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lsoftware developmentt
                                 ft
                                    ed a n  l
           Lean Software Development
           L    S ft     D l       t
                       Waste and Thrashing
mary@poppendieck.com      Mary Poppendieck   www.poppendieck.com
What is Waste?

    Waste is…
          is
     Anything that depletes resources
     of time, effort, space, or money
     without adding customer value.
    Value is…
          is
     Seen through the eyes of those
     who pay for, use, support, or
          p yf ,     , pp ,
     derive value from our systems.



2    October 09
                  Put on Customer Glasses
                     Copyright©2009 Poppendieck.LLC   l e a n
What is Waste?
                                          Airline Statistics:
                                          Available Seat Miles (ASM)
                                                   A Capacity Measurement
                                          Revenue Seat Miles (RSM)
                                                   A Production Measurement
                                          Load Factor = RSM/ASM
Put yourself in the shoes
    y                                              A Utilization Measurement
of an airline executive:                  Re-phrasing the question:
  Are empty seats waste?                     Will a higher load f
                                                      g         factor

3
    What do you think?
    October 09   Copyright©2009 Poppendieck.LLC   l e a n
                                             increase profits?
Case Study
                                                                  y
Customers Love Southwest                                      By the Numbers*           * Sources:
                                                                                        FAA Statistics
                                                                                        F         i i
Excellent Customer Service                                    Most Punctual             SEC Filings
                                                                                        Fortune Rating
Reliable Performance                                          Lost the Least Bags
Point to Point
Point-to-Point Routing                                        Had the Fewest Complaints
Consistent Low Fares                                          Rated “Most Admired” US Airline
No “Nuisance Charges”                                         35 Consecutive Years of Profitability
Lots f Fli ht O ti
L t of Flight Options                                         Operates at the Lowest Load Factor
                                     Flights    On‐Time Performance               Load Factors            Cancelled Diverted
    Carrier  
    Carrier                           2007      2007       2006       2007     2006      2005    2004       2007      2007
    WN ‐ Southwest Airlines       1,164,906     81.72%    84.66%      72.60%   73.10%   70.70%   69.50%    0.43%     0.12%
    DL ‐Delta Air Lines            568,862      75.65%    75.72%      80.60%   78.50%   76.50%   74.70%    1.18%     0.21%
    CO ‐ Continental Airlines      411,105      72.95%    76.54%      81.40%   80.70%   78.90%   76.90%    0.92%     0.35%




                                                                          l e a n
    NW ‐ Northwest Airlines        480,382      71.23%    79.02%      83.90%   84.00%   81.50%   79.20%    2.04%     0.13%
    UA ‐ United Airlines           594,488      69.90%    74.79%      82.70%   82.10%   81.50%   79.30%    2.28%     0.10%
    US ‐ US Airways                402,568      68.70%    78.51%      75.30%   78.30%   75.50%   75.10%    1.65%     0.08%
    AA ‐ American Airlines         792,404      68.34%    78.33%      81.50%   80.00%   78.60%   74.80%    2.73%     0.09%
4               October 09        Copyright©2009 Poppendieck.LLC
Seeing Waste
                            g
The Seven Wastes of Manufacturing                        The 7 Wastes of
                    - T ii hi Oh
                      Taiichi Ohno                         Software D
                                                           S ft     Development
                                                                         l pm t

     1. Overproduction                         1. Extra Features
     2. Motion                                 2. Handovers
     3. Waiting
              g                                3. Failure Demand
     4. Transportation                         4. Technical Debt
     5 Work In Process
     5.                                        5 Task Switching
                                               5.
     6. Extra Processing                       6. Delays


 5
     7. Defects
          October 09
                                               7. Defects
                        Copyright©2009 Poppendieck.LLC   l e a n
Extra Features
Features / Functions Used in a Typical System                                  Cost of Complexity
                                                                                          p     y
       Often / Always                      Rarely / Never
        Used: 20%                           Used: 64%


