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VIRTUAL WORLDS


Greenwich Team 4


Alexandra Bayet
Christina Alvarado
Atman Bhesdadiya
Anastasia Toumazou
Daniel Marczinek
Jargalan Amarsaikhan
Avatarina
SALES
e.g. Miss Sixty




                  PUBLIC * STARDOLL
BRANDING, ADVERTISING & CR
         e.g. AUDI




                             PUBLIC * 3D CITY
EDUCATION & RESEARCH
  e.g. Edinburgh University




                              PUBLIC * SECOND LIFE
INTERNAL * T- SYSTES MMS
                              PUBLIC * HABBO
RECRUITMENT
              e.g. Manpower
INTERNAL * T- SYSTES MMS
                           PUBLIC * ACTIVEWORLDS
COLLABORATION
                e.g. IBM
TRAINING
          e.g. IBM (Academy of Technology)




                                             PUBLIC * SECOND LIFE

                                                                    INTERNAL * T- SYSTES MMS
“You can hear live the teacher speaking,
you can raise your hand to ask a question
or you can text your question .
I found the environment very interesting”.

Athina Chimaridou - IBM Employee Cyprus
INTERNAL * T- SYSTES MMS
                                        PUBLIC * SECOND LIFE
NEW EMPLOYEE ORIENTATION
                           e.g. Super Buy
SIMULATION
                     e.g. US Marine Corps




                                            PUBLIC * OPENSIM

                                                               INTERNAL * T- SYSTES MMS
“Internal virtual worlds are
used for training-simulation
75% of the time.”

Tobias Dreher – T-Systems
Learning & Knowledge Consultant
INTERNAL * T- SYSTES MMS
                                      PUBLIC * SECOND LIFE
DEVELOPMENT
              e.g. Palomar Hospital
INTERNAL * T- SYSTES MMS
                                         PUBLIC * SECOND LIFE
                e.g. T-Systems @ CEBIT
Hybrid Events
IBM
                           ONE COMPANY, SIX WORLDS
 Platform            Selection considerations                            Use in IBM Enterprise
Active Worlds Scalable                                     Events
Forterra      Quick on-boarding & Voice integration        Pilot deployment for early adopters includes team
OLIVE         Pre-built spaces & presentation facilities   meetings & small events
OpenSim       Familiar interface for Second Life users     Meetings, small events, Brainstorming, Community,
              Wide scope for IBM community                 Translation, 2D-3D integration, Region
              involvement & contribution                   Interoperability, Data-center modelling &
              BSD licensing: Anyone can get involved       management
              in development
Second Life   Publicly accessible and familiar to some     Events and meetings, Employee orientation,
              users                                        Learning, Business rehearsals, Serious games,
              Scalable                                     Systems management, Interoperability with OpenSim
              Voice integration
Torque        Simple interface                             Remote mentoring, Small events, Brainstorming, 2D-
              Quick on-boarding                            3D integration
              High fidelity                                Data center modeling
              Low workstation requirements
              Control for 2D integration
Unity3D       Web browser based deployment                 Proof-of-concepts: Demonstrate 2-3D integration &
              Light weight & customizable                  interoperability between worlds
BENEFITS                                                 “Sky is the limit“
                                                      George Georgiou - IBM Director Cyprus



24 hour learning                “Disabled people can play as others
                                could not experience the war.”              In the future,
Highly involving                Michalis Similis – DITS Officer                due to the
                                                               economic crisis, we might
                                                                 use it to manage teams
Cost saving                                                                       IBM.com



Real-time                                                       No location constratints

Immersive                                     Increase knowledge resources & capabilities

Time saving                                                Help to prevent real-life errors

Utilization of room                    Increased Intimacy & geographical brand coverage

Flexible teamwork- Individual view on environment                        Green workplace
ISSUES                           "It is addictive as hell!”
                              George Kyriakoullis, - Computer Scientist DITS Officer



Technological                                          Organisational
                                                    •Confidentiality
Slow broadband                               Employee technical skills
Slow computers                                   Employee adoption
Redesign information system                                Trust establishment
IT security                                                          Less loyalty
Unreliable systems                                               Lack of control
Incompatible networks                                 Less real-world interaction
Traffic congestions                                       Limited target audience
                                                                          Viability

