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CIL 2013:   Innovative Technology and Services, C102
                              Monday, April 8th, 2013




                     Presented by: Brian Pichman of Evolve
Evolveproject.org
                     Project
LIBRARIES NEED TO EVOLVE




               http://www.bilinguallibrarian.co
Dangers Facing Libraries
Dangers Facing Libraries
Dangers Facing Libraries
Create a Public VALUE
   Not be a “process” but an experience
   Move from physical to digital
   Create new ways to learn and explore
   Libraries should be creating stories
   Libraries HAVE TO BE ENGANGING!
   Shift Focus To
     Innovation,
                Interaction, Discovery, Collaboration
     and Invention
Key Concepts: Innovation
                  Innovation must be
                   an original disruptive
                   act.

                  Innovation is the
                   embodiment,
                   combination, and/or
                   synthesis of
                   knowledge in novel,
                   relevant, valued new
                   products, processes,
Key Concepts: Interaction
   Interaction will allow
    your patrons to learn
    and grow.
   Interaction is
    necessary to
    maintain interest in
    your library’s
    programs,
    collection, etc.
Key Concepts: Discovery
                  With the idea of an
                   open play
                   environment; people
                   will discover new
                   and exciting things
                   on their own.
                  Fact: You remember
                   things that you
                   discover on your
                   own better than
                   things told directly.
Key Concepts: Collaboration
   Collaboration allows
    people to get
    together to discuss
    common interests to
    gain new
    knowledge.

   People will
    collaborate naturally
    if centered around
    something FUN!
Key Concepts: Invention
   Allow your patrons
    the ability to build
    things.
   Fab Labs/Maker
    Spaces
Evolve: A Library Playground
   Fab Lab / “Hackerspace”
    A  location where people with common interests
      (usually in computers, technology, science, or
      digital or electronic art) meet, socialize and/or
      collaborate.
     Can be viewed as open community labs
      incorporating elements of workshops and/or
      studios where people can come together to share
      resources and knowledge to build and make
      things and ideas.
     Combining the positive & fun aspects of schools,
      museums, and playgrounds into one “entity”.
A redesign for a public library

           http://tinyurl.com/Evolve-
See a virtual tour at

VirtualTour
Smart Tables
   Interactive Touch
    Table Top
   Easy to load and
    install games
   Up to 8 children can
    play, 100 finger
    touches
Laser Tag (Yes inside the
library)
   Ubisoft Laser Tag
    System
     Up to 8 can play
     Multiple different
      game scenarios
Meet Sphero.
Creation Station – Sifteo Cubes

                    Small LCD screens that
                    can sense when there are
                    nearby cubes and react
                    accordingly
Creation Station – Lego We-Do
Robotic Legos that
move;
teaches how to
program
through a GUI interface
Creation Station - Why
   Creation:
     Allows  children to learn in new exciting ways
     This type of environment will encourage more
      families to come into the library with their children
   Design Concept
     Six Touch Screen Computers so children can
      learn, build, share , and interact with the creation
      sets
Little Bits
   littleBits is an opensource library of electronic
    modules that snap together with tiny magnets
    for prototyping, learning, and fun.
Gaming Stations
   Kiosks setup with:
     Xbox   360 Kinect and Wii
   No Time Limits
     Thiswill encourage kids to learn to share and
      maintain the open environment
     Limiting Heavy Users: Librarian asks: “would
      you mind letting someone else play… here let me
      show you something else”
   Gaming stools next to the Kiosk so children
    can make it their own friendly environment
   “Sound Proof” Felt Barriers
Gaming Stations - Why
   Involvement and communication
   Attract new target audiences
   Economy makes it hard for kids to experience
    gamification
     Gamificationis the use of game design
      techniques and mechanics to solve problems and
      engage audiences
   Video Games are actually “stories” with a plot
    and theme.
   Encourages kids to come to the library
     familiarity.
The Menageri-E
   A “Digital Petting Zoo” or “E-Bar”
The Menageri-E – Why?
   Low Pressure, No Sale Environment
     Allows people to learn and interact with
      technology without having a sales person
   Leads to discovery of new technology and
    ability to make comparisons
   A great way to offer training and learning of
    existing devices so patrons can decide what
    technology best suits their needs
   A great community addition
The Open Play Coliseum
   Imagination Board
     Allow children to submit reviews of books using a
      giant white board as the backdrop.
     Kids can draw on white board to tell a story

