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Tuesday, January 25, 2011
Take the most bad ass
                    global problem you know
                        and try to solve it.



Tuesday, January 25, 2011
Through a video game.




Tuesday, January 25, 2011
“Once he hits you” trailer
            http://www.youtube.com/watch?v=fB7uMBLzkBk&feature=player_embedded




Tuesday, January 25, 2011
Goal:
  Change Culture
   1. Awareness
   2. Personal Accountability
   3. Attitude & Behavior Change
   4. Advocacy




Tuesday, January 25, 2011
Why Games?
   They Teach.
   • Identification with
     characters
   • Role play real situations
   • Active decisions = critical
     thinking
   • Reflect & own your story.



Tuesday, January 25, 2011
Sabido Methodology
    • Entertainment Education
    • Social Change
    • Role Modeling:
        • Positive
        • Negative
        • Transitional
    • Fun/Message: 70/30 rule




Tuesday, January 25, 2011
• Interactivity leads to
                                  decision-making.
                                • Player becomes the
                                  Transitional Character.
                                • Player experiences
                                  cause and effect.


                   Games for Social Change
Tuesday, January 25, 2011
Challenges: creating a game for every
                     boy in the world.
Tuesday, January 25, 2011
Challenges:
  Storytelling, player choice, & asset
  management:
  • Technology—delivery system
  • Universal story—theme
  • Setting—could this be every boy’s
    home turf?
  • Language & localization
  • Ethnicity — stereotypes
  • Clothing — religion—cool factor
  • Romantic or sexual implications
  • Portrayal of girls: victim, subjugation
    or strong women
  • Portrayal of violent actions
  • PR

Tuesday, January 25, 2011
Our solution?
                 The most popular sport in
                       the world.




Tuesday, January 25, 2011
Our solution?
                 The most popular sport in
                        the world.
                     Sorry not hockey.
                       But football.
                     No not that one.


Tuesday, January 25, 2011
Spokesperson Samuel Eto’o!
  Yes that one, Striker for Milan,
  Captain for Cameroon,
  Voted Africa’s best player!



Tuesday, January 25, 2011
Narrative
                               Age old dilemma—
                            who do YOU side with?


Tuesday, January 25, 2011
Skill building min-games.
                                 Choicces determine
                                     odds at winning.


Tuesday, January 25, 2011
You decide how to treat girls, which
 team mates will practice with you.
 What determines a champion?

Tuesday, January 25, 2011
Designed & created by Champlain students with
                             expert advice.
                             Game Trailer:
                    http://www.youtube.com/watch?
              v=T-4m11a4uCs&feature=player_embedded




Tuesday, January 25, 2011
Being delivered internationally,
    5 Chapters
    Goal: changing abusive behavior
    Development 2.5 years:
    • Early research phase in S.African townships
    • Concept to production: all student driven
    • Testing, testing, testing: S. Africa,Vermont, Caribbean, & online
    • Chapter 1 launch—2010 World Cup June
    • Chapter 2 launch—August ChannelOne, NYC coverage
    • Chapter 3 launch—Friday—press CNET
    • Chapter 4 launch—December 2010
    • Final chapter release—January 2011

Tuesday, January 25, 2011
Results

   750+ CDs distributed to
   youth groups participating at
   the 2010 World Cup:
   Grassroots Soccer
   Ikamva Youth
   ManUp Campaign
   Streetfootballworld
   Restless Development
   Fundacion Privada Samuel Eto’o



Tuesday, January 25, 2011
Results
  When they find it, they like it

  Web site (8 months):
  155 countries.


  Online Game (4 months):
  Over 140 countries.
  Primarily youth—2/3 are boys 10-16,
  Play through & repeat (6 hrs per
  chapter).




Tuesday, January 25, 2011
Next Steps
   Completing release: 1 final chapters Jan 2011
   UN SG Ban K’Moon’s UNiTE Men Engage campaign: distribution of
   CDs worldwide
   Marketing—getting the word out & the online game into the hands of
   more youth,
   Facilitators guide: or teachers, youth groups, soccer clubs, etc.
   Impact Assessment
   Mobile game: broadest outreach




Tuesday, January 25, 2011
To Learn More:

  Ann DeMarle
  demarle@champlain.edu

  Project Site: http://emergentmediacenter.com/
  unvaw

  Project Video: http://www.youtube.com/watch?
  v=e_jD7mGxu1Y

  Blog “Games Take On Violence Against
  Women project”: http://emc-
  gamestakeonvaw.blogspot.com