Legal                                                               Cultural
Confidentiality                                                     Addiction
Copyright infringement                                            Identity issues
Ethics                                                      Lack non-verbal cues
VIRTUAL WORLDS – SO WHAT?
Tobias Dreher & Claus Lehman,                 Anonymous, who works for a London-
T-Systems Multimedia Solutions                based new media design company
Gmbh                                          with 25 years of experience
“Development and utilization of Virtual       “Virtual worlds in business is dead, stone
Worlds is still at starting point”            dead. It died about 4 years ago
“Currently experiencing quick recovery for “… if you are doing an assignment on
roughly a year since 2007/2008 decline…” virtual worlds and business, your Master’s
                                           should be in History and not Business”
“IBM and Intel are strong change drivers”
Interactive website integration in 2011 has
become a big advantage

                                  THE TEAM
                                  AGREES WITH…
REFERENCES – Secondary Research
Kimble, Chris, Barlow, Alexis and Li, Feng, Effective Virtual Teams through Communities of Practice (September 2000). Strathclyde Business School
Management Science Working Paper No. 2000/9. pp, 5-13Available at SSRN: http://ssrn.com/abstract=634645 or
http://dx.doi.org/10.2139/ssrn.634645
Seshasai, Satwik, Malter, Alan J. and Gupta, Amar, The Use of Information Systems in Collocated and Distributed Teams: A Test of the 24-Hour
Knowledge Factory (September 21, 2006). Eller College of Management Working Paper No. 1034-06. Pp, 10-32. Available at SSRN:
http://ssrn.com/abstract=935106 or http://dx.doi.org/10.2139/ssrn.935106
OECD (2011), Virtual worlds: IMMERSIVE ONLINE PLATFORMS FOR COLLABORATION, CREATIVITY AND LEARNING.OECD
DIGITAL ECONOMY PAPERS, No 184. OECD Publishing. Available at: http://search.proquest.com/docview/874045972?accountid=78988
 Centaur Communications Ltd (2007), GLOBAL TRENDS?- VIRTUAL B2B: You only live twice. Brand Strategy, 14-15. Available at:
http://search.proquest.com/docview/224179527?accountid=78988
Saggi Nevo, Dorit Nevo and Erran Carmel (2012). „Unlocking the Business Potential of Virtual Worlds“ MITSloan Management Review. Accessed in
19th April 2011at http://sloanreview.mit.edu/the-magazine/2011-spring/52311/unlocking-the-business-potential-of-virtual-worlds/


       Second Life, 2012. Coca Cola Product s. Second Life M arket Place. Available at :
       ht t ps ://market place.secondlife.com/product s /s earch?s earch%5Bcat egory_id%5D&s earch%5Bmat urit y_level%5D=G&s earch%5Bkeyw ords %5D=coca+ cola [Acces s ed 24 April 2012].




Sherman Aliza (2011) „Virtual Worlds: Immersive Training, Collaboration and Meetings“ GigaOM. Accessed on 19th April, 2012 at
http://gigaom.com/collaboration/virtual-environments-for-training-collaboration-and-meetings/
Ives and Junglas (2008). APC Forum: Business Implications of Virtual Worlds and Serious Gaming. MIS Quarterly Executive Vol. 7 No. 3 / Sep 2008. (PDF).


Cherbakov, L., Bruneer, R., Smart, R. and Lu, C., 2009. Virtual Spaces
Enabling Immersive Collaborative Enterprise, Part 1: Introduction to the
opportunities and technologies, IBM [online] Available at: <http://www.
ibm.com/developerworks/webservices/library/ws-virtualspaces/>
[Accessed 18 April 2012]
Korolov, M., 2009. IBM: four OpenSim regions for $50,000, Hypergrid
Business, [online] Available at: http://www.hypergridbusiness.
com/2009/07/ibm-offers-four-opensim-regions-for-50000/ [Accessed 19
April 2012]
REFERENCES - Interviews

     George Georgiou. 2012. How virtual world is
     being used by IBM,
     Interview by Natasa Toumazou, [Telephone
     Conference] Nicosia and London,
     Cyprus, 5 April 2012.
     Athina Chimaridou. 2012. How virtual worlds is
     being used by
     IBM, Interview by Natasa Toumazou [Telephone
     Conference] Nicosia and
     London, 5 April 2012.
     George Kyriakoullis . 2012. Have you ever used
     virtual world and
     how?, Interview by Panagiota Toumazou [Face to
     face interview] Nicosia,
     4 April 2012.
     Michalis Simillis , 2012. Have you ever used
     virtual world and
     how?, Interview by Panagiota Toumazou [Face to

