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Leveling up
students with blogs
Motivating Active Learning Through Game Mechanics




      kevin lim / cyberculturalist / 26th feb 2009
                 /                  /
Why I’m interested...
“Passionate Teacher / Sleeping Students”
        at Yale Law School entrance frieze
http://www.henrytrotter.com/scholarship/yale-law-school-sculpture.html
“Passionate Students / Indifferent Teacher”
       at Yale Law School entrance frieze
http://www.henrytrotter.com/scholarship/yale-law-school-sculpture.html
PUSH
 How to naturalize
learning objectives.
An unofficial Facebook Guide Book
Students everywhere using Facebook
Here’s a Russian clone, VKontakte.ru
PULL
 Discover the hook of
social web platforms.
Dynamics of Teaching
Teachable Moments Cartoon by Matthew Henry Hall (Jan 2007)
    http://www.insidehighered.com/views/teachable_moments/cartoon24
Printed “essays” and
  “response papers” used in
      many classrooms
  traditionally promoted a
closed dialogue bet ween the
    student and teacher.
In contrast, class blogging
  allowed for a multi-logue
among the student, his or her
peers, the instructor, and the
       potential public.
Does blogging
promote learning?
You call it copying; today's college students call it collaborating. (WSJ, May 2007)
                     http://www.opinionjournal.com/taste/?id=110010061


 Duffy and Bruns (2006) have explained how blogs can
 be seen to promote active and engaged learning, since
they afford quot;digital literacyquot; towards collaborative and
    (co)creative purposes, as well as for the critical
       assessment and evaluation of information
image source: http://www.marriedtothesea.com/092506/2012.gif


   While the ease of participation could come at the
cost of quality and reliability, Boulos, Maramba and
 Wheeler (2006) suggest that the “Dar winian type
 's urvival of the fittest' content” would help ensure
 competition for the production of quality content.
Befitting of Ray
Oldenburg's notion of
quot;Third Placesquot; (1991),
blogs also situate
students in a broad
communication
environment that
reaches far beyond
the sociological
confines of their
classroom and homes.
Our Story
When Derek Lackaff and
  I taught our Internet
communication courses
back in Spring 2007, we
 tried to see if blogging
  could support a truly
active and collaborative
   learning experience.
Pedagogical Aspects of Blogs
              Students create a discussion
              sphere that is more controllable
              and less threatening than the
              classroom.

              As students blog, they create an
              archive of thoughts and
              discussion

              Allows theoretical connections
              bet ween course topics to
              manifest as hyperlinks.
Problem of Motivation

           Typically weekly posting or
           commenting requirement.

           Affords minimal learning
           and interaction outcomes.

           Student need to internalize
           intellectual interaction.
Motivating Blog Participation
                Blogging situates students'
                work in their own public
                spaces

                Intrinsic sense of ownership
                and recognition of their
                personal production

                Likely produce higher
                quality work if they are
                motivated to engage with
                their lessons and colleagues
                in a more social fashion.
All in one
 classroom
management
 solutions
might not be
  enough.
What makes social platforms so engaging?
Visible Scoreboard




To motivate student blogging communities, we tried
    using Amy Jo Kim's game mechanics (2006)
Using Game Mechanics
                    Five Game Mechanics
                    1. Collecting
                    2. Earning Points
                    3. Feedback
Amy Jo Kim
                    4. Exchanges
Creative Director
ShuffleBrain

                    5. Customization
Using Game Mechanics
                    “I see a game mechanics
                    working well on sites like
                    YouTube, Yelp, Twitter, and
                    Flickster. [...] like points,
Amy Jo Kim          leaderboards, level-ups,
Creative Director
ShuffleBrain
                    social exchanges, and
                    customization to a strong
                    core experience.”
1. Earning Points
       Amy Jo Kim’s idea was in the
       presence of a scoring mechanism.

       Established a blogging leaderboard
       via technorati.com authority
       ranking algorithm.

       Provide our students a basic
       measure of how they were doing
       against one another.

