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China Market Overview:
One Billion Customers in 20 minutes

Andy Tian
A d Ti
XPD Media Inc.
andy@xpdmedia.com
2008.11
2008 11
Agenda:



    State of economy

    The Internet market

    Opportunities for entrepreneurs and investors




2
China economy to grow 8‐9% in 2009
                                             Global GDP Forecast
                                             Gl b l GDP F      t




                                                                                     Adj
                                                                                     Adjustedd
                                                                                    to ~8%
                                                                                    late Oct




3    Source: Mary Meeker’s Tech Trends Presentation,  Nov 5th, Web 2.0 Conference
Key factors driving and protecting China’s growth


                            China                                                        US

       >30% consumer saving rate1                                      Close to zero saving rate

       Liquid: China has $1.9 trillion                                 Highly leveraged: over
       cash reserves                                                   $10 trillion national debt

       Fixed RMB protects China from
       global currency fluctuation

       Robust domestic demand,                                         Declining consumer spending
       replacing export as growth
       engine
           i

       $568 Bln in infrastructure
       spending allocated for 2009
        p     g                                                        $700 Bln just to bail out banks


     (1) National saving rate is even higher at close to 50%, mostly by the government
4
China is saved by an “unsophisticated” mortgage market

    Chinese banks only started lending mortgages in the last 6 years

    By US standards, the lending practices are very unsophisticated
    By US standards the lending practices are very unsophisticated
        – 30% down payment required for first mortgage, 40% for second mortgage
        – Lack of centralized credit bureau places burden of proof on the applicant: 
            among other documents, applicant needs a signed and stamped letter from 
            among other documents applicant needs a signed and stamped letter from
            employer stating their salary can cover mortgage payments with significant 
            margin

    By 2008, more than 50% of properties are still purchased with cash

    Derivatives are new to China, heavily regulated and monitored; mortgage‐backed 
       instruments are almost non‐existent

    To encourage spending, banks have only recently lowered down payment 
        requirement to 20%

5
Not all is rosy, China actually has already gone through a similar 
    financial crisis triggered by bad corporate loans
    Traditionally Chinese banks have lent vast sums to state‐owned‐enterprises based on 
       policy, rather than evaluation based on performance

    Result: bad loans accounted for as much as 23% of large banks

    To date, China has already spent several hundred billion dollarss bailing out it s top 
    To date China has already spent several hundred billion dollarss bailing out it’s top
        banks
                                   Selected Bank Bail‐outs (incomplete)
         Date              Bank                                           Amount (USD)
         2004              Bank  of China                                         $22.5 Bln
         2004              China Construction Bank                                $22.5 Bln
         2004‐2005         Industrial and Commerce Bank of China                  $162 Bln
         2006              China Everbright Bank                                   $2.6 Bln
         2008              Agricultural Bank of China                              $19 Bln
          2008             China Development Bank                                  $20 Bln




6    Source: public news articles via Google
China has the most Internet users, at 263M in Jun 2008

          Mln                        China Internet Population
       500


       400                                                                382
                                                                20%
                                                                    294         ~19% 
                                                                                 19%
       300
                                                                                penetration in 
                                                 US: 223M     210               2008
       200
                                                        137
                                                  111
                                            94
       100                           80
                              59
                23     34

          0
              2000 2001 2002 2003 2004 2005 2006 2007 2008E2009E



7    Source: 2008 CNNIC China Internet Report
Chinese Internet users: young and entertainment driven

           Age spread of Chinese Internet users                        2008 Jul User Activities Online

         100                                                            Average 2.7 hours online 
                                                                            d
                                                                        per day
                       31.4%             >30
           80                                                           Online music        85%
                                                                        Online news         82%
                       18.7%                                            IM                  77%
           60                            25‐30                          Online video        71%
                                                                        Search              69%
           40          30.3%                                            Email               63%
                                         18 24
                                         18‐24                          Online games        58%
                                                                        E-commerce          58%
           20                                                           Blog/space
                       19.6%             < 18                           updates             42%
            0




8    Source: 2008 CNNIC China Internet Report, 2008 KPMG Destination Digital
Internet will play an increasingly important role in China


    Lack of consolidated retail infrastructure 
                                                  Ecommerce
                                                  E
    Lack of domestic mass entertainment

    Internet as the most influential medium
                                                  Online advertising
    Increased competition and spending in 
    telecom industry with 3 fully licensed 
    operators
                                                         g    g
                                                  Online gaming
    Chinese consumers are always looking for 
    a bargain



9
Ecommerce: fastest growing sector, the engine of Chinese 
     Internet

                China Ecommerce Volume                                User behavior In 2007: a snapshot
     Bln USD
      60.0                                                             46 Mln
                                                                       46 Ml users shopped online
                                                                                    h    d li
                            139%
                                                              54.0
                                                125%
             120%                        117%
                     107%                                              48.9% ‐ clothing, home decorations
                                   79%                 77%
                                                                       32.4% ‐ books, music and videos
                                                                       32 4% b k           i  d id
      40.0                                                    69%
                                                                       28.9% ‐ cosmetics
                                                       31.9


