3. How to frame it!
Epistemic Games
A game where an epistemic frame is set
that requires the student to act as a
member of the professional community.
They are expected to use the
vocabulary, jargon, and act as if a
member of this community
4.
5. How to frame it!
Jim Gee
Knowledge takes on a different life when
students use this knowledge in a
coherent practice such as a game rather
than a traditional test or paper
assignment
Lave & Wenger
Community of Practice
6. How to frame it!
Keller’s ARCs Motivation Model of
Instructional Design
Attention
Relevance
Confidence
Success
7. Examples to reference
Epistemic games
http://www.innovateonline.info/pdf/vol1_issue6/Epistemic_Games.pdf
Ecomuve http://ecomuve.gse.harvard.edu/
HARPS projects
http://isites.harvard.edu/icb/icb.do?keyword=harp&pageid=icb.page69587
Mentira http://www.mentira.org/
Place Based Learning http://website.education.wisc.edu/kdsquire/tenure-
files/16-squire-shelton-book.pdf
7 Things You Should Know about Alternate Reality Games
http://net.educause.edu/ir/library/pdf/ELI7045.pdf
9. Lesson plan or Instructor notes
Unit Goals
Learning Objectives
Objectives & Standards from your Common
Course Curriculum
Technology requirements
Field trip permissions
Accessibility
10. Basics
Subject
Students
Purpose
What do you want them to learn? Skills or
knowledge?
What is the conflict/challenge?
11. Okay, so now different types of
games
Augmented Reality Game
Augmented Reality Simulation
Pervasive Game
Location-Based Game
Murder Mystery
12. Differences
Fiction
Interactive Narrative – player actions change the
game
Puppetmaster
Claim to be real
Alter the World…don’t step into the Magic Circle
TINAG
Transmedia
Movement
14. Game Design for ARGs
Story driven
Pieces distributed in multiple places
Layers
Problem solving
Hard and soft scaffolding
Hard fun
Incomplete Information
15. Rabbithole
Structure the Door
Door for students/educators
First artifact that draws the player in……..
instead may be the first bit of information
Immersion