2. Not this.
Not this.
Our deďŹnition of Hybridity owes the most to biology: âthe offspring that cross breeding produces.â
In a discipline that has historically housed two distinct functions (writing and art direction), itâs an easy
conclusion at which to arrive.
But anyone whoâs worked with me will tell you iâm more a novelist than a copywriter, and this preso alone
demonstrates my dearth of design skills.
So whatâs a comms director doing in a creative department?
3. More like this.
No, iâm not laying claim to unmatched genius.
But i am making a case for a philosophical approach owing to Frank Lloyd Wright: organic architecture.
Iâm here to ensure that our work is in harmony with humanity and its environment.
i believe weâll make better work as it becomes:
More responsive to need state.
More recognizable.
Easier to use.
Sturdier.
More seamless.
More efficient.
More accountable.
More textured.
More inclusive.
More magical.
4. The things I
care most
about.
Just to be clear, this is what i really care about the most.
But, have speciďŹc topics germane to our craft that receive my most focused effort.
a word of caution: this list is not exhaustive.
I value a number of things not on this list, but either because they are not my expertise, or because i feel that
they are more than covered by our standing expertise, iâll leave them off.
Neither is this list exclusive: the things that are on this list are in no way mine alone. Many weâll share, and i
only highlight them to make a point about my personal contributions and what they ladder to.
6. Stability.
Sound, well-balanced communication structures that account for
all processes, actions, and participants.
should be self explanatory. The reason itâs here: it requires more rigor and bolt tightening in the creative
process, pre-production. some might describe this as âbeing in the weeds,â which iâm not condoning. But
broader ecologies require better integration and more processes than narrow ecologies. they donât call it
intelligent design for nothing.
Ever moreso, the notion of âdead simpleâ ideas will only be brought to bear with a bunch of unseen,
complicated systems running in the background, in part, because channel neutrality will help deďŹne âdead
simpleâ big ideas moving forward.
Because they have such impact on the ďŹnal creative product, systemic considerations should not be limited to
the purview of dev teams, media teams, and âothers outside.â
7. Connectivity.
Appropriate user inputs to affect beautifully orchestrated, user-
sensitive output across all media.
What this doesnât mean is âmatching luggage.â
What it does mean is work with clearly established user signals and appropriate response postures thereto, and
the ability to optimize all channels from a central control desk.
depth for the divers.
message connection for the casual passersby.
audience training for those in the middle.
having comms that talk to one another, rather than a bunch of stuff thrown at a wall.
these guys did it with superlative ďŹair: what could have been an internal dashboard was skinned and turned
outward; baked into the execution so that users could watch along.
analytics as branded expression? bonkers.
8. Findability.
Application of structural precepts that increase our chances of
being heard.
This is: tagging. SEO. PR. Nomenclature. Pixeling. Remessaging. Media prescription. URL sniping. Hashtag
sniping. Single-asset aggregation. Off-channel engagement aggregation at your chosen ďŹreside. letting go of
ďŹash development, or at least mapping it for the crawlers well.
I canât stress enough how mission critical this becomes as we move into a fully user-dictated media experience.
âchord cuttersâ are coming. be where they land.
9. Imperialism.
An active agenda of inďŹuence expansion, with both current and
prospective clients.
Tomorrow solving.
Scholarship. Brokerage. Consultative posture. Dot connecting.
Educating clients away from facebook âlikeâ generation (for the sake thereof).
not just done because were awesome, or smarter than our clients.
itâs done because to move quickly enough to be effective, you need decision makers concentrated and empowered, and you canât
do that without trust.
trust wonât come without us stepping up: of course we eat whatâs on our plate, but we ask for (and sometimes reach for) more.
this is especially true as the philosophy of storybuilding comes into sharper focus, and user inputs have greater impact on the
story to be told.
also, a staging operation for the next thing (grace).
10. Efficiency. Grace.
Processes that minimize friction and deftly distribute onus across
the smallest possible team.
Small teams=less signal interference+better division of labor=easier attribution=top shelf performance.
12. Notability.
Indelible impact on culture.
Not just measurement of, but optimization to, cultural resonance.
13. Accountability.
Crisp articulation of goals up front. Appropriately diverse optimization strategies
in ďŹight. Honest and exhaustive reporting on the back end.
