging economies where direct consumer spending on apps may be lower than more affluent regions. Pay-per-download (PPD) remains popular, used by 34% of the developer population in our survey. However, it is still the dominant revenue model on BlackBerry and iOS, with 53% and 38% of developers of those platforms using it. In terms of revenue, PPD fares better than advertising, generating about 30% more revenue per app-month, 29 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 30. however it comes second to last among all revenue models. PPD is more frequently used by developers in Europe (33%) and the US (32%). In-app purchases and Freemium are on the rise, having grown by 50% compared to our 2012 survey and are now used by more than a quarter of the developers in our survey. In-app purchase is now the second most popular revenue model on iOS, with 37% of developers using it, falling slightly behind PPD. After subscriptions, IAP brings in the highest average app-month revenue at $1,835. IAP and Freemium are used much more widely in Asia than in any other region (30% and 31% respectively, of developers in Asia). Subscription-based models, while not very popular (used by just 12% of developers), come out on top in terms of revenue per app-month, at an average of $2,649. As mentioned in our previous Developer Economics report, while the subscription model is more lucrative than other revenue models, it is not a model that any developer can use as it requires significant investment in ongoing, engaging content that consumers will pay for an a regular basis. 30 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 31. Revenue haves and have nots For developers interested in making money, 67% earn less than $500 per app per month and are below the app poverty line. Around 18% of 3,460 respondents in the Developer Economics 2013 survey indicated that they are not interested in making money from apps. Nevertheless, out of the vast majority of developers that are in it for the money, 67% are not making enough to sustain them or their business, i.e. they are below the “app poverty line” of $500 per app per month. For the majority of developers, app development is not financially rewarding. Overall, less than 1 in 5 Blackberry developers make more than $500 per app-month. The situation is almost as challenging on Windows Phone where just 19% of developers generate more than $500 per app-month, with 61% below the poverty line. The findings of our survey are somewhat better for Android and iOS although these platforms too, are far from a developer paradise: 55% of iOS and 54% of Android developers are below the poverty line. Excluding developers that are not interested in profit, 62% of iOS developers and 67% of Android developers are not making more than $500 per month per app. 31 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 32. HTML seems a surprise here with just 45% of HTML developers under the poverty line, far lower than any other platform. However, there are fundamental differences between HTML and native platforms which are responsible for the differences observed here: developers using HTML for web development have access to a much larger user base comprising desktop and mobile users, irrespective of platform. Among HTML developers, subscription-based revenue models are much more popular than on native platforms pointing to established online content or service businesses that have expanded on to mobile. 32 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 33. The steep learning curve of app entrepreneurship 49% of developers build apps they want to use themselves, but end up generating the least revenue Almost half of developers (49%) in our survey decide which apps to develop based on their own needs. Those same developers end up generating the least amount of revenue per app per month, indicating that they have a lot to learn in how they plan their app business. Naturally, planning a business based on own needs may yield a good customer understanding, but lacks the rigor of market research or of extending proven app recipes into new countries or verticals. We find it remarkable that only 24% of “The developer learning curve is developers in our sample plan their apps based far steeper on the business side on discussions with users, a figure which does than on the coding side, and its not change with development experience or getting steeper.” proficiency. This indicates that the bottleneck of the build-measure-learn George Karavias Developer & CEO cycle of lean development is the Anlock “measuring”, or listening in to user needs. This highlights the need for a frictionless 2-way feedback channel between developers and users, much like what GetSatisfaction pioneered 33 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 34. for web apps, and which now HelpShift is “Competitive analysis is the key pioneering for mobile apps. when it comes to decide what app to develop next. To decide which apps to build, a sizeable share of developers uses market research and competitive Jai Jaisimha CEO intelligence. Market research and competitive Open Mobile Solutions intelligence are well-established practices in business development and we expect that the increasingly business-savvy developer population will, in the near future, invest more effort in these elements when designing a product strategy. Developers that publish more apps per year tend to make decisions based on different criteria than those publishing only a few apps