1. Gamify your
classroom
Blog www.digitalplay.info/blog
Twitter @eltdigitalplay
Email: graham.stanley@gmail.com
Virtual Round Table
20th April 2012
2. Digital Play
Computer
games
and
language
aims
http://www.deltapublishing.co.uk/titles/methodology/digital-play
3. Give examples of things you have learnt with
technology that are not related to school work
http://milesberry.net/?p=476#more-476
4. Digital Play
Why? Relevance
There are 1 million gamers in UK
Average young person in UK will spend
10,000 hours gaming by the age of 21*
http://www.digitalplay.info/blog *Jane McGonigal - Reality is broken
5. Digital Play
Why? Engaging
Games make learning fun
Games capture
learners' attention
http://www.digitalplay.info/blog
6. Digital Play
Why? Communication
Games encourage
language production
Learners love
talking about games
http://www.digitalplay.info/blog
7. Digital Play
Why? Teaching
Games can be easily
adapted for teaching
Games can be used to practise
all language skills
http://www.digitalplay.info/blog
8. Digital Play
Why gamify your classroom?
http://georgewigmore.wordpress.com/2011/06/29/gamification/
9. Digital Play
No Computers in your classroom?
http://www.digitalplay.info/blo
10. Digital Play
One Computer?
http://www.chorewars.com
http://www.digitalplay.info/blog
11. Digital Play
Chore wars
http://www.chorewars.com
http://www.digitalplay.info/blog
12. Digital Play
Play Spent
http://www.digitalplay.info/blo http://playspent.org
13. Digital Play
http://playspent.org
http://www.digitalplay.info/blog
16. Digital Play
Multiple Computers?
www.bubblebox.com/play/adventure/1747.htm
http://www.digitalplay.info/blog
17. Digital Play
www.bubblebox.com/play/adventure/1747.htm
http://www.digitalplay.info/blog
18. Digital Play
Support for preparation of materials
http://en.wikipedia.org/wiki/Limbo_(video_game)
http://www.digitalplay.info/blog
19. Digital Play
Finding and using a walkthrough
http://jayisgames.com/archives/2010/04/hetherdale.php#walkthrough
www.bubblebox.com/play/adventure/1747.htm
http://www.digitalplay.info/blo
20. Digital Play
Procedure and practicalities
learner grouping – pairs or groups
use handouts – clear instructions / task
teacher uses game guide (walkthrough)
encourage use of English during computer use
learners explore, examine and pick up objects
pause game and reflect on puzzles together
those who solve puzzle tell whole class
discuss where they been and what seen
authentic information gap activity
http://www.digitalplay.info/blog
21. Digital Play
Classroom management
http://www.digitalplay.info/blog
22. Digital Play
Recommended reading
http://janemcgonigal.com/
http://www.digitalplay.info/blog
23. Digital Play
Recommended reading
http://tomchatfield.net/
http://www.digitalplay.info/blog
24. Digital Play
Recommended reading
http://epistemicgames.org
http://www.digitalplay.info/blog
25. Digital Play
Recommended reading
http://www.jamespaulgee.com
http://www.digitalplay.info/blog
26. Digital Play
Thank you! Any questions?
www.digitalplay.info/blog
@eltdigitalplay
@grahamstanley
graham.stanley@gmail.com
Editor's Notes
The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.