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Digital Game-Based Learning
MOOC (gMOOC)
for Rhetoric and Composition
Sherry Jones and Kate Caruso
COLTT 2013
August 7, 2013
Slides: http://bit.ly/rgmooccoltt
This work is licensed under a Creative Commons Attribution -
NonCommercial - NoDerivs 3.0 Unported License.
● CCCS - Immersive Gaming Grant
Challenge - Incorporate Immersive
Gaming in the classroom.
● Our Solution? - Create a Rhetoric and
Composition MOOC with Video
Games!
● rgMOOC 2!!! (Sep. 2 - Nov. 10, 2013) -
http://bit.ly/rgmooc2form
Grant
Challenge
● A Hybrid Course is also associated
with rgMOOC.
● Hybrid Course Students participate in
rgMOOC, and attend F2F class for
clarification of ideas.
● An Open Lab with laptops are
available for students to access (and
play video games).
Hybrid Course +
rgMOOC
● Justin Reich (EdWeek, Aug. 6, 2013)
clarifies:
○ xMOOC = LMS + Autograder
○ cMOOC = Web + Syndication Engine
● rgMOOC is Connectivist + Games +
Open Access + CC + Syndication
● rgMOOC = Rhetoric + Game-Based
MOOC
rgMOOC and
Connectivism
● gMOOC = Game-Based MOOC
● The term gMOOC is coined by Sherry Jones
(Philosophy, Rhetoric, Comp.) and Jack Park
(Founder of Knowledge Gardening Theory).
● Sherry Jones develops the theory to include
the following elements:
● Role-Playing and Narrative-Driven (Episodic
+ Epistolary + Magic Realism) environment.
● Use Digital Games for immersive learning of
almost any discipline (ex. Composition).
gMOOC!
(MOOC Theory) 1
● Beyond cMOOCs - Syndication with Games!
● Play to Learn! (Interactivity + Critical
Thinking + Problem Solving).
● Write about COTS Games via Game Studies.
● Both Instructors and Participants Role-Play.
● Synchronous chat + Asynchronous curation.
● Massive collaborative writing on Etherpad.
● Create games to demonstrate competency
of discipline-based theories.
● Provide Badges as Rewards/Loot!
gMOOC!
(MOOC Theory) 2
● Procedural Rhetoric is the study of the
underlying rules of a game system that
makes claims about the world
● "Procedural Rhetoric is a type of
procedural literacy that advances and
challenges the logics that underlie
behavior, and how such logics work"
-- Ian Bogost
(Persuasive Games 258)
Game Studies
Theory
Create a Trailer =
They Will Come
● Intended Audience - gamers, non-
gamers, writers, educators, or
enthusiastic learners (open to all!).
● Who Attended rgMOOC 1? - Around 682
people each day! Students, Professors,
Business Leaders, Lifelong learners.
● Most surprisingly, professors from
Udacity and Coursera lurked! (-_-)/
Who is rgMOOC’s
Audience?
Now for a Tour of
rgMOOC!
● Intel = Assigned Readings and
Lectures.
● Agents have the choice of reading a
range of texts (from easy to difficult).
● Level - Heroic = Medium Difficulty.
● Level - Legendary = Complex Difficulty
(require prior discipline-based
knowledge to access).
rgMOOC Agents
Have the Intel!
1:32-5:29
Intel Video
1
● Each week, after reviewing the Intel,
Agents are required to play 1 game
from an extensive game collection.
● Web and PC Games from various game
genres are assigned.
● Playing the game prepares students
to complete Directive Co-ops about
the game.
Play a Game
(or Three)
0:00-2:29
Let’s Play!
1
0:00-2:45
Let’s Play!
2
● Episodic Narrative = Narrative in
episodes (sets readers’ anticipation to
read more subsequent narratives).
● Epistolary Narrative = Narrative written
in documents (ex. tell a story through a
series of letters).
● The Game Mole offers episodic and
epistolary narratives to lure
participants back to rgMOOC!
The Game Mole’s
Narratives 1
● Magic Realism - When a narrative breaks the
rules of our real world.
● “Professor Matthew Strecher defines magic
realism as "what happens when a highly
detailed, realistic setting is invaded by
something too strange to believe."
(Wikipedia)
● The Game Mole disrupts rgMOOC’s own
narrative by playing as a spy who provides
secret/hidden intel to participants!
The Game Mole’s
Narratives 2
The Game Mole’s
Narratives 2
● Directive Co-op are questions about
the Intel and the games assigned.
