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WhatisDesign?
 TeacherResourcePacket
   TargetDesignK-12
DearEducator,

ThankyouforregisteringforprogramTargetDesignK-12:DesignintheClassroom.This
excitingprogrambringsSmithsonianCooper-Hewitt,NationalDesignMuseum’scompelling
impactsofdesignondailylifetoyourclassroom!ThisTeacherResourcePacketisabout
WhatisDesign?,an          introductoryworkshopintendedforallaudiences,includingthosewho
arenewtodesignthinking.

What is Design?,a45-minuteworkshop,is facilitatedby a DesignEducator inyour
classroom.Uponcompletion          oftheworkshop,studentswillhaveabasicunderstandingof
designandwillhavesolvedachallengethroughprototyping.Tohelpyouandthestudents
preparefortheworkshop,pleasereadpageonecarefully.

Thispacketalsoprovidesseveralresourcesonhowtocontinueintegratingdesignthinking
connectionsintoyourclassroomcurriculumaftertheworkshop,          includingrecommended
activitiesandselectedkeylessonplansfromCooper-Hewitt’sEducator ResourceCenter (ERC).
ERC                 hasover400freestandards-basedK-12design-focusedlessonplanswritten
primarilybyclassroomteachersfromaroundthecountry.

Weenjoyreceivingfeedback fromteachersabouttheirexperiencewiththeworkshop.Within amonth
ofyourworkshopyouwillbeemailedabriefsurvey.Thankyouinadvancefor
takingtimetoprovideyourfeedbacksothatwecancontinuetoofferahighqualityprogram
forNewYorkCity’sK-12schools.



Sincerely,




KimberlyCisneros                                   JessicaNuñez
School&ToursManager                               EducationAssistant
TableofContents
PreparingfortheWorkshop………………………………………………………………..1
DesignThinkingConnections………………………………………………………………2
AftertheWorkshop…………………………………………………………………………..4
 AppendixA:OXOpeelerbackground.………………………………………….8
 AppendixB:Ready,Set,Design!.……………………………………………….11
Bibliography…………………………………………………………………………………16
PreparingfortheWorkshop
Wearelookingforwardtocomingtoyourclassroomtointroducetheworkshopandengage
yourstudents.Thereareafewthingswerecommendthatyoudopriortoourarrival.

Takeanactiverole
TheDesignEducatorwillsendaconfirmation/introductionemailpriortotheprogram.Please
respondandprovideanyadditionalinformationaboutyourstudents(e.g.learningneedsand
modifications)sowecanensureasuccessfulexperienceforallparticipants. Theprogramis    forty-
fiveminutesandtheDesignEducatorwillneedyoursupporthelpingstudentsstay                  on
task.YoumustremainintheclassroomatalltimeswiththeDesignEducator.

Preparetheclassroom
PleasehavethecomputerandprojectorreadyfortheDesignEducatortoshowhis/her
PowerPointpresentationonaUSBdrive.Beforetheprogrambegins,putyourstudentsin
groupsandadjusttheclassroomsotheyareseatedtoimmediately                   begingroupwork.
Kindergartenandfirstgradestudentswillworkinpairs.Allotherstudentswillworkingroups      of
threeor four.

Prepareyourstudents
TellthestudentsthataDesignEducatoriscomingfromSmithsonianCooper-Hewitt,National
DesignMuseumtodoahands-onprogramaboutdesign.Studentswillbeencouragedto
sharetheirideas,althoughduetotimelimitationsitisnotalwayspossible.      Ifthisisthecase,
pleaseassurestudentsthattheycansharewithyouafterthevisit.

WatchaVideo
Throughoutthispacket therearerecommendedvideos.AllvideosarepartoftheWhatis
Design?VideoPlaylistfoundathttp://www.cooperhewitt.org/learning/designk12/videos.

                     RecommendedVideo:IntroductiontoProgram




                                                                            Page|1
DesignThinkingConnections
Designthinkingcansupportwhatyouarealreadydoingintheclassroom.InadditiontoERC
lessonmodelsofK-12cross-curricularconnectionstodesignacrossgradelevels,design
thinkingcanbefoundinthenation’scurrentintegrationof CommonCoreStandardsand
emphasisonS.T.E.A.M.subjects.

CommonCoreStandardsfocusonthe21stcenturyskillsthatallowstudentstobe
successfulinschoolandcareerreadiness.Thesecanbefoundbyvisiting
http://www.corestandards.org/about-the-standards.Ourprogramincludesmanyof the
samehighorderskills:
       Usingpersonalexperienceandknowledgetobeginunderstandingthepurposeand
        functionofdesignedsolutionstoeverydaychallenges
       Collaborativeproblemsolvingwithteamstothinkcriticallyaboutsolutions
       Visualizingsolutionsthroughprototyping

S.T.E.A.M(Science,Technology,Engineering,Art,Mathematics)arekeysubjectsselected
tohelpstudentspreparedforfuturecareers.Hereareexamplesofhowdesignersinvarious
disciplinesmightusetheS.T.E.A.M.subjects:

      ProductDesignersusetheirunderstandingofengineeringandmathematicstomake
        themillionsofobjectsweuseeveryday,fromyourtoothbrushtoyourclassroom
        furniture.
      LandscapeArchitectsincorporatetheirunderstandingofscienceandarttocreate
        beautifulandengagingenvironmentsinwhichpeoplelive,work,andplay.
      GraphicDesignerscombinetechnologyandarttocommunicateideasthrough
        imagesandtext.

Recommendedvideos:
      WhatisDesign?             HowandWhyThingsWork                LearningbyDesign




                                                                           Page|2
WhatisDesign?WorkshopVocabulary


   DesignChallenge    Adifficulty orchallengethatcanbesolvedthroughdesign.


