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2.0
                                                             for
                                           Chrome 400/500 Series
                                            Graphics Processors




                                                                 A
                                                       S3 Graphics
                                                       White Paper




© 2008 S3 Graphics. All rights reserved.                    WP019-B.0
www.s3graphics.com                                          11/18/2008
Revision History

   B.0      11/18/2008 Added Chrome 500 Series GPU Support   BT/KG

   A.0      10/05/2007 Initial Version                       BT/KG




S3 Graphics                                                   WP019-B.0
ChromotionHD 2.0                                              11/18/2008
for Chrome 400/500 Series Processors                         Page 2 of 16
Introduction
This document describes the next generation ChromotionHD™ 2.0 video engine
integrated into the S3 Graphics’ Chrome™ 400/500 Series graphics processors to
provide high quality high-definition (HD) video processing and playback. The
capabilities and benefits of ChromotionHD™ 2.0 build on the proven and award-
winning Chrome 20 Series ChromotionHD video engine. Additions include
support for H.264/MPEG-4 playback on PC (desktop and mobile) and consumer
electronic (CE) platforms.


ChromotionHD 2.0
The introduction of HD media, such as Blu-ray Disc™ and digital TV (DTV)
broadcasting, gives consumers a vast array of media delivery choices for the
viewing of high quality video content. As the PC becomes a central console for
the digital home, consumers need powerful graphics processors (GPUs) capable
of delivering outstanding and stunning picture quality when displaying content
generated from the latest HD media formats, such as H.264, VC-1, and DTV
Video-On-Demand (VOD) broadcast. With support for various HD formats and for
digital ATSC (Advanced Television Systems Committee) and DVB (Digital Video
Broadcasting) television configurations, the Chrome 400/500 Series GPUs are
capable of playing back the latest in high resolution home movies and streamed
DTV VOD broadcast content.

S3 Graphics                                                         WP019-B.0
ChromotionHD 2.0                                                    11/18/2008
for Chrome 400/500 Series Processors                               Page 3 of 16
At the core of ChromotionHD 2.0 is a programmable video engine that supports a
wide selection of decoding and video acceleration hardware to provide high
quality processing for today’s HD and streaming digital video content and
codecs. The video engine incorporates full H.264 VLD bitstream decoding, VC-
1/WMVTM HD (Windows Media Video-HD) iDCT with motion compensation (MC)
decoding, and MPEG2-HD iDCT/MC hardware for HD decoding and playback.
The specialized built-in hardware minimizes CPU utilization by offloading HD-
compute-intensive tasks from the CPU to the GPU, which makes the decoding
process more efficient and minimizes system power consumption. In addition,
CPU offloading prevents those annoying artifacts and imperfections that might
appear onscreen when using CPU-decoding-based video processing.
ChromotionHD 2.0 also includes professional video editing capabilities with
features such as ArtisticLicense™, which can be used to create dramatic movie
visuals and effects.

To retain backwards compatibility with existing video formats, the ChromotionHD
engine ensures the highest quality video playback of SD content using built-in
hardware filters and scalers to detect incoming video quality and bitrates to
dynamically adjust video processing for the best viewing experience. Low quality
standard definition (SD) video or incoming MPEG-2 VOD streams can
automatically be turned into full HD resolution with high-quality color and video
fidelity. This unique technology brings older movie formats like DVD to life for a
smooth, crisp, clear, and vivid movie experience.

Another benefit of the video engine includes its ability to work seamlessly with
the GPU’s internal display engines to provide HD display connectivity up to
1080p. A digital HD monitor or digital HDTV can be securely connected through
the digital interface using an HDCP (High-bandwidth Digital Content Protection)
enabled HDMI™, DVI, or DisplayPort connection for an immersive theatrical
experience.




S3 Graphics                                                             WP019-B.0
ChromotionHD 2.0                                                        11/18/2008
for Chrome 400/500 Series Processors                                   Page 4 of 16
ChromotionHD 2.0 Highlights
Features available with S3 Graphics’ processors incorporating a ChromotionHD
2.0 programmable video engine include:

   H.264 Hardware Acceleration
       Variable Length Decoding (VLD)
       Inverse Transform
       Motion Compensation (MC)
       In-loop Deblocking
   VC-1 / WMV-HD Hardware Acceleration
       Inverse DCT (iDCT)
       Motion Compensation (MC)
   MPEG2-HD Hardware Acceleration
       Variable Length Decoding (VLD)
       Inverse DCT (iDCT)
       Motion Compensation (MC)
   Dual-Stream Blu-ray Support
       A highly optimized decoding and post processing video and display pipeline
       allows simultaneous acceleration of multiple video streams.
       Dual-stream Picture-in-Picture (PiP) to watch bonus footage and commentaries
   HDMI / DVI / DisplayPort with HDCP Support
       An integrated HDCP ROM and decode logic supports HD digital content
       protection in CE and PC devices.
       The GPU automatically synchronizes HD video and audio (A/V) signals internally,
       compliant with HDMI and DisplayPort specifications.
   Video Deblocking
       Removes blocky artifacts inherent in low bit rate video images during processing
       and image reconstruction.
   ChromoVision
       Supports multiple display configurations that allow full screen HD output in
       addition to other display options.
   Digital TV (DTV) and Video Support
       Supports all 18 digital TV ATSC and DVB formats.
       Video-on-Demand (VOD) support
       IPTV (Internet TV) support
       Location-free DTV using notebook or portable CE devices
       Other forms of streaming video using MPEG-2/WMV-HD formats
   Motion Adaptive Per-Pixel De-Interlacing
       Produces superior video image quality for still and motion images using a
       proprietary de-interlacing process on a per-pixel basis.


S3 Graphics                                                                 WP019-B.0
ChromotionHD 2.0                                                            11/18/2008
for Chrome 400/500 Series Processors                                       Page 5 of 16
Video Scaling and Expansion
       Provides a wide range of scaling and expansion capabilities for digital displays.
   ChromoVision Modes with Non-Linear Scaling (Enhanced Zoom)
       Scales a 4:3 video image to a full 16:9 HD widescreen display with excellent
       image quality using enhanced algorithms, de-interlacing technologies, and
       interpolation filters.
   ChromoColor
       Provides controls to adjust video image quality for brightness, contrast, hue, and
       saturation.
   Tonal Adjustment
       Allows fine-tuning of luma values for the video display with controls for black and
       white point enhancement.
   ArtisticLicense Effects
       Allows high quality video image enhancements including Sharpening, Soft Focus,
       Embossing, and Neon Edge effects.




