SlideShare una empresa de Scribd logo
1 de 35
Descargar para leer sin conexión
The Power of Play
.	
  




By Bottom-Line Performance
Your Game Masters…aka presenters




                  Sharon	
  Boller	
                             Sco,	
  Thomas	
  
             Bo%om-­‐Line	
  Performance	
                         ExactTarget	
  
Lead	
  designer,	
  Knowledge	
  Guru™	
  game	
  engine.	
     @sco%_thomas_et	
  
                     @Sharon_Boller	
  
The Power of Play for You?
 •  I	
  like	
  to	
  play	
  (board	
  games,	
  team	
  games,	
  computer	
  
    games,	
  puzzles,	
  word	
  searches,	
  social	
  games,	
  etc.)	
  
 •  We	
  acLvely	
  use	
  game-­‐based	
  learning	
  in	
  our	
  
    organizaLon	
  
 •  I’d	
  like	
  to	
  implement	
  game-­‐based	
  learning	
  in	
  my	
  
    organizaLon	
  –	
  but	
  haven’t	
  convinced	
  people	
  of	
  its	
  
    value	
  yet.	
  	
  
Today’s agenda
            	
  




                   	
  
                          	
  
Why	
     games?
                                    “I learned SO
“Can you                          much by playing
   create                         this game. It was
more stuff                           tons of fun. I
like this?”
               Play Game          learned more by
                                 playing this game
                                 than any webinar,
                                      meeting, or
 “Mind-                             document I’ve
blowing”                            encountered.”

                 Annika, Age
                 8
1	
         Why do games   work?
 2	
  
 3    	
   The	
  short	
  answer?	
  
     	
  

           Because	
  they	
  are	
  
                    FUN.	
  
                    	
  
Expert	
  view:	
  Carnegie	
  Mellon….	
  
To	
  progress	
  in	
  a	
  game	
  is	
  to	
  learn;	
  when	
  we	
  
are	
  ac3vely	
  engaged	
  with	
  a	
  game,	
  our	
  
minds	
  are	
  experiencing	
  the	
  pleasure	
  of	
  
grappling	
  with	
  (and	
  coming	
  to	
  understand)	
  a	
  
new	
  system.	
  	
  
	
  
(Jessica	
  Trybus,	
  New	
  Media	
  InsLtute’s	
  resident	
  Game-­‐
based	
  Learning	
  and	
  CommunicaLons	
  Guru	
  and	
  Director	
  
of	
  Edutainment	
  for	
  Carnegie	
  Mellon	
  University's	
  
Entertainment	
  Technology	
  Center.)	
  

   	
  
www.bo%omlineperformance.com	
  
But what’s FUN?
•    Winning
•    Achieving goals
•    Triumphing
•    Collaborating
•    Exploring and building
•    Collecting
•    Problem-solving or strategizing
•    Role playing or imagining
•    Surprise – surprising others and
     being surprised ourselves.
What’s Required to Learn?
                                    Relevant	
  
                                     Prac7ce	
  




                                        Ability	
  
                                        	
  to	
  	
  
                                        retrieve	
  
                                        later	
  
Specific,	
  7mely	
  feedback	
  
Breaking	
  it	
  down	
  further:	
  Feedback

                                   “The	
  premise	
  of	
  a	
  
                                   feedback	
  loop	
  is	
  
                                   simple:	
  Provide	
  people	
  
                                   with	
  informaLon	
  about	
  
                                   their	
  acLons	
  in	
  real	
  
                                   Lme,	
  then	
  give	
  them	
  a	
  
                                   chance	
  to	
  change	
  
                                   those	
  acLons,	
  pushing	
  
                                   them	
  toward	
  be%er	
  
                                   behaviors.”	
  
                                   	
  
                                   Wired	
  Magazine,	
  June	
  
                                   19,	
  2011	
  




www.bo%omlineperformance.com	
  
Breaking	
  it	
  down	
  further:	
  Feedback	
  
                                   School	
  district	
  had	
  huge	
  problem	
  with	
  
                                   speeding.	
  