       Students also given weekly audits
       of the class overall performance.
2. Collecting Things




For quality blog posts, students earned weekly awards.
Variety of awards promotes diverse behaviors (e.g. Early Birdie)
Awards can be traded for extra credits or the ability to gain
“immunity” from extra assignments.
3. Feedback
      Comments and trackback
      allow students to understand
      the quality of the blog and
      wiki contribution.

      Students are given the
      opportunity to improve on
      posts if they have not reached
      the assignment deadline.

      Accessibility of feedback
      allows students to accelerate
      mastery in each week’s theme.
4. Customization
          Students instinctively
          personalized their blogs by
          the first week of use.

          Low level: Blog templates

          High level: Sidebar widgets

          Social Objects
          personal photos
          favorite music
          branding
          chat box
5. Exchanges




To track the layers of interaction, we visually aggregated
RSS feeds of their blogs and wikis using web ser vices such
as Net vibes.com
What are students
 actually doing?
http://www.briansolis.com/2008/08/introducing-conversation-prism.html
Why is
   blogging,
  t weeting,
  youtubing,
 facebooking,
blah-blah-ing,
     FUN?
co
                           ty                   mm
                         i      Emotion
                    al                             un
                  n
             so                                         ic a
          er                                                   te
      p


Individual                                         Others
  se lf                                                      te
                                                          ca
       -a w                                          ni
             a re                                 mu
                                Feedback
                    ne s                        m
                                           co
                            s
Capturing Spontaneity
                                                                              •   The Third Place: Being a shared
                                                                                  space not owned by neither
                                                                                  faculty nor students may mean
                                                                                  equal standing in power.

                                                                              •   This motivates the user by
                                                                                  choice (self-interest), rather
                                                                                  than coercion.

                                                                              •   Informality: Informal channels
                                                                                  allow for more spontaneous
                                                                                  interaction.
Image Source: http://mchabib.com/2006/10/05/digital-library-as-third-place/




                                                                              •   Distinguishing motivation for
                                                                                  using Facebook vs. Blackboard
Potential Challenges
!

The Digital Divide in terms of video media literacy (Stavchansky, 2006)
Dealing with Complexity
                                                              Digital Divide
                                                              - Parallel Backchannels
                                                              - Participatory Literacy
                                                              - Polarized Performance

                                                              Open to Subversion
                                                              - Private vs. Public discourse
                                                              - Opposing learning objectives
                                                              - Community self-moderation
http://maxpictures.com/weblog/2007/04/11/product-placement/

                                                              Swings both ways...
Fun matters
   Enjoy or Adapt.
Thank you
Reach me via twitter at @brainopera

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Leveling Up Students with Blogs

