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The Importance of Being Social
          Oscar Clark Evangelist
            PapayaMobile Inc
Humans are social animals

• We all play games in some
  form
• We all respond to social
  pressures
• We all crave esteem
• What's self-actualising?




                              Image found via Flikr (Erica Glasier)
What is a social game anyway?

Social games are about
 sharing experiences
•   Friends & like-minded
•   Discovery of new content
•   Sharing public success
•   Reasons for habits
•   Showing off creativity
Who are your players?

Different Players buy for
 different reasons
• Collector:
  – "Got to catch them all"
• Explorer:
  – "Where can I go today?"
• Socialiser:
  – "I want to be popular"
• Competitor:
  – "I'm going to Pwn ya!"
Give players reasons to spend money


Players want to be
 entertained
•   Purchase points are barriers
•   Reduce the risk to the user
•   Price Elasticity of Demand
•   Players buy to show off
•   Exchange money for time
Freemium

100:10:1 ratio (or
1:10:100 Rule*)
•   Free player are critical to success
•   Make it easy to spend the first $1
•   Goods to show off (creativity & skill)
•   Consumable which help gameplay
•   Make it possible to spend $100+
•   What about the ethics?




                 * Apologies to Nick Lovell
Understand the True Fans

True Fans are happy to
 spend money
• Ensure that they get value for
  paying
• Don't break the Free Player
  experience
• Engage with your most valuable
  players
• Avoid the 'hangover'
Advertising

Sponsored
 experiences
• Can be a vital revenue stream
• Media buying is getting better
• Effective when relevant
• Needs to be increasingly
  smart
• Is Freemium incentive
  enough?
...in the end it's all about the game
Who are Papaya?

             13,611,930      1,050,000,000

                                                               $16.45/




                                                     37



  •   Founded in 2008 with $22M raised through DCM and Keytone.
  •   90 staff with offices in San Francisco, London and Beijing
  •   More than 80% of users come from US and Europe
  •   Popular games earn more than $1 million per year
  •   Winner of Best Games Service Provider ME Awards 2011
Any Questions?




           Thank you :)




                   oscarclark@papayamobile.com
                             Twitter: @Athanateus

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Importance Social Games

  • 1. grgetherh The Importance of Being Social Oscar Clark Evangelist PapayaMobile Inc
  • 2. Humans are social animals • We all play games in some form • We all respond to social pressures • We all crave esteem • What's self-actualising? Image found via Flikr (Erica Glasier)
  • 3. What is a social game anyway? Social games are about sharing experiences • Friends & like-minded • Discovery of new content • Sharing public success • Reasons for habits • Showing off creativity
  • 4. Who are your players? Different Players buy for different reasons • Collector: – "Got to catch them all" • Explorer: – "Where can I go today?" • Socialiser: – "I want to be popular" • Competitor: – "I'm going to Pwn ya!"
  • 5. Give players reasons to spend money Players want to be entertained • Purchase points are barriers • Reduce the risk to the user • Price Elasticity of Demand • Players buy to show off • Exchange money for time
  • 6. Freemium 100:10:1 ratio (or 1:10:100 Rule*) • Free player are critical to success • Make it easy to spend the first $1 • Goods to show off (creativity & skill) • Consumable which help gameplay • Make it possible to spend $100+ • What about the ethics? * Apologies to Nick Lovell
  • 7. Understand the True Fans True Fans are happy to spend money • Ensure that they get value for paying • Don't break the Free Player experience • Engage with your most valuable players • Avoid the 'hangover'
  • 8. Advertising Sponsored experiences • Can be a vital revenue stream • Media buying is getting better • Effective when relevant • Needs to be increasingly smart • Is Freemium incentive enough?
  • 9. ...in the end it's all about the game
  • 10. Who are Papaya? 13,611,930 1,050,000,000 $16.45/ 37 • Founded in 2008 with $22M raised through DCM and Keytone. • 90 staff with offices in San Francisco, London and Beijing • More than 80% of users come from US and Europe • Popular games earn more than $1 million per year • Winner of Best Games Service Provider ME Awards 2011
  • 11. Any Questions? Thank you :) oscarclark@papayamobile.com Twitter: @Athanateus