19. Clover,
I love how you show us what is
possible with and through food.
Delectable experiments,
bursting with nourishment,
exuberating my palate, calming
my mind—a taste of the future?
32. “The people who are doing the
work are the moving force behind
the Macintosh. My job is to create
a space for them, to clear out the
rest of the organization and keep
it at bay.’’
—Steve Jobs
34. This is a space to
ask questions
examine realities
explore possibilities
discuss ideas
35. We want you to
be as good as
you want to/can be
36.
37. “...for the first couple years that you're making
stuff, what you're making isn't so good… it's
really not that great. It's trying to be good, it has
ambition to be good, but it's not quite that good.
But your taste, the thing that got you into the
game, your taste is still killer. And your taste is
good enough that you can tell that what you're
making is kind of a disappointment to you, you
know what I mean?
38. …A lot of people never get past that phase. A lot
of people at that point, they quit. And the thing I
would say to you with all my heart is that most
everybody I know who does interesting, creative
work, they went through a phase of years where
they had really good taste, they could tell what
they were making wasn't as good as they
wanted it to be, they knew it fell short… it didn't
have that special thing that we wanted it to
have… Everybody goes through that…
39. you gotta know it's totally normal, and the most
important possible thing you can do is do a lot
of work. Do a huge volume of work. Put
yourself on a deadline so that every week or
every month you know you're gonna finish one
story… You create the deadline… [I]t's only by
actually going through a volume of work that
you're going to catch up and close that gap
and the work that you're making will be as
good as your ambitions.”
-- Ira Glass
40. We want you to
be as good as
you want to/can be
with your thoughts, too
41. “...the production of information
sharpens the mind and
clarifies your thoughts.”
-- Clay Johnson
42. We want you to
have good tools,
that sometimes
we didn’t have,
until recently
43. Systems
Thinking
systems
elements
interrelations
purpose
feedback
simple
find the core
use analogies
Behavorial Change
Impact
know your
mission
measure the
right thing
measure it well
verb
target
outcome
impact from a thing
is it needed?
will it get to those
who need it?
will they use it
correctly?
leverage points
traps
opportunities
ask stupid
questions
make hope visible
jump fences
smart
recombinations
abductive
reasoning
drift
fail early, fail often
harvest ideas, edit
applications compelling
experience
framework
generative
metaphors
combine familiar
and surprising
embrace
constraints
forced
prioritization
engineer early
successes
motivate the
elephant
make it social
unexpected
credible
authority
antiauthority
testable
credentials
human-scale
principle
the Sinatra test
emotion
the Velcro theory of
memory
shrink the change
concrete
send destination
postcards
find bright spots
direct the rider
solution focus
black & white
goals
script critical
moves
help people grow use checklists
find the feeling
appeal to idenity
violate schemas
expose knowledge
gaps
create mystery
Communications
stories
shape the path
build a culture
tweak the
environment
create action
triggers
design
thinking
H+E Conceptual Toolkit
68. Systems
Thinking
systems
elements
interrelations
purpose
feedback
simple
find the core
use analogies
Behavorial Change
Impact
know your
mission
measure the
right thing
measure it well
verb
target
outcome
impact from a thing
is it needed?
will it get to those
who need it?
will they use it
correctly?
leverage points
traps
opportunities
ask stupid
questions
make hope visible
jump fences
smart
recombinations
abductive
reasoning
drift
fail early, fail often
harvest ideas, edit
applications compelling
experience
framework
generative
metaphors
combine familiar
and surprising
embrace
constraints
forced
prioritization
engineer early
successes
motivate the
elephant
make it social
unexpected
credible
authority
antiauthority
testable
credentials
human-scale
principle
the Sinatra test
emotion
the Velcro theory of
memory
shrink the change
concrete
send destination
postcards
find bright spots
direct the rider
solution focus
black & white
goals
script critical
moves
help people grow use checklists
find the feeling
appeal to idenity
violate schemas
expose knowledge
gaps
create mystery
Communications
stories
shape the path
build a culture
tweak the
environment
create action
triggers
design
thinking
H+E Conceptual Toolkit
113. “A professional is someone
who can keep working
at a high level of effort and ethics,
no matter what is going on
—for good or ill—around him
or inside him.”
— Steven Pressfield
114. Get in on time.
Do good work.
Be nice.
You need to do at least two.
Advice from Neil Gaiman
115. Strive to maintain a high level of engagement
with the course material and your peers.
You are expected to treat this class seriously.
116. If during class time you are unduly distracted
or being a distraction—or worse, a disruption,
your professionalism portion of the grade will
immediately be impacted negatively.
117. So, there will be
no technology use
allowed in this class*.
118. *If you absolutely must
take notes on a computer,
see the instructor and TA.
119. “There is a kind of fallout that happens when you leave college.
The classroom is a wonderful, if
artificial, place: Your professor gets
paid to pay attention to your ideas,
and your classmates are paying to
pay attention to your ideas. Never
again in your life will you have such a captive
audience.”
— Austin Kleon
120. Grading at a Glance
Projects
Participation
Professionalism
Assignments
35%
20%
15%
30%