                      Tomakesomethingforsomeonewhoneedstosolvea
       Design
                      problem.

                      Apersonwhodesigns;onewhocreatesanewobject,idea,or plan.
      Designer


   DesignProcess      Thestepsyoutaketosolveyourchallenge.


   DesignSolution     Theway,idea,oranswertoadesignchallenge/problem.


        Form          Theshapeandstructure ofanobject.

                      Thewaysomethingworks.
       Function       e.g.,thefunctionofapaperclipistofastenthingstogether.


                      Theitemsyouareusingtorepresentyourideas.
      Materials
                      e.g.,foilpaperrepresentsmetal

                      Whattheusermusthaveinordertousethedesign
        Needs
                      successfully.


      Prototype       Anoriginalmodelonwhichsomethingispatterned.


        Team          Agroupworkingtogetheronacommongoaloractivity.


                      Theway,idea,oranswertoaproblem.Therecanbemore
       Solution
                      thanonesolution.


        User          Apersonwhooperatesorexperiencesthedesign.




                                                                        Page|3
AftertheWorkshop
Nowthatyouhaveexperiencedtheworkshopwithyourstudents,werecommend                   you
continuetoexploredesignthinkingintheclassroom.Hereareafewrecommendationsto
helpgetyoustarted:

Recommendation1:Designanotherprototypeusingthesamechallenge
Nowthatyou’veexperiencedtheworkshop            andhavehadaneducatormodelhowtofacilitate
thedesignprocess,youcandoitagain.TheDesignEducatorwilllikelyhavetwotothree
teamssharetheirprototypesduringtheworkshop.Haveeachteamkeeptheirprototypeand
writedowntheirchallenge.      SeeAppendix      Atoreviewworkshopmaterialsandchallenge
questions.Atalatertime,giveeachgroupanopportunitytosharetheirprototypeswiththe
classtoaskfollow-upquestionsandprovidefeedback.

TeacherPrompt:
      Whatwasyourchallenge?
      Whoisyouruserandhowdoesyourprototypework?
      Whatdoyourmaterialsrepresent(e.g.,doesfoil=metalorwater)?

Eachteamwilltakethefeedbackanddesignasecondprototypetoimprovetheirdesign
solution.Providean opportunityfortheteamstoshareagain.

Follow-upprompts:
       Whatfeedbackdidyouincorporateintoyournewdesign?
       Howwasdoingasecondprototypedifferent?
       Howdothetwocompare?

               Recommended Video:Cooper-HewittVisitsSmartDesign




                       SeeAppendixA:OXOpeelerbackground



                                                                          Page|4
Recommendation2:Exploringdesign-basedlessons
Lookingtoextenddesignlearninginyourclass?ExploreourfreeERC.Onpagesfourand
fiveyouwillfindrecommendedlessonplansfromtheERCwebsite
http://dx.cooperhewitt.org/resources/.Theseinterdisciplinary,design-focusedlessonplans
focusedonproject-basedlearning,criticalthinkingskills,andproblemsolving.Youcan
searchforlessonplansbysubjectarea,gradelevel,or category.

Tocreateanaccount,gotohttp://dx.cooperhewitt.org/resources/.Click“Registerhere”in
thetoprightcorner.Enteryourinformationand thenclick“Save.”Onceregistered,you’ll find:
  Videosoftalksandworkshopsfromtopdesignthinkers
  Onlinediscussionboardwithfelloweducators
  Design-focusedactivities,printouts,appsvideos,books,andarticles

Recommendation3:DesignaPrototypeusingyourCurriculum
Thistimeyoucandesignachallengequestionsbasedonyourcurriculumwhichwillgive
studentsanopportunitytocontinuetobuildontheirunderstandingofthedesignprocess.
Youmayprovidethechallengeoraskthestudentstocomeupwiththeirown.Keepinmind
thattheyarethinkingofproblemsthathave designsolutions.

Tipsonposingachallenge:
    Itisimportantthatthechallengeisopen-endedtoencouragedifferentinterpretationsand creative
    thinking.Apoorly-wordedchallengemightreadsomethinglike,“Designawater
    bottle.”Effectivewordingwouldbe,“Designawaytotransportwateronthego.”

Weencourage youtoshareyourlessonplanontheERCwebsite. Logonandthengoto
“createalessonplan.”
                      RecommendedVideo:Ready,Set,Design!




                           SeeAppendixB:Ready,Set,Design!




                                                                               Page|5
Theselessonplanswereselectedasexamplesofhowyoucanmake cross-
       curricularconnectionstodesignacrossgradelevels.

          Kindergarten&Grade1                                            2–5
                                                 LeSchoolSac
Help!Help!ICan’tGetDown!                         Studentswilllookathowtheirbagsaredesignedto
Studentswillengageinactiveproblemsolvingas       assesshowtoimprovethemtobetterfittheiruseand
theycreateawaytotransportastuffedanimal
                                                 needs.
fromahighplacetoalowplaceusingonly
materialsprovidedorfoundwithintheir classroom.
                                                 OnTheGo!ForcesandMotion
WhatShouldaPlaygroundLookLike?                   Throughtheprocessof          designingacarthattravelsthe
                                                 fastestandthefarthest,studentswillinvestigatetypes    of
Studentswilleachdesignaplaygroundthatwill        motion,forces,gravity,friction,andincline.
reflecttheirinterestsandallowforopportunities
toshare,taketurns,listen,andtalk.                SummerVeggiesAllYear
                                                 Studentswill designgrowingsystemstoprovide
MyOwlBabiesMissMomma                             warmthandnutrientstosummervegetablesinorder
Thislessonwillengagestudentsinthestepsof         forthemtogrowyearround.
thedesignprocessastheybuildhomesforowl
babies.                                          CreateAWordBank
                                                 Thislessonchallengesstudentstodesignauseful
MeasuringRainfall                                wordbank.
Studentswilldesignanobjecttomeasurerainfall.
                                                 JudgingABookByItsCover
                                                 Usingapieceofcreativewritingasinspiration,
                                                 studentswilldesignandproduceabookthatreflects
                                                 oneofthepiece’sthemes.

