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researching players‟
    needs & motivations


    presented in partnership




                        and

1
introduction
 maslow‟s hierarchy of needs in the context of life changing jackpots


                         a cause outside oneself; a calling or raison d‟etre; music, art;
                                   greatness; abstraction; moral and spiritual uplifting

                                stable, based sense of self respect and respect from
                                 others; status; niche in social & family unit; education

                                      love; affection; friendship; family; community;
                                     organized religion; culture; escape from loneliness

                                             safety; shelter; organization; structure;
                                          protection against intruders or endangerment


                                                    necessities of life; food; air; water;
                                                                                  warmth




                                     2
introduction
 OLG conducted major needs based segmentation of current customers in
 its 3 lines of business – lottery, OLG slots and casinos, and resort casinos


    the gaming segmentation yielded 5 segments all defined by their needs

    basis for segments came out of psychoanalytic focus groups conducted
     with past 12 month gamblers in Canada and US

    groups designed to uncover deep-seated needs of gamblers, which in
     turn were incorporated into a questionnaire used to create the
     segments




                                      3
psyche of gaming




              4
psychoanalytic approach
conscious
                                            information which is available
                                                  to be used immediately



                                     EGO          feelings and experiences
                                  ego              which are repressed but
                                                accessible with some effort
                                   CULTURAL
                                  UNCONSCIOUS

                                                      imprinted norms and
                              cultural/social              values, cultural
                                 COLLECTIVE                    archetypes
                                UNCONSCIOUS
                                                             myths, magic,
                               archetypal
                                   PRIMITIVE                      symbols


unconscious

                          5
unconscious need - being alive


                            When people gamble, they are buying
                            more than a game. There is a set of
                            emotional benefits which satisfy
                            unconscious needs and desires.

                            a feeling of being alive
                             getting a rush, thrill, adrenaline flow

                             being active, a participant in life rather
                              than an observer




                        6
unconscious need – escape



  escape from the mundane
  world
   to be lucky; to find your luck; to be
    in control

   to experience a state of flow, to be
    “in the zone”

   to get caught up in the energy of the
    group




                                            7
unconscious need – “bubble world”
visitors to a resort casino are also buying a “bubble world”
experience
                                              exotic, romantic

                                              treated as special

                                              try new things, many choices

                                              slightly unreal

                                              excess, luxury, royal treatment

                                              fine food and drink

                                              play like a child but in
                                               adult world, doing adult things

                                              non-judgmental




                             8
unconscious need – hero‟s journey
 deep archetypal significance to
  gambling and being a winner


the hero’s journey
 the Hero is about an ordinary
  person who does extraordinary
  things

 invoking this archetype allows a
  person to see meaning in their
  lives and get in touch with the
  divine aspects of themselves –
  that part which is not of the
  mundane world

 highly gratifying, fulfilling,
  self-affirming, and pleasing



                                     9
steps of the hero‟s journey
  These steps are part of the imprinting of casino gambling. They constitute the
  structure of the experience which must be followed and reinforced.




           hero‟s journey
                                                                        the Hero
                                                      it’s about        must share
                                                      winning, not      his winnings
                                      the Hero        the winnings
                                      portrays        player is
                                      virtues of      transformed
                       the Hero       faith, hope,    to the Hero
                       must           perseverance,   through
                       overcome       focus and       winning
                       obstacles      charity
           the Hero
           plays
           alone


                                       10
other side of gaming


      online-gamblers
      dominance, anonymity, play on-line for practice


      challenge gamblers
      bonding experience with friends and family


     the shadow side of gambling is addiction, and for many there are very
      few stops along the way. When you become addicted, you are more
      dead than alive

     gamblers perceive that persistently chasing the thrill can easily lead to
      gambling addiction




                                            11
other market opportunities


      non-gamblers
      “don‟t get it”, “do the math”, realists & pragmatists


      video gamers
      bond through competition, status in skill/high scores, no real world consequences


     at the present time, these groups represent a challenge

     in fact, non-gamblers actually present a slightly less challenging target
      for casino visits, especially if the main purpose of the visit was dining or
      seeing a show


     issue for video gamers: is there any way for casino/slots products to
      catch up with video technology?



                                               12
implications




               13
vegas north
                                                        OLG resort casinos
                                              active


                 gym                                                         Vegas



                       OLG Slots / Casinos

 mundane                                                                               archetypal
                                                                                        (special)



                               movies
                                                                       spa


                                              passive

    Participants accept that Ontario casinos will never be Las Vegas. They are what they are and
     that is okay.

    They do not compete directly with Vegas or other exotic locations most of the time, but people
     still want to feel that they are leaving the mundane world and becoming special.

                                                14
the challenge
   The challenge is not to make Ontario casinos like Las Vegas casinos. Rather, it
   is to make people feel the way they feel when they‟re in Las Vegas.




        me




     mundane
      world                                             archetypal world

   How do we take a customer from their everyday, mundane world through a
   transformative experience into the archetypal world?