Could have just as easily been an input, but i ďŹnd this more journey than destination.
Spun right, youâll ďŹnd yourself with fresh, unexpected revenue models.
..and equally importantly, the credit to spend when itâs time to take calculated risks with your clientsâ money,
effort, and brand.
14. Panache.
Conviction in our ideas, absent of any precedent that supports them.
Underwritten by our commitment to accountability.
Henry Ford said:
âif i had asked people what they wanted, theyâd have said faster horses.â
the more you can demonstrate that a risk is well-calculated, the better. but at some point, you have to step off
the ledge.
I bring Isaiah into it because cincinnati was having none of this when the Old Spice team at Wieden ďŹrst
presented him.
âglobal brand,â they said. âthe russians arenât too keen on the brothers,â they insisted.
But the team was able to weather these protestations, guide their client, and now look. you canât imagine any
other way.
16. The Skinny
-New IP
-Questionable Quality
-âProof of Conceptâ Marketing Approach
-Single Console Opp Window
So:
-Maximize Ship Window
-Sell Hell, not Gameplay
-Bubble Up, not Trickle Down
-Go Hard on X360
this case study iâlll show won us a best integrated cyber lion. but i assure you, we had no idea that the
campaign would get this big--we really had to build the demand ďŹrst, absent of any funding. We got 100K to
do the entire highway to hell, and EA didnât turn on the spigot for a wider campaign until three months before
launch.
17. Danteâs Inferno
http://www.youtube.com/watch?v=6wBx0vEE94o
Hereâs the whole campaign at a glance.
Iâll take you through highway to hell, because thatâs where the unduplicatable, real magic happened; and for
the ďŹrst half, we thought itâd be all we could do for the title.
18. Month One: Limbo
Challenge:
Grab chat value at E3 with very little budget, no
in-arena support and no assets.
Solution:
Stage a protest outside of E3, that identiďŹes
Danteâs Inferno as the most beastly creation that
could ever stain your soul.
We killed it. Tons of chat value on the ďŹoor, writeups on all the major doors that had to go back and be
updated when the news broke that we were behind it.
Our ďŹrst taste of the coveted âdouble-tapâ PR exposure: we fell in love.
That said, the real learning here: give people something to argue about. And leave the window open as long as
possible before you resolve (if at all).
Whatâs the trick?
Stay in character.
Commit to a slow burn.
Donât market the marketing.
What didnât we do?
Own the conversation with realtime digital.
19. Month Two: Lust
Challenge:
Â
Conquest
 another
 notable
 gaming
 event
 with
 an
Â
analog
 stunt,
 against
 the
 heightened
Â
skepticism
 the
 fake
 protests
 generated.
Solution:
Get
 people
 on
 the
 ground
 at
 Comicon
 to
 create
Â
spinoff
 content
 tied
 to
 the
 game,
 being
Â
active
 proponents
 of
 their
 descent
 into
 sin
Â
along
 the
 way.
Â
 Forget
 suspended
 disbelief,
Â
and
 go
 for
 shock.
Â
Â
We win again. People get mad. Others laugh at them.
We wind up on the yahoo front page and inspire broad conversations beyond the target group 8 months before
launch.
...Much to EAâs PR departmentâs chagrin, though the delight of our direct client.
DeďŹnitely delivered something to argue about, but as we found, ethical quandaries simply arenât as interesting as
empirical quandaries.
In part, because thereâs no real resolution--just comment-ďŹeld-bound arguments between trolls.
whereâd we fall short? we didnât study the conventions of the platform well.
We werenât rting. we were asking people to @mention us directly instead of leaning into the hashtag. etc., etc.
Why? I was a late adopter of the platform, and as such, underdelivered for the campaign.
I personally should have tightened that bolt.
As lead comms planner, I fall on this sword. but i learned.
20. Month Three: Gluttony
Challenge:
Continue the HtH momentum with a now gun-shy
client, and without the aid of a major industry
event.
Solution:
Send key gaming bloggers a decadent lunch, then
pin on a totally gross dessert as âpunishmentâ for
their gluttony.
The bloggers barely picked it up; most that responded at all just sent us thank you notes.
The few that did publish got very little engagement from their readership, and what they did get was
overwhelmingly negative: âLAAAAAAAAAAAAAAME.â
So what went wrong?