                                                 DetractingDistraction
                                                 Studentswillidentifyaclassroomproblemandfigure
                                                 outfeasiblesolutions.

                                                 TotallyCoolToys
                                                 Studentswillimaginetheyhave beenhiredasa
                                                 designeratthe“TotallyCoolToyCompany”andwill
                                                 designatoyusingavarietyofmaterials.




                                                                                    Page|6
6–8                                                 9–12
RedesignMyStreet                                 ViewingDevice:NewPerspective
Studentswillexploretheproblemsofpedestrian       Thelessonconsistsofadesignchallengetocreatea
safetyandredesignastreetand/orintersection.      simpledevicethatwillallowtheusertoseeadifferent
                                                 perspectiveofthespacearoundthemwithoutmoving.
TheEnergyEfficientChemicalHouse
Studentswillbechallengedtodesignahouse           MicrobiologyDesignChallenge
thatcaneffectivelyheatandcoolitselfusingonly     Studentswillbeaskedtodesignasolutionforobtaining
oneheatingsourceandonecoolingsource.             cleandrinkingwaterinundevelopedcountries.

DesigningAMythicalCreature                       FlyFlyAway
Studentswillbrainstormalistofnaturalphenomenon   Studentswilluseeverydaymaterialstocarefullydesign
andwilldesignamythicalcreaturetoexplainoneofth   akite.Intheprocessofdesigningtheirkites,students
ephenomenon.                                     willdiscoverhowtheirenvironmentandtheirsupplies will
                                                 impacttheirdesign.
Creating/ImprovingTheInternationalSpace
Station                                          T-ShirtDesignForReal
Throughresearch,studentswillidentify             Studentswilllearnthebasicelementsandprocedures
challengesthatastronautsexperiencewhile living   ofdesignastheyengageintheirproductionofT-shirts.
inspaceandwilldevelopinnovativesolutionsfor
thesedifficulties.                               ATallShipandaStartoSteerHerBy
                                                 Thisunitisanintroductiontotransportationsystemsthatwill
60-30-10                                         culminatewiththestudentsdesigningawind-
Studentsinvestigatetheconceptofhow               poweredwatertransportationdevice.
percentagesareusedbydesigners.Studentswill
decoratethesameroomusingthreedifferent
percentagesof colors.

Soil,DesigningTheSmallFarmofThe
Future
Studentswillusedesignthinkingtoevaluate
currentchallengesandtodevelopfarming
solutionsthataresustainableandmore
environmentallyfriendlythancurrentofferings.




                                                                                     Page|7
AppendixA:OXOpeelerbackground

OXO(pronounced            Ox-O,noto-x-o)isdedicatedtoprovidinginnovativeconsumerproducts
thatmakeeveryday          livingeasier.Thecompanyadvocatesaccessto           well-designed
merchandisedforallusers,regardlessofage,economicstatus,orphysicalhealth.Sam
Farber,aretiredcookwareentrepreneur,startedOXOInternationalandproducedalineof
ergonomicallysuperiorkitchenandgardentoolsunderthebrandnameGoodGrips.

FarberwasinspiredbyhiswifeBetsy’sinabilitytocookandpreparefoodwithconventionalutensilsbe
causetheycausedarthritispain.Herealizedthatthemarketwasnotmeetingthe needsofindividuals
withdisabilitiesandthatmanypeoplewouldbenefitfromimproved
cookingutensils.WiththeintroductionofitsiconicSwivelPeeler,OXOchallenged          thenotion
thatdesignandfunctionaremutuallyexclusive.OXO                     setanewstandardbycreating
effective,attractivetoolsthatpeopleofallagesandabilitiescoulduse.


DesignProcess

ThefollowingareobservationsthatpromptedSamFarber’sre-design:
        Theoriginalpeelerismadeofmetalandpainfultouse.
        Thehandleisuncomfortabletogrip.
        Itdoesnotprovideasafegripwhilewet.
        Thepeelershouldappealtoabroadrangeofpeople.

Healsoconsideredthefollowingduringtheprototypingprocess:
      Thepeelerisanecessityinanykitchen.
      Improveuponitslimitedusabilityanditsuglymetalform.
      Peelermustbesafeandcomfortabletouse.

DesignChallenge
Designapeelerwithasuitable             materialforthehandlethatwouldmakeacomfortable
interfacebetweenthehandandthepeelerandwouldalsoprovidesufficientfrictionto
preventthehandlefromslippinginyourhandwhenitgetswet.

Importanceoftestingprototypewithauser
Thefinalproductwascreatedaftertestingdozensofprototypes.Severaldifferentiterations
ofthepeeler            weredevelopedandtestedwiththepublic,includingchefs,cooks,general
kitchenutensilusers,NewYorkarthritisgroups,amongothers.Thetestusers’insightswere
importantassetsindesigningtheGood Grips OXOpeeler.Theresultwastheuseof



                                                                              Page|8
Santroprene,          aneoprenesyntheticelastomermaterialwithaslightsurfacefriction.The
materialissoftenoughtosqueeze,firmenoughtokeepitsoverallshape,andcapableof
beingcleanedinthedishwasher.




