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1up! games for change

  Brynn Evans   Sizhao Yang    Jude Ower
    @brynn       @zamland     @playinthecloud
Brynn Evans
         about.me/brynnevans   @brynn   user experience design   gamestorming    SketchCamp




the betacup                        gamestorming                                 ux for good




    thebetacup.com                         gogamestorm.com                          ux4good.com
 http://bit.ly/papel-the-                                                        http://bit.ly/ux4good
        paper-cup
tweet a tree
tweetatree.com




  how to         1. Tweet about the panel
                 2. Use hashtags #1up and #sxsw
  play:          2. Biggest tweeter gets to plant 100 trees
Sizhao Yang
BetterWorks   @zamland   FarmVille   MyMiniLife Zynga   social games
Jude Ower
the Play Mob   @theplaymob    @playinthecloud    WeForest    serious games   education   training




                             http://www.youtube.com/watch?v=r8cyuvVAXEo
Please text      REDCROSS                         to      90999
                 to support the Earthquake and Tsunami Relief effort in Japan!




tweet a tree
tweetatree.com




   #1up                 #sxsw
@brynn      @zamland    @playinthecloud
Best practices
Aspiration: Identify the aspirational status and desired activity (mafia,
mayor, platinum) 

Symbols of achievements: Progressive measures of
achievement (badges, points, progress bar) 

Map actions to symbols: Mapping application actions to symbols 
Notification: Being able to disseminate your audience (FB newsfeed,
email, Twitter) 

Feedback: Ways to provide social/positive feedback to the content
creators (like/comment/love) 
Psychological Principles
Reciprocity:        People tend to return favors (gifts) 

Commitment and Consistency: Commitment leads to people
more likely to honor the commitment (using virtual coins to create crops) 

Social Proof: People will do things that they see other people are
doing (friend bar) 

Liking: People are easily persuaded by other people that they like
(lonely cow, gifts, friend bar) 

Scarcity: Perceived scarcity will generate demand (exclusive gifts) 

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1up! Games for Change

  • 1. 1up! games for change Brynn Evans Sizhao Yang Jude Ower @brynn @zamland @playinthecloud
  • 2. Brynn Evans about.me/brynnevans @brynn user experience design gamestorming SketchCamp the betacup gamestorming ux for good thebetacup.com gogamestorm.com ux4good.com http://bit.ly/papel-the- http://bit.ly/ux4good paper-cup
  • 3. tweet a tree tweetatree.com how to 1. Tweet about the panel 2. Use hashtags #1up and #sxsw play: 2. Biggest tweeter gets to plant 100 trees
  • 4. Sizhao Yang BetterWorks @zamland FarmVille MyMiniLife Zynga social games
  • 5. Jude Ower the Play Mob @theplaymob @playinthecloud WeForest serious games education training http://www.youtube.com/watch?v=r8cyuvVAXEo
  • 6. Please text REDCROSS to 90999 to support the Earthquake and Tsunami Relief effort in Japan! tweet a tree tweetatree.com #1up #sxsw @brynn @zamland @playinthecloud
  • 7. Best practices Aspiration: Identify the aspirational status and desired activity (mafia, mayor, platinum)  Symbols of achievements: Progressive measures of achievement (badges, points, progress bar)  Map actions to symbols: Mapping application actions to symbols  Notification: Being able to disseminate your audience (FB newsfeed, email, Twitter)  Feedback: Ways to provide social/positive feedback to the content creators (like/comment/love) 
  • 8. Psychological Principles Reciprocity: People tend to return favors (gifts)  Commitment and Consistency: Commitment leads to people more likely to honor the commitment (using virtual coins to create crops)  Social Proof: People will do things that they see other people are doing (friend bar)  Liking: People are easily persuaded by other people that they like (lonely cow, gifts, friend bar)  Scarcity: Perceived scarcity will generate demand (exclusive gifts)