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HOW TO EXPRESS YOUR
                       EMOTIONS
                                 Andrew Green
                            User Experience Designer




Wednesday, 6 October 2010                              1
Wednesday, 6 October 2010   2
Manner.com.au




                                    Experience
                                    Design &
                                    Product
                                    Strategy
Wednesday, 6 October 2010                        3
New Rule #1


                        Resist cliches,
                        buzzwords and
                         ‘chart-toons’.

Wednesday, 6 October 2010                 4
First up
          Some types of buzzwords
                (via Orwell)



Wednesday, 6 October 2010              5
Dead Metaphors




Wednesday, 6 October 2010            6
Dead Metaphors
                            Social Graph




                (people you know)

Wednesday, 6 October 2010                  7
Dead Metaphors
                            Thought Leader




                            (leader)

Wednesday, 6 October 2010                    8
Dead Metaphors
                            Move heaven and earth




                                 (try)
Wednesday, 6 October 2010                           9
Then there’s...



Wednesday, 6 October 2010                     10
Verbal False Limbs




Wednesday, 6 October 2010     11
Verbal False Limbs
                               Leverage.


                            (make use of)

Wednesday, 6 October 2010                   12
Verbal False Limbs
                             Hypothosize.



                            (think of an idea)


Wednesday, 6 October 2010                        13
But the worst!



Wednesday, 6 October 2010                    14
Meaningless Words

           (often delivered with authority)




Wednesday, 6 October 2010                     15
Meaningless word
              Service Design


Wednesday, 6 October 2010       16
Service design can be used to develop new
                    service solutions that create added value
                    for the users and competitive advantage
                    for the providers.




Wednesday, 6 October 2010                                       17
(designing for
                             everything)



Wednesday, 6 October 2010                    18
Move away from
            buzzwords by using
              REAL language.

Wednesday, 6 October 2010        19
Wednesday, 6 October 2010   20
“I feel like a piece of beef being run, slowly,
                       through a meat grinder” - Murakami




Wednesday, 6 October 2010                                           21
This is what running feels
                  like to a lot of people.




Wednesday, 6 October 2010                    22
Resist buzzwords and
                      describe your product
                        at an emotional,
                       fundamental level.



Wednesday, 6 October 2010                     23
NIKE+ isn’t creating added value for the
       users and competitive advantage for the
       providers.




                            NIKE+ designed for the meat grinding
                            emotion. It didn’t leverage anything, added
                            value blah blah blah.




Wednesday, 6 October 2010                                                 24
If you need to use buzzwords to
                  describe your experience...

        ...you’re either not ready to talk
               about your experience or it
                    isn’t very good.

Wednesday, 6 October 2010                        25
Talk about this...



Wednesday, 6 October 2010               26
...not this.



Wednesday, 6 October 2010                  27
New Rule #1


                        Resist cliches,
                        buzzwords and
                         ‘chart-toons’.

Wednesday, 6 October 2010                 28
New Rule #2


                    Design for REAL
                        people.


Wednesday, 6 October 2010                 29
Don’t design for
                  demographics,
                 psychographics -
                    design for
                    behaviour.
Wednesday, 6 October 2010           30
Consider: personal
              transport


Wednesday, 6 October 2010      31
But first we’ll...



Wednesday, 6 October 2010                 32
Wednesday, 6 October 2010   33
...and then we’ll...



Wednesday, 6 October 2010            34
Wednesday, 6 October 2010   35
...and then we’ll...



Wednesday, 6 October 2010            36
Wednesday, 6 October 2010   37
Hmmm, i think it
                   needs one more
                       thing...

Wednesday, 6 October 2010             38
Wednesday, 6 October 2010   39
SCHWEEET!


Wednesday, 6 October 2010               40
Wednesday, 6 October 2010   41
Wednesday, 6 October 2010   42
Wednesday, 6 October 2010   43
Wednesday, 6 October 2010   44
Whenever people
             change behaviour,
             emotion is at play.


