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Cnet spring 2011 chat live ppt on videogames in the classroom
1.
2.
teaching, learning, research,
presentation of research, discovery, exploring complexity, communication, collaboration, field work, different styles of learning, shared intelligence
3.
Grand Theft Auto
4.
The Education Arcade
(MIT-Microsoft), Edutopia.org (George Lucas)
5.
iPads, kids and
smartphones, microgaming
6.
social networks, digital
games, simulations
7.
commercialism and higher
education
8.
COTS (commercial, off
the shelf) games, console games
9.
“edutainment”
10.
educational games
11.
Jean-Jacques Rousseau, 18th
century philosopher, statesman, educator: educate the mind AND the body
12.
from facts to
problem-solving
13.
play
14.
work
/ play
15.
technology and teaching
16.
“digital immigrants”“digital natives”
17.
radio, tv, computers,
internet
18.
chalkboard, whiteboard
19.
technology and culture
20.
think, learn, interact
21.
create, collaborate,
communicate
22.
games of chance
23.
side-scrolling
24.
first-person shooter
25.
power gamers (Halo),
casual gamers (Angry Birds)
26.
simulation games
27.
doctors, military, astronauts
28.
explore hypothetical situations
29.
“no winning”
30.
puzzle or word
games
31.
you have 35
oranges and 7 buckets, how many oranges can you fit in each bucket?
32.
history games
33.
Civilization (1991)
34.
35.
World of Warcraft
(WOW) (2004)
36.
MMORPG
37.
SimCity (1989)
38.
immersion
39.
game play as
assessment, not learning
40.
collaborative testing
41.
“cheats,” plagiarism
42.
teachers become learners,
learners become teachers
43.
education, play, what
kind of society do we want to live in?
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