                                                    VMR/Overlay

                                                     Adaptive
                                                   De-Interlacing
                                                     Video De-
                                                     Blocking /
                                                      Scaling
                                                                     TV Encoder
                                                      Image
                                     In-Loop De-                      (RGB-to-
                                                    Adjustment
                                       Blocking                         YUV)
       VLD
                                                   ArtisticLicense    All NTSC/
                                      Motion            Filters      PAL/SECAM
      IDCT             IDCT        Compensation                                        HDCP
                                                       Panel          Formats
                                      Inverse      Enhancements       18 DTV
     DXVA            DXVA            Transform                                     HDMI Audio/
                                                                     ATSC/DVB
    MPEG-2        WMV-HD or VC1                                                    Video Mixer
                                      Entropy       YUV-to-RGB        Formats
     Motion          Motion
  Compensation    Compensation      Decode (VLD)                      CGMS-A /     Dual Channel
                                                      Color          Macrovision    LVDS/Dual
      PCI-Express Decryption/Encryption Logic       Adjustment        Protection   Link DVI/DVO

     MPEG-2        WMV-HD/VC1           H.264       Video Post       TV / HDTV
                                                                                   Digital Output
     Decode          Decode            Decode       Processing        Output


          (Red italic text indicates additional features found in Chromotion HD 2.0)

              Figure 1: Key Components of the ChromotionHD 2.0 Video Engine




S3 Graphics                                                                          WP019-B.0
ChromotionHD 2.0                                                                     11/18/2008
for Chrome 400/500 Series Processors                                                Page 6 of 16
ChromotionHD 2.0
ChromotionHD 2.0 includes H.264, MPEG-2 VLD, and VC1 decoding capabilities
to offload intensive video processing from the CPU to the graphics processor.
This section gives a brief overview of the components in the video stream
encode / decode process. The first part describes the encoder function and the
second part describes the decode capabilities native to S3 Graphics Chrome
400/500 Series graphics processors.
Each video frame is composed of basic macroblocks that can range in size from
16x16 pixels to 4x4 pixels, depending on the codec. Block sizes are dependent
on the level of detail required for a frame. Small 4x4 pixel blocks allow increased
granularity by showing very fine detail, while the larger blocks can represent
general areas such as an all blue sky in a background.
In general, there are three types of frames that are coded: I (intra coded), P
(predictive), and B (bidirectional) frames. I frames are compressed versions of a
single (key) frame and they do not reference any other frames. P frames are
compressed and coded based on previous I or P frames. B frames are coded
based on a previous and a subsequent frame. The make up of a sequence of
video frames is usually I-B-B-P-B-B-P-I. The basic sequence of video frames
transmitted from the encoder which the decoder receives usually follows the
pattern I-P-B-B-P-B-B. The decoder will then reorder the video frames into the
correct sequence for viewing.


Video Encoding Process
•   Motion Estimation / Predictive Compensation:
       o To make more efficient use of bandwidth when transmitting video, a
         method using the spatial similarities between frames is used to
         minimize the amount of video data that needs to be transmitted. The
         basic idea is that consecutive frames have strong correlations between
         them so, instead of coding and transmitting all frames, a few key
         frames (I frames) can be sent, and the P and B frames will be able to
         provide the rest of the video frame information. The I frames will be
         compressed and will be decoded as-is, but P and B frame information
         is minimized (using motion estimation) to save bandwidth, since these
         frames can be reconstructed using information in adjacent frames.
       o The encoder will determine the P and B frame-to-frame changes on a
         macroblock level by comparing blocks to their reference(s). Any
         macroblocks that have changed position will cause the encoder to
         create a motion vector representing the horizontal and vertical
         displacement of the encoded macroblock to the macroblock of the
         reference frame. The motion vector is then transmitted (after passing


S3 Graphics                                                             WP019-B.0
ChromotionHD 2.0                                                        11/18/2008
for Chrome 400/500 Series Processors                                   Page 7 of 16
through the steps below) so that the decoder motion compensation unit
           can use the motion vector information to reconstruct the original image.

•   Transform Coding:
       o Transform coding relies on the principle that pixels in an image or
         video exhibit a high level of correlation between neighboring pixels and
         adjacent pixels in a sequence of video frames. Using this idea, it is
         possible to predict the value of a pixel based on its neighbor’s value,
         so the total amount of encoded and transmitted data for each pixel can
         be reduced or removed. Transform coding maps the spatial data to
         transform coefficients based on the frequency of correlation.

•   Entropy Encode:
       o During the entropy encoding process, frequently occurring values are
         represented with short binary codes and infrequent values with longer
         binary codes. For example, frequent values could be found in the
         image of a blue sky which does not change much from frame to frame.
         Since the encoding process is dependent on the data frequency, a
         sequence of variable length binary codes is output from the entropy
         encoder and synchronized with control information, such as motion
         vectors, to allow the decoder to recreate the motion compensated
         frame.




S3 Graphics                                                             WP019-B.0
ChromotionHD 2.0                                                        11/18/2008
for Chrome 400/500 Series Processors                                   Page 8 of 16
Video Decoding Process




                   Figure 2: ChromotionHD 2.0 Decode Process Support



•   Entropy Decode: The entropy decoder reverses the entropy process by
    extracting the variable length binary codes and motion vectors which the
    decoder then uses to reconstruct the final image.

•   Inverse Transform: Inverse Transform reverses the encoder transform
    coding by converting frequency coefficients back to spatial data to recover the
    pixel values. Different formats, such as iDCT or integer inverse transforms,
    can be used varying with the codec.

