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Serious Games  + Computer Science  = Serious CS Katrin Becker /  J.R.Parker University of Calgary October 2007 This session focuses on how games can fit into a CS curriculum at various levels and in various ways.
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Notes on presentation accessible online: Katamari Damacy
Bit of Wild Ride.... Image source:  http://home.cfl.rr.com/omniluxe/mtwr.htm
Ready, Set, GO!! ,[object Object],[object Object],[object Object],[object Object],(+) Takes you directly to that section
Games as Assignments - Year 1 Vampire: The Masquerade
 
Games Vs Other Assignments ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],N :   This is a measure of program length in terms of the number of tokens used by the program. It is calculated as N = N1 + N2 Length:  The  length  is a relationship between the token length N and the vocabulary n. It is defined as: N = n1 log(n1) + n2 log(n2) Vocabulary:   This is the number of distinct symbols used in the definition of the program. It is defined as: n = n1 + n2
Programming Effort   (Halstead measure)  E = V/PL where the symbol V represents a quantity named  program volume , an estimate of the volume of information required to specify a software program; and the symbol PL is the  program level , a measure of the relation between the volumes of the most compact representation and the actual program. PL = 1 / (( n1 / 2 ) * ( N2 / n2 )) V= N * (LOG2 n) Time to Code:  This is an estimate of how long it would generally take to write the program. This measure correlates very well with the actual measured time to write programs, and is also an established measure of program difficulty or effort needed to write a particular program. This measure is a function of the programming language use. For Fortran, the programming time T is computed as T = E/K where the constant K depends on the language. For the Java language the constant 0.9 was used; this was estimated by computing the effort for a sample set of programs for which the programming time was known. http://www.minkhollow.ca/KB/Papers/233asg-paper1.fm.pdf
 
A Game Programming Course  ,[object Object],[object Object],Crash of the Titans
Crash of the Titans
XIII
Elder Scrolls IV: Oblivion http://www.theesa.com/archives/files/Essential%20Facts%202006.pdf
Computer Science and Arts
Tomb Raider
 
 
 
Grim Fandango
Elder Scrolls IV: Oblivion
 
 
 
CPSC 701.03  Serious Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],http://www.ucalgary.ca/~jparker/cs70103/
Thanks!! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Serious Games + Computer Science = Serious CS

  • 1. Serious Games + Computer Science = Serious CS Katrin Becker / J.R.Parker University of Calgary October 2007 This session focuses on how games can fit into a CS curriculum at various levels and in various ways.
  • 2.
  • 3. Bit of Wild Ride.... Image source: http://home.cfl.rr.com/omniluxe/mtwr.htm
  • 4.
  • 5. Games as Assignments - Year 1 Vampire: The Masquerade
  • 6.  
  • 7.
  • 8.
  • 9. Programming Effort (Halstead measure) E = V/PL where the symbol V represents a quantity named program volume , an estimate of the volume of information required to specify a software program; and the symbol PL is the program level , a measure of the relation between the volumes of the most compact representation and the actual program. PL = 1 / (( n1 / 2 ) * ( N2 / n2 )) V= N * (LOG2 n) Time to Code: This is an estimate of how long it would generally take to write the program. This measure correlates very well with the actual measured time to write programs, and is also an established measure of program difficulty or effort needed to write a particular program. This measure is a function of the programming language use. For Fortran, the programming time T is computed as T = E/K where the constant K depends on the language. For the Java language the constant 0.9 was used; this was estimated by computing the effort for a sample set of programs for which the programming time was known. http://www.minkhollow.ca/KB/Papers/233asg-paper1.fm.pdf
  • 10.  
  • 11.
  • 12. Crash of the Titans
  • 13. XIII
  • 14. Elder Scrolls IV: Oblivion http://www.theesa.com/archives/files/Essential%20Facts%202006.pdf
  • 17.  
  • 18.  
  • 19.  
  • 21. Elder Scrolls IV: Oblivion
  • 22.  
  • 23.  
  • 24.  
  • 25.
  • 26.

Editor's Notes

  1. Partly a report on a work in progress Partly an introduction to a new discipline Partly intended to provoke a reaction