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Badges? We Don’t Need
  No Stinkin’ Badges!


And Other Gamification Myths
Presentation Download




• http://tinyurl.com/stinkbadge
Who am I?
• Lead Instructional Designer
• At PSU since 1984
• Working on bringing best
  practices/uses of educational
  technology to Penn State


                         • Founded the Educational
                             Gaming Commons
The Educational
    Gaming
  Commons
  • Goal
     • Foster research, teaching, and learning around
       educational games, virtual worlds, and simulations.
  • Staff
     • Brett Bixler – Founder and Evangelist
     • Chris Stubbs – Manager
     • Elizabeth Pyatt – Instructional Designer
  • Web – http://gaming.psu.edu
  • Facebook - http://tinyurl.com/FBPSUEGC
The EGC (contd)
• Projects
   • Engagement Initiatives
   • One-on-one consultations
   • Virtual Worlds Research and Development
   • Sponsoring presentations, guest speakers, etc.

• EGC Lab
   • Innovative space at PSU containing PCs, game consoles,
     and a variety of games, virtual worlds, and simulations
Some EGC Works
iStudy for Success!
• http://istudy.psu.edu .
• Tutorials designed to advance students’
  knowledge in areas that can promote overall
  academic achievement.
SOFTWARE PROVIDED BY




 www.TurningTechnologies.com
What is your level of knowledge
     about gamification?
What is your level of knowledge
    about digital badges?
Why are gamification and badges
   important to education?
How It All Started…
This is Stupid

• Gamification is dumb.

• Badges are stupid!



            (He’s lying.)
What is Gamification?


Gamification <>
Games
What is Gamification? 2
What’s Going on Here?
How About Here?
• Foldit.
• An online puzzle
  game about protein
  folding.
• Scientists can use
  the “results” to solve
   real-world problems.
• Players get bragging rights.
Gamification Defined
• Gamification
 • The use of one or more "game-like
   elements" or dynamics in a non-game
   context to improve engagement or change
   behavior.

• Game-like Elements
 • Pieces or mechanics that make up games.
Badges Defined

• A digital badge is an online record of an
  achievement, the work required, and
  information about the entity that issued the
  badge.
What is this Important?
• Education is under attack!
• Costs of education are spiraling up.
• Employers want skills, not degrees.
• Open courseware.
• MOOCs.
• Badges.
The Barbarians Are at the Gate!




And there ain’t nothin’ you can do about it!
Or can you?
A Vision of the Future
What will the future hold for education?
Back to the Present…



Let’s look at gamification and
badges in today’s world.
Game-like Elements
Over 25 Elements Exist
Achievements                         Infinite Gameplay
Appointments                         Levels
Badges                               Loss Aversion
Behavioral Momentum                  Lottery
Blissful Productivity                Ownership
Bonuses                              Points
Cascading Information Theory         Progression
Combos                               Quests
Community Collaboration              Reward Schedules
Countdown                            Status
Discovery                            Urgent Optimism
Epic Meaning                         Virality
Free Lunch
                          From http://gamification.org/wiki/Game_Mechanics
Achievements
• A virtual or physical representation of having accomplished something.
• Achievements can be easy, difficult, surprising, funny, accomplished alone or

    as a group.

•   Achievements are a way to

    give players a way to brag.
Cascading Information
•                    Theory
    Match the level of task difficulty to the current
    ability of the student.


                  Scaffolding
• Provide just enough support so the student can
    accomplish the task. Remove this “scaffolding”
    over time.
Progressive Implementation
A series of tasks, from simple to complex, that lead towards
the ultimate goal.
Levels

•   Levels are a system by which players are rewarded for accumulating points.

•   Often features or abilities are unlocked as players progress to higher levels.

•   Levelling is one of the highest components of motivation for gamers.


Examples
     • Real world – Job promotions.
     • In a game – Earn enough points.
     • A good use – Use levels to show
         competencies.
Points & Leaderboards
• Points are a running numerical value given for any single action or combination of actions.
• Leaderboards allow one to display their “earnings” to the world.