                                                                       71.3% used online payment
                                                                           %    d li
      20.0                                      18.0


                                         8.0
                                   4.5
                             2.8
               0.6    1.1
       0.0




                                                       YoY growth %
10    Source: iResearch Ecommerce Report
Online advertising: ad pricing and delivery still immature, rapid 
     growth driven by ecommerce

               China Online Ad Market                          2007 Online Ad Market breakdown
     Bln USD                                                   Bln USD
       4.0                                                       1.5                       YoY growth

                                                 3.2
                    74%
                      %           78%
                                          65%
                                                                                      Brand    65%
                           49%
                                                 40%                       0.7
                                                                   1
                                          2.3

       2.0
       20
                                                                                      Search   108%
                                   1.4
                                                                 0.5       0.4

                            0.8
                     0.5                                                              Other
              0.3                                                          0.3

       0.0                                                         0
             2004   2005   2006   2007 2008E 2009E

                                                YoY growth %
11    Source: iResearch, 2008 KPMG Destination Digital
Online gaming: biggest Internet sector in China at $2.5 Bln

               China online gaming market                   $2 Bln, 80% of total market in 2008 is
     Bln USD
                                                            free-to-play games driven by virtual
      5                                                     goods,
                                                            goods making China the largest virtual
                    59%    65%
                                   52%
                                                   4.3      goods market in the world
                                          35%
                                                  25%
      4
                                          3.44              These free-to-play, massive online
                                                            games feature
      3                                                      • Very large user base: peak
                                  2.55
                                                                concurrent users reaching > 2M

      2                   1.68                                  •   Long lifespan: leading games are
                                                                    over 3 years old
                   1.02
      1
           0.64
                                                                •   Focus on social interactions: #1
                                                                    reason for users to play games is
      0                                                             to socialize with friends
           2005   2006    2007 2008E 2009E 2010E
                                                 YoY growth %


12   Source: iResearch 2008 China Gaming Industry survey
This means opportunities for entrepreneurs and investors
                         Key trends going forward

                            Focus on verticals
                            Focus on local
           Ecommerce        Meta-search and recommendations
                            SME tools and platforms


                            Better targeting
             Online         Focus on local
           Advertising      More efficient ad marketplaces
                            Ad tools and platforms


                                         g           j
                            More casual games than just MMORPG’s
                            Lighter weight, more accessible games
             Gaming         Integration of gaming with communities and SNS
                            Addressing international market from China



13
Though lots of challenges abound


     Fierce competition: lots of copycats for any given business model

     Early user population: herd mentality and rampant disregard for IP

     Major differences in user behavior and expectations
     Major differences in user behavior and expectations

     Exits are hard: “if you don’t make money, we don’t want you; if you make 
     money, we might buy you; then again we might just copy and crush you”
                   i h b           h     i      i h j           d      h   ”

     Language and local relationships




14
Last words from the wise…




             Companies with cogent business models that provide
                   consumer value should survive / thrive –
           consumers need value more than they have needed it in a
                                  long time…
              and the Internet should be the best place to find it…
                                                  p

                                        …especially for China…




15    Source: Mary Meeker’s Tech Trends Presentation,  Nov 5th, Web 2.0 Conference

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2008 11 China Internet Market Overview