                                   	
  
                                   Tried	
  replacing	
  old	
  signs	
  with	
  bigger,	
  new	
  
                                   ones,	
  LckeLng	
  people	
  during	
  drop-­‐off,	
  
                                   pick-­‐up	
  Lmes.	
  Nothing	
  worked.	
  
                                   	
  
                                   What	
  finally	
  gave	
  measurable	
  
                                   improvement	
  was	
  “dynamic	
  speed	
  
                                   displays”	
  or	
  driver	
  feedback	
  signs.	
  “Your	
  
                                   speed.”	
  
                                   	
  
                                   Signs	
  have	
  proven	
  to	
  be	
  consistently	
  
                                   effecLve,	
  gecng	
  people	
  to	
  slow	
  by	
  10	
  
                                   mph	
  over	
  several	
  miles.	
  They	
  work	
  
                                   because	
  they	
  leverage	
  a	
  feedback	
  loop.	
  


www.bo%omlineperformance.com	
  
Linking	
  Games	
  to	
  Learning
Learning	
  Element	
     Game	
  Elements	
  that	
  Match	
  


MoLvaLon	
                Game	
  goals,	
  PBLs,	
  levels,	
  flow,	
  the	
  
                          “fun”	
  
Relevant	
                Game	
  mechanics,	
  story,	
  challenges,	
  	
  
pracLce	
                 (.e.g.	
  the	
  rules),	
  game	
  theme.	
  
Timely,	
                 Immediate	
  rewards	
  and	
  consequences	
  
specific	
  
feedback	
  
Retrieval	
  later	
      1)	
  Repeat	
  to	
  remember	
  –	
  repeLLon;	
  2)	
  
                          spaced	
  learning	
  3)	
  Relevant	
  pracLce.	
  	
  
Today’s agenda
            	
  




                   	
  
                          	
  
What	
  is	
  the	
  Knowledge      Guru?
A solution to a problem we’ve seen over and over
                 with our clients.
We wanted…
               For people to be able to PLAY

         For them to LEARN while they played.

  For clients to TRACK what people were learning
                   (or not learning)

   And for players to REMEMBER, long after they
                       played.
And…we wanted people to be able to play across multiple devices: desktop,
iPad, or Android tablet via web app or native app. We wanted a solution that
could work independently of an LMS…or be Tin Can compliant so it COULD
                             work with an LMS
How	
        Guru links to Learning
MoLvaLon	
  –	
  in	
  story,	
  in	
  challenge	
  (become	
  a	
  Guru)	
  




                                Annika, Age 8
How	
        Guru links to Learning
MoLvaLon	
  –	
  in	
  PBLs	
  




                                  Annika, Age 8
How	
      Guru links to Learning
Relevance–	
  no	
  extraneous	
  content,	
  period.	
  




                            Annika, Age 8
How	
      Guru links to Learning
Relevance–	
  game	
  quesLons	
  mirror	
  customer	
  ?s	
  




                            Annika, Age 8
How	
       Guru links to Learning
Feedback–	
  immediate,	
  followed	
  by	
  immediate	
  opp	
  to	
  
retry.	
  Consequence	
  =	
  points	
  gained/lost.	
  




                             Annika, Age 8
How	
      Guru links to Learning
Retrieval–	
  repeLLon,	
  spaced	
  learning	
  




                            Annika, Age 8
How	
         Guru does Measurement
Admin	
  tool	
  lets	
  you	
  verify	
  what	
  people	
  do	
  –	
  and	
  don’t	
  get	
  
Today’s agenda
            	
  




                   	
  
                          	
  
ExactTarget (NYSE: ET)


   We	
  have:	
   ave	
  we	
  enable	
  marketers	
  -­‐	
  
  Based	
  in	
  Indy,	
  great	
  customers,	
  including	
  
   We	
  also	
  h
                ü  1,500	
  employees	
  worldwide	
  
  through	
  sonware	
  -­‐	
  to	
  iASA,	
  Nike,	
  Papa	
  
   Best	
  Buy,	
  Groupon,	
  N ntegrate	
  data	
  to	
  
  create	
  250,000	
  users	
  worldwide	
  onsumer	
  
   John’s,	
  Mnified	
  view	
  of	
  each	
  c
                ü  a	
  u icroson	
  
  and	
  engage	
  	
  ipartners	
  worldwide	
  
                ü  500	
  + n	
  real-­‐Lme,	
  cross-­‐channel	
  
   	
  	
  	
  
  markeLng.	
  	