Examples
    • Real world – Grocery points.
    • In a game – Earn enough points.
    • A good use – Grade by points.
Marriage – The Game?
Progression
• Where success is granularly displayed and
  measured through the process of
  completing itemized tasks. Progress bars!

Examples
  • Real world – Coffee cards. Buy 6,
    get one free.
  • In a game - Progress bars and subtasks. As you level up, you
    receive power and better equipment, etc. Progression is
    powerful.
  • A good use – Show students where they are in a course.
Status

• The rank or level of a player.
• Players are often motivated by trying to reach a higher level or status.
If You Do This Right – Flow!
• The ultimate motivational state, where hours go by in minutes.
• Achieved by balancing
    the learner’s current

    ability with the

    difficulty of the

    current challenge.
This Sounds Too Good…



What is a potential problem
with gamification?
What is it All About?

• Feedback! It’s motivating.
• Timely informing the student of their accomplishments/failures.
• Games do it all the time!
• Behavioristic in nature.
Motivation?
• Defining it is an elusive prcess, as difficult to
  do as grasping a slippery fish in a dark cave.
• Here’s the one I like:
   • “The term motivation in psychology is a global concept
     for a variety of processes and effects whose common
     core is the realization that an organism selects a
     particular behavior because of expected consequences,
     and then implements it with some measure of energy,
     along a particular path.” (Heckhausen, 1991, p. 9).
Extrinsic vs. Intrinsic Motivation
  Extrinsic - From outside you.
  Intrinsic - From inside you.
  • There is a controversy over gamification and
     extrinsic motivation - some say it weakens or
     “crowds out” intrinsic motivation.
  • See Deci, Koestner, & Ryan (1999). A meta-
     analytic review of experiments examining the
     effects of extrinsic rewards on intrinsic
     motivation. Psychological Bulletin 125(6), 627-
     668.
Extrinsic vs. Intrinsic Motivation
                 2
   • Extrinsic rewards may “crowd out” intrinsic
     motivation.
   • Sometimes called the over-justification effect.
   • Tangible rewards (bonuses) may be the most
     de-motivating.
   • Unexpected rewards (at random) may be OK.
   • Performance-contingent (do a job, get a
     reward) may be de-motivating if the reward is
     tangible (money) but OK if it is intangible
     (praise).
Self Determination Theory
          and Gamification
Three factors
  • Competence – I am accomplishing something.
  • Autonomy – I am in control. I am doing it because I
    want to. Meaningful choices.
  • Relatedness – I am serving a larger cause/social
    group/community.
  • See Deci & Ryan at
    http://www.selfdeterminationtheory.org/theory
The ARCS Model

• By John Keller - http://www.arcsmodel.com/

• Attention – How do you gain it?

• Relevance – Tie it to the leaner’s life experience.

• Confidence – Build in learning success.

• Satisfaction – Make learning rewarding.
But What About Those
   Stinkin’ Badges?
Badges
• An overt reward of achievement.
• Meant to be displayed for others to see.
    Examples
        • Real world – Scouts.
        • In a game – Complete a task,
          earn a badge.
        • A good use – Mozilla Badges.
Badges 2
• A digital badge is an online record of an achievement,
  the work required, and information about the
  organization, individual or other entity that issued the
  badge.
• A digital badge "certifies" information that has been
  consumed and skills acquired by the badge earner.
• Digital badges can be used for assessed or non-
  assessed learning, as determined by the badge issuer.
Badges 3
 Example:
 •A badge issued to people who are
 present at a workshop as an
 indication of attendance.
 • One might also require some
 measurement of comprehension
 and retention (via a quiz or an
 assignment submission) before
 issuing a badge.
Open Badges
• The Open Badges Infrastructure (OBI) project
  was initiated by Mozilla to create a universal
  framework for badges.
• The Mozilla framework consists of three
  components:
  – Issuer
  – Earner
  – Displayer
A Badge In Action
A Badge In Action 2
Displaying a Badge
Potential Benefits of Badges
Enhance One’s Digital Identity
•Provide a more granular and complete picture of skills and
learning history than a traditional degree.
•Provide informal certification, e.g., from clubs, work
experience or online.
•Assist in third-party as opposed to individual validation.
•Signal skills and achievements to peers, potential employers,
educational institutions and others.
•Recognize “hidden” skills - appropriating information, judging
its quality, multitasking and networking that don't show up on a
transcript.
Potential Benefits of Badges 2