  • 1. Leveling up students with blogs Motivating Active Learning Through Game Mechanics kevin lim / cyberculturalist / 26th feb 2009 / /
  • 3. “Passionate Teacher / Sleeping Students” at Yale Law School entrance frieze http://www.henrytrotter.com/scholarship/yale-law-school-sculpture.html
  • 4. “Passionate Students / Indifferent Teacher” at Yale Law School entrance frieze http://www.henrytrotter.com/scholarship/yale-law-school-sculpture.html
  • 5. PUSH How to naturalize learning objectives.
  • 7. Students everywhere using Facebook Here’s a Russian clone, VKontakte.ru
  • 8. PULL Discover the hook of social web platforms.
  • 10. Teachable Moments Cartoon by Matthew Henry Hall (Jan 2007) http://www.insidehighered.com/views/teachable_moments/cartoon24
  • 11. Printed “essays” and “response papers” used in many classrooms traditionally promoted a closed dialogue bet ween the student and teacher.
  • 12.
  • 13. In contrast, class blogging allowed for a multi-logue among the student, his or her peers, the instructor, and the potential public.
  • 15. You call it copying; today's college students call it collaborating. (WSJ, May 2007) http://www.opinionjournal.com/taste/?id=110010061 Duffy and Bruns (2006) have explained how blogs can be seen to promote active and engaged learning, since they afford quot;digital literacyquot; towards collaborative and (co)creative purposes, as well as for the critical assessment and evaluation of information
  • 16. image source: http://www.marriedtothesea.com/092506/2012.gif While the ease of participation could come at the cost of quality and reliability, Boulos, Maramba and Wheeler (2006) suggest that the “Dar winian type 's urvival of the fittest' content” would help ensure competition for the production of quality content.
  • 17. Befitting of Ray Oldenburg's notion of quot;Third Placesquot; (1991), blogs also situate students in a broad communication environment that reaches far beyond the sociological confines of their classroom and homes.
  • 18. Our Story When Derek Lackaff and I taught our Internet communication courses back in Spring 2007, we tried to see if blogging could support a truly active and collaborative learning experience.
  • 19. Pedagogical Aspects of Blogs Students create a discussion sphere that is more controllable and less threatening than the classroom. As students blog, they create an archive of thoughts and discussion Allows theoretical connections bet ween course topics to manifest as hyperlinks.
  • 20. Problem of Motivation Typically weekly posting or commenting requirement. Affords minimal learning and interaction outcomes. Student need to internalize intellectual interaction.
  • 21. Motivating Blog Participation Blogging situates students' work in their own public spaces Intrinsic sense of ownership and recognition of their personal production Likely produce higher quality work if they are motivated to engage with their lessons and colleagues in a more social fashion.
  • 22. All in one classroom management solutions might not be enough.
  • 23. What makes social platforms so engaging?
  • 24. Visible Scoreboard To motivate student blogging communities, we tried using Amy Jo Kim's game mechanics (2006)
  • 25. Using Game Mechanics Five Game Mechanics 1. Collecting 2. Earning Points 3. Feedback Amy Jo Kim 4. Exchanges Creative Director ShuffleBrain 5. Customization
  • 26. Using Game Mechanics “I see a game mechanics working well on sites like YouTube, Yelp, Twitter, and Flickster. [...] like points, Amy Jo Kim leaderboards, level-ups, Creative Director ShuffleBrain social exchanges, and customization to a strong core experience.”
  • 27. 1. Earning Points Amy Jo Kim’s idea was in the presence of a scoring mechanism. Established a blogging leaderboard via technorati.com authority ranking algorithm. Provide our students a basic measure of how they were doing against one another. Students also given weekly audits of the class overall performance.
  • 28. 2. Collecting Things For quality blog posts, students earned weekly awards. Variety of awards promotes diverse behaviors (e.g. Early Birdie) Awards can be traded for extra credits or the ability to gain “immunity” from extra assignments.
  • 29. 3. Feedback Comments and trackback allow students to understand the quality of the blog and wiki contribution. Students are given the opportunity to improve on posts if they have not reached the assignment deadline. Accessibility of feedback allows students to accelerate mastery in each week’s theme.
  • 30. 4. Customization Students instinctively personalized their blogs by the first week of use. Low level: Blog templates High level: Sidebar widgets Social Objects personal photos favorite music branding chat box
  • 31. 5. Exchanges To track the layers of interaction, we visually aggregated RSS feeds of their blogs and wikis using web ser vices such as Net vibes.com
  • 32. What are students actually doing?
  • 33.
  • 35. Why is blogging, t weeting, youtubing, facebooking, blah-blah-ing, FUN?
  • 36.
  • 37. co ty mm i Emotion al un n so ic a er te p Individual Others se lf te ca -a w ni a re mu Feedback ne s m co s
  • 38. Capturing Spontaneity • The Third Place: Being a shared space not owned by neither faculty nor students may mean equal standing in power. • This motivates the user by choice (self-interest), rather than coercion. • Informality: Informal channels allow for more spontaneous interaction. Image Source: http://mchabib.com/2006/10/05/digital-library-as-third-place/ • Distinguishing motivation for using Facebook vs. Blackboard
  • 40. ! The Digital Divide in terms of video media literacy (Stavchansky, 2006)
  • 41. Dealing with Complexity Digital Divide - Parallel Backchannels - Participatory Literacy - Polarized Performance Open to Subversion - Private vs. Public discourse - Opposing learning objectives - Community self-moderation http://maxpictures.com/weblog/2007/04/11/product-placement/ Swings both ways...
  • 42. Fun matters Enjoy or Adapt.
  • 43. Thank you Reach me via twitter at @brainopera