per year. For developers publishing 16+ apps, the decision mainly lies with clients or management - these are mostly professional developers that work on commissioned apps or as employees of larger publishers where the decision on which app to work on is mainly based on a defendable business case. Developers publishing more apps also tend to rely on market research more, whether that is purchased research or own research through app store monitoring and analytics services. The most successful strategies are those that extend an app into markets, either into verticals or different geographies. To some extent these strategies rely on an already established and successful business: these are apps that have been tried and proven in at least one market and are generally less risky options or “low hanging fruit” for developers. 34 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 35. 35 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 36. CHAPTER TWO The Developer Tools Landscape The cogs and gears of the app economy App developers have witnessed many, radical changes since the creation of the apps economy. In 2008, app developers were the engineers and geeks experimenting with new mobile software platforms. In the next two years to 2010, developers transitioned from engineers to entrepreneurs, and the mobile industry moved from “developers will come to us” to “we must go to them”. Developers moved from being coders, to innovators, entrepreneurs, designers and marketers. Today the developer is not just an engineer, entrepreneur, designer or marketers - developers are a prized customer for the 100s of firms making up the SDK economy, part of the bigger B2D (business to app developer) market. Developer needs have grown, too, to cover the entire lifecycle of an app, across planning, development, reach, monetisation and customer support. The focus of developer attention has moved from coding to marketing and to supporting customers. We model developer needs based on “jobs to be done”, from the seminal work of Harvard Professor Clayton Christensen in understanding user incentives as a way to design products. Developers are called to answer key questions such as: How do I select a platform? How do I identify my target market and which devices are my customers using? How do I monetise my apps? What is the best way to promote my apps? How do I beta test with real users? How do I go about setting a pricing strategy? How do I get user feedback and manage reputation in the marketplace? All these questions correspond to the numerous “jobs to be done” for developers, mapping to the needs that developers have to address along the app lifecycle. These same jobs create opportunities for SDK and tools vendors. The jobs to be done and opportunities for SDK vendors are best illustrated by the Developer Journey, a concept we first introduced in our Developer Economics 2010 report, shown on the next page. The structure of the Developer Journey “Tool and libraries significantly hasn’t changed much in the last three changed the way apps are years; what has changed is the flurry of developed today. Primarily saving startups that emerged to cater to those time on coding and influencing needs, making the developer journey the way one decides about features concept a compass for opportunities in the (based on availability of libraries) SDK economy. This SDK economy, and new capabilities.” popularised by the likes of Appcelerator and Zong, has emerged to support the Shai Levy Freelance Android developer diverse and growing range of developer Israel needs. 36 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 37. App developers today have over 500 third party tools (APIs, SDKs, components) to choose from, catering to every stage along the developer journey. These tools lower barriers to entry, reducing development costs, smoothing the learning curve, multiplying go to “Searching for developer tools on market channels and streamlining marketing. Google isn’t effective – it’s not the Developer tools, from ad networks to user results, I just don’t know how to analytics SDKs are a core part of the Android and describe the tools I am looking iOS platform economics. Such tools augment the for.” networks effects present in platform ecosystems by Raj Singh accelerating app creation and reducing developer Founder & CEO Tempo AI, Inc costs and risks. At the same time, lack of such tools on competing platforms like Windows Phone or HTML is a serious handicap making competition with the incumbent duopoly even harder. While leading platforms like Apple often divide and “Having presence in 12 countries conquer among SDK vendors with changes to API meant that localisation has been a or app store policies, follower platforms like real challenge during app Windows Phone often subsidize and bundle development. Adapting content developer tools within their marketing campaigns. and ensuring that everything is Developer tools have become a major right for the particular audience platform differentiator and a developer required significant effort.” attractor. Alexander Löffler Senior Product Manager (mobile) Developers today have at their disposal an Yelster digital abundance of tools including app store analytics, 37 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 38. user analytics, cross-platform tools, crash analytics, marketing and monetisation tools, all of them with zero entry-level pricing. We have been researching the SDK economy for the past few years, and