   Play A Movie…All Day.
       Include related books -> with a “map” to find them
   All day activities that are related to the playing
    movie providing a story hour all day
   Display a child driven art gallery – children can opt
    to make them “circulating”
The Open Play Coliseum –
    Why?
   Encourages creativity
   The imagination board allows children to tell other
    children (in their own words) what they think of a book
   Crafts are fun, engaging, and helps children learn
   White board allows for fun and interaction
   Building a review with video is helpful to a child’s
    development (telling a story)
   The “story all day” motto allows people regardless of
    work schedule to come in with their children to
    participate in craft building and fun
   The art gallery idea would allow children to express
    themselves and take pride in their work as family and
    friends “check out” their material
Music Station
Music Station - Why
   Interactive and Fun
   Music is an exploration, and listening to new
    music genres/styles expands their knowledge
   Reflects the interest of the community
Children’s Collection
   Rotating Collection
     Provides   an “always new” environment
   Child Friendly Shelves
     Binstyle shelving, so children can “flip” through
      books




   Bright, Fun, Attractive Colors.
Interactive Bookend
   Replacing the traditional “end cap” display
   With…
So what do they do?
   Book Reviews
     Scanned   in via QR Codes
   Check Out Books
   Search Card Catalog
   Search Online Databases
   Find Media sources about the book you
    scanned.
Gesture Based Computing
   More ways to engage patrons
   Stand in front of a screen and…
     Paint without touching anything
     Scroll through pictures or upcoming events

     Play Videos without touching anything

   All these things are done by hand movements
Examples:
Interactive Library Cards
   Put a “Reward System” into the library card
       Badges
       Prizes
       Exclusive Programming / Event registration

   Low Tech:
       Print new more colorful library cards, allow patrons to
        customize their card with different and increasingly more
        desired badges – based off books read, programs
        attended, etc.
   High Tech:
       Create Library Cards with screens
       Send Messages to card when they are in the library
        (wirelessly connected)
       Display “reading level” or “badges they own”
Final Thoughts
Libraries have to be
engaging.

Libraries need to find ways to engage their
patrons, both while at the library and away
from library. ..introducing innovative
technology and services is one of these
ways.
I Have All This Tech…Now
What
Your environment can have all the best tech
toys and cool fablabs but it could still fall
short.

It is up to the frontline staff to ENANGE
their audiences. A friendly hello goes a long
way. Allow the staff to play with the tech; get
them involved to reflect that excitement to
the patrons.
Funding
Social Media – tweet out for help, tweet
vendors and manufactures

Just Ask for donations

Crowd Source Funding – Kickstarter Indiegogo
Contact Me

  Brian Pichman

     @bpichman
     815.534.0403
     bpichman@evolveproject.or
      g



Credits:
Photography: Joni Kat Anderson | jonikatanderson@gmail.com |
773.357.PICS (7427)
Graphic Art Design: Michael Porter

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CIL 2013 - Innovative Technology and Services

