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Foursquare + Visa
Mobile Wallet
Rafaela Laus | Amanda Yarmolich | Chhunpora Rith | Aicha Doucoure
Student Project for General Assembly
User Experience Design Immersive Fall 2013
Tuesday, October 1, 2013
We created a mobile wallet that lives in the Foursquare app to
enhance the experience of existing Foursquare users by
allowing consumers to walk in a store and easily pay, keep
track of purchases and accrue reward points from repeated
visits.
The Challenge: Create a mobile payment system within
the existing Foursquare app.
The Solution: A mobile wallet.
Tuesday, October 1, 2013
KEY SCREENS AND FEATURES
https://popapp.in/w#!/projects/
524501e94c7a8a7a47002876/preview
Tuesday, October 1, 2013
PLANNING
Tuesday, October 1, 2013
DESIGN RESEARCH
Method:
We created a survey and received over 100 responses
from Reddit, Facebook, LinkedIn and Fitocracy, in addition
to our in-person surveys/interviews.We asked individuals
how they share information online, preferred social
networks, and financial behavior using web or mobile
options.
Findings:
10 of those that filled out the survey use Foursquare.
Almost all use the “big 3” social networking websites,
Facebook, Instagram and Twitter. In addition, we
determined that less than 5% use Google Wallet along
with other mobile payment options. Not many are aware
that mobile wallets exist, and for those that do, most
expressed concerns about privacy and security.
Opportunities Identified:
Create a trusted mobile wallet powered by Visa that lives
within the Foursquare app, which allows users to securely
store their card or account information. We narrowed
down the target market based on Foursquare’s current
users and potential users who are open to the idea of
using a mobile wallet.
Tuesday, October 1, 2013
APP FLOW
Tuesday, October 1, 2013
PERSONAS
Tuesday, October 1, 2013
PERSONAS
Tuesday, October 1, 2013
PERSONAS
Tuesday, October 1, 2013
CONCEPTUAL IDEATION
Tuesday, October 1, 2013
At work Opens Foursquare app
Finds a place at proximity
Reserves a table at Palomino for two
Selects arrival time
Greg is looking for a place to dine
with his girlfriend close to work... it’s already late
SCENARIOS
GREG
Tuesday, October 1, 2013
At Palomino
On arrival, Greg checks inThe host recognizes Greg
via picture
The hostess leads Greg and his girlfriend
to their table
Greg is ready for the check
Greg managed to work late and make his girlfriend happy!
Greg pays with his Foursquare WalletThe hostess sends the bill to Greg’s phone
Greg choses to receive the receipt via email
SCENARIOS
GREG
Tuesday, October 1, 2013
On the Train Opens Foursquare app
Finds her usual coffee shop page
Orders her usual coffee
Selects pick up time
Teresa is late & stressed
Pays with her rewards points via the wallet
Views her receipt
At home
SCENARIOS
TERESA
Tuesday, October 1, 2013
At Java Jungle Coffee Teressa checks in to notify she’s there
Madeline recognizes Teresa
via picture
iPad at Pick up Counter
Madeline hands Teresa
her Latte
iPhone buzzes to greet Teresa
Teresa is on time & happy!
SCENARIOS
TERESA
Tuesday, October 1, 2013
Method:
We ideated and sketched out possible user scenarios.
- The usual joints vs. finding new place
- New order vs. usual
- Dining in vs To go orders
And came up with the flowing user journeys:
AWARENESS
- Awareness of the new wallet service
SET UP AND FIRST RUN
- First time walk-through for existing and new Foursquare
users
- setting up an wallet account
CORE PRODUCT EXPERIENCE
- Finding a new or usual food location
- Navigating through the restaurant reservation system
- Placing a to-go order and setting the pick up time
- Paying via wallet dollars or rewards points
- Receiving the receipt
- Editing wallet payment information
Opportunities Identified:
Simplification of main menu: icon based, vs. sliding menu
Add more “human” touch to technology
Tuesday, October 1, 2013
DESIGN ITERATION | DESIGN HYPOTHESIS
FIRST ITERATION
Method: 
Using our user research we set out to sketch our first
iterations of what we identified to be our key screens.
We tried to keep our users in mind in terms of
navigation, making sure everything was simple, clear,
and easy to navigate.
Findings:
From these sketches we didn’t conduct any user
testing, so this was more or less an exercise in
getting our ideas on paper and trying to work things
out. Technical details were worked out more in
OmniGraffle in Iteration 2.
Opportunities Identified: 
This is more complicated than originally thought. We
decided that the in person experience would also be
important and we had to think beyond the app.
Tuesday, October 1, 2013
DESIGN ITERATION | DESIGN HYPOTHESIS
SECOND ITERATION
Method: 
Based on our first user testing, we incorporated user
feedback and and added features. We converted the
paper prototypes into digital wireframes.