Wednesday, 6 October 2010          45
Design for
                       behaviours and
                           goals.
            Not Segments, ‘Channels’, even most
                 of the personas I’ve seen...


Wednesday, 6 October 2010                         46
That is..




Wednesday, 6 October 2010               47
behaviours!
                                                                                    “I like to explore and stumble upon things that interest me”

                            Wandering
                            Behavioral DNA                                      Journey across touchpoints
                             Exploring                                           Enter                                                    Engage                                                      Extend
                             Consume experiences in a non-directed way

                             Snacking                                             I’m into science stuff.
                             Seek digestible pieces of content in manageable                                                What’s most popular?                                          Maybe I should look
                                                                                                                                                                                          for more information.
                             sizes and formats
                                                                                                                                        What’s next?
                             Grazing                                                                            What’s interesting?
                             Range broadly across the world of content                                                                                  I’m in the mood for...
                             and experiences
                                                                                     I think I read something about...                                                           What are people saying
                             Buzz Seeking                                                                                                                                        about this?
                             Seek buzz and what’s hot; popularity of content
                             and experiences is a useful filter for them

                             Collective Intelligence Seeking
                             Interested in following the larger conversation,
                             not necessarily contributing; What the crowd
                                                                                Wandering Needs                                                    Wandering Opportunities
                             does is a useful filter

                                                                                                                                                       invite them to go deeper or start planning

                                                                                  partnerships and content portability

                                                                                                                                                       wandering but in one topic


                                                                                  randomly, by location in Museum, in packages                         movement more meaning (structured wandering)
                                                                                  (e.g., ‘speed’)


                                                                                  current conversation




Wednesday, 6 October 2010                                                                                                                                                                                         48
goals!
                  (one goal per page & 3 ways to do it)
         1                                           2                                          3                                          4                                          5




                                                            AMNH EXPLORER                              AMNH EXPLORER                              AMNH EXPLORER
                 AMNH EXPLORER                                                                                                                                                            http://www.amnh.org


         Exhibit Name                                                                                      Item 1
         Location

                                                                                                           Item 2
                 Bookmark This                                                                                                                                                       Latest Exhibit Promotion

                                                         Existing Wayfinding                    Item 3 (current location)                      Camera image with
                                                            Functionality                                                                       overlaid graphics
                                                                                                                  Item 1
                                                                                                                                                                                                 Explore
                 Content Area
                                                                                                           Item 2
                                                                                                                                                                                                   Plan

        Bookma
                  Locate   Itinerary   Visualize
                                                   Bookma
                                                     rks
                                                            Locate   Itinerary   Visualize
                                                                                              Bookma
                                                                                                rks
                                                                                                       Locate   Itinerary   Visualize
                                                                                                                                         Bookma
                                                                                                                                           rks
                                                                                                                                                  Locate   Itinerary   Visualize              Buy Tickets
          rks




       Bookmarks                                   Locate                                    Itinerary                                  Visualize                                  AMNH.ORG Home
       As visitors move through                    This experience extends                   Any itinerary either saved                 An Augmented Reality                       When a visitor views the
       the Museum, they are able                   the existing Wayfinding                   from the existing Wayfinder                feature where visitors can                 web site through their
       to use the Explorer to view                 application.                              application or online at the               view physical exhibits                     phone, a mobile-optimized
       more information about an                                                             AMNH.org website is listed                 through the ‘lens’ of the                  version is displayed,
       Exhibit and also bookmark                                                             here. The visitor can re-                  explorer with overlays of                  shifting prominence to
       it to My Museum.                                                                      arrange the order, if                      graphics and information.                  functionality needed when
                                                                                             needed.                                                                               on-the-go.




Wednesday, 6 October 2010                                                                                                                                                                                       49
New Rule #2


                    Design for REAL
                        people.


