5. In a flat world, the artists, the synthesizers of ideas will rule. And they will use web 2.0 software standards, and practices to distribute their ideas.
6. And we can make all of our “ digital stuff” available to all people… and most of it will get used... by someone.
7. "According to an IBM study, by 2010, the amount of digital information in the world will double every 11 hours." http://elearning101.org
8. The digital universe in 2007 was equal to almost 45 gigabytes (GB) of digital information for every person on earth … … or the equivalent of over 17 billion 8 GB iPhones. http://elearning101.org
15. Web 2.0 Concepts participating collaborating file sharing tagging connecting social software Social networking social bookmarking user-generated information clouds crowdsourcing blogging wikis creating INNOVATION feeding THE SOCIAL WEB networking community interacting social graph swarm effect viral speed widget commenting ~ a brand new language ~ perpetual beta - Elaine Talbert
44. Making a Difference – Student Use Kunle Adejumo, Engineering student at Ahmadu Bello University in Zaria, Nigeria “ Last semester, I had a course in metallurgical engineering. I didn’t have notes, so I went to OCW. I downloaded a course outline on this, and also some review questions, and these helped me gain a deeper understanding of the material.”
59. What Happens if we Don’t Change? Google, Amazon, Apple, Open Source, Open Content, Open Textbooks… Higher Education Functional Possibilities Time Harder to catch-up … Or even understand.
60.
61. Parting Thought… Is the network to the point where we can challenge traditional models of pedagogy, publishing, and how we use digital technologies? If so, how will your curriculum and methods of learning change, assuming that today’s technology will be readily available to both you and your students?
62. http://blog.oer.sbctc.edu http://blog.elearning.sbctc.edu Dr. Cable Green cgreen@sbctc.edu (360) 704-4334 Twitter: cgreen