•   Motion Compensation (MC): Differences between the frames and motion
    vectors are used to reconstruct the current frame from the previous frame.
    The recovered motion vector from the encoder is used to place the
    macroblocks in the correct area of the current frame. The result of this stage
    is the reconstructed original frame, which is also placed in memory (frame
    store) and used to motion-compensate the next incoming frame.

•   In-loop Deblocking: If the video stream bit rate is low, the data rate is not
    sufficient and edges between macroblocks can become visible, producing
    blocky artifacts during viewing. The ChromotionHD 2.0 engine’s deblocking
    function prevents this blockiness from occurring at low bit rates, thereby
    allowing viewers to play streamed HD content regardless of the connection
    speed.


S3 Graphics                                                             WP019-B.0
ChromotionHD 2.0                                                        11/18/2008
for Chrome 400/500 Series Processors                                   Page 9 of 16
H.264 Decode – High Definition Advanced Video Decoding
H.264, also known as MPEG-4 AVC (Advanced Video Coding), is a video
compression standard that offers significantly greater compression ratios (~2 - 3x
improvement) than its predecessor MPEG-2, which is considered too inefficient
and too bandwidth-limited to support multiple HD modes and video streams.
H.264 is block-based, as is MPEG-2, but H.264 is more complex in terms of the
processing and computing power required, incorporating a high level of
integration between block prediction and variable block sizes. In the past, the
CPU available with most basic systems was sufficient for decoding MPEG-2.
H.264 decoding, on the other hand, is a very involved task. It requires powerful
dedicated hardware to perform the decoding process with exceptional quality.

Since the CPU is a general purpose processor, it is not optimized to decode HD
content effectively because the computing blocks cannot be configured in the
most efficient manner. Many of the more powerful CPUs on the market today do
not have enough computing power to perform all the necessary functions to
decode high bitrate HD content in a timely manner. When used to decode, CPUs
provide video playback that is jerky and has missing video frames, if the
processing power required exceeds the functional CPU power available. S3
Graphics Chrome 400/500 Series high performance and cost effective GPUs
have implemented the necessary hardware video blocks for HD playback,
allowing a Chrome 400/500 Series equipped system to minimize CPU loading
and provide the best picture quality for decoding and viewing HD content, while
significantly saving total system power.

In addition, the highly efficient compression ratio of H.264 also allows true HD
quality viewing across existing networks as more data can be transmitted at a
given bit rate or throughput. This enables higher video quality and higher
resolutions to be supported. H.264 also has lower storage requirements allowing
more content to be stored on network servers for streaming HD video or Blu-ray
discs. Because of the benefits of and industry support for H.264, it has become
the worldwide digital video compression standard for HD video and games in the
CE and PC market.

Since CPU utilization is reduced, the playback of H.264 HD premium movies on
Blu-ray Disc is possible on a wide range of PC systems running Microsoft®
Windows Vista®. The system performance advantages, when incorporating a S3
Graphics Chrome 400/500 Series processor with a ChromotionHD 2.0
programmable video engine, provide users with a greatly improved experience
while watching HD premium digital content displayed at full resolution from their
desktop, notebook, or SFF PCs. Table 1 shows a comparison between the
capabilities of Blu-ray and DVD discs.


S3 Graphics                                                             WP019-B.0
ChromotionHD 2.0                                                        11/18/2008
for Chrome 400/500 Series Processors                                  Page 10 of 16
Parameter              Blu-ray Disc                DVD
               Storage Capacity        25GB (single layer)   4.7GB (single layer)
                                        50GB (dual layer)     8.5GB (dual layer)

              Laser Wavelength         405nm (blue laser)     650nm (red laser)

             Transfer Rate (Data)        36.0 Mbps (1x)       11.08 Mbps (1x)

                 Transfer Rate
                                        54.0 Mbps (1.5x)      10.08 Mbps (<1x)
                 (Video/Audio)

                                                                720x480/576
            Video Resolution (Max)     1920x1080 (1080p)
                                                                 (480i/576i)

             Video Bit Rate (Max)          40.0 Mbps              9.8 Mbps

                                           MPEG-2                 MPEG-2
                 Video Codecs
                                         MPEG-4 AVC
                                           (H.264)
                                         SMPTE VC-1

                                         Linear PCM             Linear PCM
                                         Dolby Digital          Dolby Digital
                                       Dolby Digital Plus
                Audio Codecs            Dolby TrueHD
                                         DTS Digital             DTS Digital
                                           Surround               Surround
                                           DTS-HD
                   Table 1: Blu-ray Disc and DVD Capability Comparison



Figures 2 and 3 show the approximate CPU and GPU utilization when decoding
H.264 content, compared to MPEG-2. In both cases, MPEG-2 decoding can be
performed by the CPU or a combination of CPU and GPU. Since H.264 is a leap
above MPEG-2 in resolution, picture quality and compression, the computational
resources required are even more demanding, which translates into the need for
a GPU with complex and specialized hardware.




S3 Graphics                                                                       WP019-B.0
ChromotionHD 2.0                                                                  11/18/2008
for Chrome 400/500 Series Processors                                            Page 11 of 16
Figure 3: H.264 Decode by Entry-Level CPU




                    Figure 4: H.264 Decode by Video Processor in GPU

When the H.264 decoding is executed by the CPU, the process will exceed the
maximum processing power and capability of today’s entry-level CPUs (Figure 3)
preventing smooth HD content playback. In Figure 4, the GPU offloads the
demanding decoding process by incorporating entropy decoding, inverse
transformation, motion compensation, and in-loop deblocking. The benefits of
offloading to the GPU include a significant reduction in CPU overhead as well as
enabling full resolution quality playback of HD content via Blu-ray Discs on PCs.


S3 Graphics                                                              WP019-B.0
ChromotionHD 2.0                                                         11/18/2008
for Chrome 400/500 Series Processors                                   Page 12 of 16
A few major highlights of the H.264 codec include:
   • Enhanced motion predictability (MC) support which uses variable block
      sizes as small as 4x4, multiple reference pictures/frames, and quarter
      sample motion vector support for finer details and granularity.
   • Multiple video frames can be stored in memory for a higher level of frame
      decoding. In the past, only one frame could be stored at any given time.
   • iDCT is replaced by integer-based transforms to reduce the complexity
      and inverse transform mismatches that existed with “real” number
      representations in previous codecs.
   • Enhanced context-adaptive entropy encoding using CABAC (context-
      adaptive binary arithmetic coding) and CAVLC (context-adaptive variable-
      length coding).
   • Adaptive in-loop deblocking filter has become standard to smooth edges
      between blocks for high quality video playback.
   • H.264 separates the Video Coding Layer (VCL) and Network Abstraction
      Layer (NAL) to allow video processing regardless of the type of medium.