  • 1. China Market Overview: One Billion Customers in 20 minutes Andy Tian A d Ti XPD Media Inc. andy@xpdmedia.com 2008.11 2008 11
  • 2. Agenda: State of economy The Internet market Opportunities for entrepreneurs and investors 2
  • 3. China economy to grow 8‐9% in 2009 Global GDP Forecast Gl b l GDP F t Adj Adjustedd to ~8% late Oct 3 Source: Mary Meeker’s Tech Trends Presentation,  Nov 5th, Web 2.0 Conference
  • 4. Key factors driving and protecting China’s growth China US >30% consumer saving rate1 Close to zero saving rate Liquid: China has $1.9 trillion Highly leveraged: over cash reserves $10 trillion national debt Fixed RMB protects China from global currency fluctuation Robust domestic demand, Declining consumer spending replacing export as growth engine i $568 Bln in infrastructure spending allocated for 2009 p g $700 Bln just to bail out banks (1) National saving rate is even higher at close to 50%, mostly by the government 4
  • 5. China is saved by an “unsophisticated” mortgage market Chinese banks only started lending mortgages in the last 6 years By US standards, the lending practices are very unsophisticated By US standards the lending practices are very unsophisticated – 30% down payment required for first mortgage, 40% for second mortgage – Lack of centralized credit bureau places burden of proof on the applicant:  among other documents, applicant needs a signed and stamped letter from  among other documents applicant needs a signed and stamped letter from employer stating their salary can cover mortgage payments with significant  margin By 2008, more than 50% of properties are still purchased with cash Derivatives are new to China, heavily regulated and monitored; mortgage‐backed  instruments are almost non‐existent To encourage spending, banks have only recently lowered down payment  requirement to 20% 5
  • 6. Not all is rosy, China actually has already gone through a similar  financial crisis triggered by bad corporate loans Traditionally Chinese banks have lent vast sums to state‐owned‐enterprises based on  policy, rather than evaluation based on performance Result: bad loans accounted for as much as 23% of large banks To date, China has already spent several hundred billion dollarss bailing out it s top  To date China has already spent several hundred billion dollarss bailing out it’s top banks Selected Bank Bail‐outs (incomplete) Date Bank Amount (USD) 2004 Bank  of China $22.5 Bln 2004 China Construction Bank $22.5 Bln 2004‐2005 Industrial and Commerce Bank of China $162 Bln 2006  China Everbright Bank $2.6 Bln 2008 Agricultural Bank of China $19 Bln 2008  China Development Bank $20 Bln 6 Source: public news articles via Google
  • 7. China has the most Internet users, at 263M in Jun 2008 Mln China Internet Population 500 400 382 20% 294 ~19%  19% 300 penetration in  US: 223M 210 2008 200 137 111 94 100 80 59 23 34 0 2000 2001 2002 2003 2004 2005 2006 2007 2008E2009E 7 Source: 2008 CNNIC China Internet Report
  • 8. Chinese Internet users: young and entertainment driven Age spread of Chinese Internet users 2008 Jul User Activities Online 100 Average 2.7 hours online  d per day 31.4% >30 80 Online music 85% Online news 82% 18.7% IM 77% 60 25‐30 Online video 71% Search 69% 40 30.3% Email 63% 18 24 18‐24 Online games 58% E-commerce 58% 20 Blog/space 19.6% < 18 updates 42% 0 8 Source: 2008 CNNIC China Internet Report, 2008 KPMG Destination Digital
  • 9. Internet will play an increasingly important role in China Lack of consolidated retail infrastructure  Ecommerce E Lack of domestic mass entertainment Internet as the most influential medium Online advertising Increased competition and spending in  telecom industry with 3 fully licensed  operators g g Online gaming Chinese consumers are always looking for  a bargain 9
  • 10. Ecommerce: fastest growing sector, the engine of Chinese  Internet China Ecommerce Volume User behavior In 2007: a snapshot Bln USD 60.0 46 Mln 46 Ml users shopped online h d li 139% 54.0 125% 120% 117% 107% 48.9% ‐ clothing, home decorations 79% 77% 32.4% ‐ books, music and videos 32 4% b k i d id 40.0 69% 28.9% ‐ cosmetics 31.9 71.3% used online payment % d li 20.0 18.0 8.0 4.5 2.8 0.6 1.1 0.0 YoY growth % 10 Source: iResearch Ecommerce Report
  • 11. Online advertising: ad pricing and delivery still immature, rapid  growth driven by ecommerce China Online Ad Market 2007 Online Ad Market breakdown Bln USD Bln USD 4.0 1.5 YoY growth 3.2 74% % 78% 65% Brand 65% 49% 40% 0.7 1 2.3 2.0 20 Search 108% 1.4 0.5 0.4 0.8 0.5 Other 0.3 0.3 0.0 0 2004 2005 2006 2007 2008E 2009E YoY growth % 11 Source: iResearch, 2008 KPMG Destination Digital
  • 12. Online gaming: biggest Internet sector in China at $2.5 Bln China online gaming market $2 Bln, 80% of total market in 2008 is Bln USD free-to-play games driven by virtual 5 goods, goods making China the largest virtual 59% 65% 52% 4.3 goods market in the world 35% 25% 4 3.44 These free-to-play, massive online games feature 3 • Very large user base: peak 2.55 concurrent users reaching > 2M 2 1.68 • Long lifespan: leading games are over 3 years old 1.02 1 0.64 • Focus on social interactions: #1 reason for users to play games is 0 to socialize with friends 2005 2006 2007 2008E 2009E 2010E YoY growth % 12 Source: iResearch 2008 China Gaming Industry survey
  • 13. This means opportunities for entrepreneurs and investors Key trends going forward Focus on verticals Focus on local Ecommerce Meta-search and recommendations SME tools and platforms Better targeting Online Focus on local Advertising More efficient ad marketplaces Ad tools and platforms g j More casual games than just MMORPG’s Lighter weight, more accessible games Gaming Integration of gaming with communities and SNS Addressing international market from China 13
  • 14. Though lots of challenges abound Fierce competition: lots of copycats for any given business model Early user population: herd mentality and rampant disregard for IP Major differences in user behavior and expectations Major differences in user behavior and expectations Exits are hard: “if you don’t make money, we don’t want you; if you make  money, we might buy you; then again we might just copy and crush you” i h b h i i h j d h ” Language and local relationships 14
  • 15. Last words from the wise… Companies with cogent business models that provide consumer value should survive / thrive – consumers need value more than they have needed it in a long time… and the Internet should be the best place to find it… p …especially for China… 15 Source: Mary Meeker’s Tech Trends Presentation,  Nov 5th, Web 2.0 Conference