                     Sometimes              Rarely 19%
                            16%




                                                                        Cost
       Often 13%


            Always 7%

                                       Never 45%


     Standish Group Study Reported at XP2002 by Jim Johnson, Chairman                 Time




                                                                        l e a n
     The Biggest opportunity f i
     Th Bi     t      t it for increasing Software
                                      i S ft
      Development Productivity: Write Less Code!
 6           October 09          Copyright©2009 Poppendieck.LLC
Handovers
                                A handover occurs whenever we separate:*
                                                                p
                                      Responsibility − What to do
                                      Knowledge      − How to do it
                                      Action                               − Actually doing it
                                      Feedback                             − Learning from results
                                                    *Allen Ward “Lean Product and Process Development”
                                                     Allen       Lean                     Development




    Whole               Software
                       Development
                             p
                                                        QA and
                                                      Integration                                        Team



                                                     l e a n
      O    ll
      Overall
      System                                                                               Operations
                                                                                           and Support

7     October 09   Copyright©2009 Poppendieck.LLC
Failure Demand

Value Demand
     Demand for work that adds value
      from a customer perspective
                      p p
     The Goal: Delight Customers by
      Responding to Value Demand
Failure Demand
     Demand on the resources
     caused by your f il
          db        failures
        Eg. Support Calls
     The Goal: Eliminate Failure Demand

8
        Meanwhile, respond as fast as possible
     October 09   Copyright©2009 Poppendieck.LLC   l e a n
Technical Debt
           Anything that makes code difficult to change
             y    g                   ff             g
 Sloppy / Un-testable Code
    Code without a test harness is Legacy Code.



                       Dependencies
                          High cohesion and low coupling
                          are essential for testable code.



                                Unsynchronized Code Branches
                                   The longer two code branches


                                                    l e a n
                                   remain apart, the more difficult
                                                  h       d ff l
                                   they are to merge together.
9     October 09   Copyright©2009 Poppendieck.LLC
Task Switching
                                    g
10


              Task A
                         Task B
                                   Task C


                                            Wasted Cost



             Month 1    Month 2   Month 3    Month 4


                                                          Wasted Value
     Value




                                     Time
                                                          l e a n
Delays
                         y




11   October 09   Copyright©2009 Poppendieck.LLC   l e a n
Defects
                      f




12   October 09   Copyright©2009 Poppendieck.LLC   l e a n
Q
     Quality by Construction
           y y
A Quality Process Builds Quality IN.
  Q     y                Q     y
      Rather than trying to test quality in later.
      If you find defects at the end of your process…
     YYour process i d f i !
                     is defective!
Quality by Construction
      Code that reveals its intentions
      Design/code reviews
     IImmediate, automated testing
            di t     t     t d t ti
      STOP if the tests don’t pass!
      Continuous, nested integration
                  ,             g

13
      Escaped defect analysis & feedback
       October 09   Copyright©2009 Poppendieck.LLC   l e a n
Dijkstra’s Challange
          j               g
If you want more effective programmers, you will discover
that they should not waste their time debugging – they
should not introduce bugs to start with.
                            How good are you?
When in your release cycle do you try to freeze code and test the system?
What percent of the release cycle remains for this “hardening”?
                                                    hardening ?
                                                         Top Companies: <10%
                                                 Typical: 30%



                                            Sometimes: 50%



14     10/26/2009
                                Release Cycle
                     Copyright©2009 Poppendieck.LLC   l e a n
Buried in Work?




                      You are not alone!
Good
G d organizations that have solved most of their
           i ti    th t h     l d      t f th i
problems always seem to have one problem left:

15   October 09
                                Thrashing
                  Copyright©2007 Poppendieck.LLC   l e a n
What is Thrashing?
                          g
     Thrashing:
     A degenerate situation on a computer where increasing
     resources are used to do a decreasing amount of work.
                                                     work
     Well known in networking
     and server operations.
       d              i
     One of the most widely known
     and studied instances of
     Queuing Theory.


