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Design for Motivation –
Game & Interactive Design
for SWAN Rehab
The Final Design Persentation of IND 544




                         Yong hao. Qu – Literature Review & Purpose
                         April P. McEwan – Introduction
                         Zheng .Xu – Design Process


                                                                  1
Abstract
With research design consisting of literature review, observations, semi-conducted
interviews, visual ethnography, prototyping, testing, and qualitative data analysis
methods, this research study aims at developing a mobile and adaptable game,
consisting of multi-level tasks for stroke victims in rehabilitation. Two prototypes
have been built and tested to find the most desired combination of tasks for stroke
victims varying in levels of skill. Ideally, a finished game prototype will be both
motivating and mobile. It will provide adaptable tasks for the patient and therapist,
caregiver, family member, or friend that patients can use in therapy centers, at
home, or anywhere.

Significance

The purpose of this study is to develop an understanding of stroke victims’ needs;
and to construct a motivating game prototype that will assist stroke victim patients
of SWAN Rehabilitation with their rehabilitation exercises. It is essential for stroke
victims to exercise their affected limbs during rehabilitation if they seek recovery
after stroke. Such exercises are usually repetitive and can become quite boring. Our
goal has been to develop a prototype of a game that promotes healthy interaction
between patients, their care givers, and therapists.




                                                                                         2
Purpose of Study
The purpose of this study is to develop an understanding of stroke victims’ needs;
and to construct a motivating game prototype that will assist stroke victim patients
of SWAN Rehabilitation with their rehabilitation exercises. It is essential for stroke
victims to exercise their affected limbs during rehabilitation if they seek recovery
after stroke. Such exercises are usually repetitive and can become quite boring. Our
goal has been to develop a prototype of a game that promotes healthy interaction
between patients, their care givers, friends, family, and therapists. For the purposes
of stroke rehabilitation therapy, a game that is mobile and adaptable, as well as
motivating, is the objective of this research.


Research Design & Methodology
In order to establish an understanding of stroke victims’ needs; and to construct a
motivating game prototype, we decided to design our research using observation,
interview, discussion, note-taking, and visual ethnography methods. Observations
and interviews were conducted at SWAN Rehab during normal hours of operation.
One patient participated in the initial prototype testing. Three semi-conducted
interviews and discussions were conducted with patient therapists. For purposes of
this research study, one particular therapist was assigned to our research, Warren
Lake. With permission from SWAN Rehab and Warren, we were able to visit SWAN
Rehab during working hours in order to take photos and conduct observations,
interviews, discussions, and prototype testing.


                                                                                         3
Research Findings

During our first observation at SWAN Rehabilitation, we observed the many tasks
that stroke victim patients practice during rehabilitation. Some patients practiced
pronation and supination (see Figures 3 & 4) with such things as rings; and some
patients practiced shoulder, arm, and finger movements by stretching and reaching
for objects and placing them in slots or containers specified by the patient’s
therapist. Other patients practiced walking and hip movements.




                                                                                      4
Brain Storming & Conceptual Framework




      motivation



    task       user




                                        5
Feedbacks
             We have included the tasks of pronation and
             supination into our prototype.
            As defined by Merriam-Webster’s Online Dictionary (2009), pronation is the rotation of
            the hand and forearm so that the palm faces backwards or downwards, and supination is
            the rotation of the forearm or hands so that the palm faces forward or upward…
            During our first observation at SWAN Rehabilitation, we observed the many tasks that
            stroke victim patients practice during rehabilitation. Some patients practiced pronation
            and supination (see Figures 3 & 4) with such things as rings; and some patients practiced
            shoulder, arm, and finger movements by stretching and reaching for objects and placing
            them in slots or containers specified by the patient’s therapist. Other patients practiced
            walking and hip movements




                                                                                                         6
Prototype 1 visit Swann Rehab




                                7
Prototypes

What did we learn from prototypes one and two?


First Prototype Testing

   Through our initial prototype testing, we found it beneficial to
   offer an adaptable game that varies in levels of difficult for
   patients with different or adjusting levels of skill.




                                                                      8
Feedbacks




            Most patients’ shoulders, then elbows, then
            hands are affected by a stroke, in that order. It
            is easier for a patient to move his/her shoulder
            than it is to move his/her fingers (therapists).




                                                                9
Design   2D drawings& 3D model by Zheng Xu
         AutoCAD drawings by April P. McEwan-for
         laser cutting of prototype




                                                   10
Scenarios




   The game can be folded to a box




   Velcro is used to connect pieces




                                      11
Scenarios




Interactive
Fun




              12
Step1           Step2           Step3




        Step4           Step5           Step6




                                                13
Final prototype




                  14
Final prototype




             Figure 2. Shown here in Figure 2 is the final working
             prototype; a proposed game for stroke victims participating
             in stroke rehabilitation.