Mainly, we overestimated our cultural relevance. Because we had made so much noise, we ďŹgured people would
pick us up just for continuityâs sake, even if it was a groaning: âlook what those fools at EA are doing THIS month.â
We failed to put this execution through the WWIC ďŹlter: anyone likes a free lunch, but itâs not necessarily fodder for
addressing and engaging your audience.
Moreover, it was just a weak execution: our targets were gaming bloggers: itâs tough to gross out people who
stereotypically live off of Doritos and cold pizza.
Lesson learned.
21. Month Four: Greed
Challenge:
Shore up the waning conversation around the
campaign using controversy as an accelerant.
Double down on the WWIC aspects.
The solution:
Use live checks as open-ended solicitations for
content, using conversation around the new FTC
rules on disclosure as a backdrop. Follow-up with
user-speciďŹc assets that beg a second post.
The insight here was audience centric: the new FTC rules on bloggersâ disclosure were a big deal, and worth
exploring.
We knew we were giving people fodder with which to create, not merely report.
This one blows UP.
Crazy exposures, a bunch of (necessarily) distinct responses, then of course, the double tap when we followed
up with the user-speciďŹc âsentencing.â
In short, everything we could hope.
What we didnât know, but got lucky and hit on: transparency is key to getting the best reaction.
the bloggers that did the best were all in the second half (of the responses): they were trying to top one
another.
hereâs my favorite of all:
22. Month Four: Greed
http://www.youtube.com/watch?v=S-yo_2s-bO8
The campaign takes off from here, in part because we were learning to ďŹnd a voice in pre-existing
conversations. It guided the rest of the campaign.
Instead of trying to have the conversation be about our IP, we chose to stoke an already important
conversation, with our IP along for the ride.
23. Month Five: Anger
Challenge:
Capitalize on the new followership and favorable
light shed on EA by the Greed stunt. Build unique
reach by targeting new bloggers.
Solution:
A Rickroll. In a box. That wonât cease till you
break it apart with the supplied hammer. Angrily.
A note inside saying youâve been damned for the
sin thereof. Duh.
Continued success, even with the new bloggers, who werenât (necessarily) attuned to the campaign as it had
been developing so far.
again, we join a preexisting conversation, employing well known internet memes (unboxing, rickrolling) to
encourage interaction among key tech inďŹuencers like boing boing and ars technica.
once they participated, the onus was on them to decode the execution, and rebalance their world.
We knew that in their writeups, they had to make mention of broader campaign elements to provide context.
we had to trust them to do it.
and they did.
24. Month Six: Heresy
Challenge:
Increase the volume of the Danteâs stunts against
the masses. Develop and syndicate the comms
ourselves, using audience as media, but not
collaborators.
The Solution:
Create all necessary marketing materials for an
earnest attempt at digitized piety. Seed via PR.
Let the commenters to ďŹght it out. Reveal quietly.
probably the most offensive thing we did, mainly because it was so low-ďŹ, that it was terribly convincing: it
created false hope among evangelicals that someone had developed it in earnest.
we got tons of letters of support, even a few offers for donations (that we declined of course).
also one of the most successful.
Classic bait and switch, yet incredibly resonant.
gaming sites picked up both the ruse and the reveal, while mainstream culture sites only responded when the
full story broke.
This one went pretty wide.
25. Month Six: Heresy
http://www.youtube.com/watch?v=nRMiRFJzIKA
The offending video asset.
26. Month Seven: Violence
Challenge:
Stay top of mind as we entered the wish-list
period pre-holiday. Drive excitement for the
demo, especially on X360.
Solution:
Invite bloggers to select a real Christmas
ornament, excruciatingly harvested from a human
body. Invite gamers to see all the grisly detail in
high ďŹdelity via their consoles.
Introducing paid media support for the ďŹrst time, but staying true to our roots, we decided to feature our HtH
stunt in on console media.
the awareness weight (banners) focused on a cta of âdownload the demo,â and we resisted EAâs urge to stuff
them in here, but we included this content to consume in a branded environment as your demo loaded on XBL.
it was our way of providing some context for johnny come latelies, and training them to look back across the
previous months, in anticipation of the big launch. by this time, danteâs had enough traction within ea to
secure a meaningful launch budget, so we knew we had more in store.
