SlideShare a Scribd company logo
1 of 12
Flow Diagram
Lesson 5
 Know how pathways are used in game design
 Understand how game events can be triggered
 Be able to create a suitable game flow diagram
Lesson Goals
#pathway
#trigger
Marking
Marks Learning Objective
1 – 6
Pass
Basic design techniques to the plan game structure, limited
reference to pathways, game play and game mechanics with
limited consideration of success criteria.
7 – 11
Merit
Sound design techniques to the plan game structure, some
reference to pathways, game play and game mechanics with
some consideration of success criteria.
12 – 15
Distinction
Detailed design techniques to the plan game structure,
extensive reference to pathways, game play and game
mechanics with thorough consideration of success criteria.
Trigger
What is a trigger and how are they used in games?
#pathway
#trigger
Understand how triggers are used
Be able to make a flow diagram
Triggers
 Triggers are used in video games
to make something happen in
the level.
 This would include the events
that you use to open or close a
door or to use an active prop.
 Triggers will also be used to make
a character seek and destroy the
player as they try to complete
the level.
#pathway
#trigger
Understand how triggers are used
Be able to make a flow diagram
Triggers
 Mission Maker uses six different categories of trigger which are:
Spatial Trigger Object Clicked
State Trigger
#pathway
#trigger
Understand how triggers are used
Be able to make a flow diagram
Global Trigger
Speech Trigger Shot by Player
Into a room or trigger volume Actual object or nearby object
State of something changes Score, time, start of game
Character delivering speech media Shoot an object or character
Pathways
Why is a good storyline vital to any video game?
#pathway
#trigger
Understand how triggers are used
Be able to make a flow diagram
Pathways
 A players pathway through a game can be documented visually
with a flow diagram which will show the main stages of the game.
 Flow diagrams are useful to
display the sequence of events
that will occur during the game
and how a player can navigate
around the map.
 Clearly explaining your pathway
will help you plan a game that will
flow effectively from one area to
the next.
#pathway
#trigger
Understand how triggers are used
Be able to make a flow diagram
Linear Flow
 A linear path through a game will involve a player moving from
one room to the next with few options to take along the way.
 This pathway offers little choice or variation to a player but
ensures they take an efficient path to the end of the game.
#pathway
#trigger
Understand how triggers are used
Be able to make a flow diagram
Non-Linear Flow
 A non-linear path gives a player
much more choice in how they
navigate the game but they may
not take the most efficient route
to the finish.
#pathway
#trigger
Understand how triggers are used
Be able to make a flow diagram
Your Task
 Create a game flow diagram showing the pathway a player will
take through your video game:
 Rooms
 Pickups
 Characters
 You can use gliffy.com to create
the flow diagram and colour
code each different section.
 It is important that your door
and character events should use
a variety of different triggers.
#pathway
#trigger
Understand how triggers are used
Be able to make a flow diagram
Keywords
 Pathway
 Trigger
 The route a player will be required to take
to win the finished game.
 Something that causes an event to take
place within a game.
Understand how triggers are used
Be able to make a flow diagram
#pathway
#trigger

More Related Content

What's hot

7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)JackGarner9
 
Gamesalad evaluation
Gamesalad evaluation Gamesalad evaluation
Gamesalad evaluation Oliver Stroud
 
Building the pipeline for FUN - Game Development
 Building the pipeline for FUN - Game Development Building the pipeline for FUN - Game Development
Building the pipeline for FUN - Game DevelopmentFaunaFace, Inc
 
Presentation
PresentationPresentation
PresentationDung Pham
 
Agile for game_development
Agile for game_developmentAgile for game_development
Agile for game_developmentJoe Chavez
 
5. pre production interactive (game)
5. pre production interactive (game)5. pre production interactive (game)
5. pre production interactive (game)sean cawood
 

What's hot (20)

LO3 - Lesson 1 - Level Map
LO3 - Lesson 1 - Level MapLO3 - Lesson 1 - Level Map
LO3 - Lesson 1 - Level Map
 
LO4 - Lesson 3 - Feedback
LO4 - Lesson 3 - FeedbackLO4 - Lesson 3 - Feedback
LO4 - Lesson 3 - Feedback
 
LO2 - Lesson 7 - Feedback
LO2 - Lesson 7 - FeedbackLO2 - Lesson 7 - Feedback
LO2 - Lesson 7 - Feedback
 