● Agents must complete 1 game, and
read relevant Intel to the game, in
order to complete 1 Directive Co-op.
● 200 Words Minimum (but Agents give
us a whole lot more).
● Writing Tutorials are offered.
Directive Co-ops
(Field Report!)
5:44-8:08
Writing Tutorial
1
● “Mr. Bree: Instructing the Basics of
Neuroscience through Video
Games” by Rozalia Zeibeki
● Response to “Auti-sim” by Francisco
Vargas
Directive Co-ops
(Samples)
rgMOOC Twubs
Live Debriefing
(Live Discussion!)
● In Weeks 9-10 (last 2 weeks),
participants are to make their own
games to demonstrate understanding
● Road Rage by Lucas Villa-Kainec
(aka Agent V-K/GAMERansom)
● Knowledge for the Future by
Brandon Madrigal (aka
bigbyrdbmad)
Make a Game!
(Samples)
Storify by Francisco Vargas
Storify! (Syndicate
Your Work!)
● Hybrid students develop online
literacy (social media, audience, etc.)
● Hybrid students begin writing more
extensively, and conducting more
complex research, to compete with
fellow MOOC participants.
● Hybrid students become “leaders” in
rgMOOC (Help other Agents)
MOOC Effects on
Hybrid Students 1
MOOC Effects on
Hybrid Students 2
● Games as Art + Socio-cultural Constructs
● Paratextuality/Transmediality of Games
● Game Genres as Mediators of Meaning
● Game Rules, Mechanics, and Dynamics as
"Procedural Rhetoric"
● Gameplay and Aristotelian Triangle
● Rhetorical Analysis of Game Design
● Game Platforms, Culture, and Audience
Topics Covered in
rgMOOC 2
8:27-10:46
Sneak Peek of
rgMOOC 2!
● rgMOOC 2 Trailer
http://bit.ly/rgmooc2promo
● rgMOOC Registration Form
http://bit.ly/rgmooc2form
● Please forward this slideshow to
anyone interested in Game Studies!
GAME ON! (SEP. 2 - NOV. 10, 2013)
rgMOOC 2 Trailer
+ Registration!
Sherry Jones
sherryjones.edtech@gmail.com
Twitter @autnes
Visual Bio
Kate Caruso
katecaruso09@gmail.com
Twitter @writercar
CV
ACCESS THIS SLIDESHOW
http://bit.ly/rgmooccoltt
Questions?
Comments?

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Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition

  • 1. Digital Game-Based Learning MOOC (gMOOC) for Rhetoric and Composition Sherry Jones and Kate Caruso COLTT 2013 August 7, 2013 Slides: http://bit.ly/rgmooccoltt This work is licensed under a Creative Commons Attribution - NonCommercial - NoDerivs 3.0 Unported License.
  • 2. ● CCCS - Immersive Gaming Grant Challenge - Incorporate Immersive Gaming in the classroom. ● Our Solution? - Create a Rhetoric and Composition MOOC with Video Games! ● rgMOOC 2!!! (Sep. 2 - Nov. 10, 2013) - http://bit.ly/rgmooc2form Grant Challenge
  • 3. ● A Hybrid Course is also associated with rgMOOC. ● Hybrid Course Students participate in rgMOOC, and attend F2F class for clarification of ideas. ● An Open Lab with laptops are available for students to access (and play video games). Hybrid Course + rgMOOC
  • 4. ● Justin Reich (EdWeek, Aug. 6, 2013) clarifies: ○ xMOOC = LMS + Autograder ○ cMOOC = Web + Syndication Engine ● rgMOOC is Connectivist + Games + Open Access + CC + Syndication ● rgMOOC = Rhetoric + Game-Based MOOC rgMOOC and Connectivism
  • 5. ● gMOOC = Game-Based MOOC ● The term gMOOC is coined by Sherry Jones (Philosophy, Rhetoric, Comp.) and Jack Park (Founder of Knowledge Gardening Theory). ● Sherry Jones develops the theory to include the following elements: ● Role-Playing and Narrative-Driven (Episodic + Epistolary + Magic Realism) environment. ● Use Digital Games for immersive learning of almost any discipline (ex. Composition). gMOOC! (MOOC Theory) 1
  • 6. ● Beyond cMOOCs - Syndication with Games! ● Play to Learn! (Interactivity + Critical Thinking + Problem Solving). ● Write about COTS Games via Game Studies. ● Both Instructors and Participants Role-Play. ● Synchronous chat + Asynchronous curation. ● Massive collaborative writing on Etherpad. ● Create games to demonstrate competency of discipline-based theories. ● Provide Badges as Rewards/Loot! gMOOC! (MOOC Theory) 2
  • 7. ● Procedural Rhetoric is the study of the underlying rules of a game system that makes claims about the world ● "Procedural Rhetoric is a type of procedural literacy that advances and challenges the logics that underlie behavior, and how such logics work" -- Ian Bogost (Persuasive Games 258) Game Studies Theory
  • 8. Create a Trailer = They Will Come
  • 9. ● Intended Audience - gamers, non- gamers, writers, educators, or enthusiastic learners (open to all!). ● Who Attended rgMOOC 1? - Around 682 people each day! Students, Professors, Business Leaders, Lifelong learners. ● Most surprisingly, professors from Udacity and Coursera lurked! (-_-)/ Who is rgMOOC’s Audience?