27. Month Eight: Fraud
Challenge:
Maintain all gains in HtH storybuilding while
opening the the traditional EA spend. Continue to
spin the conversation toward the software.
Solution:
Supplement bought inventory with some HtH
tactics. Aside, take full advantage of the monthly
theme, including fraudulent press releases for
non-existent IP3, and âleakedâ internal documents.
Banner campaign begins here in earnest, still pushing the demo and now preorder.
Even though we had a high enough frequency to justify allocating some weight to the HtH efforts, we knew that this monthâs tactics couldnât be advertised and maintain their integrity.
despite repeated overtures from the client, we stood our ground and resisted the urge to market the marketing, reaching an accord by developing something just for use in traditional media
(the circle cycle).
As far as the fradulent content, the pickup wasnât lax, but we didnât get the coveted âdouble postâ we had grown accustomed to. It really pointed out that the entire industry was onto us: we
faked everything, which they knew, so the reporting was basically: âhereâs ea again, hoping weâll bite.â Almost no one was duped. This was probably mainly due to the fact the story was more
software focused, and we were getting pickup from engines that had followed the story for some time.
silver lining: we did get one angry ďŹnger-wagging letter from the nanny association of america, who took umbrage with the fake âbad nannyâ acheivement, which you got for killing 50
unbaptized babies in the limbo level.
The marketing manager made sure the software included it before the title shipped. :)
that aside, the ďŹx was in: our reserve of plausible deniability around anything regarding the software was exhausted.
so we took it to the next level to ďŹnish things.
oh, by the way, the game launched.
28. Month Nine: Treachery
Challenge:
Reheat HtH conversation around the title, to dim
cool critical reception in the 2 weeks post-launch;
cap off the campaign.
Solution:
Find the douchiest looking guy possible, and get
him to shill a self-help program for would-be
homewreckers. Put it on the biggest screen
possible to convince viewers of its earnestness.
For anyone who winds up at his site, damn them
to hell for the gravest of all sins.
We chased the product launch with a big TV placement for the ad for Hawkpanther.com, a site that supposedly
helps you learn to steal a friend's girlfriend, ďŹancĂŠe or wife. (For the ladies, there was also a Hawkpanthra
system "coming soon.")
The microsite and its related Hawkpanther social-media accounts didn't seem to get much notice when they
launched, but that all changed when the TV ads hit the air. It quickly became the talk of Twitter, as viewers
clicked through the site and eventually stumbled across a Dante's Inferno splash page accusing them of
treacherous intent "for conspiring to steal thy friend's soul mate."Â
Worked like a charm, but why?
because people werentâ used to seeing âtricksâ on a stage like national TV.
they invested more faith in the earnestness of the speaker because they had an innate understanding of the
expense to get on TV.
we cap it off with a big win.
29. Highway to Hell
Takeaways:
â˘If youâre going to crash a party, bring a bottle of wine.
â˘You donât have to be at the center of every conversation in order to reap something valuable.
â˘âSocialâ DOESNâT EQUAL âFacebook.â
â˘Know when to call it a miss. Adjust accordingly.
â˘Look for partnerships with (and develop opps for) âscrollingâ PR engines (as opposed to
conventional journalists) as you build. Theyâll help you with both frequency and discovery.
â˘When you get a bite, double down.
â˘Adopt different expectations for passive and aggressive audiences. ...and program accordingly.
â˘Appreciate and leverage audiencesâ innate understanding of media selection: the cost, the assumed
audience, etc.
â˘Donât rush to take credit. Sometimes, when people ďŹll in the blanks, they come up with better stuff
than you would have.
30. Stuff in my
more recent
past.
this is where it gets nerdy.
i knew that the description of âthe application of bespoke networks in modern commsâ was a bit heady, but a) itâs actually quite complicated and b) iâll rap at the
end.
First, letâs talk about EA: EAâs Ricotello will tell you they are an electronic entertainment company.
That could be a CPG company or a media company.
THe win, in either case? they have the budgets and desire to create immersive experiences, and the splashy panache of brand marketers.
but their business model is sliding away from retail, and toward digital fulďŹllment.
so we needed to get them ready to exploit this opportunity.
We had to develop the muscle groups that downfunnel marketers were using to convert online, because we were going to be asked to do that ourselves...or worse
yet, theyâd ask someone else.
