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WAT IK UIT AUSTIN MEENAM…
GO BACK TO CALIFORNIA.COM




          BEN WHITNEY,
     AUSTIN FACIAL HAIR CLUB
DESIGNING SIMPLE STUFF
FOR A COMPLEX ECOSYSTEM
Project Glass




Maar dit bedoel ik niet…
AANGENAAM:
     Laurens Vreekamp



      MASTER INTERACTIVE MEDIA
   HU-DOCENT CMD / USER EXPERIENCE
   WERK AAN AUDIOPLATFORM PRIKK’L
BEWONER AMSTERDAM-WEST / CINE*BAARS
PROGRAMMA
AANKOMENDE 20 MIN.



1.    DESIGN FOR CRAPPY USES
2.    UNDESIGN YOUR DESIGN
3.    ABSENCE OF A FUTURE
CRAPPY USE?




“CRAP-DETECT THYSELF”
 - HOWARD RHEINGOLD
DESIGNING FOR CONTEXT
      MIJN 1e LEZING
WHY DESIGN FOR CRAPPY USES?


                 1. TIME:
         people are doing other
         stuff when interacting
           with your product
WHY DESIGN FOR CRAPPY USES?

                2. LOCATION
             Affects hardware,
               funtionalities
                      -
         No one brings iPad to the
          store, but do have their
              phone with them
VICTORIA’S SECRET
iPAD
                                           iPHONE




       iPhone worked within location of
        the store - snapshot of product
        codes, stores in their area with
                  the product.
WHY DESIGN FOR CRAPPY USES?

                3. FORM/TECH
         You DON’T always need to
           design for mobile first,
          or PC’s. There are more
          touchpoints, many more
         interfaces of coming into
WHY DESIGN FOR CRAPPY USES?

               4. BRAND & RELATION
            One conversation, multiple
                    approaches
       Understand how brands are formed -
                  a vital part of ID
        How people feel about a brand, how
         they use the products & services
           -> a potential for meaningful
                    interactions
WHY DESIGN FOR CRAPPY USES?

               5. ECOSYSTEMS
        We can’t design for 1 product
                  anymore
           Understand what are
         different time-demanding
         tasks, and alleviate there
MINT




Personal finance
WHY DESIGN FOR CRAPPY USES?

                   WRAP-UP:
        Design for multiple touchpoints
      User experience design comes first
         Interaction design per device
WHY DESIGN FOR CRAPPY USES?

              Design for different
           experiences on different
       devices for different contexts.
          In summary, listen to your
       users and design appropriately
        for the chosen platforms. And
         don't assume they use all the
            channels / touchpoints.
PROGRAMMA
AANKOMENDE 14 MIN.



1.    DESIGN FOR CRAPPY USES
2.    UNDESIGN YOUR DESIGN
3.    ABSENCE OF A FUTURE
Amber Case




Cyber anthropologist
UNDESIGN YOUR DESIGN…. SAY WHAT?!
UNDESIGN YOUR DESIGN
UNDESIGN YOUR DESIGN
UNDESIGN YOUR DESIGN

              REDENEN (1/2)
       Motion is part of a system
     Interaction is part of a system
   Your service, product is part of an
               ecosystem
UNDESIGN YOUR DESIGN

              REDENEN (2/2)
    People will not come across every
   touchpoint of your service/product.
   People will not be fully immersed in
       your designed experience
UNDESIGN YOUR DESIGN

             TOEKOMST:
     The Interface disappears.
        Actions are reduced
       Queries are eliminated
       See actions as buttons
     Triggerbased interactions
PROGRAMMA
 AANKOMENDE 7 MIN.



1.    DESIGN FOR CRAPPY USES
2.    UNDESIGN YOUR DESIGN
3.    ABSENCE OF A FUTURE
Robert Tuttle




Design engineer, frog design
THERE IS NO FUTURE


   Robert Tuttle over ontwerpen
      voor fysieke en digitale
           producten…
     Prototyping, Arduino,3D-
             printing
MINORITY REPORT – ARE WE THERE YET?


             Geurfeedback
              anyone..?!
Speckle Sense




Alex Olwal – MIT Medialab
I WANT EVERY PERSON IN THIS ROOM…
…TO UNDERSTAND THAT



   It’s all about ecosystems
…AND TO UNDERSTAND THAT THERE IS NO


            idealized whole system
            with all parts working in
                  harmony and
                synchronization
..BUT INSTEAD, OUR WORLD IS


      broken, crappy, unfulfilled,
       unpredictable, sometimes
            disconnected
AND..


   has spotty reception.
Offline, online, physical and
 digital don’t work along…
PLUS


   different people with
different needs conflicting
         at times.
DESIGN SIMPLE STUFF
FOR A COMPLEX ECOSYSTEM
THAT’S IT

   www.laurensvreekamp.nl
   storify.com/campodipace
linkedin.com/laurensvreekamp
         @campodipace
  slideshare.net/campodipace
SXSWi - VPRO / HU

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SXSWi - VPRO / HU