DesignintheClassroom

AfteracloserexaminationoftheOXOpeeler,yourstudentswillbeabletoseethe importanceof
theprototypewithinthedesignprocess.Iterationallowsthedesignertogo
beyondonesolutionandexploremanypossibilities.Studentswillonlycreateoneprototype
intheWhatisDesign?workshopandsowillneedtounderstandthatitwouldtakemany
morebeforecomingtoafinaldesign.




                                                                           Page|9
ThefollowingphotographisincludedintheWhatisDesign?workshopandnicelyillustrates
thenumerous3Dmodelsthatwereproducedasprototypesduringthedesignprocessfor
theGoodGripsTeam.




TheCooper-HewittvisitsSmartDesignvideoincludesabriefinterviewwiththeGoodGrips
Team.Thedesignersexplainthemanymodelsandvariousdesignideasthatwererevisited
andimprovedupontoreachthefinalOXOpeeler.




                                                                             Page|10
AppendixB




                          0
                       Smithsonian
            Cooper-Hewitt,NationalDesignMuseum


                                                 Page111
Ready,Set,Design                          isaquickgroupactivity.
Itusessimple,inexpensivematerialsandisaneffectivetoolforproblem
solving,creative thinkingandteambuilding.Ready,Set,Designisnot
justfordesignersbutcanbeusedbyanyaudienceasawaytoengagein
designthinking.


Objective
Participantsareaskedtosolveanopen-endedproblemwithtimeand
materialconstraints.Workinginsmallgroups,solutionsaredeveloped
quicklyandyieldsurprisingsolutionsthatmaynothavebeenimmediately
obvious.


                                          noglue,tapeorscissorsareallowed.
                                      excludingtheseitemsforcesparticipantstouse
                                               materialsmorecreatively!
Materials
*Paperlunchbags
*challengecards(canbeaslipofpaperoranindexcard)
*Fasteneriteas{forexa.ple,pipecleaners,rubberbands,paperclips,string)
*Surfaceitees(torexa.ple,coffeefilters,carboardsquares,balloons,paper)
*Structureiteas(forexaaple,straws,tonguedepressors,woodskewers,tinfoill




                                                                     0




                                                                             Page112
Prep
1Stuffonelunchbagforeachteam.(You'lldivideyourgroupintoteams
of2-4).Eachbagshouldcontaintwoorthreefasteneritems,twoorthree
surfaceitems,andtwoorthreestructureitems.
           Here'sasamplebagwith3rubberbands,2coffeefiltersand2straws:


                                                    /-------
        youcangiveeveryteamthesamesetofmaterials,
        oryoucangiveevery teamdifferentmaterials.
             bothwillyieldinterestingresults!


2Writeachallengeoneachcard.Everyteamintheroomcangetthesame
challenge,oreveryteamcangetadifferentchallenge--it'supto you.
Thechallengewilldriveeachteam'sconversation.It'simportantthatthe
challengeisopen-endedtoencouragedifferentinterpretationsandcreative
thinking.
Apoorlywordedchallengemightreadsomethinglike,"Designawaterbottle."
Effectivewordingwouldbe,"Designawaytotransportwateronthego."

           Youcancreateyourownchallengestate.entsbasedonappropriate
                    subjectsforyourgroup,oruseoneofours:




                                                                        Page113
3Putonechallengecardineachbag.Don'tworryaboutmatching
               materialswithchallenges--rememberthatyouwantyourteamsto
               usethematerialsinsurprisingandcreativeways!


WithYourGroup
1Dividethegroupintoteamsof2,3,or4.
2 Eachteamgetsoneofthebagsthatyoupreparedearlier.
3Beforetheteamsopenthe     bags,introducetheactivityandinstructions.



 Here'sthe wayweliketointroduceReady,Set, DesignatCooper-Hewitt:
  "Workinginsmallteams,every groupwillreceiveapaperbag.In thisbagyou
 willfindeverydaymaterialsandachallengecard.Thefirstthing you'regoingto
 ·doisreadyour challengecard.Yourteam'sjobistofindasolutiontothat
 challengeusingonlythematerialsinyourbag.You'llhave15minutestocreate
 aprototype*ofyouridea."
 prototypeisasmallmodelofyourfinaldesign




                                                                          Page114
*remindtheteamsthatthe
                                   prototypeisn'tmeanttobe
                                   aperfectlyrenderedmodel,
                                   butaroughphysicalsample
                                   thatdemonstrateshowthe
                                      ideawillfunction *


4             Givethegroup15-20minutestoprototypeasolutionusingonlythe
materialsintheirbag.Remindtheteamsthattheycan'tdesignasolution
thatalreadyexists!

5 Whentimeisup,thegroupspresenttheirsolutionstotheotherteams.
Askarepresentativeofeachteamtoreadtheirchallengecardaloudand
articulatehowtheirsolutionaddressesthatchallenge .



Wanttodiveintothedesignprocessabitfurther?
Tryintroducingabrainstormingsessionforabout5-10 in.Thiscangive
thegroupmoretimetothinkcreativelybeforetheystartconstructingtheir
prototype.
      Brainstormingguidelinestosharewiththegroup:
    *Encouragewildideaswithinthegroup.Thesky'sthelimit!
    Sometimesit'sthewild ideathathelpsformthefinalconcept.
    *Goforquantity.Themoreideasthe better.
    *Writedownordraweveryideathegrouphas.
    *Onepersonspeaksatatime.
    *Oeferjudgment,Inadditiontoneverstrikingdownan idea,Ifthe
    groupoverlypraisesonememberfortheiridea,itmightlimitthe
    possibilityofmoreideasbeingexpressed.