For more detailed information about H.264, please refer to the H.264 standards,
the ITU-T H.264 standard and the ISO/IEC MPEG-4 Part 10 standard.



Windows Media® Video – WMV-HD / VC-1 HD Decoding
The Windows Media Video – High Definition (WMV-HD) encoding process is
based on the VC-1 codec and allows higher compression ratios than MPEG-2.
This efficient compression algorithm enables streaming video playback of
consumer-quality HD video over the internet in Microsoft Windows-based
applications and devices.

As with most encoding processes, WMV-HD/VC-1 produces some inherent
visual artifacts if performed by entry-level CPUs without any computational
offloading to a video decoder. When implemented in software with the decoding
process executed completely by the CPU, system resource and CPU utilization
increase dramatically and overall performance decreases, resulting in video
output of marginal quality. When WMV-HD/VC-1 is decoded using hardware
acceleration provided by the ChromotionHD 2.0 video engine, not only is CPU
utilization dramatically reduced but also greater quality video playback is
provided at high resolutions. The ChromotionHD 2.0 video engine blocks that
perform WMV-HD/VC-1 acceleration are the inverse transform, motion
compensation, and in-loop deblocking engines.

The VC-1 video codec was initially standardized by SMPTE (SMPTE 421M) and
implemented by Microsoft starting with Windows Media Video 9. VC-1 is based
on the conventional DCT-based video codec specification of other video
compression standards and offers high video quality video and compression
S3 Graphics                                                          WP019-B.0
ChromotionHD 2.0                                                     11/18/2008
for Chrome 400/500 Series Processors                               Page 13 of 16
efficiency. The standard supports a wide range of content formats and variable
bit rates (low to high), so multiple video formats can be viewed on Microsoft
applications and devices regardless of connection speed and quality. VC-1, like
H.264, has a compression ratio that is two to three times better than MPEG-2,
allowing it to support both HD progressive and interlaced formats. Since VC-1 is
an alternative to H.264, the Blu-ray Disc Association has adopted VC-1 as one of
three video encoding formats that can support HD premium content.

The following table lists the different VC-1 profiles and levels that can be
supported by S3 Graphics Chrome 400/500 Series GPUs.

   VC-1                                               Representative Resolutions
               Level       Maximum Bit Rate
  Profile                                              by Frame Rate (Format)

                         96 kilobits per second
                Low                               176 x 144 @ 15 Hz (QCIF)
                         (Kbps)
 Simple
                                                  240 x 176 @ 30 Hz
              Medium     384 Kbps
                                                  352 x 288 @ 15 Hz (CIF)

                         2 megabits per
                Low                               320 x 240 @ 24 Hz (QVGA)
                         second (Mbps)
   Main                                           720 x 480 @ 30 Hz (480p)
              Medium     10 Mbps
                                                  720 x 576 @ 25 Hz (576p)

                High     20 Mbps                  1920 x 1080 @ 30 Hz (1080p)

                 L0      2 Mbps                   352 x 288 @ 30 Hz (CIF)

                                                  720 x 480 @ 30 Hz (NTSC-SD)
                 L1      10 Mbps
                                                  720 x 576 @ 25 Hz (PAL-SD)

                                                  720 x 480 @ 60 Hz (480p)
                 L2      20 Mbps
Advanced                                          1280 x 720 @ 30 Hz (720p)

                                                  1920 x 1080 @ 24 Hz (1080p)
                 L3      45 Mbps                  1920 x 1080 @ 30 Hz (1080i)
                                                  1280 x 720 @ 60 Hz (720p)

                 L4      135 Mbps                 1920 x 1080 @ 60 Hz (1080p)
                                                  2048 x 1536 @ 24 Hz

  Table 2: Different VC-1 Profiles and Levels of Support provided by ChromotionHD 2.0




S3 Graphics                                                                   WP019-B.0
ChromotionHD 2.0                                                              11/18/2008
for Chrome 400/500 Series Processors                                        Page 14 of 16
MPEG2-HD Decoding
MPEG2-HD is the next iteration of MPEG-2. It provides support for both HD and
legacy SD formats and uses a number of techniques to achieve higher
compression ratios than its predecessor. The algorithm first utilizes a block-
based motion estimation algorithm to reduce the temporal redundancy between
adjacent frames using interframe or intraframe coding. Interframe coding
assumes translational motion of objects in a scene and high frame to frame
correlation with previous and/or future frames. If there are view or scene changes
in the frame, then interfame coding is not relevant, since there is almost no
connection between frames, and another method called intraframe coding is
used. Motion vectors are defined for each 16-sample by 16-line region of the
picture to be used for motion estimation. Motion vectors define the direction and
distance a particular block has moved between frames. The blocks are further
compressed using discrete cosine transfer (DCT) to remove spatial redundancies
before it is quantized in an irreversible process that discards unneeded
information. The last stage combines the motion vectors with the quantized DCT
information, and then encodes and compresses into variable length codes (VLC).

ChromotionHD 2.0 has a high performance MPEG-2 decoding engine that
reverses the encoding process, changing the compressed MPEG2-HD data bit-
stream back to its original format. Decoding starts with parsing the bit-stream to
detect the proper code words and translating them into relevant data in a process
called variable length decoding (VLD). The next steps are de-quantization (iDCT)
to reverse the DCT process, and motion compensation (MC), which is the most
time consuming stage. Motion compensation uses predictive coding and motion
vectors (based on the VLD and iDCT block outputs) to construct the final
decoded video image for display.

The underlying architecture of the MPEG2-HD engine is based on the Microsoft
DirectX® Video Acceleration (DXVA) standard, allowing it to work seamlessly
with third party MPEG-2 software decoders supporting the interface. This design
allows the GPU to handle video acceleration for the most common software
video applications available for the Microsoft Windows environment.




