1. Ted Selker has conducted research on user interfaces, ergonomics, and context-aware computing at IBM and Stanford University.
2. He teaches courses on industrial design, human-computer interaction, and evaluating products through a cognitive science lens.
3. His work focuses on designing technology that is respectful of human intention through sensors, virtual sensors, and adaptive interfaces across different domains and scenarios.
Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functional Design
1.
2. CMU Silicon Valley
TED SELKER Buisness mentoring
MIT
Media Lab The Generator Fund
User System Ergonomic Research Context Aware Group
IBM Almaden Research Center, 1999 - 2008
Stanford University
Physical, D
Graphical,
M
T
& Cognitive
L
B
ALU
Reg
Human Computer Interface
5. :Industrial Design Intelligence:
Engineering and evaluation a perspective
http://cac.media.mit.edu/weblogs/idi04/assignments
•
Sept 12 :TrackPoint; the makings of an ergonomic product and article
Sept 14 :Famous Industrial Design examples; Design of the 20th Century
Sept 19 :Discussion of product design projects
• Sept 21 :Thinkpad stories of design challenges and solutions
Sept 26 :Prototyping stories, deconstruct product
• Sept 28 :Invention and evaluation of graphical interfaces
Oct 3 :Physical model making
Oct 5 :Discuss project description proposals and paper
Oct 10 :Columbus day
Oct 12 :Discuss project description proposals, discuss ID magazine
Oct 17 :The Idea of Design: perspectives from the design world
Oct 19 :Project mock-ups presented, and discuss Charles Eames
Oct 24 :Discuss Design for the real world, and Raymond Loewy
Oct 26 :Discuss project evaluation and Richard Sapper
Nov 7 :Sensation and Perception and deconstruct product
Nov 9 :Memory and Learning
Nov 14 :Writing a paper
Nov 16 :Motor control
Nov 21 :Project evaluation discussion
Nov 23 :Thanksgiving
Nov 28 :Discuss drafts of papers
Nov 30 :Product lifecycle
Dec 5 :Psychology of everyday things
Dec 7 :Presenting projects
Dec 12 :Project reviews
6. Industrial Design Intelligence:
Courses and workshops
The movement of product design from a style-based
discipline to a cognitive science and engineering-
supported, aesthetics-based discipline. We strive
to expose technology gracefully in products. A
course in mechatronics is a small beginning for a
product designer to understand the vast array of
materials, how to design new materials, and how to
understand the psychological and behavioral
realities of humans. Multidisciplinary teams can
help, but it is difficult for people to continually
argue from different perspectives. We must educate
ourselves to span evaluation engineering and
aesthetics to move product design into a future
where things look and act in a natural way.
7.
8.
9.
10.
11. • We live in “virtual” and “real” worlds
• We must evaluate to contribute
With new,
Intelligent,
Technology
13. Product Design?
• Art: creating ideas to create an emotional reaction
• Science: creating ideas that other people cite
• Design: is creating things of value
14.
15.
16. What does a designer do?
Necessity: mother of invention?
• Plan to create something?
• Limits to planning
– Practice helps (chess)
• Empathy does it exist?
– I know what the designer will do
– I know what the engineer will need
– I know how this will be used
• Assign a designer?
– Domain and technology matter
• Grocery shopping aint rocket science
17. Kitchen technology born with people
190,000 years of cooking,
Plumbing 1500 BC
Namche Bazzar today
19. Make rather than store dishes?
• Personalized dishes
• When you need them
20. Smart useful things
• Materials Chameleon mug
– Look like a mug when coffee
– Look like a tumber when ice tea
• Electronics Leftover timer
– Count days in fridge
• Smarts … Talking Trivet…
– Needs re-warming
– Hot and ready to eat
– Cooked and ready to take out
– Fire!
31. In Keyboard
Pointing
Finger Control Everywhere!
Remote Controls
Air Traffic Control TrackPoint
Surgical Instruments
Sightless Pointing
Prosthetics pointing
Steering
Two Handed
Industrial
Controllers
Arcade Games
In Mouse Scrolled
32. Towards a Behavioral Motor Match
• Placement
• Eye Tracking
• Wiggly Fingers
• Going Fast
• Movement Feedback
• Gripiness
• Mouse Lockout
Select and Type
33.
34.
35.
