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Gamification:
How to Gamify Learning and Instruction
PART 1

Katrin Becker
Introductions
1. Who Am I
2. What AM I Playing Now?
Part 1: What's All the Buzz?
1. What is Gamification?
2. An Inadvertent Con?
3. Gamification is NOT New
4. What IS New?
5. Designing Instruction to be Playful
6. Do's & Don'ts
Part 2: Case Study
1. Baby Steps: Gamification on a Small Scale
2. Increasing the Stakes
3. Going All the Way: The Current Experiment
4. Jumping the Gun - Early Conclusions
Part 3: De-Briefing
Further Resources

Overview
21/01/2014

ACCP-CAID Gamification Master Class

2

© 2013 K.Becker
Who Am I?

21/01/2014

Katrin
Becker,
PhD

ACCP-CAID Gamification Master Class

3

© 2013 K.Becker
What am I playing Now?
21/01/2014

ACCP-CAID Gamification Master Class

4

© 2013 K.Becker
http://www.gamification.co/

Part 1: What's All the Buzz?
Wading through the Hype
21/01/2014

ACCP-CAID Gamification Master Class

5

© 2013 K.Becker
The use of game elements
in non-game contexts.
Deterding, S. (2012). 9.5 Theses on the Power and Efficacy of Gamification. Microsoft Research. [Microsoft Research
Video] Retrieved from http://research.microsoft.com/apps/video/dl.aspx?id=174677&l=i on 12 October 2012.

What is Gamification?
Part 1: What's All the Buzz?

21/01/2014

ACCP-CAID Gamification Master Class

6

© 2013 K.Becker
System

Elements

Game Elements?
Part 1: What's All the Buzz?

21/01/2014

ACCP-CAID Gamification Master Class

7

© 2013 K.Becker
An Inadvertent Con?
Part 1: What's All the Buzz?

21/01/2014

ACCP-CAID Gamification Master Class

8

© 2013 K.Becker
Gamification is NOT New
Part 1: What's All the Buzz?

21/01/2014

ACCP-CAID Gamification Master Class

9

© 2013 K.Becker
What about formal learning?
Part 1: What's All the Buzz?

21/01/2014

ACCP-CAID Gamification Master Class

10

© 2013 K.Becker
course requirements
policies / regulations
assignments
grades
passing course

 game objectives
 game rules
 quests
 XP
 winning the game

Formal Learning is Already a Game (!)
Part 1: What's All the Buzz?

21/01/2014

ACCP-CAID Gamification Master Class

11

© 2013 K.Becker
What IS New?
Part 1: What's All the Buzz?

Chris Haskell, The Game-Based Curriculum: Directing Learning with Quests, Badges,
Achievements, & Truly Personalized Learning, EdWeb Webinar, May 2013

21/01/2014

ACCP-CAID Gamification Master Class

12

© 2013 K.Becker
•

•
•
•
•

Labels can be powerful.
• Make sure meanings are CLEAR
• Tasks: Quests, Boss Battles
• Groups: Guilds / Solo
• Roles: Game Master; Player; NPC
• Grades: XP; Achievements; Levels
Focus on objective.
Unlockable Content / Quests
Earned Rewards
Avatars

Designing Instruction to be Playful
Part 1: What's All the Buzz?

21/01/2014

ACCP-CAID Gamification Master Class

13

© 2013 K.Becker
Flexible Path  Choice
Must earn 'N' XP.
2. Here are 'M' things
• totalling >N XP (*important*)
3. Must do at LEAST these: ____
4. The rest is up to you.
1.

Key Elements
Part 1: What's All the Buzz?

21/01/2014

ACCP-CAID Gamification Master Class

14

© 2013 K.Becker
Competency Driven
1.

Quests  activities; things to DO

2.

Focus on:

1. Activities that match objectives
2. How learners can demonstrate competence

Key Elements
Part 1: What's All the Buzz?

21/01/2014

ACCP-CAID Gamification Master Class

15

© 2013 K.Becker
Accumulative Grades
Welcome to COMP 1103….
…..you all have ZERO
•
•
•

•

Everything the learner does for points ADDS
to the total.
NOTHING the learner does can lower their
grade.
What if they blow an assignment quest?
How to control submissions?

Key Elements
Part 1: What's All the Buzz?