S3 Graphics                                                             WP019-B.0
ChromotionHD 2.0                                                        11/18/2008
for Chrome 400/500 Series Processors                                  Page 15 of 16
Conclusion
The market transition to high quality HD entertainment has created large
performance and computational constraints on previous generation hardware
platforms that can be mitigated by GPU products from S3 Graphics. In the past,
software video processing based on CPU power was sufficient to provide smooth
and vivid SD-only video playback. Today’s HD codecs for Blu-ray movies or HD
games has brought a new level of complexity. Today’s graphics hardware must
support increasing amounts of data processing and computational power, and
must provide IP/content protection needs. S3 Graphics hardware helps create a
secure delivery ecosystem from HD content providers to end users.

In addition, S3 Graphics Chrome 400/500 Series graphics processors have built-
in hardware that offloads the CPU and provides system efficiency and low power
consumption for HD support in notebook, desktop, and CE devices. Content
protection through HDCP (High-bandwidth Digital Content Protection) is also
supported inside the GPU for HD digital displays using HDMI or DisplayPort
interfaces. The GPUs also have 8 channels of high fidelity Dolby® 7.1 digital
surround sound and HD audio and video synchronization logic to provide a
complete, seamless HD A/V stream.

The feature rich ChromotionHD 2.0 video technology raises the home
entertainment bar and enables cinematic, high quality video playback over
network broadcasts, Blu-ray Disc, streaming videos, and other forms of
multimedia content delivery. With Hi-Def™ support in all current and future
GPUs, S3 Graphics has truly enabled a broad spectrum of support for playback
of consumer video content, adding value to the HD experience with an enhanced
and proprietary video processing engine and supporting software.




S3 Graphics                                                         WP019-B.0
ChromotionHD 2.0                                                    11/18/2008
for Chrome 400/500 Series Processors                              Page 16 of 16