LO4 - Lesson 1 - Testing
LO4 - Lesson 1 - TestingLO4 - Lesson 1 - Testing
LO4 - Lesson 1 - Testing
 
LO4 - Lesson 2 - Review
LO4 - Lesson 2 - ReviewLO4 - Lesson 2 - Review
LO4 - Lesson 2 - Review
 
LO1 - Lesson 4 - Software
LO1 - Lesson 4 - SoftwareLO1 - Lesson 4 - Software
LO1 - Lesson 4 - Software
 
LO1 - Lesson 3 - Software
LO1 - Lesson 3 - SoftwareLO1 - Lesson 3 - Software
LO1 - Lesson 3 - Software
 
LO1 - Lesson 9 - Feedback
LO1 - Lesson 9 - FeedbackLO1 - Lesson 9 - Feedback
LO1 - Lesson 9 - Feedback
 
LO1 - Lesson 5 - Software
LO1 - Lesson 5 - SoftwareLO1 - Lesson 5 - Software
LO1 - Lesson 5 - Software
 
LO1 - Lesson 7 - Hardware
LO1 - Lesson 7 - HardwareLO1 - Lesson 7 - Hardware
LO1 - Lesson 7 - Hardware
 
LO1 - Lesson 8 - Hardware
LO1 - Lesson 8 - HardwareLO1 - Lesson 8 - Hardware
LO1 - Lesson 8 - Hardware
 
Ao6 presentation
Ao6 presentationAo6 presentation
Ao6 presentation
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
Gamesalad evaluation
Gamesalad evaluation Gamesalad evaluation
Gamesalad evaluation
 
Building the pipeline for FUN - Game Development
 Building the pipeline for FUN - Game Development Building the pipeline for FUN - Game Development
Building the pipeline for FUN - Game Development
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
Presentation
PresentationPresentation
Presentation
 
Agile for game_development
Agile for game_developmentAgile for game_development
Agile for game_development
 
Modding
ModdingModding
Modding
 
5. pre production interactive (game)
5. pre production interactive (game)5. pre production interactive (game)
5. pre production interactive (game)
 

Viewers also liked (9)

Year 12 parents' information evening 2015
Year 12   parents' information evening 2015Year 12   parents' information evening 2015
Year 12 parents' information evening 2015
 
LO2 - Lesson 6 - Legal Issues
LO2 - Lesson 6 - Legal IssuesLO2 - Lesson 6 - Legal Issues
LO2 - Lesson 6 - Legal Issues
 
6th Form - Computing
6th Form - Computing6th Form - Computing
6th Form - Computing
 
LO2 - Lesson 11 - Layout
LO2 - Lesson 11 - LayoutLO2 - Lesson 11 - Layout
LO2 - Lesson 11 - Layout
 
LO4 - Lesson 4 - Feedback
LO4 - Lesson 4 - FeedbackLO4 - Lesson 4 - Feedback
LO4 - Lesson 4 - Feedback
 
LO4 - Lesson 24 - Feedback
LO4 - Lesson 24 - FeedbackLO4 - Lesson 24 - Feedback
LO4 - Lesson 24 - Feedback
 
LO3 - Lesson 6 - Storyboard
LO3 - Lesson 6 - StoryboardLO3 - Lesson 6 - Storyboard
LO3 - Lesson 6 - Storyboard
 
Unit 301 - Lesson 10 - Make a Moodboard
Unit 301 - Lesson 10 - Make a MoodboardUnit 301 - Lesson 10 - Make a Moodboard
Unit 301 - Lesson 10 - Make a Moodboard
 
LO1 - Lesson 1 - Use of Graphics
LO1 - Lesson 1 - Use of GraphicsLO1 - Lesson 1 - Use of Graphics
LO1 - Lesson 1 - Use of Graphics
 

Similar to LO2 - Lesson 5 - Flow Diagram

Level design for games
Level design for gamesLevel design for games
Level design for gamesJayyes
 
Noughts and Crosses Specification
Noughts and Crosses SpecificationNoughts and Crosses Specification
Noughts and Crosses SpecificationChristopher Orchard
 
Games design notes
Games design notesGames design notes
Games design notesamme77
 
13 types of interface
13 types of interface13 types of interface
13 types of interfaceLucy Taylor
 
Kickr Technology: Leading Game Development Company in Noida, Delhi
Kickr Technology: Leading Game Development Company in Noida, DelhiKickr Technology: Leading Game Development Company in Noida, Delhi
Kickr Technology: Leading Game Development Company in Noida, DelhiKickr technology
 