21/01/2014

ACCP-CAID Gamification Master Class

16

© 2013 K.Becker

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Gamification how to gamify learning and instruction Part 1 (of 3)

  • 1. Gamification: How to Gamify Learning and Instruction PART 1 Katrin Becker
  • 2. Introductions 1. Who Am I 2. What AM I Playing Now? Part 1: What's All the Buzz? 1. What is Gamification? 2. An Inadvertent Con? 3. Gamification is NOT New 4. What IS New? 5. Designing Instruction to be Playful 6. Do's & Don'ts Part 2: Case Study 1. Baby Steps: Gamification on a Small Scale 2. Increasing the Stakes 3. Going All the Way: The Current Experiment 4. Jumping the Gun - Early Conclusions Part 3: De-Briefing Further Resources Overview 21/01/2014 ACCP-CAID Gamification Master Class 2 © 2013 K.Becker
  • 3. Who Am I? 21/01/2014 Katrin Becker, PhD ACCP-CAID Gamification Master Class 3 © 2013 K.Becker
  • 4. What am I playing Now? 21/01/2014 ACCP-CAID Gamification Master Class 4 © 2013 K.Becker
  • 5. http://www.gamification.co/ Part 1: What's All the Buzz? Wading through the Hype 21/01/2014 ACCP-CAID Gamification Master Class 5 © 2013 K.Becker
  • 6. The use of game elements in non-game contexts. Deterding, S. (2012). 9.5 Theses on the Power and Efficacy of Gamification. Microsoft Research. [Microsoft Research Video] Retrieved from http://research.microsoft.com/apps/video/dl.aspx?id=174677&l=i on 12 October 2012. What is Gamification? Part 1: What's All the Buzz? 21/01/2014 ACCP-CAID Gamification Master Class 6 © 2013 K.Becker
  • 7. System Elements Game Elements? Part 1: What's All the Buzz? 21/01/2014 ACCP-CAID Gamification Master Class 7 © 2013 K.Becker
  • 8. An Inadvertent Con? Part 1: What's All the Buzz? 21/01/2014 ACCP-CAID Gamification Master Class 8 © 2013 K.Becker
  • 9. Gamification is NOT New Part 1: What's All the Buzz? 21/01/2014 ACCP-CAID Gamification Master Class 9 © 2013 K.Becker
  • 10. What about formal learning? Part 1: What's All the Buzz? 21/01/2014 ACCP-CAID Gamification Master Class 10 © 2013 K.Becker
  • 11. course requirements policies / regulations assignments grades passing course  game objectives  game rules  quests  XP  winning the game Formal Learning is Already a Game (!) Part 1: What's All the Buzz? 21/01/2014 ACCP-CAID Gamification Master Class 11 © 2013 K.Becker
  • 12. What IS New? Part 1: What's All the Buzz? Chris Haskell, The Game-Based Curriculum: Directing Learning with Quests, Badges, Achievements, & Truly Personalized Learning, EdWeb Webinar, May 2013 21/01/2014 ACCP-CAID Gamification Master Class 12 © 2013 K.Becker
  • 13. • • • • • Labels can be powerful. • Make sure meanings are CLEAR • Tasks: Quests, Boss Battles • Groups: Guilds / Solo • Roles: Game Master; Player; NPC • Grades: XP; Achievements; Levels Focus on objective. Unlockable Content / Quests Earned Rewards Avatars Designing Instruction to be Playful Part 1: What's All the Buzz? 21/01/2014 ACCP-CAID Gamification Master Class 13 © 2013 K.Becker
  • 14. Flexible Path  Choice Must earn 'N' XP. 2. Here are 'M' things • totalling >N XP (*important*) 3. Must do at LEAST these: ____ 4. The rest is up to you. 1. Key Elements Part 1: What's All the Buzz? 21/01/2014 ACCP-CAID Gamification Master Class 14 © 2013 K.Becker
  • 15. Competency Driven 1. Quests  activities; things to DO 2. Focus on: 1. Activities that match objectives 2. How learners can demonstrate competence Key Elements Part 1: What's All the Buzz? 21/01/2014 ACCP-CAID Gamification Master Class 15 © 2013 K.Becker
  • 16. Accumulative Grades Welcome to COMP 1103…. …..you all have ZERO • • • • Everything the learner does for points ADDS to the total. NOTHING the learner does can lower their grade. What if they blow an assignment quest? How to control submissions? Key Elements Part 1: What's All the Buzz? 21/01/2014 ACCP-CAID Gamification Master Class 16 © 2013 K.Becker