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GPU - HD Video White Paper

  • 1. 2.0 for Chrome 400/500 Series Graphics Processors A S3 Graphics White Paper © 2008 S3 Graphics. All rights reserved. WP019-B.0 www.s3graphics.com 11/18/2008
  • 2. Revision History B.0 11/18/2008 Added Chrome 500 Series GPU Support BT/KG A.0 10/05/2007 Initial Version BT/KG S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 2 of 16
  • 3. Introduction This document describes the next generation ChromotionHD™ 2.0 video engine integrated into the S3 Graphics’ Chrome™ 400/500 Series graphics processors to provide high quality high-definition (HD) video processing and playback. The capabilities and benefits of ChromotionHD™ 2.0 build on the proven and award- winning Chrome 20 Series ChromotionHD video engine. Additions include support for H.264/MPEG-4 playback on PC (desktop and mobile) and consumer electronic (CE) platforms. ChromotionHD 2.0 The introduction of HD media, such as Blu-ray Disc™ and digital TV (DTV) broadcasting, gives consumers a vast array of media delivery choices for the viewing of high quality video content. As the PC becomes a central console for the digital home, consumers need powerful graphics processors (GPUs) capable of delivering outstanding and stunning picture quality when displaying content generated from the latest HD media formats, such as H.264, VC-1, and DTV Video-On-Demand (VOD) broadcast. With support for various HD formats and for digital ATSC (Advanced Television Systems Committee) and DVB (Digital Video Broadcasting) television configurations, the Chrome 400/500 Series GPUs are capable of playing back the latest in high resolution home movies and streamed DTV VOD broadcast content. S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 3 of 16
  • 4. At the core of ChromotionHD 2.0 is a programmable video engine that supports a wide selection of decoding and video acceleration hardware to provide high quality processing for today’s HD and streaming digital video content and codecs. The video engine incorporates full H.264 VLD bitstream decoding, VC- 1/WMVTM HD (Windows Media Video-HD) iDCT with motion compensation (MC) decoding, and MPEG2-HD iDCT/MC hardware for HD decoding and playback. The specialized built-in hardware minimizes CPU utilization by offloading HD- compute-intensive tasks from the CPU to the GPU, which makes the decoding process more efficient and minimizes system power consumption. In addition, CPU offloading prevents those annoying artifacts and imperfections that might appear onscreen when using CPU-decoding-based video processing. ChromotionHD 2.0 also includes professional video editing capabilities with features such as ArtisticLicense™, which can be used to create dramatic movie visuals and effects. To retain backwards compatibility with existing video formats, the ChromotionHD engine ensures the highest quality video playback of SD content using built-in hardware filters and scalers to detect incoming video quality and bitrates to dynamically adjust video processing for the best viewing experience. Low quality standard definition (SD) video or incoming MPEG-2 VOD streams can automatically be turned into full HD resolution with high-quality color and video fidelity. This unique technology brings older movie formats like DVD to life for a smooth, crisp, clear, and vivid movie experience. Another benefit of the video engine includes its ability to work seamlessly with the GPU’s internal display engines to provide HD display connectivity up to 1080p. A digital HD monitor or digital HDTV can be securely connected through the digital interface using an HDCP (High-bandwidth Digital Content Protection) enabled HDMI™, DVI, or DisplayPort connection for an immersive theatrical experience. S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 4 of 16
  • 5. ChromotionHD 2.0 Highlights Features available with S3 Graphics’ processors incorporating a ChromotionHD 2.0 programmable video engine include: H.264 Hardware Acceleration Variable Length Decoding (VLD) Inverse Transform Motion Compensation (MC) In-loop Deblocking VC-1 / WMV-HD Hardware Acceleration Inverse DCT (iDCT) Motion Compensation (MC) MPEG2-HD Hardware Acceleration Variable Length Decoding (VLD) Inverse DCT (iDCT) Motion Compensation (MC) Dual-Stream Blu-ray Support A highly optimized decoding and post processing video and display pipeline allows simultaneous acceleration of multiple video streams. Dual-stream Picture-in-Picture (PiP) to watch bonus footage and commentaries HDMI / DVI / DisplayPort with HDCP Support An integrated HDCP ROM and decode logic supports HD digital content protection in CE and PC devices. The GPU automatically synchronizes HD video and audio (A/V) signals internally, compliant with HDMI and DisplayPort specifications. Video Deblocking Removes blocky artifacts inherent in low bit rate video images during processing and image reconstruction. ChromoVision Supports multiple display configurations that allow full screen HD output in addition to other display options. Digital TV (DTV) and Video Support Supports all 18 digital TV ATSC and DVB formats. Video-on-Demand (VOD) support IPTV (Internet TV) support Location-free DTV using notebook or portable CE devices Other forms of streaming video using MPEG-2/WMV-HD formats Motion Adaptive Per-Pixel De-Interlacing Produces superior video image quality for still and motion images using a proprietary de-interlacing process on a per-pixel basis. S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 5 of 16
  • 6. Video Scaling and Expansion Provides a wide range of scaling and expansion capabilities for digital displays. ChromoVision Modes with Non-Linear Scaling (Enhanced Zoom) Scales a 4:3 video image to a full 16:9 HD widescreen display with excellent image quality using enhanced algorithms, de-interlacing technologies, and interpolation filters. ChromoColor Provides controls to adjust video image quality for brightness, contrast, hue, and saturation. Tonal Adjustment Allows fine-tuning of luma values for the video display with controls for black and white point enhancement. ArtisticLicense Effects Allows high quality video image enhancements including Sharpening, Soft Focus, Embossing, and Neon Edge effects. VMR/Overlay Adaptive De-Interlacing Video De- Blocking / Scaling TV Encoder Image In-Loop De- (RGB-to- Adjustment Blocking YUV) VLD ArtisticLicense All NTSC/ Motion Filters PAL/SECAM IDCT IDCT Compensation HDCP Panel Formats Inverse Enhancements 18 DTV DXVA DXVA Transform HDMI Audio/ ATSC/DVB MPEG-2 WMV-HD or VC1 Video Mixer Entropy YUV-to-RGB Formats Motion Motion Compensation Compensation Decode (VLD) CGMS-A / Dual Channel Color Macrovision LVDS/Dual PCI-Express Decryption/Encryption Logic Adjustment Protection Link DVI/DVO MPEG-2 WMV-HD/VC1 H.264 Video Post TV / HDTV Digital Output Decode Decode Decode Processing Output (Red italic text indicates additional features found in Chromotion HD 2.0) Figure 1: Key Components of the ChromotionHD 2.0 Video Engine S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 6 of 16
  • 7. ChromotionHD 2.0 ChromotionHD 2.0 includes H.264, MPEG-2 VLD, and VC1 decoding capabilities to offload intensive video processing from the CPU to the graphics processor. This section gives a brief overview of the components in the video stream encode / decode process. The first part describes the encoder function and the second part describes the decode capabilities native to S3 Graphics Chrome 400/500 Series graphics processors. Each video frame is composed of basic macroblocks that can range in size from 16x16 pixels to 4x4 pixels, depending on the codec. Block sizes are dependent on the level of detail required for a frame. Small 4x4 pixel blocks allow increased granularity by showing very fine detail, while the larger blocks can represent general areas such as an all blue sky in a background. In general, there are three types of frames that are coded: I (intra coded), P (predictive), and B (bidirectional) frames. I frames are compressed versions of a single (key) frame and they do not reference any other frames. P frames are compressed and coded based on previous I or P frames. B frames are coded based on a previous and a subsequent frame. The make up of a sequence of video frames is usually I-B-B-P-B-B-P-I. The basic sequence of video frames transmitted from the encoder which the decoder receives usually follows the pattern I-P-B-B-P-B-B. The decoder will then reorder the video frames into the correct sequence for viewing. Video Encoding Process • Motion Estimation / Predictive Compensation: o To make more efficient use of bandwidth when transmitting video, a method using the spatial similarities between frames is used to minimize the amount of video data that needs to be transmitted. The basic idea is that consecutive frames have strong correlations between them so, instead of coding and transmitting all frames, a few key frames (I frames) can be sent, and the P and B frames will be able to provide the rest of the video frame information. The I frames will be compressed and will be decoded as-is, but P and B frame information is minimized (using motion estimation) to save bandwidth, since these frames can be reconstructed using information in adjacent frames. o The encoder will determine the P and B frame-to-frame changes on a macroblock level by comparing blocks to their reference(s). Any macroblocks that have changed position will cause the encoder to create a motion vector representing the horizontal and vertical displacement of the encoded macroblock to the macroblock of the reference frame. The motion vector is then transmitted (after passing S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 7 of 16