have been tracking a growing number of (currently) over 20 developer tools categories. For detailed tool listings see our developer portal on build.DeveloperEconomics.com. Table: Developer Tools and Services Name Description Example of vendors A/B testing tools Allow developers to measure user reactions Pathmapp, Swrve, Amazon A/B Testing and performance when introducing new app features. Ad exchanges Technology platforms for buying and selling Inneractive, MobClix, Burstly online ad impressions Ad networks Ad networks connect advertisers to in-app AdMob, InMobi, Leadbolt inventory. App discovery services Tools to facilitate discovery of mobile apps AppCarousel, Appsfire, Chomp (now Apple) through search or recommendations. App factories Code-free, visual design tools for easily Mobile Roadie, Appflight, Red foundry, building mobile applications, aimed at non- iBuildApp coders App store analytics Tools to analyse app downloads and sales Distimo, App Annie, AppFigures App testing & certification Mobile application testing and certification Apkudo, TRUSTe, uTest services. Back-end as a Service Cloud services providing data storage, user Parse, CloudMine, Sencha.io management and messaging services Beta-testing tools Platforms facilitating app testing by end TestFlight, The Beta Family, Mob4Hire users Crash analytics tools Tools for app crash analytics, bug tracking, BugSence, TestFlight, Crittercism beta distribution, performance analysis. Cross platform tools Tools to create applications for multiple PhoneGap, Appcelerator, Adobe Air platforms from almost the same codebase or design tool. Cross-promotion services Ad networks, or promotion channels that Tapjoy, Flurry, Chartboost allow the promotion of apps within other apps Customer support Streamlined customer feedback and support HelpShift In-app purchase tools Allow developers to monetise by in-app Boku, PapayaMobile, Fortumo selling of additional content, features or virtual goods Performance management Tools monitoring and managing the app Soasta, New Relic (web), Compuware performance and availability Project management Tools & services used to manage app Microsoft Project, Basecamp, Pivotal Tracker, development projects, both for agile and Assembla, Redmine traditional structured methodologies Push notifications Enables pushed message to be sent to an warp.ly, Urban Airship app as part of notifications or marketing campaigns Source code management Configuration management and code Git, Mercurial, SVN, GitHub, BitBucket, Kiln collaboration tools, either self-hosted or cloud-based Translation / localisation Translation services and localisation tools Transifex, Applingua, Localeyes tools for apps UI prototyping tools Tools to prototype the user interface of an Balsamiq, InVision app application User Analytics Tools that track app usage in order to Google, Flurry, Apsalar, Tapstream optimize user engagement. Source: VisionMobile 38 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 39. In Developer Economics 2013 we surveyed six “Marketing has been a steep developer tools sectors: advertising, back-end as a learning curve for us. When we service, cross-platform tools, cross-promotion started we knew nothing about networks, user analytics and voice services. We ‘ll be it.” taking a closer look at these sectors next. Duncan Steele Co-Founder We picked the key players in each sector and ranked Valetta Ventures them by their popularity among developers. We also asked developers about the reasons they selected each service and identified the top decision criteria for each tool and sector. Finally, we found out how popular each tool sector is and how its usage varies across the major mobile platforms. In the next section we present our key findings for most of these sectors. We will be dissecting these results even further on our developer portal at build.DeveloperEconomics.com providing more detailed information on individual tools, and what developers think about each one of them. 39 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 40. Advertising is the most popular developer service 34% of developers integrate an advertising service within their app but only 14% use a back-end service As part of the Developer Economics 2013 research, we found that 90% of the 3,460 developers we surveyed use at least one 3rd-party tool or service, with an average of 1.47 tools used concurrently. Among the top mobile platforms (Android, iOS, HTML, BlackBerry and WP), iOS developers tend to use third party tools and services more frequently, followed closely by Android, indicating the higher maturity of tools in the two main ecosystems. Usage of third party tools and services is highest among developers working on media apps (including news, sports, weather, magazines) and games developers, using on average 1.80 and 1.75 tools respectively. Use of third party tools and services rises with the number of apps developed and therefore the scale of the organisation which developers work for. Developers who have worked just on one app during the past 12 months use, on average, 1.27 of the developer tools in our survey, rising to 2 tools for developers working on 10 or more apps. However, usage does not increase with the number of apps for all the developer tools surveyed. For example, cross platform tool (CPT) usage is stable for developers working on 2+ apps. On the other hand, usage of advertising services rises with the number of apps a developer is working on. 40 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 