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How to make a real-time collaborative drawing app using HTML5 Canvas, Websockets & Node.JS
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Real-time collaborative drawing
1.
Real-Time Collaborative Drawing Friday,
27 September 13
2.
About Me Friday, 27
September 13
3.
Friday, 27 September
13
4.
node-js-draw.jit.su/ Friday, 27 September
13
5.
Lets break this
down Friday, 27 September 13
6.
A Web Server Friday,
27 September 13
7.
A Canvas Friday, 27
September 13
8.
Real-time Communication Friday, 27
September 13
9.
Node.js via Express.js HTML5
Canvas via Paper.js Websockets via socket.io Friday, 27 September 13
10.
Run it yourself! Friday,
27 September 13
11.
http://node.js.org Friday, 27 September
13
12.
$ git clone
https:// github.com/byrichardpowell/ drawing.git $ cd drawing Friday, 27 September 13
13.
$ npm install Friday,
27 September 13
14.
$ node app.js Friday,
27 September 13
15.
http://127.0.0.1:3000/ Friday, 27 September
13
16.
Express.js Friday, 27 September
13
17.
app.js node_modules package.json public routes views Friday, 27 September
13
18.
var express =
require('express') , routes = require('./routes') app.configure(function(){ app.set('port', 3000); }); app.get('/', routes.index); var server = http.createServer(app) .listen(app.get('port')); app.js Friday, 27 September 13
19.
var server =
http.createServer(app).listen( app.get('port') ); var io = require('socket.io').listen( server ); app.js Friday, 27 September 13
20.
socket.on('startPath',function(data,id) { socket.broadcast.emit('startPath', data, id ) }) app.js Friday,
27 September 13
21.
Paper.js Friday, 27 September
13
22.
extends layout block content canvas(id="draw", resize="true", keepalive="true"
) script(type="text/paperscript", src="...", canvas="draw") /views/index.js Friday, 27 September 13
23.
paperjs.org/tutorials/interaction/working-with-mouse-vectors/ Friday, 27 September
13
24.
function onMouseDrag(event) { var
step = event.delta / 2 step.angle += 90 var top = event.middlePoint + step var bottom = event.middlePoint - step continuePath( top, bottom, sessionId ) emit("continuePath", {top: top, bottom: bottom}, sessionId) } /public/javascripts/draw.js Friday, 27 September 13
25.
io.on( 'continuePath', function( data,
sessionId ) { continuePath(data.top, data.bottom, sessionId) view.draw(); }) /public/javascripts/draw.js Friday, 27 September 13
26.
function continuePath(top,bottom,sessionId) { var
path = paths[sessionId] path.add(top) path.insert(0, bottom) } /public/javascripts/draw.js Friday, 27 September 13
27.
Summarise Friday, 27 September
13
28.
1. Express.js Serves the
HTML Friday, 27 September 13
29.
2.A user draws. Paper.js
intercepts the events and draws Friday, 27 September 13
30.
3. Socket.io passes the
draw data to Express.js Friday, 27 September 13
31.
4. Express Passes the
draw data back to every other user Friday, 27 September 13
32.
5. Paper.js draws
other peoples drawings using their sessionId to keep track of different paths Friday, 27 September 13
33.
Deployment Friday, 27 September
13
34.
www.nodejitsu.com/ Friday, 27 September
13
35.
$ npm install
jitsu -g $ jitsu login Friday, 27 September 13
36.
$ jitsu deploy Friday,
27 September 13
37.
Friday, 27 September
13
38.
github.com/johnmclear/draw Friday, 27 September
13
39.
www.serverdensity.com/ @byrichardpowell bit.ly/12devsnode Friday, 27 September
13
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