  
   	
  
Why	
  ExactTarget used the                              Guru
1.  MulLple	
  Product	
  Lines	
  and	
  MulLple	
  Product	
  Launches	
  
    •  9	
  disLnct	
  product	
  lines	
  within	
  organizaLon	
  
    •  Product	
  line	
  releases	
  each	
  month	
  
2.  Employees,	
  clients,	
  and	
  partners	
  had	
  training	
  overload;	
  
    we	
  needed	
  to	
  find	
  a	
  way	
  to	
  “mix	
  it	
  up.”	
  
3.  MobileConnect	
  was	
  one	
  of	
  the	
  largest	
  product	
  launches	
  
    we	
  ever	
  had.	
  Cri7cal	
  for	
  us	
  to	
  educate	
  folks.	
  
Positioning the game
1.                Reinforcement tactic
                  rather than primary
                   learning method.



                  2.
        Marketed	
  the	
  
        heck	
  out	
  of	
  it	
  
Marketing Messages ET Used
	
  
	
   Internal TV
announcements,
    posters




                      Incentives (prizes)
 
	
     Email messages
Intranet messages,
     web promo
Positioning the game (cont)
3. Required in some
     functional units.

     Provided managers
4.
     with idea kits.

     Drew attention to
5.   leaderboards on a
     regular basis.
What Did Folks Say…
	
  
	
      The game was great! It was a fun
       way to learn about MobileConnect. I
	
  
       enjoyed the scenario-type questions,
	
        which put it all in perspective.”
                         	
  
                                    I’m a pretty competitive person, so
                                   challenging myself to get one of the
                                     top scores added a layer of fun to
                                    learning about the MobileConnect	
  
                                                  product.	
  
        The repetition of the different paths        	
  
         helped me retain the information.
ExactTarget	
  Business	
  Results…
Sales	
  Related	
  Metrics:	
  
1.  Quickest	
  pipeline	
  developed	
  and	
  closed	
  compared	
  to	
  
    previous	
  product	
  launches	
  over	
  the	
  past	
  two	
  years	
  
    	
  
2.  Average	
  contract	
  value	
  2x	
  more	
  than	
  comparable	
  
    products	
  

Support	
  Related	
  Metrics:	
  
1.  First-­‐call	
  support	
  resoluLon	
  up	
  45%	
  compared	
  to	
  
    other	
  product	
  lines	
  (a	
  savings	
  of	
  ~$35/call)	
  
Next time….
1.   Ask some questions more
     specific to specific job role


2.   Test game as a primary learning
     method versus as a
     reinforcement method
Want info electronically?
•  Text	
  the	
  word	
  GURU	
  and	
  your	
  email	
  address	
  to	
  
   38767	
  
    –  EX:	
  GURU	
  sthomas@exac%arget.com	
  
•  Email	
  will	
  be	
  sent	
  with	
  links	
  to	
  a	
  variety	
  of	
  
   informaLon	
  sources	
  regarding	
  this	
  breakout	
  session	
  
•  You	
  can	
  also	
  email	
  sharon@theknowledgeguru.com	
  
   and	
  request	
  info	
  as	
  well.	
  
•  Check	
  out	
  public	
  games	
  for	
  yourself	
  at	
  
   www.theknowledgeguru.com/	
  or	
  download	
  a	
  
   sample	
  game	
  –	
  NutriLon	
  Guru	
  -­‐	
  from	
  App	
  store.	
  