Game Development company | Mobile Game App Development Services
Game Development company | Mobile Game App Development ServicesGame Development company | Mobile Game App Development Services
Game Development company | Mobile Game App Development Serviceskickrtechnology2024
 
Game Development Services in Noida, Delhi | Game Development company
Game Development Services in Noida, Delhi | Game Development companyGame Development Services in Noida, Delhi | Game Development company
Game Development Services in Noida, Delhi | Game Development companyKickrTechnology
 
How to develop a game
How to develop a game How to develop a game
How to develop a game Intersog
 
Slideshare videogames components
Slideshare videogames componentsSlideshare videogames components
Slideshare videogames componentsNishitMultidots
 
Final year project presentation
Final year project presentationFinal year project presentation
Final year project presentationSulemanAliMalik
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingDavid Mullich
 
Game Design Document - Step by Step Guide
Game Design Document - Step by Step GuideGame Design Document - Step by Step Guide
Game Design Document - Step by Step GuideDevBatch Inc.
 
gamedevelopment-devbatch-slideshare-160523134658 (1).pptx
gamedevelopment-devbatch-slideshare-160523134658 (1).pptxgamedevelopment-devbatch-slideshare-160523134658 (1).pptx
gamedevelopment-devbatch-slideshare-160523134658 (1).pptxAgripinoVerderaJr2
 
Noughts and Crosses Design Information
Noughts and Crosses Design InformationNoughts and Crosses Design Information
Noughts and Crosses Design InformationChristopher Orchard
 
Y1 gd level_designworkflow
Y1 gd level_designworkflowY1 gd level_designworkflow
Y1 gd level_designworkflownazaryth98
 
98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slidesTracie King
 

Similar to LO2 - Lesson 5 - Flow Diagram (20)

Level design for games
Level design for gamesLevel design for games
Level design for games
 
Noughts and Crosses Specification
Noughts and Crosses SpecificationNoughts and Crosses Specification
Noughts and Crosses Specification
 
Games design notes
Games design notesGames design notes
Games design notes
 
13 types of interface
13 types of interface13 types of interface
13 types of interface
 
Kickr Technology: Leading Game Development Company in Noida, Delhi
Kickr Technology: Leading Game Development Company in Noida, DelhiKickr Technology: Leading Game Development Company in Noida, Delhi
Kickr Technology: Leading Game Development Company in Noida, Delhi
 
Game Development company | Mobile Game App Development Services
Game Development company | Mobile Game App Development ServicesGame Development company | Mobile Game App Development Services
Game Development company | Mobile Game App Development Services
 
Game Development Services in Noida, Delhi | Game Development company
Game Development Services in Noida, Delhi | Game Development companyGame Development Services in Noida, Delhi | Game Development company
Game Development Services in Noida, Delhi | Game Development company
 
How to develop a game
How to develop a game How to develop a game
How to develop a game
 
Slideshare videogames components
Slideshare videogames componentsSlideshare videogames components
Slideshare videogames components
 
Final year project presentation
Final year project presentationFinal year project presentation
Final year project presentation
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - Prototyping
 
Game Design Document - Step by Step Guide
Game Design Document - Step by Step GuideGame Design Document - Step by Step Guide
Game Design Document - Step by Step Guide
 
TJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptxTJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptx
 
gamedevelopment-devbatch-slideshare-160523134658 (1).pptx
gamedevelopment-devbatch-slideshare-160523134658 (1).pptxgamedevelopment-devbatch-slideshare-160523134658 (1).pptx
gamedevelopment-devbatch-slideshare-160523134658 (1).pptx
 
Noughts and Crosses Design Information
Noughts and Crosses Design InformationNoughts and Crosses Design Information
Noughts and Crosses Design Information
 
Y1 gd level_designworkflow
Y1 gd level_designworkflowY1 gd level_designworkflow
Y1 gd level_designworkflow
 
intern.pdf
intern.pdfintern.pdf
intern.pdf
 
98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slides
 
PHP games
PHP gamesPHP games
PHP games
 
1. case study
1. case study1. case study
1. case study
 

More from The English Martyrs School & Sixth Form College (12)

UCAS Finance Presentation
UCAS Finance PresentationUCAS Finance Presentation
UCAS Finance Presentation
 
UCAS Parents Information
UCAS Parents InformationUCAS Parents Information
UCAS Parents Information
 