41. Developers below the poverty line (less than $500 per app per month) use on average 1.55 tools; this creates a negative feedback cycle where revenue expectations can’t justify an investment in tools to improve the app development or marketing process. More affluent developers are using 1.94 tools on average, which indicates that they are more sophisticated in their marketing and development process. Among those developer services that we benchmarked the most popular is ad networks and exchanges, reflecting the widespread popularity of advertising as a revenue model. Advertising is the most popular revenue model but developers also use it as a promotion channel that facilitates app discovery. The next most popular tool category is user analytics, i.e. tools that track usage of and user behaviour within an app. Visibility into user behaviour is essential for developers that want to decide which modules and features are used most by end-users and optimise their app accordingly. User analytics services also help developers understand their user-base and improve user targeting. Cross-platform tools are almost as popular as user-analytics overall, used by 27% of developers. Crash analytics services help developers identify bugs in live apps by generating crash reports and sending them to the developer. Despite the profound benefits that such services can have on the quality and user experience, our survey shows that just 17% of developers use crash analytics or bug tracking services. A sector that has been on the rise lately is the Backend-as-a-Service, providing services such as user management, remote data storage and push notifications to developers. 14% of developers in our survey employ BaaS services. Coming next in popularity are cross-promotion networks, only used by 7% of our sample. It is important to note that some of the developer tools we benchmarked compete directly with services available by native platforms. For example, iOS provides crash reporting and sales analytics, while Google provides user analytics. However native platform services usually lack in terms of features or flexibility compared to dedicated 3rd party developer tools. 41 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 42. Cross Platform Tools PhoneGap and Appcelerator lead developer mindshare across tens of CPTs Cross-platform tools (CPTs) address real challenges for developers. Cross-platform tools allow developers to create applications for multiple platforms - usually mobile, but increasingly tablets or TV screens - from almost the same codebase or from within the same design tool. CPTs reduce the cost of platform fragmentation and allow developers to target new platforms at a small incremental cost. More importantly, cross-platform tools allow software companies targeting multiple platforms to reuse developer skills, share codebases, synchronise releases and reduce support costs. CPTs can be used to develop native, hybrid and web apps and come in several technology flavours: JavaScript frameworks, App factories, Web-to-native wrappers, Runtimes and Source code translators. There are over 100 CPTs that we identified in our Cross Platform Tools report published in February 2012. Developers most often use several cross-platform tools; on average CPT developers will use 1.91 CPTs, confirming the lack of maturity and niche nature of cross platform tools 42 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 43. much like we observed in our dedicated CPT survey just over a year ago. Moreover, we found that one in four developers will use more than three cross platform tools. The lack of a one-size-fits-all and immaturity in the CPT landscape is what is stalling cross platform tools from shifting the balance of power in the iOS / Android duopoly towards alternative platforms. Cross platform tools are most popular for developers focusing on HTML development, with 38% of of them using CPTs for development. CPTs and particularly JavaScript frameworks and web-to-native wrappers (e.g. PhoneGap), provide a relatively smooth transition to mobile apps for web developers: in our Cross-Platform Developer Tools 2012 report we found that 60% of developers using CPTs have over 5 years experience in web development. Usage of CPTs is popular among iOS developers, while usage among Windows Phone developers is much lower, presumably due to historical lack of support for the iOS platform from CPT vendors and Microsoft’s financial incentives for the creation of native apps. PhoneGap tops CPT rankings, used by 34% of developers, followed by Appcelerator and Adobe Air with 21% and 19% developer mindshare respectively. With over 100+ cross platform tools available, the choice of which is “the right tool” for developers can be a daunting challenge. Choosing between CPT technologies is not straightforward (i.e. whether to go for a web-to-native wrapper or a JavaScript framework). Moreover, developers need to try out a cross-platform tool to see if it aligns with their needs in terms of performance, learning curve, access to native APIs or look & feel. It’s never a black or white decision. The most important selection criterion for CPTs is their availability across platforms. Due to their deep platform integration, CPT tools support iOS/Android platforms first, and others secondly. Beyond cross-platform availability, 38% of developers using CPTs select their tools based on development speed and 33% based on the learning curve. Since CPTs aim to expedite and facilitate development across platforms, they should provide a clear advantage over native platforms when it comes to speed and ease of development to justify their use. Amidst differentiating features for CPTs are access to native APIs, performance optimisation and the ability to reproduce native UI elements on each platform. 