LTMS 510: Learning Technologies and Solutions
Harrisburg University Learning Technologies Master of Science Program (www.harrisburgu.edu/learningtechnologies)
Web & Social Media Analytics Previous Year Question Paper.pdf
LTMS 510 Class 8
1. LTMS 510
Learning Technologies and Solutions
Class 8, Monday, March 12, 2012
•Review
•Student Presentation: Virtual Classrooms
•Topic 1: Collaboration/Community
•Topic 2: Virtual Teaching, Learning and Communication
•Mid Course Adjustment
•Assignments
•Revised Course Schedule
2. Review
• Decision analysis (use cases & criteria)
• Community
• Web 1.0 vs. Web 2.0
• 4 Cs of Web 2.0
• Podcast
• Feeds
• Feedback
• Podcatcher
• Download and install the SecondLife Viewer -
http://secondlife.com/support/downloads/?lang=en-US
Note: Agenda – Display as students enter the room Review Student Presentation: Virtual Classrooms Topic 1: Collaboration/Community Topic 2: Virtual Teaching, Learning and Communication Mid Course Adjustment Assignments Revised Course Schedule
Note: Review (10 minutes) 6:00-6:10 PM Content challenge = what is the best type of content for a podcast? http://www.eschoolnews.com/2012/03/07/online-tool-helps-teachers-evaluate-open-educational-resources/
Note: Virtual Classroom – Richard Smith (30 minutes – 5 prep, 20 min. pres., 5 debrief) 6:10-6:40 PM
Note: (6:40-6:55 PM) Review mind maps – What did you think about some of the timelines in the Horizon report? MySpace (reference in 2007) – no longer a leader Ask what’s the benefit? Ryan – Active learning with Web 2.0 (tagging, adding, creating); User to Community Connection - relationship between community and user (give and take); Ownership – makes it much easier for the learning to create and share Neil - Social Operating Systems (social graph) Tom H. – Repurposed Content is cost effective – not sure what that means? Stacy – Implicit and explicit collective intelligence (explicit = wikipedia, implicit = search patterns – web search); Social Learning in the Org (digital natives entering the workforce) Tom L. – Harness, Harvest, Reap, Create Mike – an opportunity to take what’s started inside the classroom to outside the classroom; eliminates location barriers to extend to the world Betsy – Amazon.com (explain how Amazon is an example of social networking or web 2.0) Matt – Collective Intelligence (unstructured data leads to new insight) Rich – Allows students to connect with professionals in the field. Why might that be important?; Allows the shy people to have a role . . . Or reflective people Justin – Additive Creation – add or append to an existing catalog (explain. Why might that be good?) Dennis – data on an epic scale (explain. Ramifications)? Social Operating Systems (Yahoo Life, LinkedIn, Ning) Key themes from mind map: (Poll – which do you think are the most three impactful outcomes of social learning/web 2.0) Collaborative learning Higher levels of learning Learning theories (constructivism, socio-cognitive) Easy-to-Use Considerations Allows reflection User-generated content Different model of education for teacher and learner User profiles and preferences for connections and content delivery (connect people to people and to content) Authentic audience (this wasn’t specifically addressed, but is a powerful element of web 2.0) Ask questions to create dialogue. Won’t ask all questions. Horizon Report 2009 – K-12: Collaborative Environments What is your reaction to the spectrum of experiences that are described as collaborative environments in the Horizon report? Broad variety of experiences for one category One year or less outlook (Is this happening?) Horizon Report 2007 – User Generated Content What are some ways in which the passive audience of the past is becoming an active audience? Social bookmarking Content collaboration tools Community tagging and rating Horizon Report 2007 – Social Networking What are examples of social networking being used in education? Freshmen orientation Authentic language learning Rate professors Take and share notes Collaboration Webs: Read Horizon Report 2008 What are some of the areas of focus in the collaboration webs article? Creation, manage, share and collaborate on documents Manage the creation and workflow of rich media projects – easily share with others Spaces to work, share, capture ideas, and socialize Collective Intelligence: Read Horizon Report 2008 What is an example of Collective Intelligence? (other than wikipedia) How can this have an impact on learning technologies? Google’s page rank Amazon.com Social Operating Systems: Read Horizon Report 2008 Show and describe IntroNetworks – www.intronetworks.com (people like me, people that aren’t like me, people who can help me) What was your favorite example from all of the articles? Social Operating Systems examples
Note: (15 minutes) 6:55-7:10 PM