Thank You! Contact Us…
Email          sharon@bottomlineperformance.com
               	
  
               sthomas@exac,arget.com	
  
Twi%er	
       Sharon_Boller
Handles	
  

               scott_thomas_et
Websites	
     www.theknowledgeguru.com

               www.exacttarget.com
Booth	
        #608 (Sharon)
DemoFest	
     #54 (Scott)

Más contenido relacionado

Destacado

Icebreakingpenyegaransua 111024053019-phpapp02
Icebreakingpenyegaransua 111024053019-phpapp02Icebreakingpenyegaransua 111024053019-phpapp02
Icebreakingpenyegaransua 111024053019-phpapp02anita sriwaty
 
Central sensitization as normal response to injury
Central sensitization as normal response to injuryCentral sensitization as normal response to injury
Central sensitization as normal response to injuryArturo Such Sanz
 
Learn basics for law faculty
Learn basics for law facultyLearn basics for law faculty
Learn basics for law facultyChad Kealey
 
Цікаві факти із життя Хемінгуея
Цікаві факти із життя ХемінгуеяЦікаві факти із життя Хемінгуея
Цікаві факти із життя Хемінгуеяdtamara123
 
DE LA FORMACIÓN DE USUARIOS A LA ALFABETIZACIÓN INFORMACIONAL / ESTUDIO DE US...
DE LA FORMACIÓN DE USUARIOS A LA ALFABETIZACIÓN INFORMACIONAL / ESTUDIO DE US...DE LA FORMACIÓN DE USUARIOS A LA ALFABETIZACIÓN INFORMACIONAL / ESTUDIO DE US...
DE LA FORMACIÓN DE USUARIOS A LA ALFABETIZACIÓN INFORMACIONAL / ESTUDIO DE US...Cintia Ruppel
 
Programming Complex Algorithm in Swift
Programming Complex Algorithm in SwiftProgramming Complex Algorithm in Swift
Programming Complex Algorithm in SwiftKaz Yoshikawa
 
Jesienna opowieść
Jesienna opowieśćJesienna opowieść
Jesienna opowieśćgosiak60
 
Asepeyo. guia absentismo.
Asepeyo. guia absentismo.Asepeyo. guia absentismo.
Asepeyo. guia absentismo.R R.
 
تكنولوجيا التعليم
تكنولوجيا التعليمتكنولوجيا التعليم
تكنولوجيا التعليمasmafauzi
 
Fil12 cc leelimrobesrosalessembranotouy
Fil12 cc leelimrobesrosalessembranotouyFil12 cc leelimrobesrosalessembranotouy
Fil12 cc leelimrobesrosalessembranotouyCamz Rosales
 
Flycast Management Consulting Talent Study
Flycast Management Consulting Talent StudyFlycast Management Consulting Talent Study
Flycast Management Consulting Talent StudyJason G. Sanders
 
2012 JTEL - Workshop: Basics of Game Design
2012 JTEL - Workshop: Basics of Game Design 2012 JTEL - Workshop: Basics of Game Design
2012 JTEL - Workshop: Basics of Game Design Carolina Islas Sedano
 
Ameril herzallah ludevese_nicomel_rifai (applied statistics project)
Ameril herzallah ludevese_nicomel_rifai (applied statistics project)Ameril herzallah ludevese_nicomel_rifai (applied statistics project)
Ameril herzallah ludevese_nicomel_rifai (applied statistics project)Mohamed Herzallah
 
How To Describe Me
How To Describe Me How To Describe Me
How To Describe Me Student
 
The women of prehistory
The women of prehistoryThe women of prehistory
The women of prehistorySarah Wade
 
Aplazamiento de sanción en casos de it si la empresa
Aplazamiento de sanción en casos de it si la empresaAplazamiento de sanción en casos de it si la empresa
Aplazamiento de sanción en casos de it si la empresaR R.
 