  • 8. through the steps below) so that the decoder motion compensation unit can use the motion vector information to reconstruct the original image. • Transform Coding: o Transform coding relies on the principle that pixels in an image or video exhibit a high level of correlation between neighboring pixels and adjacent pixels in a sequence of video frames. Using this idea, it is possible to predict the value of a pixel based on its neighbor’s value, so the total amount of encoded and transmitted data for each pixel can be reduced or removed. Transform coding maps the spatial data to transform coefficients based on the frequency of correlation. • Entropy Encode: o During the entropy encoding process, frequently occurring values are represented with short binary codes and infrequent values with longer binary codes. For example, frequent values could be found in the image of a blue sky which does not change much from frame to frame. Since the encoding process is dependent on the data frequency, a sequence of variable length binary codes is output from the entropy encoder and synchronized with control information, such as motion vectors, to allow the decoder to recreate the motion compensated frame. S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 8 of 16
  • 9. Video Decoding Process Figure 2: ChromotionHD 2.0 Decode Process Support • Entropy Decode: The entropy decoder reverses the entropy process by extracting the variable length binary codes and motion vectors which the decoder then uses to reconstruct the final image. • Inverse Transform: Inverse Transform reverses the encoder transform coding by converting frequency coefficients back to spatial data to recover the pixel values. Different formats, such as iDCT or integer inverse transforms, can be used varying with the codec. • Motion Compensation (MC): Differences between the frames and motion vectors are used to reconstruct the current frame from the previous frame. The recovered motion vector from the encoder is used to place the macroblocks in the correct area of the current frame. The result of this stage is the reconstructed original frame, which is also placed in memory (frame store) and used to motion-compensate the next incoming frame. • In-loop Deblocking: If the video stream bit rate is low, the data rate is not sufficient and edges between macroblocks can become visible, producing blocky artifacts during viewing. The ChromotionHD 2.0 engine’s deblocking function prevents this blockiness from occurring at low bit rates, thereby allowing viewers to play streamed HD content regardless of the connection speed. S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 9 of 16
  • 10. H.264 Decode – High Definition Advanced Video Decoding H.264, also known as MPEG-4 AVC (Advanced Video Coding), is a video compression standard that offers significantly greater compression ratios (~2 - 3x improvement) than its predecessor MPEG-2, which is considered too inefficient and too bandwidth-limited to support multiple HD modes and video streams. H.264 is block-based, as is MPEG-2, but H.264 is more complex in terms of the processing and computing power required, incorporating a high level of integration between block prediction and variable block sizes. In the past, the CPU available with most basic systems was sufficient for decoding MPEG-2. H.264 decoding, on the other hand, is a very involved task. It requires powerful dedicated hardware to perform the decoding process with exceptional quality. Since the CPU is a general purpose processor, it is not optimized to decode HD content effectively because the computing blocks cannot be configured in the most efficient manner. Many of the more powerful CPUs on the market today do not have enough computing power to perform all the necessary functions to decode high bitrate HD content in a timely manner. When used to decode, CPUs provide video playback that is jerky and has missing video frames, if the processing power required exceeds the functional CPU power available. S3 Graphics Chrome 400/500 Series high performance and cost effective GPUs have implemented the necessary hardware video blocks for HD playback, allowing a Chrome 400/500 Series equipped system to minimize CPU loading and provide the best picture quality for decoding and viewing HD content, while significantly saving total system power. In addition, the highly efficient compression ratio of H.264 also allows true HD quality viewing across existing networks as more data can be transmitted at a given bit rate or throughput. This enables higher video quality and higher resolutions to be supported. H.264 also has lower storage requirements allowing more content to be stored on network servers for streaming HD video or Blu-ray discs. Because of the benefits of and industry support for H.264, it has become the worldwide digital video compression standard for HD video and games in the CE and PC market. Since CPU utilization is reduced, the playback of H.264 HD premium movies on Blu-ray Disc is possible on a wide range of PC systems running Microsoft® Windows Vista®. The system performance advantages, when incorporating a S3 Graphics Chrome 400/500 Series processor with a ChromotionHD 2.0 programmable video engine, provide users with a greatly improved experience while watching HD premium digital content displayed at full resolution from their desktop, notebook, or SFF PCs. Table 1 shows a comparison between the capabilities of Blu-ray and DVD discs. S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 10 of 16
  • 11. Parameter Blu-ray Disc DVD Storage Capacity 25GB (single layer) 4.7GB (single layer) 50GB (dual layer) 8.5GB (dual layer) Laser Wavelength 405nm (blue laser) 650nm (red laser) Transfer Rate (Data) 36.0 Mbps (1x) 11.08 Mbps (1x) Transfer Rate 54.0 Mbps (1.5x) 10.08 Mbps (<1x) (Video/Audio) 720x480/576 Video Resolution (Max) 1920x1080 (1080p) (480i/576i) Video Bit Rate (Max) 40.0 Mbps 9.8 Mbps MPEG-2 MPEG-2 Video Codecs MPEG-4 AVC (H.264) SMPTE VC-1 Linear PCM Linear PCM Dolby Digital Dolby Digital Dolby Digital Plus Audio Codecs Dolby TrueHD DTS Digital DTS Digital Surround Surround DTS-HD Table 1: Blu-ray Disc and DVD Capability Comparison Figures 2 and 3 show the approximate CPU and GPU utilization when decoding H.264 content, compared to MPEG-2. In both cases, MPEG-2 decoding can be performed by the CPU or a combination of CPU and GPU. Since H.264 is a leap above MPEG-2 in resolution, picture quality and compression, the computational resources required are even more demanding, which translates into the need for a GPU with complex and specialized hardware. S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 11 of 16
  • 12. Figure 3: H.264 Decode by Entry-Level CPU Figure 4: H.264 Decode by Video Processor in GPU When the H.264 decoding is executed by the CPU, the process will exceed the maximum processing power and capability of today’s entry-level CPUs (Figure 3) preventing smooth HD content playback. In Figure 4, the GPU offloads the demanding decoding process by incorporating entropy decoding, inverse transformation, motion compensation, and in-loop deblocking. The benefits of offloading to the GPU include a significant reduction in CPU overhead as well as enabling full resolution quality playback of HD content via Blu-ray Discs on PCs. S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 12 of 16
