5. UX(=UI)の構造
Surface(表層)
Skeleton(骨格)
Structure(構造)
Scope(要件)
Strategy(戦略)
The Elements of User Experience by J.J Garrett
6. UCD:プロセスと手法
In‐context Contextual
observation inquiry Focus groups
Competitive
analysis
y Su ey
Survey
Work models Mental
models
Personas Scenarios
Storyboards Wizard of Oz
Paper
prototyping Eye tracking
Heuristic
Performance
Performance evaluation
measurement
User testing Cognitive
walkthrough
1999‐2000年頃にUCDはほぼ完成(苦節20年・・・)
16. 平行して
Implement
I l t Implement
I l t Implement
I l t Dev
D
Project Plan
User Research
(Initial IxD)
Design
Design code Design
Design code
UR for Sprint 4 UR for Sprint 5
UR for Sprint 3
IxD for Sprint 3 IxD for Sprint 4 UX
IxD for Sprint 2
UT for Sprint 1
p UT for Sprint 2
p
Sprint 0 Sprint 1 Sprint 2 Sprint 3
UXは少なくとも1スプリント先行する