Carla's recap of CHI2011 in Vancouver includes summaries of talks on topics like interacting in the physical world using touch and 3D projections, home automation technologies, imaging techniques, and research on virtual presence. Speakers discussed encouraging serendipity online, social media literacy in education, and a history of human-computer interaction. Panels covered designing for health care systems, values of interdisciplinary digital arts, and empowering diverse teams. The recap shares links to various projects presented at the conference on touch interfaces, tabletop computing, robotics and more.
2. Carla’s CHI2011 Vancouver Recap Speakers Panels Interacting in the physical world Touch 3-dimensionality on tabletops Home automation Imaging Presence Out and around Vancouver
7. Speakers Ethan Zuckerman, “Desperately seeking serendipity” Senior researcher at the Berkman Center for Internet and Society at Harvard talks about how filters may work “too well” and lead to “informational each chambers” Cities provide stimulus, not necessarily better living conditions Cities are "serendipity engines" (William Gibson uses city as metaphor) Guy Debord, situationist, looking at how limited where we go it (home, work and the third place) Online, people tend to read only their own domestic media, despite the fact that other sources are just a click away. This is particularly true for larger countries. We are tending to find serendipity through our friends online, and this is concerning "serendipity" means things that have a piece of chance plus a piece of knowledge (such as Alexander Flemming discovering penicillin) People don't want the most efficient path. e.g. Robert Moses versus Jane Jacobs regarding plan for lower manhattan expressway "The new urbanism" walkable cities. How can we encourage serendipity when exploring online?
8. Speakers Howard Rheingold, “My explorations of social media…” Author of Tools for Thought, The Virtual Community and Smart Mobs talks about “digital natives” and social media literacy A new culture of learning (book Thomas and Seely-Brown) Social and peer-peer learning (we are learning from each other) see social learning strategy framework Inquiry-based Collaborative socialmediaclassroom.com - developed as part of a MacArthur grant on social media The "power of the circle" in the classroom
9. Speakers Bill Buxton Principal researcher at Microsoft Research asks “why is it taking so long”? Talks about the advent of NUI, and walks us through the Buxton Collection “The only voyage of discovery is not to go to new places but to have other eyes” - Marcel Proust “Eyes-free” watch screen interface from 1985 "What have we been doing for the past 30 years?" You need to know the rules to break them- in our industry we don't know our own history Why don't we give products the cultural significance they deserve? “Even if you just introduce a paper clip into an office, you are changing the social order of that organization.” Apple was their own biggest competitor - they saw innovation and did it themselves before anyone else did. Steve Jobs would rather cannibalize his own market than have others do it. Think of the scroll wheel in the iPod and how core to the iconic nature it is and how much it changed.
10. Speakers Bill Buxton, cont’d “Jonathan Ives knows his history! He quotes his heroes the way people in painting, music, sculpture, etc. You can see that Dieter Rams is his biggest hero.” iPod mini, direct quote of what Teague did with the Kodak vanity camera. He took something that was typically white and released it in 5 colors... The exact same 5 colors. IPhone is a quote of the Simon which was from IBM in 1993 Digibarn: a hoarder of computer equipment http://www.oldmouse.com Graffiti on Palm Pilot goes back to writing from the old Roman senate First ball mouse came from a roller ball that was turned upside down, Larry Tesler created it
15. Panels Designing for whole systems and services in health care Dave Cronin joins Peter Jones, Michelle Rogers (Drexel University iSchool) and Bob Schumacher (User Centric) to explore current issues in health care and technology Discussed systems, currently analog and how to make them physical How data in the home can be helpful but it can't go in a "black hole" How to garner respect for design in these clinical applications
16. Panels Digital Arts and Interaction special interest group I joined Scott Pobiner (Parsons), David England, Peter Wright and Atau Tanaka (Culture Lab, Newcastle University) and Michael Twidale (Univ. Illinois, Champaign) The benefits and challenges of a hybrid identity Determining the value (intellectual and business-wise) of experimental making A transdisciplinary approach to design Empowering teams that are composed of diverse members
37. Virtual images and physical properties like friction, resistance 3-dimensionality on tabletops Rendering Physical Effects in Tabletop Controls, RWTH Aachen University, University of Zurich
38. Virtual images and physical properties like friction, resistance 3-dimensionality on tabletops Rendering Physical Effects in Tabletop Controls, RWTH Aachen University, University of Zurich
45. MotionBeam: Character Interaction with Handheld Projectors Imaging Carnegie Mellon University and Disney Research, Inspired by Japanese animation technique