Note: 7:10-7:20 PM So the concept of online community activity and tools is vast. So, let’s take a look at categorizing it. Bersin & Associates is an enterprise learning and talent management research and advisory company. They’ve tried to summarize Web 2.0 by creating 4 categories – The 4 C’s of Web 2.0. The categories are not exclusive. Tools can go cross-category, but for the most part their main use/purpose can be listed in one category. A lot of tools are “mashups” of all of these functions (All 4 Cs). Describe 4 Cs of Web 2.0 Conversations (self explanatory – mainly text, but could be voice, video) Content (creation, collaboration and sharing) Connections (connecting to people) Collaboration (working spaces where a lot of interconnected activities can happen) Have four chat pods open at once – set this up in a chat pod display Open Text chat What are the benefits of having online conversations as part of learning? Expand your knowledgebase Different perspectives Don’t have to start from scratch Easy to create web content Ask directly – one at a time answer in text chat What are the benefits of content creation as part of learning? Content mash-ups Don’t have to start from scratch Templates for creation Don’t have to start from scratch Open Text chat What are the benefits of connections as part of learning? Access to experts The whole is more than the sum of its parts Find people like me, find people not like me One at a time answer in text chat What are the benefits of collaboration as part of learning? Idea generation Specialization The whole is more than the sum of its parts Different perspectives “ Eating the Elephant” – building progress through small/short multi-person participation Increased ownership
Note: 7:20-7:45 PM Here are some specific tools for each category. Also - http://www.go2web20.net/ Show demos – Show what’s out on the Moodles site (week 7) - Rapid eLearning Blog (http://www.articulate.com/rapid-elearning/unleash-your-e-learning-graphics-from-powerpoint-2007/) - VoiceThread (http://www.voicethread.com; http://vimeo.com/32856071 - watch to 1:30) - http://voicethread.com/about/library/ - Show students the library page and then ask them to view a testimonial on their own time – 3 minutes) LinkedIn (http://www.youtube.com/watch?v=ZVlUwwgOfKw); Web 2.0 Tools Guides ( http://www.linkedin.com/groupItem?view=&srchtype=discussedNews&gid=934617&item=95654184&type=member&trk=eml-anet_dig-b_pd-ttl-cn&ut=1lXqGZBkJXnR81 ); SCORM Users Group (http://www.linkedin.com/groups/SCORM-Users-Group-139342?itemaction=mclk&anetid=139342&impid=&pgkey=anet_search_results&actpref=anetsrch_name&trk=anetsrch_name&goback=%2Egdr_1331064655297_1); - Twitter chat schedule - https://docs.google.com/spreadsheet/ccc?key=0AhisaMy5TGiwcnVhejNHWnZlT3NvWFVPT3Q4NkIzQVE&hl=en#gid=0. 8 PM 9 PM – Foodie chats (#foodiechats - http://www.netupnow.com/Foodiechats.html). Show #foodiechats in TweetDeck 7 PM – 8 PM – Crime Chat #CrimeChat 6 PM – 7 PM - #ellchat 7 PM – 8 PM - #Engchat Show chats in Tweetdeck Ask Tom to share his experience with Twitter as a game Facebook (Put out #smedu ask about getting access to someone’s Facebook course site) How People are Using Facebook in Education ( http://www.linkedin.com/groupItem?view=&srchtype=discussedNews&gid=934617&item=88083033&type=member&trk=eml-anet_dig-b_pd-ttl-cn&ut=2XnaJ8lJwnel81 ) digg.com - http://about.digg.com/about chatzy.com diigo.com splashup.com Xerte.com ---END OF DEMOS--- Conversations Skype Blogs – show a blog (http://www.articulate.com/rapid-elearning/unleash-your-e-learning-graphics-from-powerpoint-2007/) Blogger.com - hosted Wordpress.org - installed Desktop blogging tools http://www.smashingmagazine.com/2008/08/01/15-desktop-blogging-tools-reviewed/ Blogging tools and seven blogging tools reviewed http://www.techsoup.org/learningcenter/webbuilding/page5516.cfm Forums – show a forum (http://forums.adobe.com/community/dreamweaver/dreamweaver_general) activeboard.com groups.google.com Microblogging – show a micro blog (my page on twitter.com) twitter.com Yammer.com VOIP Skype Content Content Sharing www.diigo.com – highlight, annotate, and share the web (show video from home page) http://www.diigo.com/learn_more?p=1 www.slideshare.net www.youtube.com – can create a channel Digg.com – users vote on the best online content (social bookmarking) Delicious.com – share your bookmarks, view others bookmarks, see most popular sites – explore by keywords (social bookmarking) Content Creation www.splashup.com fotoflexer.com Adobe Premiere Express - http://www.adobe.com/products/premiereexpress/ Xerte - http://www.nottingham.ac.uk/xerte/ Content Aggregator www.bloglines.com www.netvibes.com Connections – Social Networking sites (often include a combination of web 2.0 tools) Linkedin.com Facebook.com (games, event page, etc.) Ning.com – show central PA learning technologies Ning site (http://cplearntech.ning.com/) Collaboration Wikis – general collaboration – content development, content sharing, blogs, etc. Wikis in Plain English - http://www.youtube.com/watch?v=-dnL00TdmLY Google Docs - Document Collaboration Basecamp - Project Management Mindmeister - Brainstorming Glypho.com – collaborative story writing Authoring Tools & Enterprise applications (LMS now include many of these social networking tools) Show uPerform - http://www.rwd.com/solutions/products/rwd-uperform.aspx Show SharePoint