Destacado (20)

Icebreakingpenyegaransua 111024053019-phpapp02
Icebreakingpenyegaransua 111024053019-phpapp02Icebreakingpenyegaransua 111024053019-phpapp02
Icebreakingpenyegaransua 111024053019-phpapp02
 
Central sensitization as normal response to injury
Central sensitization as normal response to injuryCentral sensitization as normal response to injury
Central sensitization as normal response to injury
 
Learn basics for law faculty
Learn basics for law facultyLearn basics for law faculty
Learn basics for law faculty
 
Цікаві факти із життя Хемінгуея
Цікаві факти із життя ХемінгуеяЦікаві факти із життя Хемінгуея
Цікаві факти із життя Хемінгуея
 
DE LA FORMACIÓN DE USUARIOS A LA ALFABETIZACIÓN INFORMACIONAL / ESTUDIO DE US...
DE LA FORMACIÓN DE USUARIOS A LA ALFABETIZACIÓN INFORMACIONAL / ESTUDIO DE US...DE LA FORMACIÓN DE USUARIOS A LA ALFABETIZACIÓN INFORMACIONAL / ESTUDIO DE US...
DE LA FORMACIÓN DE USUARIOS A LA ALFABETIZACIÓN INFORMACIONAL / ESTUDIO DE US...
 
Getting started
Getting startedGetting started
Getting started
 
Programming Complex Algorithm in Swift
Programming Complex Algorithm in SwiftProgramming Complex Algorithm in Swift
Programming Complex Algorithm in Swift
 
Jesienna opowieść
Jesienna opowieśćJesienna opowieść
Jesienna opowieść
 
Asepeyo. guia absentismo.
Asepeyo. guia absentismo.Asepeyo. guia absentismo.
Asepeyo. guia absentismo.
 
تكنولوجيا التعليم
تكنولوجيا التعليمتكنولوجيا التعليم
تكنولوجيا التعليم
 
Ingles
InglesIngles
Ingles
 
Fil12 cc leelimrobesrosalessembranotouy
Fil12 cc leelimrobesrosalessembranotouyFil12 cc leelimrobesrosalessembranotouy
Fil12 cc leelimrobesrosalessembranotouy
 
Flycast Management Consulting Talent Study
Flycast Management Consulting Talent StudyFlycast Management Consulting Talent Study
Flycast Management Consulting Talent Study
 
2012 JTEL - Workshop: Basics of Game Design
2012 JTEL - Workshop: Basics of Game Design 2012 JTEL - Workshop: Basics of Game Design
2012 JTEL - Workshop: Basics of Game Design
 
Ameril herzallah ludevese_nicomel_rifai (applied statistics project)
Ameril herzallah ludevese_nicomel_rifai (applied statistics project)Ameril herzallah ludevese_nicomel_rifai (applied statistics project)
Ameril herzallah ludevese_nicomel_rifai (applied statistics project)
 
Main menu 0913
Main menu 0913Main menu 0913
Main menu 0913
 
How To Describe Me
How To Describe Me How To Describe Me
How To Describe Me
 
The women of prehistory
The women of prehistoryThe women of prehistory
The women of prehistory
 
Sociologia
SociologiaSociologia
Sociologia
 
Aplazamiento de sanción en casos de it si la empresa
Aplazamiento de sanción en casos de it si la empresaAplazamiento de sanción en casos de it si la empresa
Aplazamiento de sanción en casos de it si la empresa
 

Similar a Power of Play - Learning With Knowledge Guru

A Site Redesign - shock therapy for school webmasters
A  Site  Redesign - shock therapy for school webmastersA  Site  Redesign - shock therapy for school webmasters
A Site Redesign - shock therapy for school webmastersJason Hando
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachKarl Kapp
 
Primer on Play: Case Study for Knowledge Guru
Primer on Play: Case Study for Knowledge GuruPrimer on Play: Case Study for Knowledge Guru
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
 
Serious games cwltgm
Serious games   cwltgmSerious games   cwltgm
Serious games cwltgmDavid Farrell
 
Serious Games - How to use the most powerful communication tool of the next g...
Serious Games - How to use the most powerful communication tool of the next g...Serious Games - How to use the most powerful communication tool of the next g...
Serious Games - How to use the most powerful communication tool of the next g...Nico King
 
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Long after the Thrill: Sustaining Passionate Users (SxSW Version)Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Long after the Thrill: Sustaining Passionate Users (SxSW Version)Stephen Anderson
 
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.Merging Media
 
The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)Karl Kapp
 
Creating Kick-Ass Users: Principles for Effective Onboarding
Creating Kick-Ass Users: Principles for Effective OnboardingCreating Kick-Ass Users: Principles for Effective Onboarding
Creating Kick-Ass Users: Principles for Effective OnboardingStefanie Andersen
 