Enable Global Perspectives
•Allow one to share skill sets with the world. This fosters
flexibility and connections.
Potential Benefits of Badges 3

Facilitate Better Instructional Management
•Support better individualized learner support.
•Capture the learning path and history.
   – Badges can capture a more specific set of skills and qualities as they
     occur along the way, along with issue dates for each. This means we
     can track the set of steps the most successful learners take to gain
     their skills - and potentially replicate that experience for others.
•Assist in accreditation.
   – By capturing the learning path, meeting the documentation needs of
     accreditation agencies will be eased.
Potential Uses of Badges
• "Course Completion" badge
   – Certifies that an individual completed a certain course.
• "Competency-Based" badges
   – Gives students a way to demonstrate competency derived from
     course offerings or non-class experiences, such as clubs.
• "Honors" badge in a program
   – Define requirements to achieve honors and motivate students to
     perform.
• "Event Participation" badge
   – For participation in sponsored events.
• "Community Membership" badge
   – To establish that an individual actively participates or has participated
     in a given community. This can increase the size and participation in
     academic communities.
What is the main “problem”
  with digital badges?
Questions About Badges
• Badge infrastructure and metadata is evolving.
• Spoofed badges.
• Support structures needed by an institution to host
  badges must be created.
• Policies on badges for higher education institutions do
  not exist. Issuing, accepting from the outside
  - what does that means for revenue?
• Forces us to examine our current
  assessment structures.
Badges = Accountability!
Badge Skeptic?


• Read Henry Jenkin’s cautionary post on
 badges.
• http://tinyurl.com/badgeskeptic
Insurgent Credentials



• Great read by Michael Olneck, UWM

• http://tinyurl.com/blo6uwy
Some Gamification Providers
Image Credits
•   Barbarian
     –   http://www.flickr.com/photos/florida_photo_guy/4522063643/
     –   Creative Commons Attribution-NonCommercial-NoDerivs 2.0 Generic (CC BY-NC-ND 2.0)
•   Schooling for the Future
     –   http://4.bp.blogspot.com/_ONy41FdnwDo/SV8Kle_BKmI/AAAAAAAAINw/Y99uKbnfb4k/s320/schoolin
         g-for-the-future.jpg
     –   Free to use – Advanced Google Images search.
•   Two people talking
     –   http://commons.wikimedia.org/wiki/File:Two-people-talking-logo.jpg
     –   In the public domain.
•   Panic Button
     –   http://commons.wikimedia.org/wiki/File:Panic_button.jpg
     –   Creative Commons Attribution-Share Alike 2.0 Generic license.
Some Gamification Info. Sites
 • Kapp Notes
    • http://www.uleduneering.com/kappnotes/
 • Gamify
    • http://gamify.org
    • http://gamification.org/wiki/
 • Gamifying Education
    • http://www.gamifyingeducation.org/
 • The Gamification Summit
    • http://www.gsummit.com/
    • April 16-18, 2013
Some Badges Info. Sites
• Open Badges Overview
   – http://bananigans.tumblr.com/post/22586770579/how-to-
     learn-more-about-open-badges
• Show Me Your Badge
   – http://www.nytimes.com/2012/11/04/education/edlife/show-
     me-your-badge.html?pagewanted=all
• EDUCAUSE– 7 Things Your Should Know About Badges
   – http://www.educause.edu/library/resources/7-things-you-
     should-know-about-badges
In Conclusion
Jerry Orbach




  My Hero
Discussion


Let’s talk!
Thanks!