16      October 09   Copyright©2007 Poppendieck.LLC   l e a n
                                                        Queuing Theory 101
What are you doing about it?
         y       g




              Ignore it and hope it will go away?
          Insanity: Continuing to do the same thing


                                                   l e a n
                 and expecting d ff
                   d            different results.
                                              l
17   October 09   Copyright©2007 Poppendieck.LLC
What Causes Thrashing?
                     g

                                                   Uneveness
                                                   Little’s Law
                                        Time Through the System =
                                     Number of Things in Process
                                         Average Completion Rate



18   October 09   Copyright©2007 Poppendieck.LLC   l e a n
Reducing Cycle Time
                g y

Optimize Throughput – Not Utilization
      Minimize the Number of Things In Process




19    October 09   Copyright©2008 Poppendieck.LLC   l e a n
                                                      Queuing Theory 101
Minimize the Number of
       Things-in-Process
       Things in Process
We have far too many things to do!
     How long are your lists of things to get done?
        How many things are in each list?
        How long would it take to finish them?
     How many will never get done?
     Why are they in your queue?

Queues are buffers between departments that


                                                     l e a n
keep people from having to talk to each other!
20     October 09   Copyright©2007 Poppendieck.LLC
What Causes Thrashing?
                     g
                                                                                     Overload
                          45
                                 Cycle Time as a Function of Utilization and Batch Size*
                          40

                          35
     Cycle Time (hours)




                          30                    Large Batches
                                                 Medium Batches
                          25
                                                Small Batches
              e




                          20

                          15

                          10

                          5

                          0
                               10%      20%        30%      40%     50%        60%   70%   80%   90%   100%




21
                          High Performance
     *This assumes batch size is proportional to variability.
                           October 09         Copyright©2007 Poppendieck.LLC    l e a nThrashing
Reducing Cycle Time
                 g y

Optimize Throughput – Not Utilization
      Minimize the Number of Things In Process
      Minimize the Size of Things In Process




22     October 09   Copyright©2008 Poppendieck.LLC   l e a n
                                                       Queuing Theory 101
Minimize the Size of
       Things-in-Process
       Things in Process
                         Churn
                          Do requirements keep changing?
                               You are specifying too early.
                          Do you have test-and-fix cycles?
                              y                      y
                               You are testing too late.


       Why do early specification and late
           y       y p f

23
       testing seem like such a good idea?
     October 09   Copyright©2007 Poppendieck.LLC   l e a n
Reducing Cycle Time
                 g y

Optimize Throughput – Not Utilization
      Minimize the Number of Things In Process
      Minimize the Size of Things In Process
Level the Workload
      Manage Workflows, not Schedules
              Workflows




24     October 09   Copyright©2008 Poppendieck.LLC   l e a n
                                                       Queuing Theory 101
Empire State Building
       p                 g
September 22, 1929
           22                                        One Year Earlier:
Demolition started
January 22, 1930
Excavation started
March 17, 1930
Construction started
November 13, 1930
           13
Exterior completed
May 1, 1931
Building opened
Exactly on time
18% under budget


How did they do it?
25   10/26/2009
                            The key: Focus on FLOW.
                   Copyright©2009 Poppendieck.LLC   l e a n
Steel Schedule
We thought of the work as if it
were a band marching through
the building and out the top.




26
    From: “Building the Empire State”
Builders Notebook: Edited by Carol Willis
      10/26/2009   Copyright©2009 Poppendieck.LLC   l e a n
The Four Pacemakers

1.
1     Structural Steel Construction
       Completed September 22, 12 days early
2.
2      Concrete Floor Construction
       Completed October 22, 6 days early
3.
3      Exterior Metal Trim &Windows
       Completed October 17, 35 days early
4.
4      Exterior Li
       E t i Limestone
                   t
       Completed November 13, 17 days early



 27
              From: “Building the Empire State”
          Builders Notebook: Edited by Carol Willis
         10/26/2009    Copyright©2009 Poppendieck.LLC   l e a n
Key Success Factors
           y
1.   Teamwork of owner, architect, and builder
      Eliminated design loops by consulting experts early.
2.   Deeply Experienced Builders
      Fixed Price Contract!
3.   Focus on the key constraint: Material Flow
      500 trucks a day – no storage on site
4.   Decoupling
      The pacemakers (and other systems) were designed to be independent
5.   Cash Flow Thinking
        Every day of delay cost $10,000 ($120,000 today).
         E     d    fd l       t $10 000 ($120 000 t d )
6. Schedule was not laid out based on the details of the building design,
     the building was designed based on the constraints of the situation.


