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Final%20 trp what%20is%20design2012-2013
1.
WhatisDesign? TeacherResourcePacket
TargetDesignK-12
2.
DearEducator, ThankyouforregisteringforprogramTargetDesignK-12:DesignintheClassroom.This excitingprogrambringsSmithsonianCooper-Hewitt,NationalDesignMuseum’scompelling impactsofdesignondailylifetoyourclassroom!ThisTeacherResourcePacketisabout WhatisDesign?,an
introductoryworkshopintendedforallaudiences,includingthosewho arenewtodesignthinking. What is Design?,a45-minuteworkshop,is facilitatedby a DesignEducator inyour classroom.Uponcompletion oftheworkshop,studentswillhaveabasicunderstandingof designandwillhavesolvedachallengethroughprototyping.Tohelpyouandthestudents preparefortheworkshop,pleasereadpageonecarefully. Thispacketalsoprovidesseveralresourcesonhowtocontinueintegratingdesignthinking connectionsintoyourclassroomcurriculumaftertheworkshop, includingrecommended activitiesandselectedkeylessonplansfromCooper-Hewitt’sEducator ResourceCenter (ERC). ERC hasover400freestandards-basedK-12design-focusedlessonplanswritten primarilybyclassroomteachersfromaroundthecountry. Weenjoyreceivingfeedback fromteachersabouttheirexperiencewiththeworkshop.Within amonth ofyourworkshopyouwillbeemailedabriefsurvey.Thankyouinadvancefor takingtimetoprovideyourfeedbacksothatwecancontinuetoofferahighqualityprogram forNewYorkCity’sK-12schools. Sincerely, KimberlyCisneros JessicaNuñez School&ToursManager EducationAssistant
3.
TableofContents PreparingfortheWorkshop………………………………………………………………..1 DesignThinkingConnections………………………………………………………………2 AftertheWorkshop…………………………………………………………………………..4 AppendixA:OXOpeelerbackground.………………………………………….8 AppendixB:Ready,Set,Design!.……………………………………………….11 Bibliography…………………………………………………………………………………16
4.
PreparingfortheWorkshop Wearelookingforwardtocomingtoyourclassroomtointroducetheworkshopandengage yourstudents.Thereareafewthingswerecommendthatyoudopriortoourarrival. Takeanactiverole TheDesignEducatorwillsendaconfirmation/introductionemailpriortotheprogram.Please respondandprovideanyadditionalinformationaboutyourstudents(e.g.learningneedsand modifications)sowecanensureasuccessfulexperienceforallparticipants. Theprogramis
forty- fiveminutesandtheDesignEducatorwillneedyoursupporthelpingstudentsstay on task.YoumustremainintheclassroomatalltimeswiththeDesignEducator. Preparetheclassroom PleasehavethecomputerandprojectorreadyfortheDesignEducatortoshowhis/her PowerPointpresentationonaUSBdrive.Beforetheprogrambegins,putyourstudentsin groupsandadjusttheclassroomsotheyareseatedtoimmediately begingroupwork. Kindergartenandfirstgradestudentswillworkinpairs.Allotherstudentswillworkingroups of threeor four. Prepareyourstudents TellthestudentsthataDesignEducatoriscomingfromSmithsonianCooper-Hewitt,National DesignMuseumtodoahands-onprogramaboutdesign.Studentswillbeencouragedto sharetheirideas,althoughduetotimelimitationsitisnotalwayspossible. Ifthisisthecase, pleaseassurestudentsthattheycansharewithyouafterthevisit. WatchaVideo Throughoutthispacket therearerecommendedvideos.AllvideosarepartoftheWhatis Design?VideoPlaylistfoundathttp://www.cooperhewitt.org/learning/designk12/videos. RecommendedVideo:IntroductiontoProgram Page|1
5.