  • 13. A few major highlights of the H.264 codec include: • Enhanced motion predictability (MC) support which uses variable block sizes as small as 4x4, multiple reference pictures/frames, and quarter sample motion vector support for finer details and granularity. • Multiple video frames can be stored in memory for a higher level of frame decoding. In the past, only one frame could be stored at any given time. • iDCT is replaced by integer-based transforms to reduce the complexity and inverse transform mismatches that existed with “real” number representations in previous codecs. • Enhanced context-adaptive entropy encoding using CABAC (context- adaptive binary arithmetic coding) and CAVLC (context-adaptive variable- length coding). • Adaptive in-loop deblocking filter has become standard to smooth edges between blocks for high quality video playback. • H.264 separates the Video Coding Layer (VCL) and Network Abstraction Layer (NAL) to allow video processing regardless of the type of medium. For more detailed information about H.264, please refer to the H.264 standards, the ITU-T H.264 standard and the ISO/IEC MPEG-4 Part 10 standard. Windows Media® Video – WMV-HD / VC-1 HD Decoding The Windows Media Video – High Definition (WMV-HD) encoding process is based on the VC-1 codec and allows higher compression ratios than MPEG-2. This efficient compression algorithm enables streaming video playback of consumer-quality HD video over the internet in Microsoft Windows-based applications and devices. As with most encoding processes, WMV-HD/VC-1 produces some inherent visual artifacts if performed by entry-level CPUs without any computational offloading to a video decoder. When implemented in software with the decoding process executed completely by the CPU, system resource and CPU utilization increase dramatically and overall performance decreases, resulting in video output of marginal quality. When WMV-HD/VC-1 is decoded using hardware acceleration provided by the ChromotionHD 2.0 video engine, not only is CPU utilization dramatically reduced but also greater quality video playback is provided at high resolutions. The ChromotionHD 2.0 video engine blocks that perform WMV-HD/VC-1 acceleration are the inverse transform, motion compensation, and in-loop deblocking engines. The VC-1 video codec was initially standardized by SMPTE (SMPTE 421M) and implemented by Microsoft starting with Windows Media Video 9. VC-1 is based on the conventional DCT-based video codec specification of other video compression standards and offers high video quality video and compression S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 13 of 16
  • 14. efficiency. The standard supports a wide range of content formats and variable bit rates (low to high), so multiple video formats can be viewed on Microsoft applications and devices regardless of connection speed and quality. VC-1, like H.264, has a compression ratio that is two to three times better than MPEG-2, allowing it to support both HD progressive and interlaced formats. Since VC-1 is an alternative to H.264, the Blu-ray Disc Association has adopted VC-1 as one of three video encoding formats that can support HD premium content. The following table lists the different VC-1 profiles and levels that can be supported by S3 Graphics Chrome 400/500 Series GPUs. VC-1 Representative Resolutions Level Maximum Bit Rate Profile by Frame Rate (Format) 96 kilobits per second Low 176 x 144 @ 15 Hz (QCIF) (Kbps) Simple 240 x 176 @ 30 Hz Medium 384 Kbps 352 x 288 @ 15 Hz (CIF) 2 megabits per Low 320 x 240 @ 24 Hz (QVGA) second (Mbps) Main 720 x 480 @ 30 Hz (480p) Medium 10 Mbps 720 x 576 @ 25 Hz (576p) High 20 Mbps 1920 x 1080 @ 30 Hz (1080p) L0 2 Mbps 352 x 288 @ 30 Hz (CIF) 720 x 480 @ 30 Hz (NTSC-SD) L1 10 Mbps 720 x 576 @ 25 Hz (PAL-SD) 720 x 480 @ 60 Hz (480p) L2 20 Mbps Advanced 1280 x 720 @ 30 Hz (720p) 1920 x 1080 @ 24 Hz (1080p) L3 45 Mbps 1920 x 1080 @ 30 Hz (1080i) 1280 x 720 @ 60 Hz (720p) L4 135 Mbps 1920 x 1080 @ 60 Hz (1080p) 2048 x 1536 @ 24 Hz Table 2: Different VC-1 Profiles and Levels of Support provided by ChromotionHD 2.0 S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 14 of 16
  • 15. MPEG2-HD Decoding MPEG2-HD is the next iteration of MPEG-2. It provides support for both HD and legacy SD formats and uses a number of techniques to achieve higher compression ratios than its predecessor. The algorithm first utilizes a block- based motion estimation algorithm to reduce the temporal redundancy between adjacent frames using interframe or intraframe coding. Interframe coding assumes translational motion of objects in a scene and high frame to frame correlation with previous and/or future frames. If there are view or scene changes in the frame, then interfame coding is not relevant, since there is almost no connection between frames, and another method called intraframe coding is used. Motion vectors are defined for each 16-sample by 16-line region of the picture to be used for motion estimation. Motion vectors define the direction and distance a particular block has moved between frames. The blocks are further compressed using discrete cosine transfer (DCT) to remove spatial redundancies before it is quantized in an irreversible process that discards unneeded information. The last stage combines the motion vectors with the quantized DCT information, and then encodes and compresses into variable length codes (VLC). ChromotionHD 2.0 has a high performance MPEG-2 decoding engine that reverses the encoding process, changing the compressed MPEG2-HD data bit- stream back to its original format. Decoding starts with parsing the bit-stream to detect the proper code words and translating them into relevant data in a process called variable length decoding (VLD). The next steps are de-quantization (iDCT) to reverse the DCT process, and motion compensation (MC), which is the most time consuming stage. Motion compensation uses predictive coding and motion vectors (based on the VLD and iDCT block outputs) to construct the final decoded video image for display. The underlying architecture of the MPEG2-HD engine is based on the Microsoft DirectX® Video Acceleration (DXVA) standard, allowing it to work seamlessly with third party MPEG-2 software decoders supporting the interface. This design allows the GPU to handle video acceleration for the most common software video applications available for the Microsoft Windows environment. S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 15 of 16
  • 16. Conclusion The market transition to high quality HD entertainment has created large performance and computational constraints on previous generation hardware platforms that can be mitigated by GPU products from S3 Graphics. In the past, software video processing based on CPU power was sufficient to provide smooth and vivid SD-only video playback. Today’s HD codecs for Blu-ray movies or HD games has brought a new level of complexity. Today’s graphics hardware must support increasing amounts of data processing and computational power, and must provide IP/content protection needs. S3 Graphics hardware helps create a secure delivery ecosystem from HD content providers to end users. In addition, S3 Graphics Chrome 400/500 Series graphics processors have built- in hardware that offloads the CPU and provides system efficiency and low power consumption for HD support in notebook, desktop, and CE devices. Content protection through HDCP (High-bandwidth Digital Content Protection) is also supported inside the GPU for HD digital displays using HDMI or DisplayPort interfaces. The GPUs also have 8 channels of high fidelity Dolby® 7.1 digital surround sound and HD audio and video synchronization logic to provide a complete, seamless HD A/V stream. The feature rich ChromotionHD 2.0 video technology raises the home entertainment bar and enables cinematic, high quality video playback over network broadcasts, Blu-ray Disc, streaming videos, and other forms of multimedia content delivery. With Hi-Def™ support in all current and future GPUs, S3 Graphics has truly enabled a broad spectrum of support for playback of consumer video content, adding value to the HD experience with an enhanced and proprietary video processing engine and supporting software. S3 Graphics WP019-B.0 ChromotionHD 2.0 11/18/2008 for Chrome 400/500 Series Processors Page 16 of 16