The biggest move that downfunnel marketers made, that will affect us all at some point, is the move to audience centrism.
audience centrism is about adopting new occassions to speak (really, using other, audience driven signals to guide you); and the practice of ensuring that you had
the right thing to say when you do (based on those signals).
31. Stuff we knew.
Unaware!
Awareness!
Want !
learning!
Engagement!
Need
convincing!
Direct!
Want to
purchase!
We considered the proverbial funnel.
It begged a lot of epistemological questions of us:
How much of this do we control?
How much should we control?
Where does our job stop, and someone elseâs begin?
What are our core capabilities?
where does branding happen?
What should we care about?
What role should we take in capitalizing on the demand we build?
32. How we (all) respond.
Awareness! Engagement! Direct!
Time
We knew our normal response was incomplete (just ďŹipping the funnel on itâs side).
Because we knew we wanted answers that model couldn'tâ provide.
How do you decide when someone is ready for the next message?
you donât; you try to time it based on the movements of the whole group (at best), but probably moreso on your marketing calendar, which in tandem with
your media measurement toolkit, is telling you when you get to message penetration at a wholesale level.
how do you differentiate between people that you have to chase, and those who are chasing you?
You canât. youâre forced to treat them all the same.
what signals are you paying attention to judge your efficacy?
delivery, engagement, conversion.
...in aggregate.
Whereâs a smart place to hand off to other parties, if you need to?
*shrug*
#fail
as we discussed this challenge, we found a good metaphor for discussing this with our client and our broader team.
33. Finding love before the web.
Youâd go where the good looking people were.
Youâd approach who you could.
You might see them again, but you never know when or where.
Youâd rarely be prepared to share something new & relevant if you saw them
again.
And if you werenât careful, you wasted time and money on people that werenât
really cut out for you.
this works if youâre javier bardem, and you catch them in a moment where their guard is down.
but if they donât leave with you that night, you strike out.
most people donât have their guard down.
and most brands arenât as sexy as JB was when he walked up on Vickie and Christina.
34. Finding love after the web.
You still frequent the good spots âŚBUT...
You can swap social details and learn about their behavior.
Think Facebook.
You can also pre-determine who will work based on known shared interests.
Think Match.com.
You start a conversation when you meet.
You continue the conversation when you meet again.
When you want, where you want, how you want ⌠at the investment you want.
Â
Â
sounds simple, right?
sounds, reasonable, right?
so whatâs the catch?
35. Hereâs the catch. Youâve got to learn all this shit.
and this isn'tâ the historical domain of brand advertisers: this is the nerd space: the domain of the âlab rats,â
who treat comms like daytraders treat stocks. these guys are talking a totally different language, and theyâre
not used to adapting their offerings to work for the cause of storytelling (let alone story building).
Theyâve only been there for a few years, and they only exist to capitalize on demand built in other channels.
Could we bring the polish and ambition of upfunnel brand advertising into this space? What would we get?
was it worth it?
The big win is:
phasing on an individual basis.
And howâs it achieved? by employing common denominators.
36. What we did.
Site
Unique Unique
User User
ID ProďŹle in
Exposure
Preferences
Display Consumption
Genres
Engagement
Video Spend
Need State
Search
using common denominators between channels that were optimized individually, you can establish much richer understanding
of audiences.
this offers you control.
control that you can use to merely program better (which we did).
but it points to a major opportunity to story build.
it removes question marks about audience posture. it identiďŹes differences between individuals you canât see otherwise.
It opens an opportunity to build the appropriate story for the user in question (microprogramming).
And for EA, it opened the opportunity to have one title piggyback on the previous titleâs learnings in almost realtime.
Taking Madden to market became much easier when we could pick up NCAA football fans where we left off, instead of ďŹshing
for them all over again.
It helped us target, allocate, and negative target with conďŹdence.
37. What we learned.
Audience Targeting! Real-time Inventory! Dynamic Messaging! Action & Attribution!
! ! ! !
Use technology to Purchase known and Serve message based Produce desired
delineate new desired inventory real- on consumer journey action and attribute
prospects and those time for ideal price moment.! the message &
previously interested.! against deďŹned channel that impacted.!
audience.!
in
reconnect!
The ďŹve major tenets of a bespoke network.
not just limited to digital display, but it is easiest here.
38. How we responded then.
in
complete conďŹdence in a given userâs need state, before you decide what (or whether) to say.