• Brett Bixler

• bxb11@psu.edu or gaming@psu.edu

• http://www.personal.psu.edu/bxb11/

• Twitter: brettbixler

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Badges and Gamification: Motivation Myths Debunked

  • 1. Badges? We Don’t Need No Stinkin’ Badges! And Other Gamification Myths
  • 3. Who am I? • Lead Instructional Designer • At PSU since 1984 • Working on bringing best practices/uses of educational technology to Penn State • Founded the Educational Gaming Commons
  • 4. The Educational Gaming Commons • Goal • Foster research, teaching, and learning around educational games, virtual worlds, and simulations. • Staff • Brett Bixler – Founder and Evangelist • Chris Stubbs – Manager • Elizabeth Pyatt – Instructional Designer • Web – http://gaming.psu.edu • Facebook - http://tinyurl.com/FBPSUEGC
  • 5. The EGC (contd) • Projects • Engagement Initiatives • One-on-one consultations • Virtual Worlds Research and Development • Sponsoring presentations, guest speakers, etc. • EGC Lab • Innovative space at PSU containing PCs, game consoles, and a variety of games, virtual worlds, and simulations
  • 7. iStudy for Success! • http://istudy.psu.edu . • Tutorials designed to advance students’ knowledge in areas that can promote overall academic achievement.
  • 8. SOFTWARE PROVIDED BY www.TurningTechnologies.com
  • 9. What is your level of knowledge about gamification?
  • 10. What is your level of knowledge about digital badges?
  • 11. Why are gamification and badges important to education?
  • 12. How It All Started…
  • 13. This is Stupid • Gamification is dumb. • Badges are stupid! (He’s lying.)
  • 17. How About Here? • Foldit. • An online puzzle game about protein folding. • Scientists can use the “results” to solve real-world problems. • Players get bragging rights.
  • 18. Gamification Defined • Gamification • The use of one or more "game-like elements" or dynamics in a non-game context to improve engagement or change behavior. • Game-like Elements • Pieces or mechanics that make up games.
  • 19. Badges Defined • A digital badge is an online record of an achievement, the work required, and information about the entity that issued the badge.
  • 20. What is this Important? • Education is under attack! • Costs of education are spiraling up. • Employers want skills, not degrees. • Open courseware. • MOOCs. • Badges.
  • 21. The Barbarians Are at the Gate! And there ain’t nothin’ you can do about it!
  • 23. A Vision of the Future What will the future hold for education?
  • 24. Back to the Present… Let’s look at gamification and badges in today’s world.
  • 25. Game-like Elements Over 25 Elements Exist Achievements Infinite Gameplay Appointments Levels Badges Loss Aversion Behavioral Momentum Lottery Blissful Productivity Ownership Bonuses Points Cascading Information Theory Progression Combos Quests Community Collaboration Reward Schedules Countdown Status Discovery Urgent Optimism Epic Meaning Virality Free Lunch From http://gamification.org/wiki/Game_Mechanics
  • 26. Achievements • A virtual or physical representation of having accomplished something. • Achievements can be easy, difficult, surprising, funny, accomplished alone or as a group. • Achievements are a way to give players a way to brag.
  • 27. Cascading Information • Theory Match the level of task difficulty to the current ability of the student. Scaffolding • Provide just enough support so the student can accomplish the task. Remove this “scaffolding” over time.
  • 28. Progressive Implementation A series of tasks, from simple to complex, that lead towards the ultimate goal.
  • 29. Levels • Levels are a system by which players are rewarded for accumulating points. • Often features or abilities are unlocked as players progress to higher levels. • Levelling is one of the highest components of motivation for gamers. Examples • Real world – Job promotions. • In a game – Earn enough points. • A good use – Use levels to show competencies.
  • 30. Points & Leaderboards • Points are a running numerical value given for any single action or combination of actions. • Leaderboards allow one to display their “earnings” to the world. Examples • Real world – Grocery points. • In a game – Earn enough points. • A good use – Grade by points.