ThisactivityisbasedonInnaAlesina's"InventomaniaChallenge.·
InnateachesdesignatMarylandInstituteCollegeofArt.
Formoreactivitiesandideasindesignthinking,visitcooperhewitt.org/education   0

                                                                            Page115
Bibliography
Jeavans,Christine."Adesignfor(long)life."BBC,January14,2005.AccessedJune5,
      2012.http://news.bbc.co.uk/2/hi/uk_news/4079345.stm

OXO.“WhatisSantoprene?”(n.d)AccessedJune5,2012.http://www.oxo.com/faq.aspx

Raven,SusanRichelle.“GuidelinesforDesigningKitchenAppliancesfortheElderly.”Master’s
      Thesis,AuburnUniversity,2006.AccessedJune5,2012.
      http://etd.auburn.edu/etd/bitstream/handle/10415/265/RAVEN_SUSAN_15.pdf

Şen,Alper.“ApplicationofGroundedTheoryforConceptAnalysisinNewProduct
      DevelopmentProcess.”Master’sThesis,İzmirInstituteofTechnology,2006:38-70.




                                                                             Page|16
Foradditionalinformationpleasevisitourwebsite

http://www.cooperhewitt.org/education/designk12

            Orcontactusatchtours2@si.edu

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Final%20 trp what%20is%20design2012-2013