Findings:
We identified holes and irregular/ unnatural flows
based on user testing behaviors. Taking into
consideration the ease of gesture, and rewording
content for effortless scanning.
Opportunities Identified: 
Keeping simple and straightforward directionality adds
to the ease of use of the product. Logos are an
essential element in keeping the noise level down
which in turn creates an elegant but deceptively
simple design.
Tuesday, October 1, 2013
DESIGN ITERATION | DESIGN HYPOTHESIS
PROTOTYPE
Method: 
Using the POP app prototype, we ventured
around downtown San Francisco to test the
flow of the app. We tested ~8 individuals to
identify any task confusion.
Findings:
Most people do not read and rely on logos
for comprehension. Most understand the
task and flow of the prototype.
Opportunities Identified: 
Eliminate half of the words and replace them
with logos. Less words complement ease of
use and replace some pages with pop-ups
to prevent clutter.
Tuesday, October 1, 2013
SITE MAP
Tuesday, October 1, 2013
Flow: Find Nearby
USER FLOW
GREG
Tuesday, October 1, 2013
Flow: Make Reservation
USER FLOW
GREG
Tuesday, October 1, 2013
Flow: Dining In
Greg arrives and checks in on foursquare... Meanwhile the host receives notice
of Greg’s check in.
Greg’s picture glows on the iPad app the restaurant has, the host recognizes
Greg and escorts him and his girlfriend to their seats.
USER FLOW
GREG
Bon Appetit!
Tuesday, October 1, 2013
Flow: Confirm Transaction
They enjoy their meal and at the end of the evening the waiter asks if Greg would like anything else, Greg
replies no and the waiter hits the button on the iPhone he has used as a POS that send the bill to Greg’s
foursquare wallet account.
Greg receives notice of the receipt, reviews, selects the tip amount, selects his card, selects his receipt type
and completes the transaction.
Tuesday, October 1, 2013
Flow: Search for Location: Frequent Buyer
USER FLOW
TERESA
Tuesday, October 1, 2013
Flow: Menu Closed: Menu Open
USER FLOW
TERESA
Tuesday, October 1, 2013
Flow: To Go Order: From Scratch
USER FLOW
TERESA
Tuesday, October 1, 2013
Flow: Confirm Order: Payment: Receipt
USER FLOW
TERESA
Tuesday, October 1, 2013
Flow: Payment: Redeem Reward: Receipt
USER FLOW
TERESA
Tuesday, October 1, 2013
Tuesday, October 1, 2013
Tuesday, October 1, 2013
Tuesday, October 1, 2013
THANK YOU!
Tuesday, October 1, 2013

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Foursquare Wallet Presentation

  • 1. Foursquare + Visa Mobile Wallet Rafaela Laus | Amanda Yarmolich | Chhunpora Rith | Aicha Doucoure Student Project for General Assembly User Experience Design Immersive Fall 2013 Tuesday, October 1, 2013
  • 2. We created a mobile wallet that lives in the Foursquare app to enhance the experience of existing Foursquare users by allowing consumers to walk in a store and easily pay, keep track of purchases and accrue reward points from repeated visits. The Challenge: Create a mobile payment system within the existing Foursquare app. The Solution: A mobile wallet. Tuesday, October 1, 2013
  • 3. KEY SCREENS AND FEATURES https://popapp.in/w#!/projects/ 524501e94c7a8a7a47002876/preview Tuesday, October 1, 2013
  • 5. DESIGN RESEARCH Method: We created a survey and received over 100 responses from Reddit, Facebook, LinkedIn and Fitocracy, in addition to our in-person surveys/interviews.We asked individuals how they share information online, preferred social networks, and financial behavior using web or mobile options. Findings: 10 of those that filled out the survey use Foursquare. Almost all use the “big 3” social networking websites, Facebook, Instagram and Twitter. In addition, we determined that less than 5% use Google Wallet along with other mobile payment options. Not many are aware that mobile wallets exist, and for those that do, most expressed concerns about privacy and security. Opportunities Identified: Create a trusted mobile wallet powered by Visa that lives within the Foursquare app, which allows users to securely store their card or account information. We narrowed down the target market based on Foursquare’s current users and potential users who are open to the idea of using a mobile wallet. Tuesday, October 1, 2013
  • 11. At work Opens Foursquare app Finds a place at proximity Reserves a table at Palomino for two Selects arrival time Greg is looking for a place to dine with his girlfriend close to work... it’s already late SCENARIOS GREG Tuesday, October 1, 2013
  • 12. At Palomino On arrival, Greg checks inThe host recognizes Greg via picture The hostess leads Greg and his girlfriend to their table Greg is ready for the check Greg managed to work late and make his girlfriend happy! Greg pays with his Foursquare WalletThe hostess sends the bill to Greg’s phone Greg choses to receive the receipt via email SCENARIOS GREG Tuesday, October 1, 2013