36. Scrolling....
Does another input help?
great 3
very good 2
good 1
OK 0
poor -1
very poor -2
terrible -3
Mouse WheelMouse JSMouse 2hand
39. Forms and their implications
Keyboard size and implications
Hinge and implications
• Keyboard size and implications
• Hinge implications
• Durability, maintainability
• look
41. Artifacts and Evaluation
Hildegard Schmaltz <schhi@leatherman.com>
08/13/2001 06:38 PM
To: "Ted Selker (E-mail)" <selker@media.mit.edu>
cc:
Subject: WAVE IS DANGEROUS
Dear Mr. Selker,
We are very sorry to hear of your accident with the Wave. Your email was
the first time that we have heard of this type of accident with this tool.
In consulting with our engineering department, they wonder if the tool may
have a damaged component. We would like to get the tool back to the factory
for inspection and repair or replacement as soon as possible.
For your convenience, we can have your tool picked up by UPS Call Tag
42. User System Ergonomic Research
IBM Almaden Research Center
San Jose California
Physical,
Graphical,
& Cognitive
Human Computer Interface
49. A Spoon that teaches cooking
• Better food
• Teaching cooking
50. Sec.
Graphical interface mappings 20
17.5
Selction Performance: Masked (top) and Unmasked
15
16
12.5
14
12 Restrained
Free
10
10
8
7.5
6
4
Masked 5 Day 1
2 2.5
Unmasked
0
No Mask -20 -40 -60 -80 -100 0
T1 T2 T3 T4
51. Invention is a performance -
Personal credo
• Inventing is like an action movie
– Grab for a branch, it breaks, land in the water and swim…
– The way it doesn’t work moves you forward
• Audition stories and roles
– Think of many possible ways out
• keep thinking about it
• All the world is a stage.
– Slowly replace pantomime for real sets and actors
• Have things/ideas compete, not people
• Pretend things are the way you want them
• Create it from anything
– All tools are made of other tools
– Prototype here and now
52. 1. Annotated smart kitchen Recognizing and coaching activity in kitchen
2. Alzheimer's Living Center Adaptive interface to support communication for people with dementia
3. Attention vending machine Socially interpreted interactive media in a vending machine
4. Audio interface tool Tool for exploring audio interface for voting and telephones
5. Attention meter Camera input for interactive
6. Bike alert Auto system for telling bike car door might open
7. Car coach Feedback to improve driving
8. Climbing interface Platform for museum interactive
9. Context builder Context aware application engine
10. Considerate thing Sensor/ electronics platform for making considerate things
Context
11. Chameleon tables Computer interactive tables with height control and sensing
12. Digital cigarette Motivation and relationship building demonstration
13. Disruption manager Semantic based system to mediate desktop interactions
14. Driftcatcher Socially aware email annotation interactive
15. Dishmaker Recycling kitchen manufacturing
Aware
16. e-Bed Eye gesture based GUI
17. e-Clay 24 degree of freedom design input tool
18. e-Floor Socially aware floor interactive
19. e-Helmet Wearable for mediating communication for bicyclist
20. e-Threshold Context aware receptionist
Platforms
21. EyeaRe Glasses that can tell interest alertness
22. Exercar Pedaling accelerator improves acuity and reduces fatigue
23. Face Interface Caricature teaching of facial gesture interface affordances
24. Gesture music ball Instrument builds itself for you
25. Haptic tuner Adaptive feedback to coordinate and improve peoples musical collaboration
Demonstrations and design 26. Interruption Manager GUI mediation for any platform
27. Kitchen phone System to control and enhance grocery experiences
tools for recognizing and 28. Invision Eye gesture based preference system
29. Low Error Voting Interface New approach to ballot design for improved access and accuracy
respecting intention across 30. Media jukebox Model and feedback smart interactive for selection of media
31. Media windshield Augmented reality car
domains and scenarios 32. Minerva Viewing food to suggest recipes
33. Mobile essence Meeting collaboration support system
34. MrWeb, Collaborative web tools
35. PlaceMap Location aware engine
36. Power bra Power harvesting system collects 1 watt from breathing
37. Secure Architecture For Voting Electronically New approach to reliability/security
Ted Selker 38. SMS mediator No cell phone software meeting mediator
Selker@media.mit.edu 39.
40.
Smart dice
Smart spoon
Progressive math teaching interactive
Sensors for teaching cooking
41. Smart sink Sensing use of sink for ease and safety
42. Smart refrigerator Energy reducing, food improving preservation
43. Smart utensils Sensing to teach and coach food preparation
44. Talking Trivet, e-sleeve, shoulder pet One sensor systems that react to intention
45. Thought for food Systems to use common sense and feedback to interact with food and recipes
46. USPS concept truck Annotation, location awareness support for commercial delivery, (8 demos)
47. Voyager Location aware system for interactive campus, grocery store, etc.
48. Wireless dashboard Harvested power for sensing and control