DesignThinkingConnections Designthinkingcansupportwhatyouarealreadydoingintheclassroom.InadditiontoERC lessonmodelsofK-12cross-curricularconnectionstodesignacrossgradelevels,design thinkingcanbefoundinthenation’scurrentintegrationof CommonCoreStandardsand emphasisonS.T.E.A.M.subjects. CommonCoreStandardsfocusonthe21stcenturyskillsthatallowstudentstobe successfulinschoolandcareerreadiness.Thesecanbefoundbyvisiting http://www.corestandards.org/about-the-standards.Ourprogramincludesmanyof the samehighorderskills:
Usingpersonalexperienceandknowledgetobeginunderstandingthepurposeand functionofdesignedsolutionstoeverydaychallenges Collaborativeproblemsolvingwithteamstothinkcriticallyaboutsolutions Visualizingsolutionsthroughprototyping S.T.E.A.M(Science,Technology,Engineering,Art,Mathematics)arekeysubjectsselected tohelpstudentspreparedforfuturecareers.Hereareexamplesofhowdesignersinvarious disciplinesmightusetheS.T.E.A.M.subjects: ProductDesignersusetheirunderstandingofengineeringandmathematicstomake themillionsofobjectsweuseeveryday,fromyourtoothbrushtoyourclassroom furniture. LandscapeArchitectsincorporatetheirunderstandingofscienceandarttocreate beautifulandengagingenvironmentsinwhichpeoplelive,work,andplay. GraphicDesignerscombinetechnologyandarttocommunicateideasthrough imagesandtext. Recommendedvideos: WhatisDesign? HowandWhyThingsWork LearningbyDesign Page|2
6.
WhatisDesign?WorkshopVocabulary
DesignChallenge Adifficulty orchallengethatcanbesolvedthroughdesign. Tomakesomethingforsomeonewhoneedstosolvea Design problem. Apersonwhodesigns;onewhocreatesanewobject,idea,or plan. Designer DesignProcess Thestepsyoutaketosolveyourchallenge. DesignSolution Theway,idea,oranswertoadesignchallenge/problem. Form Theshapeandstructure ofanobject. Thewaysomethingworks. Function e.g.,thefunctionofapaperclipistofastenthingstogether. Theitemsyouareusingtorepresentyourideas. Materials e.g.,foilpaperrepresentsmetal Whattheusermusthaveinordertousethedesign Needs successfully. Prototype Anoriginalmodelonwhichsomethingispatterned. Team Agroupworkingtogetheronacommongoaloractivity. Theway,idea,oranswertoaproblem.Therecanbemore Solution thanonesolution. User Apersonwhooperatesorexperiencesthedesign. Page|3
7.
AftertheWorkshop Nowthatyouhaveexperiencedtheworkshopwithyourstudents,werecommend
you continuetoexploredesignthinkingintheclassroom.Hereareafewrecommendationsto helpgetyoustarted: Recommendation1:Designanotherprototypeusingthesamechallenge Nowthatyou’veexperiencedtheworkshop andhavehadaneducatormodelhowtofacilitate thedesignprocess,youcandoitagain.TheDesignEducatorwilllikelyhavetwotothree teamssharetheirprototypesduringtheworkshop.Haveeachteamkeeptheirprototypeand writedowntheirchallenge. SeeAppendix Atoreviewworkshopmaterialsandchallenge questions.Atalatertime,giveeachgroupanopportunitytosharetheirprototypeswiththe classtoaskfollow-upquestionsandprovidefeedback. TeacherPrompt: Whatwasyourchallenge? Whoisyouruserandhowdoesyourprototypework? Whatdoyourmaterialsrepresent(e.g.,doesfoil=metalorwater)? Eachteamwilltakethefeedbackanddesignasecondprototypetoimprovetheirdesign solution.Providean opportunityfortheteamstoshareagain. Follow-upprompts: Whatfeedbackdidyouincorporateintoyournewdesign? Howwasdoingasecondprototypedifferent? Howdothetwocompare? Recommended Video:Cooper-HewittVisitsSmartDesign SeeAppendixA:OXOpeelerbackground Page|4
8.
Recommendation2:Exploringdesign-basedlessons Lookingtoextenddesignlearninginyourclass?ExploreourfreeERC.Onpagesfourand fiveyouwillfindrecommendedlessonplansfromtheERCwebsite http://dx.cooperhewitt.org/resources/.Theseinterdisciplinary,design-focusedlessonplans focusedonproject-basedlearning,criticalthinkingskills,andproblemsolving.Youcan searchforlessonplansbysubjectarea,gradelevel,or category. Tocreateanaccount,gotohttp://dx.cooperhewitt.org/resources/.Click“Registerhere”in thetoprightcorner.Enteryourinformationand thenclick“Save.”Onceregistered,you’ll
find: Videosoftalksandworkshopsfromtopdesignthinkers Onlinediscussionboardwithfelloweducators Design-focusedactivities,printouts,appsvideos,books,andarticles Recommendation3:DesignaPrototypeusingyourCurriculum Thistimeyoucandesignachallengequestionsbasedonyourcurriculumwhichwillgive studentsanopportunitytocontinuetobuildontheirunderstandingofthedesignprocess. Youmayprovidethechallengeoraskthestudentstocomeupwiththeirown.Keepinmind thattheyarethinkingofproblemsthathave designsolutions. Tipsonposingachallenge: Itisimportantthatthechallengeisopen-endedtoencouragedifferentinterpretationsand creative thinking.Apoorly-wordedchallengemightreadsomethinglike,“Designawater bottle.”Effectivewordingwouldbe,“Designawaytotransportwateronthego.” Weencourage youtoshareyourlessonplanontheERCwebsite. Logonandthengoto “createalessonplan.” RecommendedVideo:Ready,Set,Design! SeeAppendixB:Ready,Set,Design! Page|5
9.