  • 2. DearEducator, ThankyouforregisteringforprogramTargetDesignK-12:DesignintheClassroom.This excitingprogrambringsSmithsonianCooper-Hewitt,NationalDesignMuseum’scompelling impactsofdesignondailylifetoyourclassroom!ThisTeacherResourcePacketisabout WhatisDesign?,an introductoryworkshopintendedforallaudiences,includingthosewho arenewtodesignthinking. What is Design?,a45-minuteworkshop,is facilitatedby a DesignEducator inyour classroom.Uponcompletion oftheworkshop,studentswillhaveabasicunderstandingof designandwillhavesolvedachallengethroughprototyping.Tohelpyouandthestudents preparefortheworkshop,pleasereadpageonecarefully. Thispacketalsoprovidesseveralresourcesonhowtocontinueintegratingdesignthinking connectionsintoyourclassroomcurriculumaftertheworkshop, includingrecommended activitiesandselectedkeylessonplansfromCooper-Hewitt’sEducator ResourceCenter (ERC). ERC hasover400freestandards-basedK-12design-focusedlessonplanswritten primarilybyclassroomteachersfromaroundthecountry. Weenjoyreceivingfeedback fromteachersabouttheirexperiencewiththeworkshop.Within amonth ofyourworkshopyouwillbeemailedabriefsurvey.Thankyouinadvancefor takingtimetoprovideyourfeedbacksothatwecancontinuetoofferahighqualityprogram forNewYorkCity’sK-12schools. Sincerely, KimberlyCisneros JessicaNuñez School&ToursManager EducationAssistant
  • 4. PreparingfortheWorkshop Wearelookingforwardtocomingtoyourclassroomtointroducetheworkshopandengage yourstudents.Thereareafewthingswerecommendthatyoudopriortoourarrival. Takeanactiverole TheDesignEducatorwillsendaconfirmation/introductionemailpriortotheprogram.Please respondandprovideanyadditionalinformationaboutyourstudents(e.g.learningneedsand modifications)sowecanensureasuccessfulexperienceforallparticipants. Theprogramis forty- fiveminutesandtheDesignEducatorwillneedyoursupporthelpingstudentsstay on task.YoumustremainintheclassroomatalltimeswiththeDesignEducator. Preparetheclassroom PleasehavethecomputerandprojectorreadyfortheDesignEducatortoshowhis/her PowerPointpresentationonaUSBdrive.Beforetheprogrambegins,putyourstudentsin groupsandadjusttheclassroomsotheyareseatedtoimmediately begingroupwork. Kindergartenandfirstgradestudentswillworkinpairs.Allotherstudentswillworkingroups of threeor four. Prepareyourstudents TellthestudentsthataDesignEducatoriscomingfromSmithsonianCooper-Hewitt,National DesignMuseumtodoahands-onprogramaboutdesign.Studentswillbeencouragedto sharetheirideas,althoughduetotimelimitationsitisnotalwayspossible. Ifthisisthecase, pleaseassurestudentsthattheycansharewithyouafterthevisit. WatchaVideo Throughoutthispacket therearerecommendedvideos.AllvideosarepartoftheWhatis Design?VideoPlaylistfoundathttp://www.cooperhewitt.org/learning/designk12/videos. RecommendedVideo:IntroductiontoProgram Page|1
  • 5. DesignThinkingConnections Designthinkingcansupportwhatyouarealreadydoingintheclassroom.InadditiontoERC lessonmodelsofK-12cross-curricularconnectionstodesignacrossgradelevels,design thinkingcanbefoundinthenation’scurrentintegrationof CommonCoreStandardsand emphasisonS.T.E.A.M.subjects. CommonCoreStandardsfocusonthe21stcenturyskillsthatallowstudentstobe successfulinschoolandcareerreadiness.Thesecanbefoundbyvisiting http://www.corestandards.org/about-the-standards.Ourprogramincludesmanyof the samehighorderskills: Usingpersonalexperienceandknowledgetobeginunderstandingthepurposeand functionofdesignedsolutionstoeverydaychallenges Collaborativeproblemsolvingwithteamstothinkcriticallyaboutsolutions Visualizingsolutionsthroughprototyping S.T.E.A.M(Science,Technology,Engineering,Art,Mathematics)arekeysubjectsselected tohelpstudentspreparedforfuturecareers.Hereareexamplesofhowdesignersinvarious disciplinesmightusetheS.T.E.A.M.subjects: ProductDesignersusetheirunderstandingofengineeringandmathematicstomake themillionsofobjectsweuseeveryday,fromyourtoothbrushtoyourclassroom furniture. LandscapeArchitectsincorporatetheirunderstandingofscienceandarttocreate beautifulandengagingenvironmentsinwhichpeoplelive,work,andplay. GraphicDesignerscombinetechnologyandarttocommunicateideasthrough imagesandtext. Recommendedvideos: WhatisDesign? HowandWhyThingsWork LearningbyDesign Page|2
  • 6. WhatisDesign?WorkshopVocabulary DesignChallenge Adifficulty orchallengethatcanbesolvedthroughdesign. Tomakesomethingforsomeonewhoneedstosolvea Design problem. Apersonwhodesigns;onewhocreatesanewobject,idea,or plan. Designer DesignProcess Thestepsyoutaketosolveyourchallenge. DesignSolution Theway,idea,oranswertoadesignchallenge/problem. Form Theshapeandstructure ofanobject. Thewaysomethingworks. Function e.g.,thefunctionofapaperclipistofastenthingstogether. Theitemsyouareusingtorepresentyourideas. Materials e.g.,foilpaperrepresentsmetal Whattheusermusthaveinordertousethedesign Needs successfully. Prototype Anoriginalmodelonwhichsomethingispatterned. Team Agroupworkingtogetheronacommongoaloractivity. Theway,idea,oranswertoaproblem.Therecanbemore Solution thanonesolution. User Apersonwhooperatesorexperiencesthedesign. Page|3
  • 7. AftertheWorkshop Nowthatyouhaveexperiencedtheworkshopwithyourstudents,werecommend you continuetoexploredesignthinkingintheclassroom.Hereareafewrecommendationsto helpgetyoustarted: Recommendation1:Designanotherprototypeusingthesamechallenge Nowthatyou’veexperiencedtheworkshop andhavehadaneducatormodelhowtofacilitate thedesignprocess,youcandoitagain.TheDesignEducatorwilllikelyhavetwotothree teamssharetheirprototypesduringtheworkshop.Haveeachteamkeeptheirprototypeand writedowntheirchallenge. SeeAppendix Atoreviewworkshopmaterialsandchallenge questions.Atalatertime,giveeachgroupanopportunitytosharetheirprototypeswiththe classtoaskfollow-upquestionsandprovidefeedback. TeacherPrompt: Whatwasyourchallenge? Whoisyouruserandhowdoesyourprototypework? Whatdoyourmaterialsrepresent(e.g.,doesfoil=metalorwater)? Eachteamwilltakethefeedbackanddesignasecondprototypetoimprovetheirdesign solution.Providean opportunityfortheteamstoshareagain. Follow-upprompts: Whatfeedbackdidyouincorporateintoyournewdesign? Howwasdoingasecondprototypedifferent? Howdothetwocompare? Recommended Video:Cooper-HewittVisitsSmartDesign SeeAppendixA:OXOpeelerbackground Page|4