                                       15
casino & resort needs hierarchy
                                                                       least
                                                                     motivational

                               to have a pleasant
                               evening or holiday
    conscious
  unconscious
                                   to feel alive, experience
                     ego           state of flow


                                         to escape the mundane
                cultural/social          world and/or enter a
                                         bubble world


                                                 to experience the
                  archetypal                     hero‟s journey

                                                                    most
                                                                 motivational

                                    16
implications & growth opportunities

            technology
            internet and mobile technology, trust issues, channel opportunity


            youth
            casino as „old school‟, new generation skilled in technology


            video gaming
            large time & money expenditure, compelling graphics


            non-gamers
            challenge, opportunity in non-gaming attractions.


            cross-border
            border crossing hassle, Vegas “North”


            responsible gaming
                                     17
conclusions




              18
summary of gaming segments
  status seekers              social interactives             value seekers                    fun seekers                 independent
                                                                                                                             gamblers




          15%                           35%                           25%                           20%                           5%
needs:                        needs:                       needs:                          needs:                      needs:
More programs/events for      Don‟t consider myself a      More giveaways                  Get a thrill gambling       Feel bad when spend too
young people                  gambler                      Double bonus points             Love the casino             much
More table games/high limit   Don‟t know how to play       Casino more entertainment       Lights and sounds create    Easy to lose track of money/
table games                   table games                  than gambling                   excitement                  time when gambling
An area for younger people    Want fewer problem           If luck not with you, walk      Casino has energy           Want faster payouts on floor
Competitive when              gamblers at casino           away                            Staff treat me well         Want more staff
gambling                      More interactive games       Special rates at local hotels   Feel special when I win     Play alone
Believe can make a lot of     More DJs with latest music   Accept used lottery tickets     Like challenge of           Gambling is a waste of
money gambling                More games like video        for WC points                   gambling                    money
Special winners/VIP lounge    games                        Use WC points to buy lottery    Casino makes me feel        Don‟t like people close to
High denomination slots       More activities aimed at     Point sharing between OLG       alive                       me when gambling
VIP area                      younger people               & resort casinos

demos:                        demos:                       demos:                          demos:                      demos:
mainly male                   Male & female                Mainly female                   Male & female               Skewed female
52% 25-44                     61% 25-54                    54%. 55 and older               65% 35-64                   67% 45-64
$108,000                      $82,400                      $69,900                         $77,200                     $81,100
Canadian/Asian                Canadian/European            Canadian/European               Canadian/European           Canadian/European

play behaviour:               play behaviour:                     19
                                                           play behaviour:                 play behaviour:             play behaviour:
Slots, table games, poker     Slots                        Slots                           Slots mainly, table games   Slots
take home points

   If first-time visitors to the casino can be imprinted with a positive experience, they
   are likely to return to repeat the experience.



   People who go to a casino to gamble are looking for a transformative experience.
   They want to feel alive, to experience Flow, to escape the mundane world, and
   possibly to take the Hero‟s Journey.



   The Hero‟s Journey is an archetypal dimension to motivate trial. The structure of this
   experience must be respected and reinforced by the casino.



   Resort casinos represent a Bubble World – a non-judgmental adult world where they
   can discover the exotic and romantic, be treated as special, try new things, play like
   a child and feel slightly unreal.