  • 13. On the Train Opens Foursquare app Finds her usual coffee shop page Orders her usual coffee Selects pick up time Teresa is late & stressed Pays with her rewards points via the wallet Views her receipt At home SCENARIOS TERESA Tuesday, October 1, 2013
  • 14. At Java Jungle Coffee Teressa checks in to notify she’s there Madeline recognizes Teresa via picture iPad at Pick up Counter Madeline hands Teresa her Latte iPhone buzzes to greet Teresa Teresa is on time & happy! SCENARIOS TERESA Tuesday, October 1, 2013
  • 15. Method: We ideated and sketched out possible user scenarios. - The usual joints vs. finding new place - New order vs. usual - Dining in vs To go orders And came up with the flowing user journeys: AWARENESS - Awareness of the new wallet service SET UP AND FIRST RUN - First time walk-through for existing and new Foursquare users - setting up an wallet account CORE PRODUCT EXPERIENCE - Finding a new or usual food location - Navigating through the restaurant reservation system - Placing a to-go order and setting the pick up time - Paying via wallet dollars or rewards points - Receiving the receipt - Editing wallet payment information Opportunities Identified: Simplification of main menu: icon based, vs. sliding menu Add more “human” touch to technology Tuesday, October 1, 2013
  • 16. DESIGN ITERATION | DESIGN HYPOTHESIS FIRST ITERATION Method:  Using our user research we set out to sketch our first iterations of what we identified to be our key screens. We tried to keep our users in mind in terms of navigation, making sure everything was simple, clear, and easy to navigate. Findings: From these sketches we didn’t conduct any user testing, so this was more or less an exercise in getting our ideas on paper and trying to work things out. Technical details were worked out more in OmniGraffle in Iteration 2. Opportunities Identified:  This is more complicated than originally thought. We decided that the in person experience would also be important and we had to think beyond the app. Tuesday, October 1, 2013
  • 17. DESIGN ITERATION | DESIGN HYPOTHESIS SECOND ITERATION Method:  Based on our first user testing, we incorporated user feedback and and added features. We converted the paper prototypes into digital wireframes. Findings: We identified holes and irregular/ unnatural flows based on user testing behaviors. Taking into consideration the ease of gesture, and rewording content for effortless scanning. Opportunities Identified:  Keeping simple and straightforward directionality adds to the ease of use of the product. Logos are an essential element in keeping the noise level down which in turn creates an elegant but deceptively simple design. Tuesday, October 1, 2013
  • 18. DESIGN ITERATION | DESIGN HYPOTHESIS PROTOTYPE Method:  Using the POP app prototype, we ventured around downtown San Francisco to test the flow of the app. We tested ~8 individuals to identify any task confusion. Findings: Most people do not read and rely on logos for comprehension. Most understand the task and flow of the prototype. Opportunities Identified:  Eliminate half of the words and replace them with logos. Less words complement ease of use and replace some pages with pop-ups to prevent clutter. Tuesday, October 1, 2013
  • 20. Flow: Find Nearby USER FLOW GREG Tuesday, October 1, 2013
  • 21. Flow: Make Reservation USER FLOW GREG Tuesday, October 1, 2013
  • 22. Flow: Dining In Greg arrives and checks in on foursquare... Meanwhile the host receives notice of Greg’s check in. Greg’s picture glows on the iPad app the restaurant has, the host recognizes Greg and escorts him and his girlfriend to their seats. USER FLOW GREG Bon Appetit! Tuesday, October 1, 2013
  • 23. Flow: Confirm Transaction They enjoy their meal and at the end of the evening the waiter asks if Greg would like anything else, Greg replies no and the waiter hits the button on the iPhone he has used as a POS that send the bill to Greg’s foursquare wallet account. Greg receives notice of the receipt, reviews, selects the tip amount, selects his card, selects his receipt type and completes the transaction. Tuesday, October 1, 2013
  • 24. Flow: Search for Location: Frequent Buyer USER FLOW TERESA Tuesday, October 1, 2013
  • 25. Flow: Menu Closed: Menu Open USER FLOW TERESA Tuesday, October 1, 2013
  • 26. Flow: To Go Order: From Scratch USER FLOW TERESA Tuesday, October 1, 2013
  • 27. Flow: Confirm Order: Payment: Receipt USER FLOW TERESA Tuesday, October 1, 2013
  • 28. Flow: Payment: Redeem Reward: Receipt USER FLOW TERESA Tuesday, October 1, 2013