                                                                           15
Final prototype




                  16
Thank you!

   We would like to express our
appreciation to Donald Herring, Kay
 Wing, Warren Lake, and the rest of
South West Advanced Neurological
   Rehabilitation, as well as their
  patients, for their participation,
  constructive criticism, and time.
   Thank you for the educational
             experience!

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Human Factors - ASU

  • 1. Design for Motivation – Game & Interactive Design for SWAN Rehab The Final Design Persentation of IND 544 Yong hao. Qu – Literature Review & Purpose April P. McEwan – Introduction Zheng .Xu – Design Process 1
  • 2. Abstract With research design consisting of literature review, observations, semi-conducted interviews, visual ethnography, prototyping, testing, and qualitative data analysis methods, this research study aims at developing a mobile and adaptable game, consisting of multi-level tasks for stroke victims in rehabilitation. Two prototypes have been built and tested to find the most desired combination of tasks for stroke victims varying in levels of skill. Ideally, a finished game prototype will be both motivating and mobile. It will provide adaptable tasks for the patient and therapist, caregiver, family member, or friend that patients can use in therapy centers, at home, or anywhere. Significance The purpose of this study is to develop an understanding of stroke victims’ needs; and to construct a motivating game prototype that will assist stroke victim patients of SWAN Rehabilitation with their rehabilitation exercises. It is essential for stroke victims to exercise their affected limbs during rehabilitation if they seek recovery after stroke. Such exercises are usually repetitive and can become quite boring. Our goal has been to develop a prototype of a game that promotes healthy interaction between patients, their care givers, and therapists. 2
  • 3. Purpose of Study The purpose of this study is to develop an understanding of stroke victims’ needs; and to construct a motivating game prototype that will assist stroke victim patients of SWAN Rehabilitation with their rehabilitation exercises. It is essential for stroke victims to exercise their affected limbs during rehabilitation if they seek recovery after stroke. Such exercises are usually repetitive and can become quite boring. Our goal has been to develop a prototype of a game that promotes healthy interaction between patients, their care givers, friends, family, and therapists. For the purposes of stroke rehabilitation therapy, a game that is mobile and adaptable, as well as motivating, is the objective of this research. Research Design & Methodology In order to establish an understanding of stroke victims’ needs; and to construct a motivating game prototype, we decided to design our research using observation, interview, discussion, note-taking, and visual ethnography methods. Observations and interviews were conducted at SWAN Rehab during normal hours of operation. One patient participated in the initial prototype testing. Three semi-conducted interviews and discussions were conducted with patient therapists. For purposes of this research study, one particular therapist was assigned to our research, Warren Lake. With permission from SWAN Rehab and Warren, we were able to visit SWAN Rehab during working hours in order to take photos and conduct observations, interviews, discussions, and prototype testing. 3
  • 4. Research Findings During our first observation at SWAN Rehabilitation, we observed the many tasks that stroke victim patients practice during rehabilitation. Some patients practiced pronation and supination (see Figures 3 & 4) with such things as rings; and some patients practiced shoulder, arm, and finger movements by stretching and reaching for objects and placing them in slots or containers specified by the patient’s therapist. Other patients practiced walking and hip movements. 4
  • 5. Brain Storming & Conceptual Framework motivation task user 5
  • 6. Feedbacks We have included the tasks of pronation and supination into our prototype. As defined by Merriam-Webster’s Online Dictionary (2009), pronation is the rotation of the hand and forearm so that the palm faces backwards or downwards, and supination is the rotation of the forearm or hands so that the palm faces forward or upward… During our first observation at SWAN Rehabilitation, we observed the many tasks that stroke victim patients practice during rehabilitation. Some patients practiced pronation and supination (see Figures 3 & 4) with such things as rings; and some patients practiced shoulder, arm, and finger movements by stretching and reaching for objects and placing them in slots or containers specified by the patient’s therapist. Other patients practiced walking and hip movements 6
  • 7. Prototype 1 visit Swann Rehab 7
  • 8. Prototypes What did we learn from prototypes one and two? First Prototype Testing Through our initial prototype testing, we found it beneficial to offer an adaptable game that varies in levels of difficult for patients with different or adjusting levels of skill. 8
  • 9. Feedbacks Most patients’ shoulders, then elbows, then hands are affected by a stroke, in that order. It is easier for a patient to move his/her shoulder than it is to move his/her fingers (therapists). 9
  • 10. Design 2D drawings& 3D model by Zheng Xu AutoCAD drawings by April P. McEwan-for laser cutting of prototype 10
  • 11. Scenarios The game can be folded to a box Velcro is used to connect pieces 11
  • 13. Step1 Step2 Step3 Step4 Step5 Step6 13
  • 15. Final prototype Figure 2. Shown here in Figure 2 is the final working prototype; a proposed game for stroke victims participating in stroke rehabilitation. 15
  • 17. Thank you! We would like to express our appreciation to Donald Herring, Kay Wing, Warren Lake, and the rest of South West Advanced Neurological Rehabilitation, as well as their patients, for their participation, constructive criticism, and time. Thank you for the educational experience!