9. Maker Movement
Subculture representing a technology-based extension of
DIY culture. Engineering-oriented pursuits such as
electronics, robotics, 3-D printing, as well as more
traditional activities such as metalworking, woodworking,
and traditional arts and crafts.
The subculture stresses new and unique applications of
technologies, and encourages invention and prototyping.
16. Research Questions
Who are they?
What do they do?
Where do they come from?
Where do they have contact with us?
What do they want from us?
22. HACKATHON
Event where programmers, graphic
designers, interface designers, project
managers and marketers collaborate
intensively on software projects.
23.
24. Hackerspace
Hackerspaces can be viewed as open community
labs incorporating elements of machine shops,
workshops and/or studios where hackers can
come together to share resources and knowledge
to build and make things.[
Many hackerspaces participate in the use and
development of free software, open hardware,
and alternative media. They are often physically
located in social centers, adult education centers,
public schools, or on university campuses, but
may relocate to industrial or warehouse space
when they need more room.
28. Research Questions
Who are they?
What do they do?
Where do they come from?
Where do they have contact with us?
What do they want from us?
35. Gamers Disposition
They are bottom-line oriented.
They understand the power of diversity.
They thrive on change.
They see learning as fun.
They marinate on the "edge.“
• John Seeley Brown
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42.
43. Summer Games MOOC 2 Parts
Multi-player Games June 3-
24
Immersive Environments July
7- 29