                                                        l e a n
       T
        Two acres of land in the middle of N Y k Cit zoning ordinances,
                   f l d i th iddl f New York City,     i     di
         $35,000,000 of capital, the laws of physics, and a May 1, 1931 deadline.

28       10/26/2009    Copyright©2009 Poppendieck.LLC
Lessons

Design the system to meet the constraints;
do not derive constraints from the design.


Decouple workflows;
      p             ;
break dependencies!


Workflows are easier to control &

                                                   l e a n
more predictable than a schedules.
        di bl h           h d l
29   10/26/2009   Copyright©2009 Poppendieck.LLC
Reducing Cycle Time
                 g y

Optimize Throughput – Not Utilization
      Minimize the Number of Things In Process
      Minimize the Size of Things In Process
Level the Workload
      Manage Workflows, not Schedules
              Workflows
      Establish a Regular Cadence




30     October 09   Copyright©2008 Poppendieck.LLC   l e a n
                                                       Queuing Theory 101
Establish a Regular Cadence
                              g

          Discovery                                                 Delivery



                                            Daily


                                           Stories
                                           & Tests

                 One Iteration
                                                              Every 2-4
                                                                  y
                   Ahead
                   Ah d
                                                               Weeks
                                                                                 Deployment
                                                                                  - Ready
     Road Map:                                                                   Software




                                                              l e a n
Prioritized
      list of                                                                  Done–D
                                                                               Done–Done
                                                                               D
 desirable                           Ready–
                                     Ready–Ready                    Feedback
   features
31         10/26/2009        Copyright©2009 Poppendieck.LLC
Reducing Cycle Time
                 g y

Optimize Throughput – Not Utilization
      Minimize the Number of Things In Process
      Minimize the Size of Things In Process
Level the Workload
      Manage Workflows, not Schedules
              Workflows
      Establish a Regular Cadence
Limit W k T C
Li it Work To Capacity
                   it
      Timebox, Don’t Scopebox


32     October 09   Copyright©2008 Poppendieck.LLC   l e a n
                                                       Queuing Theory 101
Timebox, Don’t Scopebox
                         p

 The Iron Triangle: Cost, Schedule, and Scope
                    Cost Schedule
 If you can’t meet all three – which one suffers?

                                                Do not Ask: How
                                                 long will this take?
Cost




                                                Ask instead: Wh t
                                                A k i t d What can
                                                 be done by this date?

 33     October 09
                     Time
                        Copyright©2007 Poppendieck.LLC   l e a n
Reducing Cycle Time
                 g y

Optimize Throughput – Not Utilization
      Minimize the Number of Things In Process
      Minimize the Size of Things In Process
Level the Workload
      Manage Workflows, not Schedules
              Workflows
      Establish a Regular Cadence
Limit W k T C
Li it Work To Capacity
                   it
      Timebox, Don’t Scopebox


                                                     l e a n
      P ll – D ’ P h
       Pull Don’t Push
                                                       Queuing Theory 101
34     October 09   Copyright©2008 Poppendieck.LLC
Pull Scheduling
                  Small Requests



      Input Flow                                      Output Capacity




                                            Never



35   October 09     Copyright©2007 Poppendieck.LLC
                                                     l e a n
Scheduling Large,
               Multi-Team
               Multi Team Products