Wednesday, 6 October 2010                 50
New Rule #3


          Get passionate and
           tell real stories
                   Sell your ideas from an emotional, real angle. It’ll work.




Wednesday, 6 October 2010                                                       51
I can’t really help
                you with this. But
                    I’ll give an
                    example .

Wednesday, 6 October 2010             52
Consider a big idea
            like ‘Liberty’.




Wednesday, 6 October 2010       53
Liberty:
     ‘an individual has the right to
     behave according to one's own
    personal responsibility and free
                 will.’

Wednesday, 6 October 2010              54
A HUGE idea.

                Delivered passionately by
                Lincoln aka the Gettysberg
                         address


Wednesday, 6 October 2010                    55
Makes you wonder what
                       Lincoln’s vision might
                        look like in today’s
                              world...



Wednesday, 6 October 2010                       56
Wednesday, 6 October 2010   57
☑
                       Does   this
                                ☑    look familiar?
                                ☑
                               ☑
                                 ☑
                                 ☑




Wednesday, 6 October 2010                             58
Important ideas can get
                         lost in powerpoint
                             checklists.

                            Your idea needs a passionate
                               story - not a checklist.


Wednesday, 6 October 2010                                  59
Wednesday, 6 October 2010   60
Wednesday, 6 October 2010   61
Wednesday, 6 October 2010   62
So this is my main point




Wednesday, 6 October 2010                         63
Sometimes, we use cliches,
                 imaginary people and
              clinical delivery to express
              really important emotions.



Wednesday, 6 October 2010                    64
However, emotions are
                     geological upheavals of
                            thought.



Wednesday, 6 October 2010                      65
Cliches and buzzwords are
                  damaging because they are
                  superficial articulations of
                     very REAL emotions.


Wednesday, 6 October 2010                       66
They disconnect an
                             emotion from an
                               experience.


Wednesday, 6 October 2010                        67
The user experiences
                            we design are connected
                             to very real emotions.



Wednesday, 6 October 2010                             68
If you have trained yourself to focus on
               the buzz rather than the role of
             emotion, it is not too late to change
                          your ways!




Wednesday, 6 October 2010                            69
1
                        Resist cliches,
                        buzzwords and
                         ‘chart-toons’.

Wednesday, 6 October 2010                 70
2
                            Design for real
                                people.
                            (not segments)

Wednesday, 6 October 2010                     71
3
        Get passionate. Tell
            real stories.


Wednesday, 6 October 2010       72
Express
           yourself




Wednesday, 6 October 2010   73
Check it
   1. Politics and the English Language, George Orwell. http://orwell.ru/library/
   essays/politics/english/e_polit

   2. How Proust Can Change Your Life, Alain De Botton http://www.amazon.com/
   How-Proust-Change-Your-Life/dp/0679779159

   3. Unsuck It - http://unsuck-it.com/

   4. Death Sentence: The Decay of Public Language, Don Watson, http://
   www.amazon.com/Death-Sentence-Decay-Public-Language/dp/1740512065




Wednesday, 6 October 2010                                                           74
WE’RE HIRING
                            Come talk to us about it




           Andrew Green      Craig Hill   Rob Scherer   Stuart Partridge




Wednesday, 6 October 2010                                                  75

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How to Express Your UX Emotions