  • 8. Recommendation2:Exploringdesign-basedlessons Lookingtoextenddesignlearninginyourclass?ExploreourfreeERC.Onpagesfourand fiveyouwillfindrecommendedlessonplansfromtheERCwebsite http://dx.cooperhewitt.org/resources/.Theseinterdisciplinary,design-focusedlessonplans focusedonproject-basedlearning,criticalthinkingskills,andproblemsolving.Youcan searchforlessonplansbysubjectarea,gradelevel,or category. Tocreateanaccount,gotohttp://dx.cooperhewitt.org/resources/.Click“Registerhere”in thetoprightcorner.Enteryourinformationand thenclick“Save.”Onceregistered,you’ll find: Videosoftalksandworkshopsfromtopdesignthinkers Onlinediscussionboardwithfelloweducators Design-focusedactivities,printouts,appsvideos,books,andarticles Recommendation3:DesignaPrototypeusingyourCurriculum Thistimeyoucandesignachallengequestionsbasedonyourcurriculumwhichwillgive studentsanopportunitytocontinuetobuildontheirunderstandingofthedesignprocess. Youmayprovidethechallengeoraskthestudentstocomeupwiththeirown.Keepinmind thattheyarethinkingofproblemsthathave designsolutions. Tipsonposingachallenge: Itisimportantthatthechallengeisopen-endedtoencouragedifferentinterpretationsand creative thinking.Apoorly-wordedchallengemightreadsomethinglike,“Designawater bottle.”Effectivewordingwouldbe,“Designawaytotransportwateronthego.” Weencourage youtoshareyourlessonplanontheERCwebsite. Logonandthengoto “createalessonplan.” RecommendedVideo:Ready,Set,Design! SeeAppendixB:Ready,Set,Design! Page|5
  • 9. Theselessonplanswereselectedasexamplesofhowyoucanmake cross- curricularconnectionstodesignacrossgradelevels. Kindergarten&Grade1 2–5 LeSchoolSac Help!Help!ICan’tGetDown! Studentswilllookathowtheirbagsaredesignedto Studentswillengageinactiveproblemsolvingas assesshowtoimprovethemtobetterfittheiruseand theycreateawaytotransportastuffedanimal needs. fromahighplacetoalowplaceusingonly materialsprovidedorfoundwithintheir classroom. OnTheGo!ForcesandMotion WhatShouldaPlaygroundLookLike? Throughtheprocessof designingacarthattravelsthe fastestandthefarthest,studentswillinvestigatetypes of Studentswilleachdesignaplaygroundthatwill motion,forces,gravity,friction,andincline. reflecttheirinterestsandallowforopportunities toshare,taketurns,listen,andtalk. SummerVeggiesAllYear Studentswill designgrowingsystemstoprovide MyOwlBabiesMissMomma warmthandnutrientstosummervegetablesinorder Thislessonwillengagestudentsinthestepsof forthemtogrowyearround. thedesignprocessastheybuildhomesforowl babies. CreateAWordBank Thislessonchallengesstudentstodesignauseful MeasuringRainfall wordbank. Studentswilldesignanobjecttomeasurerainfall. JudgingABookByItsCover Usingapieceofcreativewritingasinspiration, studentswilldesignandproduceabookthatreflects oneofthepiece’sthemes. DetractingDistraction Studentswillidentifyaclassroomproblemandfigure outfeasiblesolutions. TotallyCoolToys Studentswillimaginetheyhave beenhiredasa designeratthe“TotallyCoolToyCompany”andwill designatoyusingavarietyofmaterials. Page|6
  • 10. 6–8 9–12 RedesignMyStreet ViewingDevice:NewPerspective Studentswillexploretheproblemsofpedestrian Thelessonconsistsofadesignchallengetocreatea safetyandredesignastreetand/orintersection. simpledevicethatwillallowtheusertoseeadifferent perspectiveofthespacearoundthemwithoutmoving. TheEnergyEfficientChemicalHouse Studentswillbechallengedtodesignahouse MicrobiologyDesignChallenge thatcaneffectivelyheatandcoolitselfusingonly Studentswillbeaskedtodesignasolutionforobtaining oneheatingsourceandonecoolingsource. cleandrinkingwaterinundevelopedcountries. DesigningAMythicalCreature FlyFlyAway Studentswillbrainstormalistofnaturalphenomenon Studentswilluseeverydaymaterialstocarefullydesign andwilldesignamythicalcreaturetoexplainoneofth akite.Intheprocessofdesigningtheirkites,students ephenomenon. willdiscoverhowtheirenvironmentandtheirsupplies will impacttheirdesign. Creating/ImprovingTheInternationalSpace Station T-ShirtDesignForReal Throughresearch,studentswillidentify Studentswilllearnthebasicelementsandprocedures challengesthatastronautsexperiencewhile living ofdesignastheyengageintheirproductionofT-shirts. inspaceandwilldevelopinnovativesolutionsfor thesedifficulties. ATallShipandaStartoSteerHerBy Thisunitisanintroductiontotransportationsystemsthatwill 60-30-10 culminatewiththestudentsdesigningawind- Studentsinvestigatetheconceptofhow poweredwatertransportationdevice. percentagesareusedbydesigners.Studentswill decoratethesameroomusingthreedifferent percentagesof colors. Soil,DesigningTheSmallFarmofThe Future Studentswillusedesignthinkingtoevaluate currentchallengesandtodevelopfarming solutionsthataresustainableandmore environmentallyfriendlythancurrentofferings. Page|7
  • 11. AppendixA:OXOpeelerbackground OXO(pronounced Ox-O,noto-x-o)isdedicatedtoprovidinginnovativeconsumerproducts thatmakeeveryday livingeasier.Thecompanyadvocatesaccessto well-designed merchandisedforallusers,regardlessofage,economicstatus,orphysicalhealth.Sam Farber,aretiredcookwareentrepreneur,startedOXOInternationalandproducedalineof ergonomicallysuperiorkitchenandgardentoolsunderthebrandnameGoodGrips. FarberwasinspiredbyhiswifeBetsy’sinabilitytocookandpreparefoodwithconventionalutensilsbe causetheycausedarthritispain.Herealizedthatthemarketwasnotmeetingthe needsofindividuals withdisabilitiesandthatmanypeoplewouldbenefitfromimproved cookingutensils.WiththeintroductionofitsiconicSwivelPeeler,OXOchallenged thenotion thatdesignandfunctionaremutuallyexclusive.OXO setanewstandardbycreating effective,attractivetoolsthatpeopleofallagesandabilitiescoulduse. DesignProcess