  • 1. CIL 2013: Innovative Technology and Services, C102 Monday, April 8th, 2013 Presented by: Brian Pichman of Evolve Evolveproject.org Project
  • 2. LIBRARIES NEED TO EVOLVE http://www.bilinguallibrarian.co
  • 6. Create a Public VALUE  Not be a “process” but an experience  Move from physical to digital  Create new ways to learn and explore  Libraries should be creating stories  Libraries HAVE TO BE ENGANGING!  Shift Focus To  Innovation, Interaction, Discovery, Collaboration and Invention
  • 7. Key Concepts: Innovation  Innovation must be an original disruptive act.  Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes,
  • 8. Key Concepts: Interaction  Interaction will allow your patrons to learn and grow.  Interaction is necessary to maintain interest in your library’s programs, collection, etc.
  • 9. Key Concepts: Discovery  With the idea of an open play environment; people will discover new and exciting things on their own.  Fact: You remember things that you discover on your own better than things told directly.
  • 10. Key Concepts: Collaboration  Collaboration allows people to get together to discuss common interests to gain new knowledge.  People will collaborate naturally if centered around something FUN!
  • 11. Key Concepts: Invention  Allow your patrons the ability to build things.  Fab Labs/Maker Spaces
  • 12. Evolve: A Library Playground  Fab Lab / “Hackerspace” A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate.  Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.  Combining the positive & fun aspects of schools, museums, and playgrounds into one “entity”.
  • 13. A redesign for a public library http://tinyurl.com/Evolve- See a virtual tour at VirtualTour
  • 14.
  • 15. Smart Tables  Interactive Touch Table Top  Easy to load and install games  Up to 8 children can play, 100 finger touches
  • 16.
  • 17. Laser Tag (Yes inside the library)  Ubisoft Laser Tag System  Up to 8 can play  Multiple different game scenarios
  • 19. Creation Station – Sifteo Cubes Small LCD screens that can sense when there are nearby cubes and react accordingly
  • 20. Creation Station – Lego We-Do Robotic Legos that move; teaches how to program through a GUI interface
  • 21. Creation Station - Why  Creation:  Allows children to learn in new exciting ways  This type of environment will encourage more families to come into the library with their children  Design Concept  Six Touch Screen Computers so children can learn, build, share , and interact with the creation sets
  • 22. Little Bits  littleBits is an opensource library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun.
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  • 24. Gaming Stations  Kiosks setup with:  Xbox 360 Kinect and Wii  No Time Limits  Thiswill encourage kids to learn to share and maintain the open environment  Limiting Heavy Users: Librarian asks: “would you mind letting someone else play… here let me show you something else”  Gaming stools next to the Kiosk so children can make it their own friendly environment  “Sound Proof” Felt Barriers
  • 25. Gaming Stations - Why  Involvement and communication  Attract new target audiences  Economy makes it hard for kids to experience gamification  Gamificationis the use of game design techniques and mechanics to solve problems and engage audiences  Video Games are actually “stories” with a plot and theme.  Encourages kids to come to the library  familiarity.
  • 26. The Menageri-E  A “Digital Petting Zoo” or “E-Bar”
  • 27. The Menageri-E – Why?  Low Pressure, No Sale Environment  Allows people to learn and interact with technology without having a sales person  Leads to discovery of new technology and ability to make comparisons  A great way to offer training and learning of existing devices so patrons can decide what technology best suits their needs  A great community addition
  • 28. The Open Play Coliseum  Imagination Board  Allow children to submit reviews of books using a giant white board as the backdrop.  Kids can draw on white board to tell a story  Play A Movie…All Day.  Include related books -> with a “map” to find them  All day activities that are related to the playing movie providing a story hour all day  Display a child driven art gallery – children can opt to make them “circulating”
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  • 30. The Open Play Coliseum – Why?  Encourages creativity  The imagination board allows children to tell other children (in their own words) what they think of a book  Crafts are fun, engaging, and helps children learn  White board allows for fun and interaction  Building a review with video is helpful to a child’s development (telling a story)  The “story all day” motto allows people regardless of work schedule to come in with their children to participate in craft building and fun  The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material
  • 32. Music Station - Why  Interactive and Fun  Music is an exploration, and listening to new music genres/styles expands their knowledge  Reflects the interest of the community
  • 33. Children’s Collection  Rotating Collection  Provides an “always new” environment  Child Friendly Shelves  Binstyle shelving, so children can “flip” through books  Bright, Fun, Attractive Colors.
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  • 35. Interactive Bookend  Replacing the traditional “end cap” display  With…
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  • 37. So what do they do?  Book Reviews  Scanned in via QR Codes  Check Out Books  Search Card Catalog  Search Online Databases  Find Media sources about the book you scanned.
  • 38. Gesture Based Computing  More ways to engage patrons  Stand in front of a screen and…  Paint without touching anything  Scroll through pictures or upcoming events  Play Videos without touching anything  All these things are done by hand movements
  • 40. Interactive Library Cards  Put a “Reward System” into the library card  Badges  Prizes  Exclusive Programming / Event registration  Low Tech:  Print new more colorful library cards, allow patrons to customize their card with different and increasingly more desired badges – based off books read, programs attended, etc.  High Tech:  Create Library Cards with screens  Send Messages to card when they are in the library (wirelessly connected)  Display “reading level” or “badges they own”
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  • 42. Final Thoughts Libraries have to be engaging. Libraries need to find ways to engage their patrons, both while at the library and away from library. ..introducing innovative technology and services is one of these ways.
  • 43. I Have All This Tech…Now What Your environment can have all the best tech toys and cool fablabs but it could still fall short. It is up to the frontline staff to ENANGE their audiences. A friendly hello goes a long way. Allow the staff to play with the tech; get them involved to reflect that excitement to the patrons.
  • 44. Funding Social Media – tweet out for help, tweet vendors and manufactures Just Ask for donations Crowd Source Funding – Kickstarter Indiegogo
  • 45. Contact Me Brian Pichman  @bpichman  815.534.0403  bpichman@evolveproject.or g Credits: Photography: Joni Kat Anderson | jonikatanderson@gmail.com | 773.357.PICS (7427) Graphic Art Design: Michael Porter