  Start         2 Months               5 Months                8 Months                11 Months            13 Months        15 Months
 Product         Review:                Review:                 Action:                  Action:              Review:           First
Concept      Customer Interest      Proof of Concept         Alpha Release            Beta Release         Beta Results      Production
Approved
A       d        Decide:
                 D id                   Decide:
                                        D id                    Decide:
                                                                D id                     Decide:
                                                                                         D id                 Decide:
                                                                                                              D id            Release
                                                                                                                              R l
            Technical Approach   Alpha Release Features   Beta Release Features   1st Release Baseline   1st Release Final


    Base Estimates on Experience and Data
            Not Wishful Thinking
    Timebox – Don’t Scopebox
                       p
             Ask NOT: How long will this take?
             Ask instead: What can be done by this date?
                                             y
    Integrating Events create cadence and pull
     36        October 09        Copyright©2009 Poppendieck.LLC           l e a n
Reducing Cycle Time
                 g y

Optimize Throughput – Not Utilization
      Minimize the Number of Things In Process
      Minimize the Size of Things In Process
Level the Workload
      Manage Workflows, not Schedules
              Workflows
      Establish a Regular Cadence
Limit W k T C
Li it Work To Capacity
                   it
      Timebox, Don’t Scopebox


                                                     l e a n
      P ll – D ’ P h
       Pull Don’t Push
                                                       Queuing Theory 101
37     October 09   Copyright©2008 Poppendieck.LLC
lsoftware developmentt
                                ft
                                   ed a n  l
                       Thank You!
             More Information: www.poppendieck.com