  • 32. Progression • Where success is granularly displayed and measured through the process of completing itemized tasks. Progress bars! Examples • Real world – Coffee cards. Buy 6, get one free. • In a game - Progress bars and subtasks. As you level up, you receive power and better equipment, etc. Progression is powerful. • A good use – Show students where they are in a course.
  • 33. Status • The rank or level of a player. • Players are often motivated by trying to reach a higher level or status.
  • 34. If You Do This Right – Flow! • The ultimate motivational state, where hours go by in minutes. • Achieved by balancing the learner’s current ability with the difficulty of the current challenge.
  • 35. This Sounds Too Good… What is a potential problem with gamification?
  • 36. What is it All About? • Feedback! It’s motivating. • Timely informing the student of their accomplishments/failures. • Games do it all the time! • Behavioristic in nature.
  • 37. Motivation? • Defining it is an elusive prcess, as difficult to do as grasping a slippery fish in a dark cave. • Here’s the one I like: • “The term motivation in psychology is a global concept for a variety of processes and effects whose common core is the realization that an organism selects a particular behavior because of expected consequences, and then implements it with some measure of energy, along a particular path.” (Heckhausen, 1991, p. 9).
  • 38. Extrinsic vs. Intrinsic Motivation Extrinsic - From outside you. Intrinsic - From inside you. • There is a controversy over gamification and extrinsic motivation - some say it weakens or “crowds out” intrinsic motivation. • See Deci, Koestner, & Ryan (1999). A meta- analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. Psychological Bulletin 125(6), 627- 668.
  • 39. Extrinsic vs. Intrinsic Motivation 2 • Extrinsic rewards may “crowd out” intrinsic motivation. • Sometimes called the over-justification effect. • Tangible rewards (bonuses) may be the most de-motivating. • Unexpected rewards (at random) may be OK. • Performance-contingent (do a job, get a reward) may be de-motivating if the reward is tangible (money) but OK if it is intangible (praise).
  • 40. Self Determination Theory and Gamification Three factors • Competence – I am accomplishing something. • Autonomy – I am in control. I am doing it because I want to. Meaningful choices. • Relatedness – I am serving a larger cause/social group/community. • See Deci & Ryan at http://www.selfdeterminationtheory.org/theory
  • 41. The ARCS Model • By John Keller - http://www.arcsmodel.com/ • Attention – How do you gain it? • Relevance – Tie it to the leaner’s life experience. • Confidence – Build in learning success. • Satisfaction – Make learning rewarding.
  • 42. But What About Those Stinkin’ Badges?
  • 43. Badges • An overt reward of achievement. • Meant to be displayed for others to see. Examples • Real world – Scouts. • In a game – Complete a task, earn a badge. • A good use – Mozilla Badges.
  • 44. Badges 2 • A digital badge is an online record of an achievement, the work required, and information about the organization, individual or other entity that issued the badge. • A digital badge "certifies" information that has been consumed and skills acquired by the badge earner. • Digital badges can be used for assessed or non- assessed learning, as determined by the badge issuer.
  • 45. Badges 3 Example: •A badge issued to people who are present at a workshop as an indication of attendance. • One might also require some measurement of comprehension and retention (via a quiz or an assignment submission) before issuing a badge.
  • 46. Open Badges • The Open Badges Infrastructure (OBI) project was initiated by Mozilla to create a universal framework for badges. • The Mozilla framework consists of three components: – Issuer – Earner – Displayer
  • 47. A Badge In Action
  • 48. A Badge In Action 2
  • 50. Potential Benefits of Badges Enhance One’s Digital Identity •Provide a more granular and complete picture of skills and learning history than a traditional degree. •Provide informal certification, e.g., from clubs, work experience or online. •Assist in third-party as opposed to individual validation. •Signal skills and achievements to peers, potential employers, educational institutions and others. •Recognize “hidden” skills - appropriating information, judging its quality, multitasking and networking that don't show up on a transcript.