ThefollowingareobservationsthatpromptedSamFarber’sre-design: Theoriginalpeelerismadeofmetalandpainfultouse. Thehandleisuncomfortabletogrip. Itdoesnotprovideasafegripwhilewet. Thepeelershouldappealtoabroadrangeofpeople. Healsoconsideredthefollowingduringtheprototypingprocess: Thepeelerisanecessityinanykitchen. Improveuponitslimitedusabilityanditsuglymetalform. Peelermustbesafeandcomfortabletouse. DesignChallenge Designapeelerwithasuitable materialforthehandlethatwouldmakeacomfortable interfacebetweenthehandandthepeelerandwouldalsoprovidesufficientfrictionto preventthehandlefromslippinginyourhandwhenitgetswet. Importanceoftestingprototypewithauser Thefinalproductwascreatedaftertestingdozensofprototypes.Severaldifferentiterations ofthepeeler weredevelopedandtestedwiththepublic,includingchefs,cooks,general kitchenutensilusers,NewYorkarthritisgroups,amongothers.Thetestusers’insightswere importantassetsindesigningtheGood Grips OXOpeeler.Theresultwastheuseof Page|8
  • 12. Santroprene, aneoprenesyntheticelastomermaterialwithaslightsurfacefriction.The materialissoftenoughtosqueeze,firmenoughtokeepitsoverallshape,andcapableof beingcleanedinthedishwasher. DesignintheClassroom AfteracloserexaminationoftheOXOpeeler,yourstudentswillbeabletoseethe importanceof theprototypewithinthedesignprocess.Iterationallowsthedesignertogo beyondonesolutionandexploremanypossibilities.Studentswillonlycreateoneprototype intheWhatisDesign?workshopandsowillneedtounderstandthatitwouldtakemany morebeforecomingtoafinaldesign. Page|9
  • 14. AppendixB 0 Smithsonian Cooper-Hewitt,NationalDesignMuseum Page111
  • 15. Ready,Set,Design isaquickgroupactivity. Itusessimple,inexpensivematerialsandisaneffectivetoolforproblem solving,creative thinkingandteambuilding.Ready,Set,Designisnot justfordesignersbutcanbeusedbyanyaudienceasawaytoengagein designthinking. Objective Participantsareaskedtosolveanopen-endedproblemwithtimeand materialconstraints.Workinginsmallgroups,solutionsaredeveloped quicklyandyieldsurprisingsolutionsthatmaynothavebeenimmediately obvious. noglue,tapeorscissorsareallowed. excludingtheseitemsforcesparticipantstouse materialsmorecreatively! Materials *Paperlunchbags *challengecards(canbeaslipofpaperoranindexcard) *Fasteneriteas{forexa.ple,pipecleaners,rubberbands,paperclips,string) *Surfaceitees(torexa.ple,coffeefilters,carboardsquares,balloons,paper) *Structureiteas(forexaaple,straws,tonguedepressors,woodskewers,tinfoill 0 Page112
  • 16. Prep 1Stuffonelunchbagforeachteam.(You'lldivideyourgroupintoteams of2-4).Eachbagshouldcontaintwoorthreefasteneritems,twoorthree surfaceitems,andtwoorthreestructureitems. Here'sasamplebagwith3rubberbands,2coffeefiltersand2straws: /------- youcangiveeveryteamthesamesetofmaterials, oryoucangiveevery teamdifferentmaterials. bothwillyieldinterestingresults! 2Writeachallengeoneachcard.Everyteamintheroomcangetthesame challenge,oreveryteamcangetadifferentchallenge--it'supto you. Thechallengewilldriveeachteam'sconversation.It'simportantthatthe challengeisopen-endedtoencouragedifferentinterpretationsandcreative thinking. Apoorlywordedchallengemightreadsomethinglike,"Designawaterbottle." Effectivewordingwouldbe,"Designawaytotransportwateronthego." Youcancreateyourownchallengestate.entsbasedonappropriate subjectsforyourgroup,oruseoneofours: Page113
  • 17. 3Putonechallengecardineachbag.Don'tworryaboutmatching materialswithchallenges--rememberthatyouwantyourteamsto usethematerialsinsurprisingandcreativeways! WithYourGroup 1Dividethegroupintoteamsof2,3,or4. 2 Eachteamgetsoneofthebagsthatyoupreparedearlier. 3Beforetheteamsopenthe bags,introducetheactivityandinstructions. Here'sthe wayweliketointroduceReady,Set, DesignatCooper-Hewitt: "Workinginsmallteams,every groupwillreceiveapaperbag.In thisbagyou willfindeverydaymaterialsandachallengecard.Thefirstthing you'regoingto ·doisreadyour challengecard.Yourteam'sjobistofindasolutiontothat challengeusingonlythematerialsinyourbag.You'llhave15minutestocreate aprototype*ofyouridea." prototypeisasmallmodelofyourfinaldesign Page114
  • 18. *remindtheteamsthatthe prototypeisn'tmeanttobe aperfectlyrenderedmodel, butaroughphysicalsample thatdemonstrateshowthe ideawillfunction * 4 Givethegroup15-20minutestoprototypeasolutionusingonlythe materialsintheirbag.Remindtheteamsthattheycan'tdesignasolution thatalreadyexists! 5 Whentimeisup,thegroupspresenttheirsolutionstotheotherteams. Askarepresentativeofeachteamtoreadtheirchallengecardaloudand articulatehowtheirsolutionaddressesthatchallenge . Wanttodiveintothedesignprocessabitfurther? Tryintroducingabrainstormingsessionforabout5-10 in.Thiscangive thegroupmoretimetothinkcreativelybeforetheystartconstructingtheir prototype. Brainstormingguidelinestosharewiththegroup: *Encouragewildideaswithinthegroup.Thesky'sthelimit! Sometimesit'sthewild ideathathelpsformthefinalconcept. *Goforquantity.Themoreideasthe better. *Writedownordraweveryideathegrouphas. *Onepersonspeaksatatime. *Oeferjudgment,Inadditiontoneverstrikingdownan idea,Ifthe groupoverlypraisesonememberfortheiridea,itmightlimitthe possibilityofmoreideasbeingexpressed. ThisactivityisbasedonInnaAlesina's"InventomaniaChallenge.· InnateachesdesignatMarylandInstituteCollegeofArt. Formoreactivitiesandideasindesignthinking,visitcooperhewitt.org/education 0 Page115
  • 19. Bibliography Jeavans,Christine."Adesignfor(long)life."BBC,January14,2005.AccessedJune5, 2012.http://news.bbc.co.uk/2/hi/uk_news/4079345.stm OXO.“WhatisSantoprene?”(n.d)AccessedJune5,2012.http://www.oxo.com/faq.aspx Raven,SusanRichelle.“GuidelinesforDesigningKitchenAppliancesfortheElderly.”Master’s Thesis,AuburnUniversity,2006.AccessedJune5,2012. http://etd.auburn.edu/etd/bitstream/handle/10415/265/RAVEN_SUSAN_15.pdf Şen,Alper.“ApplicationofGroundedTheoryforConceptAnalysisinNewProduct DevelopmentProcess.”Master’sThesis,İzmirInstituteofTechnology,2006:38-70. Page|16