Putting Personas to Work: Getting Personas Adopted Throughout Your Organization.
Presented by Carol Smith at the User Experience Designers Pittsburgh MeetUp on February 6, 2014.
Personas need to be recognized and relied on by the entire team and creating a successful persona program can be a huge challenge. This session covers strategies for making sure that the personas you create become essential to your team.
4. Background on Personas
• Created by @MrAlanCooper (father of Visual Basic)
• Described in “The Inmates Are Running the Asylum” (1999)
• Archetype of specific user
• Based on research
• Described in narrative form
5. Anthony Johnson
Editor and Math Specialist - 5 years of experience
Dynamic Learning, Fairfax, Virginia
Goal
Improve the educational system by making great courses for teachers and students.
Concerns
Professional Environment
Needs a good tool for tracking all of the assets
for each of his projects.
Too much time is spent fixing previous projects
instead of working on current ones.
Resigned to having to go back and forth with the
publisher a few times to get everything just right.
Casual work place.
Frequently frustrated by work.
Has taken training offered.
Not currently interested in taking on new
responsibilities.
Technology & Education
Does personal banking, shopping and email
Responsibilities
online.
BS in Mathematics from George Mason.
Took an organizational psychology course in
college and enjoys management challenges.
•
•
•
Manages many different projects at once.
Manages a great group of freelancers allowing
him to focus on other things.
Tracks many separate assets for each project.
Anthony (Tony) is 29 and lives in Centreville, VA in a large apartment complex.
He drives a Prius which allows him to use special lanes on the highway and
speeds up his commute (still takes about 40 minutes). His girlfriend works for
the federal government in Washington, DC.
He was never interested in teaching, but wants to improve the educational
system. When he saw a job opening at an educational company he felt it would
be a great opportunity to do just that.
Despite the frustrations, Tony feels his company is great to work for and the
benefits can’t be beat. He isn’t sure what is next for his career.
“I need help
keeping track of
all of the assets
for each of my
projects.”
6. Benefits
• Efficient and effective
• Team learns and remember
• Reduce irrelevant influences
• Better products
• Helps teams avoid
• Designing for themselves/technology
• Designing for everyone
7. • Irrelevant information
• “Pseudo-science”
• Not trying to be scientific
• Statistical methods used to analyze data
• Rigorous, repeatable methods
• Result in mostly qualitative data
The Persona Lifecycle : Keeping People in Mind Throughout Product Design
by John Pruitt and Tamara Adlin
Controversy
9. Getting Buy-In for Personas
• We don’t need UX – we know our users
• Tell us the story
• What are they really doing?
• What are their goals?
• Roadblocks?
12. Progressive Disclosure
• Like real-life, dating
• You are the match-maker
• Create opportunities to get to know them
• Tell the story, effectively
• Support recall of significant details
14. Tell the Story
• Clarify how the personas are to be used
• Support design and development
• Limitations
• For each persona:
• Goals, Needs
• How use product
• Challenges
• “Irrelevant Information” creates the mnemonic
15. Make it Real
• Introduce Artifacts
• Encourage and answer questions
18. Successful Programs
• Form a team that includes product/project team
members
• The team:
• Supports persona development
• Reviews personas regularly
• Advocates for personas
• Watches for opportunities
19. Team Leader
• Curates personas
• Tracks work that may influence personas
• Identifies opportunities to enhance them
20. Keep Personas Alive
• Make opportunities to sew them into culture
• Regular touch points
• Refresh documentation regularly
• E-mail addresses for personas
21. • Include them at meetings
• Role play or “channel” the persona
• Review of interface thru eyes of Persona
• Analyze competition
• Review stories/scenarios
What would they do? Would they use this?
The User is Always Right: A Practical Guide to Creating and Using Personas for the
Web by Steve Mulder and Ziv Yaar.
Working Sessions
22. Activities
• Panel with “Personas” (role playing)
• Individual teams, products, etc.
• Answer questions in character
• Meet & Greet
• Birthday party
26. Communication Plan
• What to communicate
• Progressive disclosure - Highlights
• Updates
• Tips for use
• When
• To whom (team, stakeholders, etc.)
• How (Web site, Email, etc.)
27. Plan for Updating Personas
• Ongoing work
• Include open questions in new projects.
• Include in planning templates
• Usability study triggers a persona review.
• Communication Plan
• Regular reviews.
• Plan for distribution of updates.
28. Reusing Personas
• Up-to-date personas and profiles used:
• Indefinitely for same product
• Goals and Needs must remain static
• Inform new persona - preliminary context
32. Online Shopping (cont)
• One persona = all Shoppers
• Unlikely
• More likely:
• Small set of personas for each role
• Few more for additional roles
33. Share What You Know
• Personas interact at various times
• In person
• Virtual “handshakes”
• Convey to the team:
• Where occur?
• When?
• Frequency?
• What information is exchanged?
34. Knowledge Shared
• Clear relationships between personas
• Frequency of interactions
• Needs from each other
• What provide to each other
35. Different Lenses
• Pain points
• Product, service, experience
• Motivations
• Goals, needs, tasks, occupation, family,
and environment
• Commonalities
• Tech use, tech purpose, demographics, occupation, and
context of use
37. Next Steps
• Identify gaps and plan to fill them.
• Sync with market segments (if they exist).
38. Start Now
• Conduct research with users
• Create strawman Profiles now
• Expand Profiles into Personas
• Build on what you know
• Keep digging - each project can answer more
questions
39. Do UX Early & Often
• Create Information Radiators
• Personas
• Artifacts
• Schedule of activities
• Tell others about the power of Personas
43. References
Designing for the Digital Age: How to Create Human-Centered Products and Services by Kim Goodwin (one
chapter)
The Persona Life-Cycle by John Pruitt and Tamara Adlin
The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web by Steve Mulder
The Inmates are Running the Asylum by Alan Cooper
Observing the User Experience: A Practitioner's Guide to User Research by Mike Kuniavsky
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Godin, Seth. (2010) “Linchpin: Are you Indispensable?” Penguin Group.
Ury. William L. (1991) “Getting Past NO: Negotiating in Difficult Situations.” Bantam.
Fisher, Roger and William L. Ury. (1981) “Getting to YES: Negotiating Agreement Without Giving In.”
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