Making Amazing Things Happen With Next To No Money
Making Amazing Things Happen With Next To No MoneyMaking Amazing Things Happen With Next To No Money
Making Amazing Things Happen With Next To No MoneyJon Corippo
 
Astdtk2013 workshopmaterials
Astdtk2013 workshopmaterialsAstdtk2013 workshopmaterials
Astdtk2013 workshopmaterialsKarl Kapp
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Dorina.Izbisciuc
 
Psychology of Design (UX Intensive for MySkills4Afrika)
Psychology of Design (UX Intensive for MySkills4Afrika)Psychology of Design (UX Intensive for MySkills4Afrika)
Psychology of Design (UX Intensive for MySkills4Afrika)Cheryl Platz
 
Gamification and Immersive Learning
Gamification and Immersive LearningGamification and Immersive Learning
Gamification and Immersive LearningKarl Kapp
 
Long After the Thrill: Sustaining Passionate Users
Long After the Thrill: Sustaining Passionate UsersLong After the Thrill: Sustaining Passionate Users
Long After the Thrill: Sustaining Passionate UsersStephen Anderson
 
The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning Karl Kapp
 
Karl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on LearningKarl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on LearningMarlo Gorelick
 

Similar a Power of Play - Learning With Knowledge Guru (20)

A Site Redesign - shock therapy for school webmasters
A  Site  Redesign - shock therapy for school webmastersA  Site  Redesign - shock therapy for school webmasters
A Site Redesign - shock therapy for school webmasters
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the Beach
 
Primer on Play: Case Study for Knowledge Guru
Primer on Play: Case Study for Knowledge GuruPrimer on Play: Case Study for Knowledge Guru
Primer on Play: Case Study for Knowledge Guru
 
Serious games cwltgm
Serious games   cwltgmSerious games   cwltgm
Serious games cwltgm
 
Serious Games - How to use the most powerful communication tool of the next g...
Serious Games - How to use the most powerful communication tool of the next g...Serious Games - How to use the most powerful communication tool of the next g...
Serious Games - How to use the most powerful communication tool of the next g...
 
Creating a Culture of Feedback at Work
Creating a Culture of Feedback at WorkCreating a Culture of Feedback at Work
Creating a Culture of Feedback at Work
 
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Long after the Thrill: Sustaining Passionate Users (SxSW Version)Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
 
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.
 
The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)
 
Creating Kick-Ass Users: Principles for Effective Onboarding
Creating Kick-Ass Users: Principles for Effective OnboardingCreating Kick-Ass Users: Principles for Effective Onboarding
Creating Kick-Ass Users: Principles for Effective Onboarding
 
Making Amazing Things Happen With Next To No Money
Making Amazing Things Happen With Next To No MoneyMaking Amazing Things Happen With Next To No Money
Making Amazing Things Happen With Next To No Money
 
Astdtk2013 workshopmaterials
Astdtk2013 workshopmaterialsAstdtk2013 workshopmaterials
Astdtk2013 workshopmaterials
 
Quest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & WebinarQuest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & Webinar
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.
 
Psychology of Design (UX Intensive for MySkills4Afrika)
Psychology of Design (UX Intensive for MySkills4Afrika)Psychology of Design (UX Intensive for MySkills4Afrika)
Psychology of Design (UX Intensive for MySkills4Afrika)
 
Gamification and Immersive Learning
Gamification and Immersive LearningGamification and Immersive Learning
Gamification and Immersive Learning
 
Long After the Thrill: Sustaining Passionate Users
Long After the Thrill: Sustaining Passionate UsersLong After the Thrill: Sustaining Passionate Users
Long After the Thrill: Sustaining Passionate Users
 
MVP Hacks
MVP HacksMVP Hacks
MVP Hacks
 
The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning The Influence of Technology on the Future of Learning
The Influence of Technology on the Future of Learning
 
Karl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on LearningKarl Kapp: Influence of Technology on Learning
Karl Kapp: Influence of Technology on Learning
 

