2. Introduction
Gaming has become a part of everyday life
+
Innovation needed in the classroom =
Introducing gaming into the curriculum for math
3. Introduction
Learning outcomes for online education are
equal or superior to fact to face instruction
Data suggests that “educational computer
games significantly promote motivation
toward learning”
• (FENGFENG KE, 2008)
Sumdog System is a learning engine
4. Research Questions
Do students show growth
in mathematical
performance after using
the Sumdog system?
Are there limitations for
students in areas of
disabilities, gender,
socioeconomic status?
What are the benefits of
integrating online
tutoring into regular
classroom practice and
learning routines?
5. Methodology
Pre/Post test
Approval requested
Instruction
Consistent time across
study participants
9 week duration
Missed time provided
Teacher monitoring
The student time will be
monitored to assure focus
and forward movement
All students will have the
same
instructor/researcher
7. T-test ANOVA
To determine the effect of
Sumdog on test scores a
T-test was conducted.
We use this test for
comparing the means
of two samples (or
treatments).
The ANOVA was conducted
to determine the fixed
effects of gender,
socioeconomic status and
disability in the reaction of
the scores.
ANOVAs are useful in
comparing (testing)
three, or more means
(groups or variables)
for statistical
significance.
Data Analysis
8. F I R S T G R A D E
S E C O N D G R A D E
F O U R T H G R A D E
Results
23. Overall Mean SES Overall Mean Gender
Results
0
5
10
15
20
25
30
FRM NFRM
Score
Gender
Figure 4: Effect of Economic
Status on Mean Change in Score
0
5
10
15
20
25
30
Female Male
Score
Gender
Figure 3: Effect of Gender on
Mean Change in Score
24. Discussion
Sumdog WORKS!
Few differences that may show if a bigger sample is
used
Students were more engaged
Students showed excitement to learn
25. Future Research
Looking further into the testing increases at different
times throughout the 9 week testing.
Reviewing supplementary instruction outside of the
online tool
Using this model for different levels of education
including middle, high school, and college.