Theselessonplanswereselectedasexamplesofhowyoucanmake cross-
curricularconnectionstodesignacrossgradelevels. Kindergarten&Grade1 2–5 LeSchoolSac Help!Help!ICan’tGetDown! Studentswilllookathowtheirbagsaredesignedto Studentswillengageinactiveproblemsolvingas assesshowtoimprovethemtobetterfittheiruseand theycreateawaytotransportastuffedanimal needs. fromahighplacetoalowplaceusingonly materialsprovidedorfoundwithintheir classroom. OnTheGo!ForcesandMotion WhatShouldaPlaygroundLookLike? Throughtheprocessof designingacarthattravelsthe fastestandthefarthest,studentswillinvestigatetypes of Studentswilleachdesignaplaygroundthatwill motion,forces,gravity,friction,andincline. reflecttheirinterestsandallowforopportunities toshare,taketurns,listen,andtalk. SummerVeggiesAllYear Studentswill designgrowingsystemstoprovide MyOwlBabiesMissMomma warmthandnutrientstosummervegetablesinorder Thislessonwillengagestudentsinthestepsof forthemtogrowyearround. thedesignprocessastheybuildhomesforowl babies. CreateAWordBank Thislessonchallengesstudentstodesignauseful MeasuringRainfall wordbank. Studentswilldesignanobjecttomeasurerainfall. JudgingABookByItsCover Usingapieceofcreativewritingasinspiration, studentswilldesignandproduceabookthatreflects oneofthepiece’sthemes. DetractingDistraction Studentswillidentifyaclassroomproblemandfigure outfeasiblesolutions. TotallyCoolToys Studentswillimaginetheyhave beenhiredasa designeratthe“TotallyCoolToyCompany”andwill designatoyusingavarietyofmaterials. Page|6
10.
6–8
9–12 RedesignMyStreet ViewingDevice:NewPerspective Studentswillexploretheproblemsofpedestrian Thelessonconsistsofadesignchallengetocreatea safetyandredesignastreetand/orintersection. simpledevicethatwillallowtheusertoseeadifferent perspectiveofthespacearoundthemwithoutmoving. TheEnergyEfficientChemicalHouse Studentswillbechallengedtodesignahouse MicrobiologyDesignChallenge thatcaneffectivelyheatandcoolitselfusingonly Studentswillbeaskedtodesignasolutionforobtaining oneheatingsourceandonecoolingsource. cleandrinkingwaterinundevelopedcountries. DesigningAMythicalCreature FlyFlyAway Studentswillbrainstormalistofnaturalphenomenon Studentswilluseeverydaymaterialstocarefullydesign andwilldesignamythicalcreaturetoexplainoneofth akite.Intheprocessofdesigningtheirkites,students ephenomenon. willdiscoverhowtheirenvironmentandtheirsupplies will impacttheirdesign. Creating/ImprovingTheInternationalSpace Station T-ShirtDesignForReal Throughresearch,studentswillidentify Studentswilllearnthebasicelementsandprocedures challengesthatastronautsexperiencewhile living ofdesignastheyengageintheirproductionofT-shirts. inspaceandwilldevelopinnovativesolutionsfor thesedifficulties. ATallShipandaStartoSteerHerBy Thisunitisanintroductiontotransportationsystemsthatwill 60-30-10 culminatewiththestudentsdesigningawind- Studentsinvestigatetheconceptofhow poweredwatertransportationdevice. percentagesareusedbydesigners.Studentswill decoratethesameroomusingthreedifferent percentagesof colors. Soil,DesigningTheSmallFarmofThe Future Studentswillusedesignthinkingtoevaluate currentchallengesandtodevelopfarming solutionsthataresustainableandmore environmentallyfriendlythancurrentofferings. Page|7
11.