  • 10. Now for a Tour of rgMOOC!
  • 11. ● Intel = Assigned Readings and Lectures. ● Agents have the choice of reading a range of texts (from easy to difficult). ● Level - Heroic = Medium Difficulty. ● Level - Legendary = Complex Difficulty (require prior discipline-based knowledge to access). rgMOOC Agents Have the Intel!
  • 13. ● Each week, after reviewing the Intel, Agents are required to play 1 game from an extensive game collection. ● Web and PC Games from various game genres are assigned. ● Playing the game prepares students to complete Directive Co-ops about the game. Play a Game (or Three)
  • 16. ● Episodic Narrative = Narrative in episodes (sets readers’ anticipation to read more subsequent narratives). ● Epistolary Narrative = Narrative written in documents (ex. tell a story through a series of letters). ● The Game Mole offers episodic and epistolary narratives to lure participants back to rgMOOC! The Game Mole’s Narratives 1
  • 17. ● Magic Realism - When a narrative breaks the rules of our real world. ● “Professor Matthew Strecher defines magic realism as "what happens when a highly detailed, realistic setting is invaded by something too strange to believe." (Wikipedia) ● The Game Mole disrupts rgMOOC’s own narrative by playing as a spy who provides secret/hidden intel to participants! The Game Mole’s Narratives 2
  • 19. ● Directive Co-op are questions about the Intel and the games assigned. ● Agents must complete 1 game, and read relevant Intel to the game, in order to complete 1 Directive Co-op. ● 200 Words Minimum (but Agents give us a whole lot more). ● Writing Tutorials are offered. Directive Co-ops (Field Report!)
  • 21. ● “Mr. Bree: Instructing the Basics of Neuroscience through Video Games” by Rozalia Zeibeki ● Response to “Auti-sim” by Francisco Vargas Directive Co-ops (Samples)
  • 23. ● In Weeks 9-10 (last 2 weeks), participants are to make their own games to demonstrate understanding ● Road Rage by Lucas Villa-Kainec (aka Agent V-K/GAMERansom) ● Knowledge for the Future by Brandon Madrigal (aka bigbyrdbmad) Make a Game! (Samples)
  • 24. Storify by Francisco Vargas Storify! (Syndicate Your Work!)
  • 25. ● Hybrid students develop online literacy (social media, audience, etc.) ● Hybrid students begin writing more extensively, and conducting more complex research, to compete with fellow MOOC participants. ● Hybrid students become “leaders” in rgMOOC (Help other Agents) MOOC Effects on Hybrid Students 1
  • 27. ● Games as Art + Socio-cultural Constructs ● Paratextuality/Transmediality of Games ● Game Genres as Mediators of Meaning ● Game Rules, Mechanics, and Dynamics as "Procedural Rhetoric" ● Gameplay and Aristotelian Triangle ● Rhetorical Analysis of Game Design ● Game Platforms, Culture, and Audience Topics Covered in rgMOOC 2
  • 29. ● rgMOOC 2 Trailer http://bit.ly/rgmooc2promo ● rgMOOC Registration Form http://bit.ly/rgmooc2form ● Please forward this slideshow to anyone interested in Game Studies! GAME ON! (SEP. 2 - NOV. 10, 2013) rgMOOC 2 Trailer + Registration!
  • 30. Sherry Jones sherryjones.edtech@gmail.com Twitter @autnes Visual Bio Kate Caruso katecaruso09@gmail.com Twitter @writercar CV ACCESS THIS SLIDESHOW http://bit.ly/rgmooccoltt Questions? Comments?