Power of Play - Learning With Knowledge Guru

  • 1. The Power of Play .   By Bottom-Line Performance
  • 2. Your Game Masters…aka presenters Sharon  Boller   Sco,  Thomas   Bo%om-­‐Line  Performance   ExactTarget   Lead  designer,  Knowledge  Guru™  game  engine.   @sco%_thomas_et   @Sharon_Boller  
  • 3. The Power of Play for You? •  I  like  to  play  (board  games,  team  games,  computer   games,  puzzles,  word  searches,  social  games,  etc.)   •  We  acLvely  use  game-­‐based  learning  in  our   organizaLon   •  I’d  like  to  implement  game-­‐based  learning  in  my   organizaLon  –  but  haven’t  convinced  people  of  its   value  yet.    
  • 4. Today’s agenda      
  • 5. Why   games? “I learned SO “Can you much by playing create this game. It was more stuff tons of fun. I like this?” Play Game learned more by playing this game than any webinar, meeting, or “Mind- document I’ve blowing” encountered.” Annika, Age 8
  • 6. 1   Why do games work? 2   3   The  short  answer?     Because  they  are   FUN.    
  • 7. Expert  view:  Carnegie  Mellon….   To  progress  in  a  game  is  to  learn;  when  we   are  ac3vely  engaged  with  a  game,  our   minds  are  experiencing  the  pleasure  of   grappling  with  (and  coming  to  understand)  a   new  system.       (Jessica  Trybus,  New  Media  InsLtute’s  resident  Game-­‐ based  Learning  and  CommunicaLons  Guru  and  Director   of  Edutainment  for  Carnegie  Mellon  University's   Entertainment  Technology  Center.)     www.bo%omlineperformance.com  
  • 8. But what’s FUN? •  Winning •  Achieving goals •  Triumphing •  Collaborating •  Exploring and building •  Collecting •  Problem-solving or strategizing •  Role playing or imagining •  Surprise – surprising others and being surprised ourselves.
  • 9. What’s Required to Learn? Relevant   Prac7ce   Ability    to     retrieve   later   Specific,  7mely  feedback  
  • 10. Breaking  it  down  further:  Feedback “The  premise  of  a   feedback  loop  is   simple:  Provide  people   with  informaLon  about   their  acLons  in  real   Lme,  then  give  them  a   chance  to  change   those  acLons,  pushing   them  toward  be%er   behaviors.”     Wired  Magazine,  June   19,  2011   www.bo%omlineperformance.com  
  • 11. Breaking  it  down  further:  Feedback   School  district  had  huge  problem  with   speeding.     Tried  replacing  old  signs  with  bigger,  new   ones,  LckeLng  people  during  drop-­‐off,   pick-­‐up  Lmes.  Nothing  worked.     What  finally  gave  measurable   improvement  was  “dynamic  speed   displays”  or  driver  feedback  signs.  “Your   speed.”     Signs  have  proven  to  be  consistently   effecLve,  gecng  people  to  slow  by  10   mph  over  several  miles.  They  work   because  they  leverage  a  feedback  loop.   www.bo%omlineperformance.com  
  • 12. Linking  Games  to  Learning Learning  Element   Game  Elements  that  Match   MoLvaLon   Game  goals,  PBLs,  levels,  flow,  the   “fun”   Relevant   Game  mechanics,  story,  challenges,     pracLce   (.e.g.  the  rules),  game  theme.   Timely,   Immediate  rewards  and  consequences   specific   feedback   Retrieval  later   1)  Repeat  to  remember  –  repeLLon;  2)   spaced  learning  3)  Relevant  pracLce.    
  • 13. Today’s agenda      
  • 14. What  is  the  Knowledge Guru? A solution to a problem we’ve seen over and over with our clients.
  • 15. We wanted… For people to be able to PLAY For them to LEARN while they played. For clients to TRACK what people were learning (or not learning) And for players to REMEMBER, long after they played. And…we wanted people to be able to play across multiple devices: desktop, iPad, or Android tablet via web app or native app. We wanted a solution that could work independently of an LMS…or be Tin Can compliant so it COULD work with an LMS