43 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 44. Ad networks and mediation engines AdMob dominates ad networks (65%) and Inneractive leads among ad exchanges (12%) With advertising being the most widely used revenue model among developers, advertising services attract considerable developer interest taking the top spot among the developer tools that we benchmarked. Providers of ad services monetise their service by taking a direct cut of advertising revenue generated by developers through revenue models like cost-per-click, cost-per-impression or cost-per-action. With 100+ ad networks and exchanges, there is intense competition, regional specialisation and vertical-oriented solutions. In spite of this diversity, several ad services are not profitable. The ad services we benchmarked are either “Selecting an ad network is a advertising networks that provide direct access to lottery. It’s easier if you have a their own pool of ads, or ad exchanges (also known regional-centric app, but it’s a as mediation engines, but excluding real-time challenge if you have a global app, bidding exchanges) that act as aggregators, as there’s no best-performer automating access to a large number of individual globally.” ad networks. Ad exchanges offer some flexibility to John Cooper Founder Pyxis 44 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 45. developers by allowing them to select between “We're reviewing and changing multiple ad networks through a single SDK - the ad-networks we work with on offering better fill rates and eCPMs. At the same a monthly basis to get the best time, ad network SDKs often provide access to deals available.” more features available, than the generic features available through an ad exchange. CTO Games industry Our survey of 3,460 developers indicates that, among developers using ad services, 27% use an exchange and on average use 1.59 ad services providers. There is a large variance in the number of developers using ad services depending on the scale of development: those developing less than 5 apps per year tend to use ad-services much less than those developing more than 5 apps per year. Among developers that develop more than 16 apps per year, most likely working for large publishing houses, software services companies or agencies, about 60% use ad services in their apps. Ad services are most popular with those who develop primarily on Windows Phone and Android (46% of WP developers and 43% of Android developers), and less so on iOS and BlackBerry (35% and 31% respectively). This is in agreement with our findings on revenue models being used on each platform, with developers on Android and Windows Phone relying heavily on advertising to monetise their apps. AdMob, a service acquired by Google in 2010 is clearly the dominant platform in mobile ad services, adopted by 65% of developers that use ad services. AdMob has recently expanded to ad exchange services, a move that aims to counter the threat that ad exchanges pose for Google. Second runners, each used by 12% of developers, are Inneractive, an ad-exchange/mediation service and InMobi, an ad network growing out of India to become a major player in emerging markets: InMobi’s mindshare is 17% in Asia and 33% in Africa according to our survey. Apple’s iAd service comes fourth overall with 11%, and despite being quite popular among iOS developers, AdMob is the leading ad service on iOS, used by 66% of iOS developers that we surveyed. Ad exchanges are complementary to ad networks. For example, developers will use one service with high eCPM but low fill rate and another with lower eCPM but nearly 100% fill to plug the gaps in the better paying service. When selecting an ad network or exchange, availability across platforms comes on top in both cases. Ease of integration is also very important, particularly so for developers using ad networks. Supported ad formats, revenue potential and fill rate are secondary selection criteria, and therefore constitute differentiation factors across advertising services. 45 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 46. User Analytics The user analytics duopoly: Google (69%) and Flurry (49%) are well ahead of competition User analytics services are becoming increasingly important as competition for app users continues to rise. The ability to track how users interact with apps is extremely valuable for app developers, designers and product managers alike, and to some extent acts as a proxy for user feedback. The absence of a direct two-way communication channel between developers and users means that user analytics often provide the only feedback channel from user to developer. Our survey of 3,460 developers shows that 28% of developers use user analytics services overall, and the usage rises with the number of apps developed, reaching 39% among developers working on more than 10 apps per year. User analytics services are significantly more important for iOS developers that developers of other platforms - used by 39% of iOS developers in our survey vs. 28% for Android, 25% for WP and 15% for BlackBerry. Usage of analytics serves as an indicator of the level of competition