mary@poppendieck.com     Mary Poppendieck      www.poppendieck.com

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Waste and Trashing

  • 1. lsoftware developmentt ft ed a n l Lean Software Development L S ft D l t Waste and Thrashing mary@poppendieck.com Mary Poppendieck www.poppendieck.com
  • 2. What is Waste? Waste is… is Anything that depletes resources of time, effort, space, or money without adding customer value. Value is… is Seen through the eyes of those who pay for, use, support, or p yf , , pp , derive value from our systems. 2 October 09 Put on Customer Glasses Copyright©2009 Poppendieck.LLC l e a n
  • 3. What is Waste? Airline Statistics: Available Seat Miles (ASM)  A Capacity Measurement Revenue Seat Miles (RSM)  A Production Measurement Load Factor = RSM/ASM Put yourself in the shoes y  A Utilization Measurement of an airline executive: Re-phrasing the question: Are empty seats waste? Will a higher load f g factor 3 What do you think? October 09 Copyright©2009 Poppendieck.LLC l e a n increase profits?
  • 4. Case Study y Customers Love Southwest By the Numbers* * Sources: FAA Statistics F i i Excellent Customer Service Most Punctual SEC Filings Fortune Rating Reliable Performance Lost the Least Bags Point to Point Point-to-Point Routing Had the Fewest Complaints Consistent Low Fares Rated “Most Admired” US Airline No “Nuisance Charges” 35 Consecutive Years of Profitability Lots f Fli ht O ti L t of Flight Options Operates at the Lowest Load Factor Flights  On‐Time Performance Load Factors Cancelled Diverted Carrier   Carrier 2007 2007 2006 2007 2006 2005 2004 2007 2007 WN ‐ Southwest Airlines   1,164,906 81.72% 84.66% 72.60% 73.10% 70.70% 69.50% 0.43% 0.12% DL ‐Delta Air Lines  568,862 75.65% 75.72% 80.60% 78.50% 76.50% 74.70% 1.18% 0.21% CO ‐ Continental Airlines   411,105 72.95% 76.54% 81.40% 80.70% 78.90% 76.90% 0.92% 0.35% l e a n NW ‐ Northwest Airlines   480,382 71.23% 79.02% 83.90% 84.00% 81.50% 79.20% 2.04% 0.13% UA ‐ United Airlines   594,488 69.90% 74.79% 82.70% 82.10% 81.50% 79.30% 2.28% 0.10% US ‐ US Airways   402,568 68.70% 78.51% 75.30% 78.30% 75.50% 75.10% 1.65% 0.08% AA ‐ American Airlines    792,404 68.34% 78.33% 81.50% 80.00% 78.60% 74.80% 2.73% 0.09% 4 October 09 Copyright©2009 Poppendieck.LLC
  • 5. Seeing Waste g The Seven Wastes of Manufacturing The 7 Wastes of - T ii hi Oh Taiichi Ohno Software D S ft Development l pm t 1. Overproduction 1. Extra Features 2. Motion 2. Handovers 3. Waiting g 3. Failure Demand 4. Transportation 4. Technical Debt 5 Work In Process 5. 5 Task Switching 5. 6. Extra Processing 6. Delays 5 7. Defects October 09 7. Defects Copyright©2009 Poppendieck.LLC l e a n
  • 6. Extra Features Features / Functions Used in a Typical System Cost of Complexity p y Often / Always Rarely / Never Used: 20% Used: 64% Sometimes Rarely 19% 16% Cost Often 13% Always 7% Never 45% Standish Group Study Reported at XP2002 by Jim Johnson, Chairman Time l e a n The Biggest opportunity f i Th Bi t t it for increasing Software i S ft Development Productivity: Write Less Code! 6 October 09 Copyright©2009 Poppendieck.LLC
  • 7. Handovers A handover occurs whenever we separate:* p  Responsibility − What to do  Knowledge − How to do it  Action − Actually doing it  Feedback − Learning from results *Allen Ward “Lean Product and Process Development” Allen Lean Development Whole Software Development p QA and Integration Team l e a n O ll Overall System Operations and Support 7 October 09 Copyright©2009 Poppendieck.LLC
  • 8. Failure Demand Value Demand  Demand for work that adds value from a customer perspective p p  The Goal: Delight Customers by Responding to Value Demand Failure Demand  Demand on the resources caused by your f il db failures  Eg. Support Calls  The Goal: Eliminate Failure Demand 8  Meanwhile, respond as fast as possible October 09 Copyright©2009 Poppendieck.LLC l e a n
  • 9. Technical Debt Anything that makes code difficult to change y g ff g  Sloppy / Un-testable Code Code without a test harness is Legacy Code.  Dependencies High cohesion and low coupling are essential for testable code.  Unsynchronized Code Branches The longer two code branches l e a n remain apart, the more difficult h d ff l they are to merge together. 9 October 09 Copyright©2009 Poppendieck.LLC
  • 10. Task Switching g 10 Task A Task B Task C Wasted Cost Month 1 Month 2 Month 3 Month 4 Wasted Value Value Time l e a n
  • 11. Delays y 11 October 09 Copyright©2009 Poppendieck.LLC l e a n
  • 12. Defects f 12 October 09 Copyright©2009 Poppendieck.LLC l e a n