Note: 7:45-8:00 PM These are some of the social learning and social networking tools. There are hundreds, but these are some of the more widely used. You are either familiar with these or will become so as you continue to work in the program. The LTMS 600: Implementing Web 2.0 In the Classroom course explores these tools and more in-depth. Highlight Google Docs – go out to Docs for brief review (Social Operating Systems) IntroNetworks - http://testdrive.intronetworks.com (my login) – SHOW. Have students fill out a profile and see their results (5 minutes) http://www.intronetworks.com/videos.html - just show them videos that are available How many of you are on Google + Google+ - http://www.google.com/+/learnmore/ Circles - http://www.youtube.com/watch?v=yL3DR-ZM-Xc&feature=relmfu Hangouts - http://www.youtube.com/watch?v=KLf9jzFvkTA&feature=relmfu Wikispaces (go over the assignment on the next screen – AFTER BREAK) Show: LinkedIn Play video: http://www.youtube.com/watch?v=ZVlUwwgOfKw Go out to LinkedIn and show groups How people are using Facebook in education - http://www.linkedin.com/groupItem?view=&srchtype=discussedNews&gid=934617&item=88083033&type=member&trk=eml-anet_dig-b_pd-ttl-cn&ut=2XnaJ8lJwnel81 Using Facebook in Education I actually had to bring FB into the classroom due to overcrowding and lack of computer terminals. It was also my presentation for AECT in Jacksonville in 2011. GoogleDocs http://www.youtube.com/watch?v=eRqUE6IHTEA Ning – was free, now only fee-based www.ning.com Twitter – Reference articles on Moodle. Twitter chat schedule - https://docs.google.com/spreadsheet/ccc?key=0AhisaMy5TGiwcnVhejNHWnZlT3NvWFVPT3Q4NkIzQVE&hl=en#gid=0. 8 PM 9 PM – Foodie chats (#foodiechats - http://www.netupnow.com/Foodiechats.html). Show #foodiechats in TweetDeck Facebook – show stuff on Moodle www.facebook.com Facebook Essential Training is on Lynda.com (as are video tutorials on a number of community/social learning tools) Show these others if there is time: Digg http://digg.com/ Delicious http://delicious.com/ Diigo http://www.diigo.com/ Check LTMS 600 in the Diggo LTMS Group Blogger www.blogger.com Wikispaces www.wikispaces.com Twitter www.twitter.com LinkedIn www.linkedin.com Slideshare www.slideshare.com Naymz www.naymz.com
BREAK – 10 mins. 8-8:10 Return in Elluminate
Note: 8:10-8:25 PM Go over assignment document (should have received invitation to the wiki) Show editing in Wiki Show discussion group in the wiki Show subscribing to the discussion group. Subscribe to the discussion for Authoring Tools and Collaboration and Community March 19 Learning Technologies Encyclopedia: Participants Authoring Tools Community & Collaboration
Note: 8:25-8:30 PM A chat pod for each one of these. Students enter into chat for each one. Ask for specific feedback for one or two. Strengths: Share knowledge Capture knowledge Quick response Experts on call Create a personal learning network Weaknesses: Have to bring people in Potential for communication breakdown Synchronous = time-based, everyone must be available Asynchronous = slow and need to motivate participation Keeping the conversation on task Social Networking and email are interdependent - http://www.emarketer.com/Article.aspx?R=1007520 Email is not be replaced, it’s being repositioned Considerations: Learning goal, learner motivation Audience (time, expertise) Teacher / Trainer as facilitator (these tools potentially change the skillset needed for teachers/trainers) Technology Some solutions are platform specific, web-based and/or browser specific Data Storage Learner’s Needs language technology skill level access to technology tools
Note: (5 minutes) 8:30-8:35PM Let’s not loose touch with what the focus is . . . learning When we take a look at the learning strategy diagram as we consider online communities there are a number of opportunities: Which areas of the learning strategy are impacted by web 2.0? (General chat) How? (for specific people that answer) Information is readily accessible by connecting to others Feedback can come from fellow students, experts or the general community Higher levels of learning can be achieved through user-created content, collaboration and reflection Can impact motivation by allowing learners to be active and to drive their own learning. (Learners must be instrinsically motivated.)