AppendixA:OXOpeelerbackground OXO(pronounced
Ox-O,noto-x-o)isdedicatedtoprovidinginnovativeconsumerproducts thatmakeeveryday livingeasier.Thecompanyadvocatesaccessto well-designed merchandisedforallusers,regardlessofage,economicstatus,orphysicalhealth.Sam Farber,aretiredcookwareentrepreneur,startedOXOInternationalandproducedalineof ergonomicallysuperiorkitchenandgardentoolsunderthebrandnameGoodGrips. FarberwasinspiredbyhiswifeBetsy’sinabilitytocookandpreparefoodwithconventionalutensilsbe causetheycausedarthritispain.Herealizedthatthemarketwasnotmeetingthe needsofindividuals withdisabilitiesandthatmanypeoplewouldbenefitfromimproved cookingutensils.WiththeintroductionofitsiconicSwivelPeeler,OXOchallenged thenotion thatdesignandfunctionaremutuallyexclusive.OXO setanewstandardbycreating effective,attractivetoolsthatpeopleofallagesandabilitiescoulduse. DesignProcess ThefollowingareobservationsthatpromptedSamFarber’sre-design: Theoriginalpeelerismadeofmetalandpainfultouse. Thehandleisuncomfortabletogrip. Itdoesnotprovideasafegripwhilewet. Thepeelershouldappealtoabroadrangeofpeople. Healsoconsideredthefollowingduringtheprototypingprocess: Thepeelerisanecessityinanykitchen. Improveuponitslimitedusabilityanditsuglymetalform. Peelermustbesafeandcomfortabletouse. DesignChallenge Designapeelerwithasuitable materialforthehandlethatwouldmakeacomfortable interfacebetweenthehandandthepeelerandwouldalsoprovidesufficientfrictionto preventthehandlefromslippinginyourhandwhenitgetswet. Importanceoftestingprototypewithauser Thefinalproductwascreatedaftertestingdozensofprototypes.Severaldifferentiterations ofthepeeler weredevelopedandtestedwiththepublic,includingchefs,cooks,general kitchenutensilusers,NewYorkarthritisgroups,amongothers.Thetestusers’insightswere importantassetsindesigningtheGood Grips OXOpeeler.Theresultwastheuseof Page|8
12.
Santroprene,
aneoprenesyntheticelastomermaterialwithaslightsurfacefriction.The materialissoftenoughtosqueeze,firmenoughtokeepitsoverallshape,andcapableof beingcleanedinthedishwasher. DesignintheClassroom AfteracloserexaminationoftheOXOpeeler,yourstudentswillbeabletoseethe importanceof theprototypewithinthedesignprocess.Iterationallowsthedesignertogo beyondonesolutionandexploremanypossibilities.Studentswillonlycreateoneprototype intheWhatisDesign?workshopandsowillneedtounderstandthatitwouldtakemany morebeforecomingtoafinaldesign. Page|9
13.
ThefollowingphotographisincludedintheWhatisDesign?workshopandnicelyillustrates thenumerous3Dmodelsthatwereproducedasprototypesduringthedesignprocessfor theGoodGripsTeam. TheCooper-HewittvisitsSmartDesignvideoincludesabriefinterviewwiththeGoodGrips Team.Thedesignersexplainthemanymodelsandvariousdesignideasthatwererevisited andimprovedupontoreachthefinalOXOpeeler.
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AppendixB
0 Smithsonian Cooper-Hewitt,NationalDesignMuseum Page111
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Ready,Set,Design
isaquickgroupactivity. Itusessimple,inexpensivematerialsandisaneffectivetoolforproblem solving,creative thinkingandteambuilding.Ready,Set,Designisnot justfordesignersbutcanbeusedbyanyaudienceasawaytoengagein designthinking. Objective Participantsareaskedtosolveanopen-endedproblemwithtimeand materialconstraints.Workinginsmallgroups,solutionsaredeveloped quicklyandyieldsurprisingsolutionsthatmaynothavebeenimmediately obvious. noglue,tapeorscissorsareallowed. excludingtheseitemsforcesparticipantstouse materialsmorecreatively! Materials *Paperlunchbags *challengecards(canbeaslipofpaperoranindexcard) *Fasteneriteas{forexa.ple,pipecleaners,rubberbands,paperclips,string) *Surfaceitees(torexa.ple,coffeefilters,carboardsquares,balloons,paper) *Structureiteas(forexaaple,straws,tonguedepressors,woodskewers,tinfoill 0 Page112
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Prep 1Stuffonelunchbagforeachteam.(You'lldivideyourgroupintoteams of2-4).Eachbagshouldcontaintwoorthreefasteneritems,twoorthree surfaceitems,andtwoorthreestructureitems.
