Virtual Reality 2015: A Renaissance provides an overview of virtual reality (VR) and its resurgence. The document discusses the history and definition of VR, how it will change industries like gaming, education and more. It also reviews emerging VR products in 2015/2016 like the Oculus Rift and how libraries are exploring VR.
2. Agenda:
• Discover what virtual reality is and gain a brief historical
summary of it.
• Understand how VR will change everything ranging from
gaming to education.
• Learn about the various products coming out in 2015/2016.
• See how libraries and makerspaces are making use of VR.
6. "Reality is merely an illusion,
albeit a very persistent one.”
~ Albert Einstein
7. Virtual - not physically existing as such, but
made by software to appear to do so.
Source: http://goo.gl/Mck38L
8. Virtual Reality is a realistic simulation of an environment, including 3D
graphics, by a computer system using interactive software and hardware.
9. Read more at http://goo.gl/51gGTb
Basically, it is a computer trying to trick
your brain into believing that you are in
a different environment.
A headset displays an image. That image
will be modified when you move your
head and/or interact with it.
What is virtual reality?
10. Depth of Information - amount and quality of data
in the signals a user receives when interacting in a
virtual environment.
Components of Immersion (Jonathan Steuer):
Source: http://goo.gl/uVAKTa
Breadth of Information - the number of sensory
dimensions simultaneously presented.
11. •Virtual Reality Modeling Language (VRML)- the earliest 3D modeling
language for the Web.
•3DML - a 3D modeling language where a user can visit a spot (i.e., a Web
site) through most Internet browsers after installing a plug-in.
•X3D - the language that replaced VRML as the standard for creating virtual
environments in the Internet.
•Collaborative Design Activity (COLLADA) - a format used to allow file
interchanges within 3D programs.
Some techie info:
12. Origin/Timeline
• Cinematographer Morton Heilig in the 1950’s conceptualized an all
sensory theater experience.
• First Head Mounted Display (HMD) developed in 1961.
• Ivan Sutherland’s “Ultimate Display” concept guided almost all the
developments within the field of virtual reality. In 1966, he built an HMD
that was tethered to a computer system.
• In 1984, Michael McGreevy started exploring human-
computer interface (HCI) designs.
• Jaron Lanier created the term “Virtual Reality” in 1987.
• Facebook acquires Oculus Rift for $2 billion in 2014.
Source: http://goo.gl/em55d
13. Interact with a 3D reconstruction of a human
brain and a network of connectivity graphs
Try it! https://goo.gl/Vr1qW7
15. Create a Leap Motion + Unity + VR App in 4 Minutes
Watch the video: https://youtu.be/UR4V4gz16oM
16. VR in other industries
• Gaming, film, and entertainment industry will be huge!
• Car companies use it to test virtual prototypes.
• Architects build virtual models of new building designs.
• Medical, military, space etc. use VR to train. Flight simulators.
• Some surgeons have done procedures remotely using VR.
• Therapists use it to help safely treat people’s fears.
• Will people actually read and study in VR?
• I hope so. I would prefer my surgeon, for example, to have explored the
interior of the human body in 3D vs. the 2D textbook. Both would be ideal!
17. is an online virtual world that started in 2003! It is similar
to MMORPGs (Massively Multiplayer Online Role Playing Games);
however, Linden Lab has said that SL is not a game because “there is
no manufactured conflict, no set objective".
Source: Wikipedia
18. Rhonda B. Trueman
(Abbey Zenith in Second Life, President of
Community Virtual Library)
In real life: Acquisitions & Access Services Librarian
at Northwest Florida State College.
abbeyzen@gmail.com
19. Minecraft is a sandbox (open world)
game that allows players to build with
textured cubes in a 3D world.
20. Image: https://goo.gl/hyJT3X
In our 3D design/printing
classes we teach how to
export Tinkercad designs to
Minecraft. There are a lot of
libraries fostering Minecraft
communities too!
33. The recommended hardware specifications for the
full Oculus Rift experience:
• NVIDIA GTX 970 / AMD 290 equivalent or greater and capable of
running current generation 3D games at 1080p resolution at 75fps or
higher.
• Intel i5-4590 equivalent or greater
• 8GB+ RAM
• Windows 7 SP1 or newer
• 2x USB 3.0 ports
• HDMI 1.3 video output supporting a 297MHz clock via a direct output
architecture
More info: https://goo.gl/jjYYlz
34. How to Install the Oculus Rift
• Download/Install SDK and Runtime Software:
https://developer.oculus.com/downloads/
• Run the newly installed shortcut “Oculus Service”
• Right click “Oculus Manager” on the system tray, and select “Oculus
Configuration Utility” (Match eye relief settings, set profile information, etc.)
• Choose “Show Demo Scene” and ensure you’re positioned correctly. Or visit
sites like http://riftenabled.com/ or use Steam to find cool VR videos, games
etc.
• https://forums.oculus.com/
• https://developer.oculus.com/documentation/
More info: https://goo.gl/4tPbsd
35. "The real voyage of discovery consists
not in seeking new landscapes, but in
having new eyes."
~ Marcel Proust
43. Automated Tweets
"Reality is merely an illusion, albeit a very persistent
one.” ~ Albert Einstein
What Is Virtual Reality and How Does It Work?
https://youtu.be/HBNH8tzsfVM
Read more about libraries in Second Life,
https://goo.gl/9J5QAv
Browse these sandbox games on Steam,
http://goo.gl/CxE7gh
The 20 best sandbox games on PC, http://goo.gl/VvIUgG
25 'Minecraft' Creations That Will Blow Your Flippin'
Mind, http://goo.gl/baCfTy
Minecraft at the Library, https://goo.gl/NACjlY
Find the Future at the NYPL! #augmentedreality
http://goo.gl/hxNZx
Augmented reality expert explains how AR will help
humanity, http://goo.gl/ShiGbR
Best Augmented Reality Apps, http://goo.gl/nNIZmo
Turn your Smartphone into a 3D Hologram,
https://youtu.be/7YWTtCsvgvg
In A Virtual Press Event, AltspaceVR Announces Its Chat
Room Coming To Samsung Gear VR, http://goo.gl/GF0FnZ
Virtual reality wins its first Emmy! Sleepy Hollow's Oculus
Rift-based execution gets an award,
http://goo.gl/LUDwMr
Download the Sleep Hollow VR Experience:
https://share.oculus.com/app/sleepy-hollow-vr-
experience
Take your #FirstLeap into 3D motion control for VR/AR,
https://medium.com/@LeapMotion
Mixed Reality is Becoming Possible, thanks to Oculus Rift
and Leap Motion, http://goo.gl/3avM3D
PlayStation VR is the official name for the PS4 virtual
reality system, http://goo.gl/EI0TPE
GoPro is now selling its crazy 16-camera virtual reality rig,
http://goo.gl/G2n3DI
Top 5 Virtual Reality gadgets of the future,
https://youtu.be/9yplHQhaVXU
Why Virtual Reality Is About to Change the World,
http://goo.gl/J9XILG
Twitter.com/cmairn
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