Note: (5 minutes) 8:35-8:40PM Which areas of the learning technology architecture are impacted by social learning? (General chat) How/why? (for specific people that answer) Privacy and security and management style that are all part of an organizational strategy can have a huge impact on the success of online community activity. If you’re organization does not share and collaborate in person then it will be difficult to make that happen online. Community tools/strategies can support other learning technologies to address their weaknesses. Community can connect learners and instructors to address the isolation that sometimes impacts the effectiveness of asynchronous online learning Community is also being used to enhance game and simulation experiences by connecting learners as part of the game or simulation or connecting outside the game and simulation for strategizing and debrief Other learning technologies, like media and documentation can enhance and support online communities. (Documentation = so everyone is not asking the same questions in the community all of the time)
Note: (5 minutes) 8:40-8:45PM – Screens 15, 16 Future of Online Community Geolocation http://connect.educause.edu/Library/EDUCAUSE+Quarterly/SocialSoftwareinAcademia/39976 The first is the addition of geographic information system (GIS) data that allows the social software sites to introduce an aspect of physical space. Plazes, for example, is a social networking site that adds another dimension by marking the GIS location of each user when they post and asking them to provide a picture and other information. Foursquare as an example . . . Plus, geotagging Tweets. Mobile blogging (moblogging) – available now, but become easier and easier Blog in the moment of experience Blog during down time Social Software Activity Streams Friendfeed.com Pull all the material a person has published into a single access point. Organize and display work. Learn to manage online resources Media as social web Video and audio social communications for communication and learning Integration (Mashups) Combining tools and functions to create robust environments Virtual World Blogging?
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Note: 5 mins 8:45-8:50 PM The concept of a virtual classroom is referred to by many names. Again, that creates a challenge for describing, showing the value of and evaluating the success of virtual classrooms. Although it is known by many names, the user experience is very similar for most of the tools and regardless of how you name the experience. WebEx is a product but has also become the “Kleenex” of the virtual classroom world in that it is used as a generic name in some circles. Common features among all: (Demo these / talk about these in Elluminate) Chat Video/Audio Presentation Whiteboard Annotation Participant Indication Polling Screen sharing Recording
Note: 5 mins 8:45-8:50 PM The concept of a virtual classroom is referred to by many names. Again, that creates a challenge for describing, showing the value of and evaluating the success of virtual classrooms. Although it is known by many names, the user experience is very similar for most of the tools and regardless of how you name the experience. WebEx is a product but has also become the “Kleenex” of the virtual classroom world in that it is used as a generic name in some circles. Common features among all: (Demo these / talk about these in Elluminate) Chat Video/Audio Presentation Whiteboard Annotation Participant Indication Polling Screen sharing Recording
Note: 5 mins 8:50-8:55PM Virtual Meetings: Read “7 Things You Should Know about Virtual Meetings” Poll: What element of virtual classrooms is of most significance to learning? Real-time, online communication Combined technologies in a single application Recording of sessions for asynchronous access Chat Poll: What are some of the ways in which virtual classrooms can be used in an education environment? Online courses / blended courses Advising Bring experts into the classroom Students work on projects together
Note: 15 mins 7:55-8:10PM Mind Maps – Need to look at these before class How is the virtual classroom similar to the f2f classrooom? How is it different? Ryan – Server emulation tools. What are these?; Difference between virtual meetings and virtual labs – asynchronous vs. synchronous and social elements? Ryan – Virtual meetings have the same best/standard practices that classroom has (good observation) Neil – Benefit of virtual labs is to reduce costs and cycle times. Can you explain that? Tom H – Try to match participants with background information (you noted: I don’t think this is necessary?). Can you explain? Tom H – Employ job aids to guide practice (you noted: Not sure what this means). Tom H – Create constructive