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Itm ppt daniel-prefinal ii

  • 1. VIRTUAL WORLDS Greenwich Team 4 Alexandra Bayet Christina Alvarado Atman Bhesdadiya Anastasia Toumazou Daniel Marczinek Jargalan Amarsaikhan Avatarina
  • 2. SALES e.g. Miss Sixty PUBLIC * STARDOLL
  • 3. BRANDING, ADVERTISING & CR e.g. AUDI PUBLIC * 3D CITY
  • 4. EDUCATION & RESEARCH e.g. Edinburgh University PUBLIC * SECOND LIFE
  • 5. INTERNAL * T- SYSTES MMS PUBLIC * HABBO RECRUITMENT e.g. Manpower
  • 6. INTERNAL * T- SYSTES MMS PUBLIC * ACTIVEWORLDS COLLABORATION e.g. IBM
  • 7. TRAINING e.g. IBM (Academy of Technology) PUBLIC * SECOND LIFE INTERNAL * T- SYSTES MMS “You can hear live the teacher speaking, you can raise your hand to ask a question or you can text your question . I found the environment very interesting”. Athina Chimaridou - IBM Employee Cyprus
  • 8. INTERNAL * T- SYSTES MMS PUBLIC * SECOND LIFE NEW EMPLOYEE ORIENTATION e.g. Super Buy
  • 9. SIMULATION e.g. US Marine Corps PUBLIC * OPENSIM INTERNAL * T- SYSTES MMS “Internal virtual worlds are used for training-simulation 75% of the time.” Tobias Dreher – T-Systems Learning & Knowledge Consultant
  • 10. INTERNAL * T- SYSTES MMS PUBLIC * SECOND LIFE DEVELOPMENT e.g. Palomar Hospital
  • 11. INTERNAL * T- SYSTES MMS PUBLIC * SECOND LIFE e.g. T-Systems @ CEBIT Hybrid Events
  • 12. IBM ONE COMPANY, SIX WORLDS Platform Selection considerations Use in IBM Enterprise Active Worlds Scalable Events Forterra Quick on-boarding & Voice integration Pilot deployment for early adopters includes team OLIVE Pre-built spaces & presentation facilities meetings & small events OpenSim Familiar interface for Second Life users Meetings, small events, Brainstorming, Community, Wide scope for IBM community Translation, 2D-3D integration, Region involvement & contribution Interoperability, Data-center modelling & BSD licensing: Anyone can get involved management in development Second Life Publicly accessible and familiar to some Events and meetings, Employee orientation, users Learning, Business rehearsals, Serious games, Scalable Systems management, Interoperability with OpenSim Voice integration Torque Simple interface Remote mentoring, Small events, Brainstorming, 2D- Quick on-boarding 3D integration High fidelity Data center modeling Low workstation requirements Control for 2D integration Unity3D Web browser based deployment Proof-of-concepts: Demonstrate 2-3D integration & Light weight & customizable interoperability between worlds
  • 13. BENEFITS “Sky is the limit“ George Georgiou - IBM Director Cyprus 24 hour learning “Disabled people can play as others could not experience the war.” In the future, Highly involving Michalis Similis – DITS Officer due to the economic crisis, we might use it to manage teams Cost saving IBM.com Real-time No location constratints Immersive Increase knowledge resources & capabilities Time saving Help to prevent real-life errors Utilization of room Increased Intimacy & geographical brand coverage Flexible teamwork- Individual view on environment Green workplace
  • 14. ISSUES "It is addictive as hell!” George Kyriakoullis, - Computer Scientist DITS Officer Technological Organisational •Confidentiality Slow broadband Employee technical skills Slow computers Employee adoption Redesign information system Trust establishment IT security Less loyalty Unreliable systems Lack of control Incompatible networks Less real-world interaction Traffic congestions Limited target audience Viability Legal Cultural Confidentiality Addiction Copyright infringement Identity issues Ethics Lack non-verbal cues