among developers on different platforms. The greater the competition, the higher the need for insights on user 46 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 47. behaviour provided by user analytics services. The red ocean competition in the iOS App Store pushes developers towards increased sophistication in tracking and improving user engagement and retention efforts, and therefore greater use of user analytics tools. In comparison, among the top platforms, user analytics tools are the least popular with BlackBerry developers (15%), indicating lower levels of competition among developers on this platform. The picture in user analytics services is quite telling with two services dominating: Google and Flurry. Google has traditionally been strong in web analytics but it has now extended its stronghold on to mobile platforms commanding a 69% mindshare among developers employing user analytics services. Its dominance is mainly observed among HTML developers. Runner-up Flurry, is used by 49% of developers employing user analytics services, particularly on iOS (64% vs. 58% for Google). Flurry, being one of the pioneers in user analytics is the de-facto analytics platform for developers reaching over 700 million devices each month. Beyond these two services, there are numerous smaller players vying for third place, currently held by Testflight Live, a service recently acquired by ad mediation service Burstly. Note that user analytics are a distinct tools sector to app store analytics (e.g. AppAnnie, Distimo), which provide analysis of app sales and downloads. User Analytics services are mostly used in media and entertainment apps (36% of developers). Google analytics is stronger overall across all these categories, with the exception of Games where both Google and Flurry are equally strong. Developers opt for analytics services that are easy to integrate within their apps or that are available across several platforms as indicated by 51% and 49% of developers using user analytics services, respectively. Optimising analytics comes as third priority, with 31% of developers using “Mobile analytics help you understand user analytics services being concerned how users interact with the apps and what with the depth of analytics, and 13% customers really want. They are being interested in real-time reports. ultimately useful to UX specialists to help Cost is also a deciding factor as pointed them find out where to aim, how to give out by 28% of developers employing user real value to the user, which features to analytics. offer, and how to improve the overall experience.” Dimitris Makris Co-Founder and Head of Mobile Trebbble 47 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 48. Backend-as-a-Service Parse leads with 28% but competition for second spot is heating up as BaaS rises in popularity As mobile apps become more sophisticated, so the need increases for back-end features like managing users, introducing social features, or synchronizing data with the cloud. App design and development is usually the focus of the initial app efforts, with back- end features lacking sophistication or scalability, until the very time when they are mostly needed. Off-the-shelf mobile Back-end-as-a-service (BaaS) services can save considerable time for developers that need backend support for their apps. At the very basic level, mobile BaaS services offer a managed, cloud-hosted database that scales as the user base grows. BaaS services provide additional functionality on top of this base layer that usually includes user management, push-notifications, social features and large-file cloud storage. Our survey of 3,460 developers indicates that backend services are currently used by 14% of developers, and more frequently by developers working on 16+ apps per year (25%). Backend services are used slightly more on iOS (18% of iOS developers) than on 48 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 49. Android or WP (15%), while BlackBerry “Startups usually fail in the back-end developers use these services much less (9%), because they are more likely to go viral as a result of limited support among these very quickly and might not be able to scale tools for BlackBerry. their back-end fast enough. People don’t perceive a failure of a back-end as a back- The undisputed mindshare leader in mobile end failure. They say that the game is too BaaS is Parse, used by 28% of all BaaS users, slow or doesn’t work pretty well.” followed by enterprise-focused CloudMine (11%). Sencha.io and ACS, both commanding a Toli Lerios Engineer (backend development) 10% share among developers using BaaS, are Facebook solutions that are well integrated with their corresponding development frameworks (Sencha and Appcelerator) and therefore do not directly compete with services such as Parse or StackMob. The Backend-as-a- service market is in early stages, crowded with over 30 vendors that strive to differentiate by constant innovation and additions to their feature sets but we have yet to see any service dominating the sector to the extent observed in other developer tools sectors, such as ad services or user analytics tools. Although core features are common among most BaaS providers, there are differences between them that make the selection easier. For example, the ability to export data is not offered by all services. Developers often find BaaS restrictive for their app requirements, which has led to BaaS providers such as Parse, StackMob and Kinvey to enable