conflict (you noted: I don’t agree). Tom H – How to buy . . . . Common popular feature was no software needed by users (but, that is not something that’s a part of every virtual classroom) Stacy – Weakness. Lack of visual feedback. Do you mean body language, facial expressions? Stacy – private messages (not sure how this works or what they mean by this. (Demo private messages) Tom L – 360 degree evaluation?. Channel training? Can you explain. Mike – Technology considerations. Describe a few. Elizabeth – Know your target audience’s language. Can you share a story about when that wasn’t the case? Betsy – Issue with virtual instruction article (7 things?) Explain the strategies your students have taken issue with. Matt – your mind map of virtual labs was pretty extensive. Was that a concept that you were previously familiar with? What led to your deep mind map for that section? Matt – commented that most products seem the same with slight differences. I should describe the difference with Adobe Connect Rich – Noted weather and travel considerations. Can you further explain how virtual classrooms can address those considerations? Justin – commented on letting the students rate certain instructional strategies. Please explain. (Can do this through polling.) Dennis – You commented Implications>Easier to tech distance education classes. Can you expand upon that? Whiteboard interaction Web Conferencing: Read “Energizing Virtual Instruction” What is your favorite idea for energizing virtual instruction from the article? Take a minute and reference the article if needed and type your favorite idea on the whiteboard Do you have any questions about any of the ideas for energizing virtual instruction? Chat: What are some other ideas that you have for energizing virtual classroom instruction? Virtual Labs: Read “The Emerging Value of Virtual Labs (pgs. 10-18) -Go out and look at virtual lab links -Any questions about virtual labs or the virtual lab case studies in the reading - Virtual labs versus software demos/online tutorials/courses that we looked at earlier in the semester?
Note: 5 mins 8:10-8:15PM Web Conferencing: Read How to By E-Learning Systems, Tools, and Services report (Brandon Hall, pgs 48 – 52) Poll: What was the most unique use of live e-Learning indicated? For sales Communications Knowledge capture/management Brainstorming Teamwork Popular features for synchronous instruction Text Chat: Indicate in the chat two popular features or requrements that were new to you. Reference the article if necessary – on pg. 51.
Note: 10 mins 8:15-8:25PM
Note: 5 mins 8:25-8:30 PM Ask a poll question for each of these???? 2010 survey 66% of organizations use a synchronous learning solution Almost 100% of respondents agreed or strongly agreed that synchronous tools and the opportunities they provide are essential to their organization Almost 90% agreed or strongly agreed that synchronous sessions can be as effective as face-to-face sessions Synchronous sessions typically run from 30 minutes to 2 hours Top 3 tools (WebEx 34.5%, Connect 27.6%, Live Meeting 22%) 2008 survey with 63.7% of organizations using a Synchronous Learning Systems (SLS) sometimes or often Guild members also plan to do a lot more with their current systems, or to invest in a system Members satisfied or very satisfied with almost all features. Features that they are unsatisfied about: Break-out rooms (breaking audience into smaller groups for discussion or assignm.. Video (i.e. web cam of instructor or other visual content) Editing of recorded sessions for later Playback As with satisfaction, reported ROI varies tremendously, based on which tool members use, but for the most part Guild members report a very strong ROI, with only 7.9% reporting no return on investment and 0.8% reporting that the project was a waste of time and money and hurt the organization.
Note: 5 mins 8:30-8:35PM From eLearning Guild Report 1. WebEx (42.6%) 2. Microsoft Corporation (29.3%) 3. Adobe Systems, Inc. (24.7%) 4. Other (18.9%) 5. Citrix Online (11.7%) 6. Elluminate USA, Inc. (11.6%) 7. Saba (8.7%) 8. Interwise, Inc. (5.6%) 9. Developed In-House (3.9%) 10. iLinc Communications (3.9%) Free: DimDim Vyew
Note: 5 mins 8:35-8:40PM Which areas of the learning strategy are impacted by virtual classrooms? (General chat) How? (for specific people that answer) Virtual classrooms can support a number of elements of the learning strategy Information , activity, feedback, connect can all be done in a virtual classroom as they can be done in a face-to-face classroom Motivation can be enhanced through convenience and interaction and collaboration with other learners through chat and polling Higher level learning in a virtual classroom can be difficult unless the learning goal is software training.
