7. Industry Standards the future of gaming gaming consoles VS cloud computing on-demand service instant game stream highest quality on any TV, entry level PC (XP or Vista) or Mac current limitations cost complexity of local computing
9. the ultimate benefit for gamers never upgrade again monthly cloud computing subscription service for full access. OnLive goal is to dethrone any other console maker gaming industry Silicon Knights cloud computing can't happen overnight, more like in 5-10 years
10. How can Sony PS3 use cloud computing? In 2009 Sony US & Sony Japan trademarked the names "PS Cloud" & "Cloudsurf" Develop a separate link on their website (PS3, Computer)
11. Value Proposition Cost Cost effective; Sony only invests and upgrades their servers; gamers only pay use of onlinegames Benefits Instant access on electronic devices to movies, music, games Eliminates the need to download content, it is stored online Run applications online using processing power from offsite computers Eliminates upgrading or buying consoles and PC. Risks Loose customers (gamers like the feeling of ownership) Poor internet connection/noticeable lag Fees Security issues (potential hackers).
12. Cloud Computing and Work Telecommuting: Satellite offices and to "commute" using computers and telephone lines instead of cars Benefit: Saving money by sharing portable, satellite office facilities that are located in unused schools, shopping centers, day-care, and other vacant facilities Cuts complaints of less family time
13. Where Do We Go From Here? Microsoft, Amazon, Google, IBM, Saleforce, and approximately a dozen others current participants Microsoft to become leader Windows Azure 2010 Expected increase in companies participating: 20% Cloud failure recovery plan