4. *
*Ambient
intelligence(AmI)
is
the
vision
of
a
technology that will become invisibly embedded in
our natural surroundings, present whenever we need
it, enabled by simple and effortless interactions
*Ambient intelligence used to support human contacts
an individual's path through the complicated modern
world. From the technical standpoint, distributed
electronic intelligence is addressed as hardware
vanishing into the background
4
6. The integrating sensors create a contextual
aware environment by sensing and
communicating event and personal to the
system .
The electronics integrated in to furniture
and mirrors and probably in construction
materials of houses and offices.
The
electronic
functions
organize
themselves into network to provide human
expressions and communications.
6
7. *
Large scale network
of computing devices
Personalize the living
space of humans
Ease access to
Information and
Resources
On-demand
7
11. Three Key Technologies
1. Ubiquitous Computing
means the integration of microprocessors into everyday objects
like furniture, clothes or toys.
2. Ubiquitous Communication
should enable these objects to communicate with each other
and with the user.
3. Intelligent User Interface
enables the inhabitants of the AmI to control and interact with
the environment in a natural (voice, gestures) and personalized
way (preferences, context).
11
13. *Radio-frequency identification (RFID) is the use
of a wireless non-contact system that uses
radio-frequency electronic fields to transfer
data from a tag attached to an object
13
14. A human microchip implant is an integrated
circuit device or RFID
transponder
encased in silicate glass and implanted in
the body of a human being. It typically
contains a unique ID number that can be
linked
14
15. *
*A
sensor is also called detector which is a
convector that measures a physical quantity and
converts it into a signal which can be read by an
observer .
15
16. •Affective computing is the study and
development of systems and devices that can
recognize human affects
•Affecting computing is that the machine should
interpret the emotional state of humans and
adapt its behavior according to them, giving an
appropriate response for those emotions.
16
17. *Detecting and recognizing emotional information is
a one type of sensors. sensor which capture data
about the user's physical state or behavior without
interpreting the input
*The data gathered from humans is used to perceive
emotions in others. For example, a video camera
might capture facial expressions, body posture and
gestures, while a microphone might capture
speech.
17
18. *
*Nanotechnology may be able to create many new
materials and devices with a vast range of medicine
, electronics.
* nanotechnology is a relatively recent development in
scientific research.
*These technology can be included in ambient intelligent
technology.
18
19. *
Biometrics refers to the identification of humans by their
characteristics
* A physiological biometric would identify by one’s
voice
,DNA,hand print or behavioral.
* Behavioral biometrics are related to the behavior of a person.
* It does not including typing rhythm and voice
19
21. *
• Smart Home
•
Hospital room, where a patient is monitored for health and
security reasons Sensing and Monitoring
•
Underground station equipped with location sensors to
track the location of each unit in real-time
• Virtual School, where students are monitored on balancing
their learning experience
•
Production Line
• Public Surveillance
21
22. Drawbacks
•Need high finance to install and
maintaining the environment.
•Technology is to be incorporated into the
daily routines of the different class of
people.
•Makes people lazy.
22
23. A major challenge about
ambient intelligence
is to build a bridge between
the contradictory requirements of
personalization and privacy
23
24. Conclusion
Ambient Intelligence is used mostly by home
environment and organizations. The Ambient
Intelligence is about using money, time
, security, safety and entertainment to reduce
the stress and leading to an overall higher
quality of life.
24