Tuesday, January 25, 2011
www.breakawaygame.com




Tuesday, January 25, 2011

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BREAKAWAY

  • 2. Take the most bad ass global problem you know and try to solve it. Tuesday, January 25, 2011
  • 3. Through a video game. Tuesday, January 25, 2011
  • 4. “Once he hits you” trailer http://www.youtube.com/watch?v=fB7uMBLzkBk&feature=player_embedded Tuesday, January 25, 2011
  • 5. Goal: Change Culture 1. Awareness 2. Personal Accountability 3. Attitude & Behavior Change 4. Advocacy Tuesday, January 25, 2011
  • 6. Why Games? They Teach. • Identification with characters • Role play real situations • Active decisions = critical thinking • Reflect & own your story. Tuesday, January 25, 2011
  • 7. Sabido Methodology • Entertainment Education • Social Change • Role Modeling: • Positive • Negative • Transitional • Fun/Message: 70/30 rule Tuesday, January 25, 2011
  • 8. • Interactivity leads to decision-making. • Player becomes the Transitional Character. • Player experiences cause and effect. Games for Social Change Tuesday, January 25, 2011
  • 9. Challenges: creating a game for every boy in the world. Tuesday, January 25, 2011
  • 10. Challenges: Storytelling, player choice, & asset management: • Technology—delivery system • Universal story—theme • Setting—could this be every boy’s home turf? • Language & localization • Ethnicity — stereotypes • Clothing — religion—cool factor • Romantic or sexual implications • Portrayal of girls: victim, subjugation or strong women • Portrayal of violent actions • PR Tuesday, January 25, 2011
  • 11. Our solution? The most popular sport in the world. Tuesday, January 25, 2011
  • 12. Our solution? The most popular sport in the world. Sorry not hockey. But football. No not that one. Tuesday, January 25, 2011
  • 13. Spokesperson Samuel Eto’o! Yes that one, Striker for Milan, Captain for Cameroon, Voted Africa’s best player! Tuesday, January 25, 2011
  • 14. Narrative Age old dilemma— who do YOU side with? Tuesday, January 25, 2011
  • 15. Skill building min-games. Choicces determine odds at winning. Tuesday, January 25, 2011
  • 16. You decide how to treat girls, which team mates will practice with you. What determines a champion? Tuesday, January 25, 2011
  • 17. Designed & created by Champlain students with expert advice. Game Trailer: http://www.youtube.com/watch? v=T-4m11a4uCs&feature=player_embedded Tuesday, January 25, 2011
  • 18. Being delivered internationally, 5 Chapters Goal: changing abusive behavior Development 2.5 years: • Early research phase in S.African townships • Concept to production: all student driven • Testing, testing, testing: S. Africa,Vermont, Caribbean, & online • Chapter 1 launch—2010 World Cup June • Chapter 2 launch—August ChannelOne, NYC coverage • Chapter 3 launch—Friday—press CNET • Chapter 4 launch—December 2010 • Final chapter release—January 2011 Tuesday, January 25, 2011
  • 19. Results 750+ CDs distributed to youth groups participating at the 2010 World Cup: Grassroots Soccer Ikamva Youth ManUp Campaign Streetfootballworld Restless Development Fundacion Privada Samuel Eto’o Tuesday, January 25, 2011
  • 20. Results When they find it, they like it Web site (8 months): 155 countries. Online Game (4 months): Over 140 countries. Primarily youth—2/3 are boys 10-16, Play through & repeat (6 hrs per chapter). Tuesday, January 25, 2011
  • 21. Next Steps Completing release: 1 final chapters Jan 2011 UN SG Ban K’Moon’s UNiTE Men Engage campaign: distribution of CDs worldwide Marketing—getting the word out & the online game into the hands of more youth, Facilitators guide: or teachers, youth groups, soccer clubs, etc. Impact Assessment Mobile game: broadest outreach Tuesday, January 25, 2011
  • 22. To Learn More: Ann DeMarle demarle@champlain.edu Project Site: http://emergentmediacenter.com/ unvaw Project Video: http://www.youtube.com/watch? v=e_jD7mGxu1Y Blog “Games Take On Violence Against Women project”: http://emc- gamestakeonvaw.blogspot.com Tuesday, January 25, 2011