developers to implement custom business logic. At present however, our data shows that developers frequently opt for a custom-built backend solution rather than a BaaS for greater flexibility. The main BaaS selection criterion for developers is, as in most third-party developer services, availability across platforms. However, the richness of the feature set is almost equally important, as is the flexibility of the service, e.g. the ability to implement custom business logic. Ease of integration and use, stability and performance are important to 25% of developers using backend services. Another important aspect of backend services is pricing flexibility, i.e. the way costs scale with usage. Developers whose apps experience a sudden surge in user base may find it challenging to scale their costs as usage grows. We also asked developers using backend services to highlight the most important BaaS feature. 28% of developers using backend services indicated data management and 18% indicated user management and authentication. Next most important features are push notifications and content management, followed by e analytics (9%), file storage (7%), cloud code (custom logic) (6%) and social graphs (3%). The backend service sector is relatively young and expected to grow as developers familiarise themselves with such services and realise their potential. At the same time, there is much room for improvement as BaaS providers better understand and adapt their services to developer needs such as flexible and customisable business logic. The need for flexibility and relative feature parity points to the opportunity for an open source back-end service that can be monetized like Github. 49 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 50. Cross Promotion Networks TapJoy (53%) is the leader in cross-promotion promotion, with Flurry (20%) and Chartboost (18%) following behind Cross-promotion networks (CPNs) are used by developers both as a means for promoting their apps and monetising apps. When used for promotion purposes, there are numerous revenue models, some offering free traffic exchange between apps, enabling developers to run low cost or free promotions. However, several CPNs operate on a cost-per-install basis, with developers paying for each user acquired. A special case of cross-promotion is incentivised installs, where the user gets rewarded for installing an app, a practice that Apple has been trying to restrict on the App Store. Used by 7% of developers overall, usage of cross-promotion services is not very high and does not vary significantly by platform. Usage is higher among developers that develop games (13% of all games developers) and higher than average among developers working on comms & social networking apps (9%), entertainment apps (10%) and music & video apps (10%). Overall, developers using CPNs will use 1.7 CPNs on average. 50 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 51. Cross promotion network usage increases with the number of apps developed, rising to 15% among developers who work on more than 16 apps per year. For developers working on several apps it makes sense to cross-promote within and across their app portfolio, a strategy widely practiced by Facebook games market leader Zynga. Based on our survey of 3,460 developers, TapJoy is leading in the cross-promotion space, used by 53% of developers that use CPNs. Flurry AppCircle and Chartboost, follow at some distance and are competing for second spot (20% and 18%), while there are numerous other providers with over 5% mindshare. In the competition among cross-promotion networks, the three most important selection criteria are the number of users reached, cross-platform availability and ease of integration. For developers who use CPNs for promotion purposes, cost is also important. We found that, on average, the typical CPI (cost-per-install) was $0.60 among iOS and Android developers in our survey, with no notable difference between these platforms. When used as a revenue source, the revenue potential becomes important, as indicated by 25% of developers using CPNs. 51 © VisionMobile 2013 | www.DeveloperEconomics.com
  • 52. Voice Services Skype (39%) is leading, with Twilio (31%) following Voice APIs allow developers to integrate voice-call functionality within their apps, bypassing the telco services that traditionally provided these capabilities. Developers use voice services to enable a number of use cases such as voice calls, conference calls, video calls, voice transcription and voice portal services. Telcos are reacting to this trend for enabling use cases beyond classic telephony by opening up access to their services via APIs. The latest AT&T Call management API, powered by Voxeo Labs’ Tropo Platform, allows users to link their mobile number to over-the-top voice services provided via AT&Ts API, avoiding the need for a new phone number. AT&T has also partnered with Twilio as part of their “Advanced Communications Suite” allowing businesses to manage a host of comms services, including SMS shortcodes and teleconferencing via the Twilio API. While voice services cater to a number of different use cases, their use is relatively low among developers due to lack of awareness. We believe that voice services are still tied to the developer perception of telephony, and have a long way to go to the future voice- enabled apps where voice will become a third medium for in-app user interaction 52 © VisionMobile 2013 | www.DeveloperEconomics.com