  • 1. HOW TO EXPRESS YOUR EMOTIONS Andrew Green User Experience Designer Wednesday, 6 October 2010 1
  • 3. Manner.com.au Experience Design & Product Strategy Wednesday, 6 October 2010 3
  • 4. New Rule #1 Resist cliches, buzzwords and ‘chart-toons’. Wednesday, 6 October 2010 4
  • 5. First up Some types of buzzwords (via Orwell) Wednesday, 6 October 2010 5
  • 7. Dead Metaphors Social Graph (people you know) Wednesday, 6 October 2010 7
  • 8. Dead Metaphors Thought Leader (leader) Wednesday, 6 October 2010 8
  • 9. Dead Metaphors Move heaven and earth (try) Wednesday, 6 October 2010 9
  • 11. Verbal False Limbs Wednesday, 6 October 2010 11
  • 12. Verbal False Limbs Leverage. (make use of) Wednesday, 6 October 2010 12
  • 13. Verbal False Limbs Hypothosize. (think of an idea) Wednesday, 6 October 2010 13
  • 14. But the worst! Wednesday, 6 October 2010 14
  • 15. Meaningless Words (often delivered with authority) Wednesday, 6 October 2010 15
  • 16. Meaningless word Service Design Wednesday, 6 October 2010 16
  • 17. Service design can be used to develop new service solutions that create added value for the users and competitive advantage for the providers. Wednesday, 6 October 2010 17
  • 18. (designing for everything) Wednesday, 6 October 2010 18
  • 19. Move away from buzzwords by using REAL language. Wednesday, 6 October 2010 19
  • 21. “I feel like a piece of beef being run, slowly, through a meat grinder” - Murakami Wednesday, 6 October 2010 21
  • 22. This is what running feels like to a lot of people. Wednesday, 6 October 2010 22
  • 23. Resist buzzwords and describe your product at an emotional, fundamental level. Wednesday, 6 October 2010 23
  • 24. NIKE+ isn’t creating added value for the users and competitive advantage for the providers. NIKE+ designed for the meat grinding emotion. It didn’t leverage anything, added value blah blah blah. Wednesday, 6 October 2010 24
  • 25. If you need to use buzzwords to describe your experience... ...you’re either not ready to talk about your experience or it isn’t very good. Wednesday, 6 October 2010 25
  • 26. Talk about this... Wednesday, 6 October 2010 26
  • 27. ...not this. Wednesday, 6 October 2010 27
  • 28. New Rule #1 Resist cliches, buzzwords and ‘chart-toons’. Wednesday, 6 October 2010 28
  • 29. New Rule #2 Design for REAL people. Wednesday, 6 October 2010 29
  • 30. Don’t design for demographics, psychographics - design for behaviour. Wednesday, 6 October 2010 30
  • 31. Consider: personal transport Wednesday, 6 October 2010 31
  • 32. But first we’ll... Wednesday, 6 October 2010 32
  • 38. Hmmm, i think it needs one more thing... Wednesday, 6 October 2010 38
  • 45. Whenever people change behaviour, emotion is at play. Wednesday, 6 October 2010 45
  • 46. Design for behaviours and goals. Not Segments, ‘Channels’, even most of the personas I’ve seen... Wednesday, 6 October 2010 46
  • 47. That is.. Wednesday, 6 October 2010 47
  • 48. behaviours! “I like to explore and stumble upon things that interest me” Wandering Behavioral DNA Journey across touchpoints Exploring Enter Engage Extend Consume experiences in a non-directed way Snacking I’m into science stuff. Seek digestible pieces of content in manageable What’s most popular? Maybe I should look for more information. sizes and formats What’s next? Grazing What’s interesting? Range broadly across the world of content I’m in the mood for... and experiences I think I read something about... What are people saying Buzz Seeking about this? Seek buzz and what’s hot; popularity of content and experiences is a useful filter for them Collective Intelligence Seeking Interested in following the larger conversation, not necessarily contributing; What the crowd Wandering Needs Wandering Opportunities does is a useful filter invite them to go deeper or start planning partnerships and content portability wandering but in one topic randomly, by location in Museum, in packages movement more meaning (structured wandering) (e.g., ‘speed’) current conversation Wednesday, 6 October 2010 48