LO5 - Lesson 26 - Review
LO5 - Lesson 26 - ReviewLO5 - Lesson 26 - Review
LO5 - Lesson 26 - Review
 
LO4 - Lesson 25 - Testing
LO4 - Lesson 25 - TestingLO4 - Lesson 25 - Testing
LO4 - Lesson 25 - Testing
 
LO3 - Lesson 23 - Contact Page
LO3 - Lesson 23 - Contact PageLO3 - Lesson 23 - Contact Page
LO3 - Lesson 23 - Contact Page
 
Predict The Score Leaderboard 2014
Predict The Score Leaderboard 2014Predict The Score Leaderboard 2014
Predict The Score Leaderboard 2014
 
LO3 - Lesson 22 - Home Page
LO3 - Lesson 22 - Home PageLO3 - Lesson 22 - Home Page
LO3 - Lesson 22 - Home Page
 
LO2 - Lesson 2 - Resources
LO2 - Lesson 2 - ResourcesLO2 - Lesson 2 - Resources
LO2 - Lesson 2 - Resources
 
212 - Lesson 7 - Review
212 - Lesson 7 - Review212 - Lesson 7 - Review
212 - Lesson 7 - Review
 
LO2 - Lesson 1 - Client Brief
LO2 - Lesson 1 - Client BriefLO2 - Lesson 1 - Client Brief
LO2 - Lesson 1 - Client Brief
 
LO3 - Lesson 21 - Page Setup
LO3 - Lesson 21 - Page SetupLO3 - Lesson 21 - Page Setup
LO3 - Lesson 21 - Page Setup
 
LO3 - Lesson 20 - Template
LO3 - Lesson 20 - TemplateLO3 - Lesson 20 - Template
LO3 - Lesson 20 - Template
 

Recently uploaded

The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxShobhayan Kirtania
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...anjaliyadav012327
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 

Recently uploaded (20)

The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptx
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 

LO2 - Lesson 5 - Flow Diagram

  • 2.  Know how pathways are used in game design  Understand how game events can be triggered  Be able to create a suitable game flow diagram Lesson Goals #pathway #trigger
  • 3. Marking Marks Learning Objective 1 – 6 Pass Basic design techniques to the plan game structure, limited reference to pathways, game play and game mechanics with limited consideration of success criteria. 7 – 11 Merit Sound design techniques to the plan game structure, some reference to pathways, game play and game mechanics with some consideration of success criteria. 12 – 15 Distinction Detailed design techniques to the plan game structure, extensive reference to pathways, game play and game mechanics with thorough consideration of success criteria.
  • 4. Trigger What is a trigger and how are they used in games? #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  • 5. Triggers  Triggers are used in video games to make something happen in the level.  This would include the events that you use to open or close a door or to use an active prop.  Triggers will also be used to make a character seek and destroy the player as they try to complete the level. #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  • 6. Triggers  Mission Maker uses six different categories of trigger which are: Spatial Trigger Object Clicked State Trigger #pathway #trigger Understand how triggers are used Be able to make a flow diagram Global Trigger Speech Trigger Shot by Player Into a room or trigger volume Actual object or nearby object State of something changes Score, time, start of game Character delivering speech media Shoot an object or character
  • 7. Pathways Why is a good storyline vital to any video game? #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  • 8. Pathways  A players pathway through a game can be documented visually with a flow diagram which will show the main stages of the game.  Flow diagrams are useful to display the sequence of events that will occur during the game and how a player can navigate around the map.  Clearly explaining your pathway will help you plan a game that will flow effectively from one area to the next. #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  • 9. Linear Flow  A linear path through a game will involve a player moving from one room to the next with few options to take along the way.  This pathway offers little choice or variation to a player but ensures they take an efficient path to the end of the game. #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  • 10. Non-Linear Flow  A non-linear path gives a player much more choice in how they navigate the game but they may not take the most efficient route to the finish. #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  • 11. Your Task  Create a game flow diagram showing the pathway a player will take through your video game:  Rooms  Pickups  Characters  You can use gliffy.com to create the flow diagram and colour code each different section.  It is important that your door and character events should use a variety of different triggers. #pathway #trigger Understand how triggers are used Be able to make a flow diagram
  • 12. Keywords  Pathway  Trigger  The route a player will be required to take to win the finished game.  Something that causes an event to take place within a game. Understand how triggers are used Be able to make a flow diagram #pathway #trigger