  • 15. VIRTUAL WORLDS – SO WHAT? Tobias Dreher & Claus Lehman, Anonymous, who works for a London- T-Systems Multimedia Solutions based new media design company Gmbh with 25 years of experience “Development and utilization of Virtual “Virtual worlds in business is dead, stone Worlds is still at starting point” dead. It died about 4 years ago “Currently experiencing quick recovery for “… if you are doing an assignment on roughly a year since 2007/2008 decline…” virtual worlds and business, your Master’s should be in History and not Business” “IBM and Intel are strong change drivers” Interactive website integration in 2011 has become a big advantage THE TEAM AGREES WITH…
  • 16. REFERENCES – Secondary Research Kimble, Chris, Barlow, Alexis and Li, Feng, Effective Virtual Teams through Communities of Practice (September 2000). Strathclyde Business School Management Science Working Paper No. 2000/9. pp, 5-13Available at SSRN: http://ssrn.com/abstract=634645 or http://dx.doi.org/10.2139/ssrn.634645 Seshasai, Satwik, Malter, Alan J. and Gupta, Amar, The Use of Information Systems in Collocated and Distributed Teams: A Test of the 24-Hour Knowledge Factory (September 21, 2006). Eller College of Management Working Paper No. 1034-06. Pp, 10-32. Available at SSRN: http://ssrn.com/abstract=935106 or http://dx.doi.org/10.2139/ssrn.935106 OECD (2011), Virtual worlds: IMMERSIVE ONLINE PLATFORMS FOR COLLABORATION, CREATIVITY AND LEARNING.OECD DIGITAL ECONOMY PAPERS, No 184. OECD Publishing. Available at: http://search.proquest.com/docview/874045972?accountid=78988 Centaur Communications Ltd (2007), GLOBAL TRENDS?- VIRTUAL B2B: You only live twice. Brand Strategy, 14-15. Available at: http://search.proquest.com/docview/224179527?accountid=78988 Saggi Nevo, Dorit Nevo and Erran Carmel (2012). „Unlocking the Business Potential of Virtual Worlds“ MITSloan Management Review. Accessed in 19th April 2011at http://sloanreview.mit.edu/the-magazine/2011-spring/52311/unlocking-the-business-potential-of-virtual-worlds/   Second Life, 2012. Coca Cola Product s. Second Life M arket Place. Available at : ht t ps ://market place.secondlife.com/product s /s earch?s earch%5Bcat egory_id%5D&s earch%5Bmat urit y_level%5D=G&s earch%5Bkeyw ords %5D=coca+ cola [Acces s ed 24 April 2012]. Sherman Aliza (2011) „Virtual Worlds: Immersive Training, Collaboration and Meetings“ GigaOM. Accessed on 19th April, 2012 at http://gigaom.com/collaboration/virtual-environments-for-training-collaboration-and-meetings/ Ives and Junglas (2008). APC Forum: Business Implications of Virtual Worlds and Serious Gaming. MIS Quarterly Executive Vol. 7 No. 3 / Sep 2008. (PDF). Cherbakov, L., Bruneer, R., Smart, R. and Lu, C., 2009. Virtual Spaces Enabling Immersive Collaborative Enterprise, Part 1: Introduction to the opportunities and technologies, IBM [online] Available at: <http://www. ibm.com/developerworks/webservices/library/ws-virtualspaces/> [Accessed 18 April 2012] Korolov, M., 2009. IBM: four OpenSim regions for $50,000, Hypergrid Business, [online] Available at: http://www.hypergridbusiness. com/2009/07/ibm-offers-four-opensim-regions-for-50000/ [Accessed 19 April 2012]
  • 17. REFERENCES - Interviews George Georgiou. 2012. How virtual world is being used by IBM, Interview by Natasa Toumazou, [Telephone Conference] Nicosia and London, Cyprus, 5 April 2012. Athina Chimaridou. 2012. How virtual worlds is being used by IBM, Interview by Natasa Toumazou [Telephone Conference] Nicosia and London, 5 April 2012. George Kyriakoullis . 2012. Have you ever used virtual world and how?, Interview by Panagiota Toumazou [Face to face interview] Nicosia, 4 April 2012. Michalis Simillis , 2012. Have you ever used virtual world and how?, Interview by Panagiota Toumazou [Face to