                                        20
                                         20
21

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Mkt5

  • 1. researching players‟ needs & motivations presented in partnership and 1
  • 2. introduction maslow‟s hierarchy of needs in the context of life changing jackpots a cause outside oneself; a calling or raison d‟etre; music, art; greatness; abstraction; moral and spiritual uplifting stable, based sense of self respect and respect from others; status; niche in social & family unit; education love; affection; friendship; family; community; organized religion; culture; escape from loneliness safety; shelter; organization; structure; protection against intruders or endangerment necessities of life; food; air; water; warmth 2
  • 3. introduction OLG conducted major needs based segmentation of current customers in its 3 lines of business – lottery, OLG slots and casinos, and resort casinos  the gaming segmentation yielded 5 segments all defined by their needs  basis for segments came out of psychoanalytic focus groups conducted with past 12 month gamblers in Canada and US  groups designed to uncover deep-seated needs of gamblers, which in turn were incorporated into a questionnaire used to create the segments 3
  • 5. psychoanalytic approach conscious information which is available to be used immediately EGO feelings and experiences ego which are repressed but accessible with some effort CULTURAL UNCONSCIOUS imprinted norms and cultural/social values, cultural COLLECTIVE archetypes UNCONSCIOUS myths, magic, archetypal PRIMITIVE symbols unconscious 5
  • 6. unconscious need - being alive When people gamble, they are buying more than a game. There is a set of emotional benefits which satisfy unconscious needs and desires. a feeling of being alive  getting a rush, thrill, adrenaline flow  being active, a participant in life rather than an observer 6
  • 7. unconscious need – escape escape from the mundane world  to be lucky; to find your luck; to be in control  to experience a state of flow, to be “in the zone”  to get caught up in the energy of the group 7
  • 8. unconscious need – “bubble world” visitors to a resort casino are also buying a “bubble world” experience  exotic, romantic  treated as special  try new things, many choices  slightly unreal  excess, luxury, royal treatment  fine food and drink  play like a child but in adult world, doing adult things  non-judgmental 8
  • 9. unconscious need – hero‟s journey  deep archetypal significance to gambling and being a winner the hero’s journey  the Hero is about an ordinary person who does extraordinary things  invoking this archetype allows a person to see meaning in their lives and get in touch with the divine aspects of themselves – that part which is not of the mundane world  highly gratifying, fulfilling, self-affirming, and pleasing 9
  • 10. steps of the hero‟s journey These steps are part of the imprinting of casino gambling. They constitute the structure of the experience which must be followed and reinforced. hero‟s journey the Hero it’s about must share winning, not his winnings the Hero the winnings portrays player is virtues of transformed the Hero faith, hope, to the Hero must perseverance, through overcome focus and winning obstacles charity the Hero plays alone 10
  • 11. other side of gaming online-gamblers dominance, anonymity, play on-line for practice challenge gamblers bonding experience with friends and family  the shadow side of gambling is addiction, and for many there are very few stops along the way. When you become addicted, you are more dead than alive  gamblers perceive that persistently chasing the thrill can easily lead to gambling addiction 11
  • 12. other market opportunities non-gamblers “don‟t get it”, “do the math”, realists & pragmatists video gamers bond through competition, status in skill/high scores, no real world consequences  at the present time, these groups represent a challenge  in fact, non-gamblers actually present a slightly less challenging target for casino visits, especially if the main purpose of the visit was dining or seeing a show  issue for video gamers: is there any way for casino/slots products to catch up with video technology? 12
  • 14. vegas north OLG resort casinos active gym Vegas OLG Slots / Casinos mundane archetypal (special) movies spa passive  Participants accept that Ontario casinos will never be Las Vegas. They are what they are and that is okay.  They do not compete directly with Vegas or other exotic locations most of the time, but people still want to feel that they are leaving the mundane world and becoming special. 14
  • 15. the challenge The challenge is not to make Ontario casinos like Las Vegas casinos. Rather, it is to make people feel the way they feel when they‟re in Las Vegas. me mundane world archetypal world How do we take a customer from their everyday, mundane world through a transformative experience into the archetypal world? 15
  • 16. casino & resort needs hierarchy least motivational to have a pleasant evening or holiday conscious unconscious to feel alive, experience ego state of flow to escape the mundane cultural/social world and/or enter a bubble world to experience the archetypal hero‟s journey most motivational 16
  • 17. implications & growth opportunities technology internet and mobile technology, trust issues, channel opportunity youth casino as „old school‟, new generation skilled in technology video gaming large time & money expenditure, compelling graphics non-gamers challenge, opportunity in non-gaming attractions. cross-border border crossing hassle, Vegas “North” responsible gaming 17
  • 19. summary of gaming segments status seekers social interactives value seekers fun seekers independent gamblers 15% 35% 25% 20% 5% needs: needs: needs: needs: needs: More programs/events for Don‟t consider myself a More giveaways Get a thrill gambling Feel bad when spend too young people gambler Double bonus points Love the casino much More table games/high limit Don‟t know how to play Casino more entertainment Lights and sounds create Easy to lose track of money/ table games table games than gambling excitement time when gambling An area for younger people Want fewer problem If luck not with you, walk Casino has energy Want faster payouts on floor Competitive when gamblers at casino away Staff treat me well Want more staff gambling More interactive games Special rates at local hotels Feel special when I win Play alone Believe can make a lot of More DJs with latest music Accept used lottery tickets Like challenge of Gambling is a waste of money gambling More games like video for WC points gambling money Special winners/VIP lounge games Use WC points to buy lottery Casino makes me feel Don‟t like people close to High denomination slots More activities aimed at Point sharing between OLG alive me when gambling VIP area younger people & resort casinos demos: demos: demos: demos: demos: mainly male Male & female Mainly female Male & female Skewed female 52% 25-44 61% 25-54 54%. 55 and older 65% 35-64 67% 45-64 $108,000 $82,400 $69,900 $77,200 $81,100 Canadian/Asian Canadian/European Canadian/European Canadian/European Canadian/European play behaviour: play behaviour: 19 play behaviour: play behaviour: play behaviour: Slots, table games, poker Slots Slots Slots mainly, table games Slots
  • 20. take home points If first-time visitors to the casino can be imprinted with a positive experience, they are likely to return to repeat the experience. People who go to a casino to gamble are looking for a transformative experience. They want to feel alive, to experience Flow, to escape the mundane world, and possibly to take the Hero‟s Journey. The Hero‟s Journey is an archetypal dimension to motivate trial. The structure of this experience must be respected and reinforced by the casino. Resort casinos represent a Bubble World – a non-judgmental adult world where they can discover the exotic and romantic, be treated as special, try new things, play like a child and feel slightly unreal. 20 20
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