  • 13. Q Quality by Construction y y A Quality Process Builds Quality IN. Q y Q y  Rather than trying to test quality in later.  If you find defects at the end of your process… YYour process i d f i ! is defective! Quality by Construction  Code that reveals its intentions  Design/code reviews IImmediate, automated testing di t t t d t ti  STOP if the tests don’t pass!  Continuous, nested integration , g 13  Escaped defect analysis & feedback October 09 Copyright©2009 Poppendieck.LLC l e a n
  • 14. Dijkstra’s Challange j g If you want more effective programmers, you will discover that they should not waste their time debugging – they should not introduce bugs to start with. How good are you? When in your release cycle do you try to freeze code and test the system? What percent of the release cycle remains for this “hardening”? hardening ? Top Companies: <10% Typical: 30% Sometimes: 50% 14 10/26/2009 Release Cycle Copyright©2009 Poppendieck.LLC l e a n
  • 15. Buried in Work? You are not alone! Good G d organizations that have solved most of their i ti th t h l d t f th i problems always seem to have one problem left: 15 October 09 Thrashing Copyright©2007 Poppendieck.LLC l e a n
  • 16. What is Thrashing? g Thrashing: A degenerate situation on a computer where increasing resources are used to do a decreasing amount of work. work Well known in networking and server operations. d i One of the most widely known and studied instances of Queuing Theory. 16 October 09 Copyright©2007 Poppendieck.LLC l e a n Queuing Theory 101
  • 17. What are you doing about it? y g Ignore it and hope it will go away? Insanity: Continuing to do the same thing l e a n and expecting d ff d different results. l 17 October 09 Copyright©2007 Poppendieck.LLC
  • 18. What Causes Thrashing? g Uneveness Little’s Law Time Through the System = Number of Things in Process Average Completion Rate 18 October 09 Copyright©2007 Poppendieck.LLC l e a n
  • 19. Reducing Cycle Time g y Optimize Throughput – Not Utilization  Minimize the Number of Things In Process 19 October 09 Copyright©2008 Poppendieck.LLC l e a n Queuing Theory 101
  • 20. Minimize the Number of Things-in-Process Things in Process We have far too many things to do! How long are your lists of things to get done? How many things are in each list? How long would it take to finish them? How many will never get done? Why are they in your queue? Queues are buffers between departments that l e a n keep people from having to talk to each other! 20 October 09 Copyright©2007 Poppendieck.LLC
  • 21. What Causes Thrashing? g Overload 45 Cycle Time as a Function of Utilization and Batch Size* 40 35 Cycle Time (hours) 30 Large Batches Medium Batches 25 Small Batches e 20 15 10 5 0 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 21 High Performance *This assumes batch size is proportional to variability. October 09 Copyright©2007 Poppendieck.LLC l e a nThrashing
  • 22. Reducing Cycle Time g y Optimize Throughput – Not Utilization  Minimize the Number of Things In Process  Minimize the Size of Things In Process 22 October 09 Copyright©2008 Poppendieck.LLC l e a n Queuing Theory 101
  • 23. Minimize the Size of Things-in-Process Things in Process Churn  Do requirements keep changing? You are specifying too early.  Do you have test-and-fix cycles? y y You are testing too late. Why do early specification and late y y p f 23 testing seem like such a good idea? October 09 Copyright©2007 Poppendieck.LLC l e a n
  • 24. Reducing Cycle Time g y Optimize Throughput – Not Utilization  Minimize the Number of Things In Process  Minimize the Size of Things In Process Level the Workload  Manage Workflows, not Schedules Workflows 24 October 09 Copyright©2008 Poppendieck.LLC l e a n Queuing Theory 101
  • 25. Empire State Building p g September 22, 1929 22 One Year Earlier: Demolition started January 22, 1930 Excavation started March 17, 1930 Construction started November 13, 1930 13 Exterior completed May 1, 1931 Building opened Exactly on time 18% under budget How did they do it? 25 10/26/2009 The key: Focus on FLOW. Copyright©2009 Poppendieck.LLC l e a n
  • 26. Steel Schedule We thought of the work as if it were a band marching through the building and out the top. 26 From: “Building the Empire State” Builders Notebook: Edited by Carol Willis 10/26/2009 Copyright©2009 Poppendieck.LLC l e a n