Note: 5 mins 8:40-8:45PM Which areas of the learning technology architecture could be impacted by virtual classrooms? (General chat) How/why? (for specific people that answer) As we have with other technologies we need to consider how organizational strategies and the analysis of the specific learning situation could impact the use of virtual classrooms. Also consider how virtual classrooms can support and be supported by other technologies to utilize the strengths of each solution.
Note: 5 mins 8:45-8:50PM A chat pod for each one of these. Students enter into chat for each one. Ask for specific feedback for one or two. Strengths: Can be used for a variety of needs - Training, Sales, Communications, Knowledge capture and management, Brainstorming, Teamwork Not a lot of development resources needed Built-in interactive components Application Training – Application Sharing Two-Way, synchronous communication via media (audio and video) Place does not matter – can be distributed audience Good synchronous learning can become good “on-demand” learning Text Chat: What are some of the weaknesses of a virtual classroom Weaknesses: Date and time specific. Recordings lose some of the live element (especially chat) Team needed to produce the event. Synching phone-audio with recording Application Training – Application Sharing (not robust for hands-on application. This is where virtual labs can become a solution) Same as classroom – not consistent Focus on content still (presentation is in the center of the screen) Attendee limitations (technical and interactive) Chat among participants (can become off track) Facilitator control (is everyone still there?) – there are ways to address this through interaction and monitoring technology Considerations: Practice Record and Playback – Will people use it? Shelf-life of content – if long shelf like of recording, maybe better as an asynchronous, interactive delivery versus recorded session Learning goals (what do you want learners to be able to do after the session – can you achieve that in a virtual classroom?) Environment (presenting and viewing – background noise, etc.) Learners Technical Skill Number of Attendees Content – does it fit in a virtual classroom setting (hands-on?, do you need to see facial expressions?) Length of session (once was considered that 60 mins. Was maximum, but people are doing longer sessions with more interactivity . . . And longer breaks, etc.) Connection (VOIP is best over high speed) Audio (is there an audio card in the PC?, do learners have speakers/head phones, etc.) Timezone (consider timezones when scheduling) Skills needed (need a team to do a really good session, especially as you get over 20-30 people in a session) Instructional Designer Facilitator Producer
http://www.insynctraining.com/ http://www.elearningguild.com/content.cfm?selection=doc.1025 http://www.elearningguild.com/content.cfm?selection=doc.542 Live.classroom2.0 CCIU Moodle sessions Virtual Conferences Try doing a breakout session in the virtual classroom with everyone in the room (just a practice in the next classroom session).
Note: 5 mins 8:15-8:20 PM 3D / Virtual World and Virtual Classroom Combined http://www.tixeo.com/en/features/3D-meeting.htm Future of Web Conferencing in Education indicated including wikis and podcasting components into a virtual classroom for education Virtual Conferences: Show an example – need URL https://vts.inxpo.com/scripts/Server.nxp?LASCmd=L:0&AI=1&ShowKey=1841&LoginType=0&InitialDisplay=1&ClientBrowser=0&DisplayItem=NULL&LangLocaleID=0 Uname: apetroski@harrisburgu.edu Pword: eriked27 InXpo - http://www.inxpo.com/ - Show video on the home page. http://www.inxpolive.com/ Specialists will evolve to manage and produce web conferencing services (in-house and consultants) – InSync Training Telepresence links
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Need to look at this to have discussion Mind map due dates – change those to Sunday evening. Variety of due dates. That is purposeful. Need to be able to manage your time well and juggle multiple priorities.
April 9 – move Hershey Med Center to this date Learning Technology Selection Report: Phase 2, Part 2 - Identify tools to evaluate – Need to show them the spreadsheet Due Monday, March 19 Learning Technologies Encyclopedia: Topic 1, Topic 2 Due Monday, March 19 Podcast 2 – Need to give them examples of an interview/show Interview or show Due Monday, April 2 Reading – Games and Simulations (I don’t have active yet) Mind Map 7 – Games & Sims Due Wednesday, March 16 Game and Simulations Olympics Team Names – Need to identify teams before class Group 1 Justin Tom L Betsy Group 2 Rich Tom H Dennis Group 3 Mike Matt Elizabeth Group 4 Neil Ryan Stacy
Next class: In the classroom at Harrisburg University Games and Simulations