  • 49. goals! (one goal per page & 3 ways to do it) 1 2 3 4 5 AMNH EXPLORER AMNH EXPLORER AMNH EXPLORER AMNH EXPLORER http://www.amnh.org Exhibit Name Item 1 Location Item 2 Bookmark This Latest Exhibit Promotion Existing Wayfinding Item 3 (current location) Camera image with Functionality overlaid graphics Item 1 Explore Content Area Item 2 Plan Bookma Locate Itinerary Visualize Bookma rks Locate Itinerary Visualize Bookma rks Locate Itinerary Visualize Bookma rks Locate Itinerary Visualize Buy Tickets rks Bookmarks Locate Itinerary Visualize AMNH.ORG Home As visitors move through This experience extends Any itinerary either saved An Augmented Reality When a visitor views the the Museum, they are able the existing Wayfinding from the existing Wayfinder feature where visitors can web site through their to use the Explorer to view application. application or online at the view physical exhibits phone, a mobile-optimized more information about an AMNH.org website is listed through the ‘lens’ of the version is displayed, Exhibit and also bookmark here. The visitor can re- explorer with overlays of shifting prominence to it to My Museum. arrange the order, if graphics and information. functionality needed when needed. on-the-go. Wednesday, 6 October 2010 49
  • 50. New Rule #2 Design for REAL people. Wednesday, 6 October 2010 50
  • 51. New Rule #3 Get passionate and tell real stories Sell your ideas from an emotional, real angle. It’ll work. Wednesday, 6 October 2010 51
  • 52. I can’t really help you with this. But I’ll give an example . Wednesday, 6 October 2010 52
  • 53. Consider a big idea like ‘Liberty’. Wednesday, 6 October 2010 53
  • 54. Liberty: ‘an individual has the right to behave according to one's own personal responsibility and free will.’ Wednesday, 6 October 2010 54
  • 55. A HUGE idea. Delivered passionately by Lincoln aka the Gettysberg address Wednesday, 6 October 2010 55
  • 56. Makes you wonder what Lincoln’s vision might look like in today’s world... Wednesday, 6 October 2010 56
  • 58. Does this ☑ look familiar? ☑ ☑ ☑ ☑ Wednesday, 6 October 2010 58
  • 59. Important ideas can get lost in powerpoint checklists. Your idea needs a passionate story - not a checklist. Wednesday, 6 October 2010 59
  • 63. So this is my main point Wednesday, 6 October 2010 63
  • 64. Sometimes, we use cliches, imaginary people and clinical delivery to express really important emotions. Wednesday, 6 October 2010 64
  • 65. However, emotions are geological upheavals of thought. Wednesday, 6 October 2010 65
  • 66. Cliches and buzzwords are damaging because they are superficial articulations of very REAL emotions. Wednesday, 6 October 2010 66
  • 67. They disconnect an emotion from an experience. Wednesday, 6 October 2010 67
  • 68. The user experiences we design are connected to very real emotions. Wednesday, 6 October 2010 68
  • 69. If you have trained yourself to focus on the buzz rather than the role of emotion, it is not too late to change your ways! Wednesday, 6 October 2010 69
  • 70. 1 Resist cliches, buzzwords and ‘chart-toons’. Wednesday, 6 October 2010 70
  • 71. 2 Design for real people. (not segments) Wednesday, 6 October 2010 71
  • 72. 3 Get passionate. Tell real stories. Wednesday, 6 October 2010 72
  • 73. Express yourself Wednesday, 6 October 2010 73
  • 74. Check it 1. Politics and the English Language, George Orwell. http://orwell.ru/library/ essays/politics/english/e_polit 2. How Proust Can Change Your Life, Alain De Botton http://www.amazon.com/ How-Proust-Change-Your-Life/dp/0679779159 3. Unsuck It - http://unsuck-it.com/ 4. Death Sentence: The Decay of Public Language, Don Watson, http:// www.amazon.com/Death-Sentence-Decay-Public-Language/dp/1740512065 Wednesday, 6 October 2010 74
  • 75. WE’RE HIRING Come talk to us about it Andrew Green Craig Hill Rob Scherer Stuart Partridge Wednesday, 6 October 2010 75