Editor's Notes

  1. Wiskirchen D. 2011. Webinar: Die neue Dimension derWissensvermittlung- Lernen in 3D Welten [PDF]. T-Systems Multimedia Solutions. Via: http://virtually-there.de/assets/110526_Webinar_VLW.pdf. Access: 16.04.2012Ives and Junglas (2008). APC Forum: Business Implications of Virtual Worlds and SeriousGaming. MIS QuarterlyExecutive Vol. 7 No. 3 / Sep 2008. (PDF). Linden Research. Inc, 2012. AL Motors Audi TT Coupe WHITE, Linden Research Inc. Available at: https://marketplace.secondlife.com/p/AL-Motors-Audi-TT-Coupe-WHITE/2733571?id=2733571&amp;slug=AL-Motors-Audi-TT-Coupe-WHITE [Accessed 23 April 2012].Screenshot (O2 commercial):3D City [Accessed 16 April 2012]Screenshot (AUDI):Second Life [Accessed 16 April 2012]
  2. OECD (2011), Virtual worlds: IMMERSIVE ONLINE PLATFORMS FOR COLLABORATION, CREATIVITY AND LEARNING.OECD DIGITAL ECONOMY PAPERS, No 184. OECD Publishing. Available at: http://search.proquest.com/docview/874045972?accountid=78988. University of Edinburgh, 2011. World Students Join Virtual Graduation, University of Edinburgh. Available at: http://www.ed.ac.uk/about/edinburgh-global/news-events/news/virtual-graudation [Accessed 23 April 2012].ScreenshotUniversity building:Second Life [Accessed 16 April 2012]PictureUniversity graduation:University of Edinburgh, 2011. World Students Join Virtual Graduation, University of Edinburgh. Available at: http://www.ed.ac.uk/about/edinburgh-global/news-events/news/virtual-graudation [Accessed 23 April 2012].
  3. Screenshot (Bundeswehr):Habbo [Accessed 16 April 2012]Screenshot (Kelly Services):Second Life [Accessed 23 April 2012]Screenshot (Manpower):Second Life [Accessed 23 April 2012]
  4. Ives and Junglas,2008. APC Forum: Business Implications of Virtual Worlds and SeriousGaming. MIS QuarterlyExecutive Vol. 7 No. 3 / Sep 2008. (PDF). ShermanAliza.2011. „Virtual Worlds: Immersive Training, Collaboration and Meetings“,GigaOM. Available at http://gigaom.com/collaboration/virtual-environments-for-training-collaboration-and-meetings/ [Accessed 19 April 2012].Tobias Dreher &amp; Claus Lehmann. 2012. Virtual World Vorstellung und Interview. Interviewed by Daniel Marczinek (inGerman). [Telephone conference and Webinar] Berlin and London. 20 April 2012.Sceenshots:Wiskirchen D. 2011. Webinar: Die neue Dimension derWissensvermittlung- Lernen in 3D Welten [online]. T-Systems Multimedia Solutions. Via: http://virtually-there.de/assets/110526_Webinar_VLW.pdf [Accessed 16 April 2012].
  5. Public Virtual Worlds: Virtual lands such as the Military Lands (MiLands) in Second Life uses: outreaching residents, as well as for family counselling, simulation, and prototype testing. Many virtual worlds used in security and defence training are PRIVATE such as Virtual Battlespace 2 (VBS2), for instance, which is being used by military and defenceorganisations such as the United States Marine Corps, the Australian Defence Force and United Kingdom’’s Ministry of Defence uses: ““mission rehearsal, tactical training and simulated combined arms exercises”” (Bohemia Interactive, 2008). OECD,2011. Virtual worlds: IMMERSIVE ONLINE PLATFORMS FOR COLLABORATION, CREATIVITY AND LEARNING.OECD DIGITAL ECONOMY PAPERS, No 184. OECD Publishing. Available at: http://search.proquest.com/docview/874045972?accountid=78988[Accessed 16 April 2012].Tobias Dreher &amp; Claus Lehmann. 2012. Virtual World Vorstellung und Interview. Interviewed by Daniel Marczinek (inGerman). [Telephone conference and Webinar] Berlin and London. 20 April 2012.Screenshot Helicopter: Second Life [Accessed 23 April 2012]Screenshot Fire &amp; Server Cooling system process: T-Systems MMS internal promotion pictures [Received 23.04.2012]
  6. Ives and Junglas,2008. APC Forum: Business Implications of Virtual Worlds and SeriousGaming. MIS QuarterlyExecutive Vol. 7 No. 3 / Sep 2008. (PDF). Screenshot (PalomarHospital): Second Life [Accessed 16 April 2012]Picture (Production line): Wiskirchen D. 2011. Webinar: Die neue Dimension derWissensvermittlung- Lernen in 3D Welten [online]. T-Systems Multimedia Solutions. Via: http://virtually-there.de/assets/110526_Webinar_VLW.pdf [Accessed 16 April 2012].
  7. Seshasai, Satwik, Malter, Alan J. and Gupta, Amar, The Use of Information Systems in Collocated and Distributed Teams: A Test of the 24-Hour Knowledge Factory (September 21, 2006). Eller College of Management Working Paper No. 1034-06. Available at SSRN: http://ssrn.com/abstract=935106 or http://dx.doi.org/10.2139/ssrn.935106[Accessed 16 April 2012].Kimble, Chris, Barlow, Alexis and Li, Feng, Effective Virtual Teams through Communities of Practice (September 2000). Strathclyde Business School Management Science Working Paper No. 2000/9. Available at SSRN: http://ssrn.com/abstract=634645 or http://dx.doi.org/10.2139/ssrn.634645 [Accessed 16 April 2012].Tobias Dreher &amp; Claus Lehmann. 2012. Virtual World Vorstellung und Interview. Interviewed by Daniel Marczinek (inGerman). [Telephone conference and Webinar] Berlin and London. 20 April 2012.George Kyriakoullis, 2012. Haveyoueverused virtual world andhow?, Interviewed by PanagiotaToumazou [Face to face interview] Nicosia,4 April 2012