Here'sasamplebagwith3rubberbands,2coffeefiltersand2straws: /------- youcangiveeveryteamthesamesetofmaterials, oryoucangiveevery teamdifferentmaterials. bothwillyieldinterestingresults! 2Writeachallengeoneachcard.Everyteamintheroomcangetthesame challenge,oreveryteamcangetadifferentchallenge--it'supto you. Thechallengewilldriveeachteam'sconversation.It'simportantthatthe challengeisopen-endedtoencouragedifferentinterpretationsandcreative thinking. Apoorlywordedchallengemightreadsomethinglike,"Designawaterbottle." Effectivewordingwouldbe,"Designawaytotransportwateronthego." Youcancreateyourownchallengestate.entsbasedonappropriate subjectsforyourgroup,oruseoneofours: Page113
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3Putonechallengecardineachbag.Don'tworryaboutmatching
materialswithchallenges--rememberthatyouwantyourteamsto usethematerialsinsurprisingandcreativeways! WithYourGroup 1Dividethegroupintoteamsof2,3,or4. 2 Eachteamgetsoneofthebagsthatyoupreparedearlier. 3Beforetheteamsopenthe bags,introducetheactivityandinstructions. Here'sthe wayweliketointroduceReady,Set, DesignatCooper-Hewitt: "Workinginsmallteams,every groupwillreceiveapaperbag.In thisbagyou willfindeverydaymaterialsandachallengecard.Thefirstthing you'regoingto ·doisreadyour challengecard.Yourteam'sjobistofindasolutiontothat challengeusingonlythematerialsinyourbag.You'llhave15minutestocreate aprototype*ofyouridea." prototypeisasmallmodelofyourfinaldesign Page114
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*remindtheteamsthatthe
prototypeisn'tmeanttobe aperfectlyrenderedmodel, butaroughphysicalsample thatdemonstrateshowthe ideawillfunction * 4 Givethegroup15-20minutestoprototypeasolutionusingonlythe materialsintheirbag.Remindtheteamsthattheycan'tdesignasolution thatalreadyexists! 5 Whentimeisup,thegroupspresenttheirsolutionstotheotherteams. Askarepresentativeofeachteamtoreadtheirchallengecardaloudand articulatehowtheirsolutionaddressesthatchallenge . Wanttodiveintothedesignprocessabitfurther? Tryintroducingabrainstormingsessionforabout5-10 in.Thiscangive thegroupmoretimetothinkcreativelybeforetheystartconstructingtheir prototype. Brainstormingguidelinestosharewiththegroup: *Encouragewildideaswithinthegroup.Thesky'sthelimit! Sometimesit'sthewild ideathathelpsformthefinalconcept. *Goforquantity.Themoreideasthe better. *Writedownordraweveryideathegrouphas. *Onepersonspeaksatatime. *Oeferjudgment,Inadditiontoneverstrikingdownan idea,Ifthe groupoverlypraisesonememberfortheiridea,itmightlimitthe possibilityofmoreideasbeingexpressed. ThisactivityisbasedonInnaAlesina's"InventomaniaChallenge.· InnateachesdesignatMarylandInstituteCollegeofArt. Formoreactivitiesandideasindesignthinking,visitcooperhewitt.org/education 0 Page115
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Bibliography Jeavans,Christine."Adesignfor(long)life."BBC,January14,2005.AccessedJune5,
2012.http://news.bbc.co.uk/2/hi/uk_news/4079345.stm OXO.“WhatisSantoprene?”(n.d)AccessedJune5,2012.http://www.oxo.com/faq.aspx Raven,SusanRichelle.“GuidelinesforDesigningKitchenAppliancesfortheElderly.”Master’s Thesis,AuburnUniversity,2006.AccessedJune5,2012. http://etd.auburn.edu/etd/bitstream/handle/10415/265/RAVEN_SUSAN_15.pdf Şen,Alper.“ApplicationofGroundedTheoryforConceptAnalysisinNewProduct DevelopmentProcess.”Master’sThesis,İzmirInstituteofTechnology,2006:38-70. Page|16
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