This course focuses on applying game and simulation design strategies to increase context, motivation, engagement and learning outcomes. Character development, narrative, user interface, game play, game balancing, principles of level design and feedback in games and simulations will be applied as students design a game or simulation to achieve a learning goal. The differences and similarities between game and simulation concepts, genres and worlds will be examined as will game and simulation intricacies for specific groups and game production and management.
LTMS 531 Week 1: Setting Expectations and Establishing the Foundation
1. LTMS 531: Designing
Games & Simulations
Class 1
Image Source: Stichting Toekomstbeeld
der Techniek (http://stt.nl/serious-gaming/)
2. Andy Petroski
Director of Learning Technologies
Assistant Professor of Learning
Technologies
Harrisburg University
Harrisburg
University
LTMS
CAE<
3. Charles Palmer
Exec. Director
Center for Advanced Entertainment
and Learning Technologies
Associate Professor of New Media
Computer and Information Science
Harrisburg University
Harrisburg
University
CAELT
CISC
4. Center for Advanced Entertainment and
Learning Technologies (CAELT)
• Summer Gaming Academy
• Establishing A Career in Video Games
• Alternate Reality Games (portal engine)
• Serious Games
• Virtusphere
• 4 on the 4th at 4
5. Virtusphere
• Inner Space
• Outer Space
• Environmental Analysis
• Location Tour (History)
• Architectural Walk
Through
• Data Analysis /
Manipulation
• Final Stage of Psychotherapy
www.harrisburgu.edu/virtusphere
6. Step up to the mic
• Name
• Educational background
• Any work history
• Favorite game
9. -ASTD
Games Simulations
“A structured activity in which
two or more participants
compete within constraints of
rules to achieve an objective.”
“An operational model, using
selected components, of a
real or hypothetical process,
mechanism or system.”
10. Game
• No background needed, simple back story
• Third-person (detachment from
consequences)
• Focused / Narrow
• Score-based
• Distorted reality
• Keyboard or mouse controlled (screen
location)
• Rules govern play
• Levels of similar play (more difficult,
different scenes)
• More non-linear
Simulation
• Back story
• First or second person (attached to
consequences)
• Broad experience
• Performance-based
• Contextual and realistic
• Decision controlled
• Information governs play
• Levels of completely new situations
• More linear (process)
12. Game or Simulation?
Principles of Accounting Game | Simulation
New Cable TV Installation Game | Simulation
Coach an NFL Team Game | Simulation
Legal Issues for New Managers Game | Simulation
Producing a Movie Game | Simulation
Combatting Hunger Game | Simulation
Changing a Tire Game | Simulation
13. Similarities? / Differences?
Entertainment Serious
Image Source: The Telecommunication, Information Studies, & Media department at Michigan State University
Performance
Behavior
18. first principles of instruction
(problem-based learning)
Integration Activation
Application Demonstration
Problem
19. LTMS 531: Designing
Games & Simulations
1. Post a personal photo
2. READ: Chapter 2 (Player Elements)
3. Complete the player profile test and discussion
4. Play a game and find a game.
1. Update the database
2. Discuss the games
5. Identify a business/performance issue (bring your
idea to the next class)