  • 51. Potential Benefits of Badges 2 Enable Global Perspectives •Allow one to share skill sets with the world. This fosters flexibility and connections.
  • 52. Potential Benefits of Badges 3 Facilitate Better Instructional Management •Support better individualized learner support. •Capture the learning path and history. – Badges can capture a more specific set of skills and qualities as they occur along the way, along with issue dates for each. This means we can track the set of steps the most successful learners take to gain their skills - and potentially replicate that experience for others. •Assist in accreditation. – By capturing the learning path, meeting the documentation needs of accreditation agencies will be eased.
  • 53. Potential Uses of Badges • "Course Completion" badge – Certifies that an individual completed a certain course. • "Competency-Based" badges – Gives students a way to demonstrate competency derived from course offerings or non-class experiences, such as clubs. • "Honors" badge in a program – Define requirements to achieve honors and motivate students to perform. • "Event Participation" badge – For participation in sponsored events. • "Community Membership" badge – To establish that an individual actively participates or has participated in a given community. This can increase the size and participation in academic communities.
  • 54. What is the main “problem” with digital badges?
  • 55. Questions About Badges • Badge infrastructure and metadata is evolving. • Spoofed badges. • Support structures needed by an institution to host badges must be created. • Policies on badges for higher education institutions do not exist. Issuing, accepting from the outside - what does that means for revenue? • Forces us to examine our current assessment structures.
  • 57. Badge Skeptic? • Read Henry Jenkin’s cautionary post on badges. • http://tinyurl.com/badgeskeptic
  • 58. Insurgent Credentials • Great read by Michael Olneck, UWM • http://tinyurl.com/blo6uwy
  • 60. Image Credits • Barbarian – http://www.flickr.com/photos/florida_photo_guy/4522063643/ – Creative Commons Attribution-NonCommercial-NoDerivs 2.0 Generic (CC BY-NC-ND 2.0) • Schooling for the Future – http://4.bp.blogspot.com/_ONy41FdnwDo/SV8Kle_BKmI/AAAAAAAAINw/Y99uKbnfb4k/s320/schoolin g-for-the-future.jpg – Free to use – Advanced Google Images search. • Two people talking – http://commons.wikimedia.org/wiki/File:Two-people-talking-logo.jpg – In the public domain. • Panic Button – http://commons.wikimedia.org/wiki/File:Panic_button.jpg – Creative Commons Attribution-Share Alike 2.0 Generic license.
  • 61. Some Gamification Info. Sites • Kapp Notes • http://www.uleduneering.com/kappnotes/ • Gamify • http://gamify.org • http://gamification.org/wiki/ • Gamifying Education • http://www.gamifyingeducation.org/ • The Gamification Summit • http://www.gsummit.com/ • April 16-18, 2013
  • 62. Some Badges Info. Sites • Open Badges Overview – http://bananigans.tumblr.com/post/22586770579/how-to- learn-more-about-open-badges • Show Me Your Badge – http://www.nytimes.com/2012/11/04/education/edlife/show- me-your-badge.html?pagewanted=all • EDUCAUSE– 7 Things Your Should Know About Badges – http://www.educause.edu/library/resources/7-things-you- should-know-about-badges
  • 64. Jerry Orbach My Hero
  • 66. Thanks! • Brett Bixler • bxb11@psu.edu or gaming@psu.edu • http://www.personal.psu.edu/bxb11/ • Twitter: brettbixler

Notas del editor

  1. Point out web site.
  2. Chemblaster – Teaches common elements and give students experience connecting the correct ion symbols, charges, and names based on the periodic table and 53 faculty identified ions (type 1, type 2, and polyatomic ions). Typo! - Help players identify and understand standard language usage, and to help players identify and understand proofreading errors in writing. The Virtual Hacienda – In Second Life, used to expose students to the Spanish language in a natural setting.
  3. Thanks Turning! Turning provides a variety of Data Collection and Assessment tools.
  4. Movie clip source - http://www.rudebadmood.com/badges/
  5. Several gamified elements – Progression, points, rewards.
  6. Movie clip source - http://www.rudebadmood.com/badges/
  7. Movie clip source - http://www.rudebadmood.com/badges/