  • 16. How   Guru links to Learning MoLvaLon  –  in  story,  in  challenge  (become  a  Guru)   Annika, Age 8
  • 17. How   Guru links to Learning MoLvaLon  –  in  PBLs   Annika, Age 8
  • 18. How   Guru links to Learning Relevance–  no  extraneous  content,  period.   Annika, Age 8
  • 19. How   Guru links to Learning Relevance–  game  quesLons  mirror  customer  ?s   Annika, Age 8
  • 20. How   Guru links to Learning Feedback–  immediate,  followed  by  immediate  opp  to   retry.  Consequence  =  points  gained/lost.   Annika, Age 8
  • 21. How   Guru links to Learning Retrieval–  repeLLon,  spaced  learning   Annika, Age 8
  • 22. How   Guru does Measurement Admin  tool  lets  you  verify  what  people  do  –  and  don’t  get  
  • 23. Today’s agenda      
  • 24. ExactTarget (NYSE: ET) We  have:   ave  we  enable  marketers  -­‐   Based  in  Indy,  great  customers,  including   We  also  h ü  1,500  employees  worldwide   through  sonware  -­‐  to  iASA,  Nike,  Papa   Best  Buy,  Groupon,  N ntegrate  data  to   create  250,000  users  worldwide  onsumer   John’s,  Mnified  view  of  each  c ü  a  u icroson   and  engage    ipartners  worldwide   ü  500  + n  real-­‐Lme,  cross-­‐channel         markeLng.      
  • 25. Why  ExactTarget used the Guru 1.  MulLple  Product  Lines  and  MulLple  Product  Launches   •  9  disLnct  product  lines  within  organizaLon   •  Product  line  releases  each  month   2.  Employees,  clients,  and  partners  had  training  overload;   we  needed  to  find  a  way  to  “mix  it  up.”   3.  MobileConnect  was  one  of  the  largest  product  launches   we  ever  had.  Cri7cal  for  us  to  educate  folks.  
  • 26. Positioning the game 1. Reinforcement tactic rather than primary learning method. 2. Marketed  the   heck  out  of  it  
  • 27. Marketing Messages ET Used     Internal TV announcements, posters Incentives (prizes)
  • 28.     Email messages
  • 29. Intranet messages, web promo
  • 30. Positioning the game (cont) 3. Required in some functional units. Provided managers 4. with idea kits. Drew attention to 5. leaderboards on a regular basis.
  • 31. What Did Folks Say…     The game was great! It was a fun way to learn about MobileConnect. I   enjoyed the scenario-type questions,   which put it all in perspective.”   I’m a pretty competitive person, so challenging myself to get one of the top scores added a layer of fun to learning about the MobileConnect   product.   The repetition of the different paths   helped me retain the information.
  • 32. ExactTarget  Business  Results… Sales  Related  Metrics:   1.  Quickest  pipeline  developed  and  closed  compared  to   previous  product  launches  over  the  past  two  years     2.  Average  contract  value  2x  more  than  comparable   products   Support  Related  Metrics:   1.  First-­‐call  support  resoluLon  up  45%  compared  to   other  product  lines  (a  savings  of  ~$35/call)  
  • 33. Next time…. 1. Ask some questions more specific to specific job role 2. Test game as a primary learning method versus as a reinforcement method
  • 34. Want info electronically? •  Text  the  word  GURU  and  your  email  address  to   38767   –  EX:  GURU  sthomas@exac%arget.com   •  Email  will  be  sent  with  links  to  a  variety  of   informaLon  sources  regarding  this  breakout  session   •  You  can  also  email  sharon@theknowledgeguru.com   and  request  info  as  well.   •  Check  out  public  games  for  yourself  at   www.theknowledgeguru.com/  or  download  a   sample  game  –  NutriLon  Guru  -­‐  from  App  store.  
  • 35. Thank You! Contact Us… Email sharon@bottomlineperformance.com   sthomas@exac,arget.com   Twi%er   Sharon_Boller Handles   scott_thomas_et Websites   www.theknowledgeguru.com www.exacttarget.com Booth   #608 (Sharon) DemoFest   #54 (Scott)