39. The Changes EA Needed.
Raw impression accounting Unique impression accounting
Creative phasing by marketing calendar Creative phasing by individual need state
Attribution by last touchpoint/click (channels, Cross-comms attribution (channels, audiences,
creative) creative)
Siloed reporting/optimization Integrated reporting/optimization
Reporting at campaign level Reporting at advertiser level
Macroprogramming Microprogramming
Audience qualiďŹcation by current activity Audience qualiďŹcation by historical activity
Tactical engagement Evergreen engagement
This isnât going to be necessary, or even desirable, for everyone. Letâs remind ourselves: BESPOKE networks.
40. The Changes the Industry Needs.
Mastery of Auto-delivery mechanics Mastery of user-initiated mechanics
Audience capturing Audience training
Ogilvy on advertising Williams on storybuilding
My story Our story
Disparate data Integrated data
The philosophy behind bespoke networks: itâs not all about cookies, or OLA, or data management.
itâs about an approach that allows you to present your best self every time.
41. The Ten Tag
Commandments.
http://wws.do/8y
I promised you iâd rap, and i will.
Plenty of you will know the source text, and plenty wonât.
ask your neighbor if not, but the takeaway is worth noting.
Source text here: http://www.youtube.com/watch?v=vOo8byrYz80&feature=fvst
dude made a pop hit out of a really murky, technical line of work.
I just versioned on it about a(nother) really murky, technical line of work.
iâve also translated to simpler, less stylized speech for people who donât think smart stuff gets said in couplets.
The ďŹuid planning teams at WK still use this as the playbook today.
42. A few things to know
before we get started.
Tags=cookies=pixels
Spotlights=the tags used in outbound media (ďŹre
on exposure)
Floodlights=the tags used in site-side media (ďŹre
on conversion)
Midtail=the time and exposures between your ďŹrst
touch and your last.
Reserved buy=any ad spend you lay out in
advance of served impressions.
Iâm not mispronouncing âdigitalâ when I say
âdagital.â
43. Prologue.
Trust me, Iâm qualiďŹed.
These are the top considerations to deploying an advertiser-speciďŹc digital
network.
44. Tag Commandent #1.
Donât share the size of your pool of addressable uniques with anyone.Â
A lot of sites get pretty put off that you can raise qualiďŹed audiences outside of
their inventory, let alone reach them repeatedly without those sites seeing any
money.
45. Tag Commandent #2.
Your reserved site partners have no right to know, but remarketing off of ad
impressions alone can be fruitful, especially if you have a tightly focused
reserved buy.Â
46. Tag Commandent #3.
Be more skeptical of numbers the more you deal with data-driven
companies.Â
Someâand I do mean just someâwill rob you blind, ďŹle chapter 11, and
reopen under a new name just as quickly as playing square.
47. Tag Commandent #4.
Remarket against your site (and brand channel) visitors where possible.Â
Itâs a no brainer.
48. Tag Commandent #5.
Donât be so hasty with new users that you pay for useless clicks.
When theyâre ready to take a meaningful action for you, youâll see it in their
signals.Â
49. Tag Commandent #6.
Be persistent when an audience is showing signals of tipping.Â
Consider this your âthis is happening, just donât mess it upâ phase.Â
Go at a slow simmer until they convert.
50. Tag Commandent #7.
Â
Your ad and creative posture should pivot ONLY on how (or whether) a user has
interacted with you to date.Â
If you manage this effectively, youâll have more money and insight to invest in
fostering more users.
51. Tag Commandent #8.
Super-rich display ads in midtail are generally unnecessary.Â
Use the space to communicate simple ideas visually. Â
Think of it like (most) out of home.Â
52. Tag Commandent #9.
Video is a probably the best way to quickly educate audiences who are
playing harder to get (i.e. not maturing).Â
Â
Use preroll like TV when you need to to push messages to reluctant audiences.
53. Tag Commandent #10.
Where it regards privacy, err on the side of caution.Â
Congress is gonna skewer someone eventually.Â
Shame on whoever they pick. Donât let it be you.
54. Epilogue.
Do these things, and youâll be able to see your audiences and opportunities
clearly.
If you donât, your analytics are meaningless.
Purer analytics are at your ďŹngertips.
Embrace them, and build better stories...
...as I will.