  • 27. The Four Pacemakers 1. 1 Structural Steel Construction  Completed September 22, 12 days early 2. 2 Concrete Floor Construction  Completed October 22, 6 days early 3. 3 Exterior Metal Trim &Windows  Completed October 17, 35 days early 4. 4 Exterior Li E t i Limestone t  Completed November 13, 17 days early 27 From: “Building the Empire State” Builders Notebook: Edited by Carol Willis 10/26/2009 Copyright©2009 Poppendieck.LLC l e a n
  • 28. Key Success Factors y 1. Teamwork of owner, architect, and builder  Eliminated design loops by consulting experts early. 2. Deeply Experienced Builders  Fixed Price Contract! 3. Focus on the key constraint: Material Flow  500 trucks a day – no storage on site 4. Decoupling  The pacemakers (and other systems) were designed to be independent 5. Cash Flow Thinking  Every day of delay cost $10,000 ($120,000 today). E d fd l t $10 000 ($120 000 t d ) 6. Schedule was not laid out based on the details of the building design, the building was designed based on the constraints of the situation. l e a n  T Two acres of land in the middle of N Y k Cit zoning ordinances, f l d i th iddl f New York City, i di $35,000,000 of capital, the laws of physics, and a May 1, 1931 deadline. 28 10/26/2009 Copyright©2009 Poppendieck.LLC
  • 29. Lessons Design the system to meet the constraints; do not derive constraints from the design. Decouple workflows; p ; break dependencies! Workflows are easier to control & l e a n more predictable than a schedules. di bl h h d l 29 10/26/2009 Copyright©2009 Poppendieck.LLC
  • 30. Reducing Cycle Time g y Optimize Throughput – Not Utilization  Minimize the Number of Things In Process  Minimize the Size of Things In Process Level the Workload  Manage Workflows, not Schedules Workflows  Establish a Regular Cadence 30 October 09 Copyright©2008 Poppendieck.LLC l e a n Queuing Theory 101
  • 31. Establish a Regular Cadence g Discovery Delivery Daily Stories & Tests One Iteration Every 2-4 y Ahead Ah d Weeks Deployment - Ready Road Map: Software l e a n Prioritized list of Done–D Done–Done D desirable Ready– Ready–Ready Feedback features 31 10/26/2009 Copyright©2009 Poppendieck.LLC
  • 32. Reducing Cycle Time g y Optimize Throughput – Not Utilization  Minimize the Number of Things In Process  Minimize the Size of Things In Process Level the Workload  Manage Workflows, not Schedules Workflows  Establish a Regular Cadence Limit W k T C Li it Work To Capacity it  Timebox, Don’t Scopebox 32 October 09 Copyright©2008 Poppendieck.LLC l e a n Queuing Theory 101
  • 33. Timebox, Don’t Scopebox p The Iron Triangle: Cost, Schedule, and Scope Cost Schedule If you can’t meet all three – which one suffers? Do not Ask: How long will this take? Cost Ask instead: Wh t A k i t d What can be done by this date? 33 October 09 Time Copyright©2007 Poppendieck.LLC l e a n
  • 34. Reducing Cycle Time g y Optimize Throughput – Not Utilization  Minimize the Number of Things In Process  Minimize the Size of Things In Process Level the Workload  Manage Workflows, not Schedules Workflows  Establish a Regular Cadence Limit W k T C Li it Work To Capacity it  Timebox, Don’t Scopebox l e a n  P ll – D ’ P h Pull Don’t Push Queuing Theory 101 34 October 09 Copyright©2008 Poppendieck.LLC
  • 35. Pull Scheduling Small Requests Input Flow Output Capacity Never 35 October 09 Copyright©2007 Poppendieck.LLC l e a n
  • 36. Scheduling Large, Multi-Team Multi Team Products Start 2 Months 5 Months 8 Months 11 Months 13 Months 15 Months Product Review: Review: Action: Action: Review: First Concept Customer Interest Proof of Concept Alpha Release Beta Release Beta Results Production Approved A d Decide: D id Decide: D id Decide: D id Decide: D id Decide: D id Release R l Technical Approach Alpha Release Features Beta Release Features 1st Release Baseline 1st Release Final Base Estimates on Experience and Data Not Wishful Thinking Timebox – Don’t Scopebox p  Ask NOT: How long will this take?  Ask instead: What can be done by this date? y Integrating Events create cadence and pull 36 October 09 Copyright©2009 Poppendieck.LLC l e a n
  • 37. Reducing Cycle Time g y Optimize Throughput – Not Utilization  Minimize the Number of Things In Process  Minimize the Size of Things In Process Level the Workload  Manage Workflows, not Schedules Workflows  Establish a Regular Cadence Limit W k T C Li it Work To Capacity it  Timebox, Don’t Scopebox l e a n  P ll – D ’ P h Pull Don’t Push Queuing Theory 101 37 October 09 Copyright©2008 Poppendieck.LLC
  • 38. lsoftware developmentt ft ed a n l Thank You! More Information: www.poppendieck.com mary@poppendieck.com Mary Poppendieck www.poppendieck.com